12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849 |
- // Copyright (C) 2002-2012 Nikolaus Gebhardt
- // This file is part of the "Irrlicht Engine".
- // For conditions of distribution and use, see copyright notice in irrlicht.h
- #pragma once
- #include "IReferenceCounted.h"
- #include "IImage.h"
- #include "ITexture.h"
- #include "path.h"
- #include "irrArray.h"
- namespace irr
- {
- namespace io
- {
- class IReadFile;
- } // end namespace io
- namespace video
- {
- //! Class which is able to create a image from a file.
- /** If you want the Irrlicht Engine be able to load textures of
- currently unsupported file formats (e.g .gif), then implement
- this and add your new Surface loader with
- IVideoDriver::addExternalImageLoader() to the engine. */
- class IImageLoader : public virtual IReferenceCounted
- {
- public:
- //! Check if the file might be loaded by this class
- /** Check is based on the file extension (e.g. ".tga")
- \param filename Name of file to check.
- \return True if file seems to be loadable. */
- virtual bool isALoadableFileExtension(const io::path &filename) const = 0;
- //! Check if the file might be loaded by this class
- /** Check might look into the file.
- \param file File handle to check.
- \return True if file seems to be loadable. */
- virtual bool isALoadableFileFormat(io::IReadFile *file) const = 0;
- //! Creates a surface from the file
- /** \param file File handle to check.
- \return Pointer to newly created image, or 0 upon error. */
- virtual IImage *loadImage(io::IReadFile *file) const = 0;
- };
- } // end namespace video
- } // end namespace irr
|