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- // Copyright (C) 2002-2012 Nikolaus Gebhardt
- // This file is part of the "Irrlicht Engine".
- // For conditions of distribution and use, see copyright notice in irrlicht.h
- #pragma once
- #include "IGUIElement.h"
- #include "SColor.h"
- namespace irr
- {
- namespace gui
- {
- class IGUIFont;
- //! Single line edit box for editing simple text.
- /** \par This element can create the following events of type EGUI_EVENT_TYPE:
- \li EGET_EDITBOX_ENTER
- \li EGET_EDITBOX_CHANGED
- \li EGET_EDITBOX_MARKING_CHANGED
- */
- class IGUIEditBox : public IGUIElement
- {
- public:
- //! constructor
- IGUIEditBox(IGUIEnvironment *environment, IGUIElement *parent, s32 id, core::rect<s32> rectangle) :
- IGUIElement(EGUIET_EDIT_BOX, environment, parent, id, rectangle) {}
- //! Sets another skin independent font.
- /** If this is set to zero, the button uses the font of the skin.
- \param font: New font to set. */
- virtual void setOverrideFont(IGUIFont *font = 0) = 0;
- //! Gets the override font (if any)
- /** \return The override font (may be 0) */
- virtual IGUIFont *getOverrideFont() const = 0;
- //! Get the font which is used right now for drawing
- /** Currently this is the override font when one is set and the
- font of the active skin otherwise */
- virtual IGUIFont *getActiveFont() const = 0;
- //! Sets another color for the text.
- /** If set, the edit box does not use the EGDC_BUTTON_TEXT color defined
- in the skin, but the set color instead. You don't need to call
- IGUIEditBox::enableOverrrideColor(true) after this, this is done
- by this function.
- If you set a color, and you want the text displayed with the color
- of the skin again, call IGUIEditBox::enableOverrideColor(false);
- \param color: New color of the text. */
- virtual void setOverrideColor(video::SColor color) = 0;
- //! Gets the override color
- virtual video::SColor getOverrideColor() const = 0;
- //! Sets if the text should use the override color or the color in the gui skin.
- /** \param enable: If set to true, the override color, which can be set
- with IGUIEditBox::setOverrideColor is used, otherwise the
- EGDC_BUTTON_TEXT color of the skin. */
- virtual void enableOverrideColor(bool enable) = 0;
- //! Checks if an override color is enabled
- /** \return true if the override color is enabled, false otherwise */
- virtual bool isOverrideColorEnabled(void) const = 0;
- //! Sets whether to draw the background
- virtual void setDrawBackground(bool draw) = 0;
- //! Checks if background drawing is enabled
- /** \return true if background drawing is enabled, false otherwise */
- virtual bool isDrawBackgroundEnabled() const = 0;
- //! Turns the border on or off
- /** \param border: true if you want the border to be drawn, false if not */
- virtual void setDrawBorder(bool border) = 0;
- //! Checks if border drawing is enabled
- /** \return true if border drawing is enabled, false otherwise */
- virtual bool isDrawBorderEnabled() const = 0;
- //! Sets text justification mode
- /** \param horizontal: EGUIA_UPPERLEFT for left justified (default),
- EGUIA_LOWERRIGHT for right justified, or EGUIA_CENTER for centered text.
- \param vertical: EGUIA_UPPERLEFT to align with top edge,
- EGUIA_LOWERRIGHT for bottom edge, or EGUIA_CENTER for centered text (default). */
- virtual void setTextAlignment(EGUI_ALIGNMENT horizontal, EGUI_ALIGNMENT vertical) = 0;
- //! Enables or disables word wrap.
- /** \param enable: If set to true, words going over one line are
- broken to the next line. */
- virtual void setWordWrap(bool enable) = 0;
- //! Checks if word wrap is enabled
- /** \return true if word wrap is enabled, false otherwise */
- virtual bool isWordWrapEnabled() const = 0;
- //! Enables or disables newlines.
- /** \param enable: If set to true, the EGET_EDITBOX_ENTER event will not be fired,
- instead a newline character will be inserted. */
- virtual void setMultiLine(bool enable) = 0;
- //! Checks if multi line editing is enabled
- /** \return true if multi-line is enabled, false otherwise */
- virtual bool isMultiLineEnabled() const = 0;
- //! Enables or disables automatic scrolling with cursor position
- /** \param enable: If set to true, the text will move around with the cursor position */
- virtual void setAutoScroll(bool enable) = 0;
- //! Checks to see if automatic scrolling is enabled
- /** \return true if automatic scrolling is enabled, false if not */
- virtual bool isAutoScrollEnabled() const = 0;
- //! Sets whether the edit box is a password box. Setting this to true will
- /** disable MultiLine, WordWrap and the ability to copy with ctrl+c or ctrl+x
- \param passwordBox: true to enable password, false to disable
- \param passwordChar: the character that is displayed instead of letters */
- virtual void setPasswordBox(bool passwordBox, wchar_t passwordChar = L'*') = 0;
- //! Returns true if the edit box is currently a password box.
- virtual bool isPasswordBox() const = 0;
- //! Gets the size area of the text in the edit box
- /** \return The size in pixels of the text */
- virtual core::dimension2du getTextDimension() = 0;
- //! Sets the maximum amount of characters which may be entered in the box.
- /** \param max: Maximum amount of characters. If 0, the character amount is
- infinity. */
- virtual void setMax(u32 max) = 0;
- //! Returns maximum amount of characters, previously set by setMax();
- virtual u32 getMax() const = 0;
- //! Set the character used for the cursor.
- /** By default it's "_" */
- virtual void setCursorChar(const wchar_t cursorChar) = 0;
- //! Get the character used for the cursor.
- virtual wchar_t getCursorChar() const = 0;
- //! Set the blinktime for the cursor. 2x blinktime is one full cycle.
- //** \param timeMs Blinktime in milliseconds. When set to 0 the cursor is constantly on without blinking */
- virtual void setCursorBlinkTime(irr::u32 timeMs) = 0;
- //! Get the cursor blinktime
- virtual irr::u32 getCursorBlinkTime() const = 0;
- };
- } // end namespace gui
- } // end namespace irr
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