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- // Copyright (C) 2002-2012 Nikolaus Gebhardt
- // This file is part of the "Irrlicht Engine".
- // For conditions of distribution and use, see copyright notice in irrlicht.h
- #pragma once
- #include "irrTypes.h"
- namespace irr
- {
- namespace scene
- {
- //! An enumeration for all types of built-in scene nodes
- /** A scene node type is represented by a four character code
- such as 'cube' or 'mesh' instead of simple numbers, to avoid
- name clashes with external scene nodes.*/
- enum ESCENE_NODE_TYPE
- {
- //! of type CSceneManager (note that ISceneManager is not(!) an ISceneNode)
- ESNT_SCENE_MANAGER = MAKE_IRR_ID('s', 'm', 'n', 'g'),
- //! Mesh Scene Node
- ESNT_MESH = MAKE_IRR_ID('m', 'e', 's', 'h'),
- //! Empty Scene Node
- ESNT_EMPTY = MAKE_IRR_ID('e', 'm', 't', 'y'),
- //! Dummy Transformation Scene Node
- ESNT_DUMMY_TRANSFORMATION = MAKE_IRR_ID('d', 'm', 'm', 'y'),
- //! Camera Scene Node
- ESNT_CAMERA = MAKE_IRR_ID('c', 'a', 'm', '_'),
- //! Billboard Scene Node
- ESNT_BILLBOARD = MAKE_IRR_ID('b', 'i', 'l', 'l'),
- //! Animated Mesh Scene Node
- ESNT_ANIMATED_MESH = MAKE_IRR_ID('a', 'm', 's', 'h'),
- //! Unknown scene node
- ESNT_UNKNOWN = MAKE_IRR_ID('u', 'n', 'k', 'n'),
- //! Will match with any scene node when checking types
- ESNT_ANY = MAKE_IRR_ID('a', 'n', 'y', '_')
- };
- } // end namespace scene
- } // end namespace irr
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