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- // Copyright (C) 2013-2015 Patryk Nadrowski
- // This file is part of the "Irrlicht Engine".
- // For conditions of distribution and use, see copyright notice in irrlicht.h
- #pragma once
- #include "SExposedVideoData.h"
- #include "SIrrCreationParameters.h"
- #include <string>
- namespace irr
- {
- namespace video
- {
- // For system specific window contexts (used for OpenGL)
- class IContextManager : public virtual IReferenceCounted
- {
- public:
- //! Initialize manager with device creation parameters and device window (passed as exposed video data)
- virtual bool initialize(const SIrrlichtCreationParameters ¶ms, const SExposedVideoData &data) = 0;
- //! Terminate manager, any cleanup that is left over. Manager needs a new initialize to be usable again
- virtual void terminate() = 0;
- //! Create surface based on current window set
- virtual bool generateSurface() = 0;
- //! Destroy current surface
- virtual void destroySurface() = 0;
- //! Create context based on current surface
- virtual bool generateContext() = 0;
- //! Destroy current context
- virtual void destroyContext() = 0;
- //! Get current context
- virtual const SExposedVideoData &getContext() const = 0;
- //! Change render context, disable old and activate new defined by videoData
- //\param restorePrimaryOnZero When true: restore original driver context when videoData is set to 0 values.
- // When false: resets the context when videoData is set to 0 values.
- /** This is mostly used internally by IVideoDriver::beginScene().
- But if you want to switch threads which access your OpenGL driver you will have to
- call this function as follows:
- Old thread gives up context with: activateContext(irr::video::SExposedVideoData());
- New thread takes over context with: activateContext(videoDriver->getExposedVideoData());
- Note that only 1 thread at a time may access an OpenGL context. */
- virtual bool activateContext(const SExposedVideoData &videoData, bool restorePrimaryOnZero = false) = 0;
- //! Get the address of any OpenGL procedure (including core procedures).
- virtual void *getProcAddress(const std::string &procName) = 0;
- //! Swap buffers.
- virtual bool swapBuffers() = 0;
- };
- } // end namespace video
- } // end namespace irr
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