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- // Copyright (C) 2002-2012 Nikolaus Gebhardt
- // This file is part of the "Irrlicht Engine".
- // For conditions of distribution and use, see copyright notice in irrlicht.h
- #pragma once
- #include "IReferenceCounted.h"
- #include "position2d.h"
- #include "line3d.h"
- namespace irr
- {
- namespace scene
- {
- class ICameraSceneNode;
- class ISceneCollisionManager : public virtual IReferenceCounted
- {
- public:
- //! Returns a 3d ray which would go through the 2d screen coordinates.
- /** \param pos: Screen coordinates in pixels.
- \param camera: Camera from which the ray starts. If null, the
- active camera is used.
- \return Ray starting from the position of the camera and ending
- at a length of the far value of the camera at a position which
- would be behind the 2d screen coordinates. */
- virtual core::line3d<f32> getRayFromScreenCoordinates(
- const core::position2d<s32> &pos, const ICameraSceneNode *camera = 0) = 0;
- };
- } // end namespace scene
- } // end namespace irr
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