123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475 |
- // Copyright (C) 2008-2012 Nikolaus Gebhardt
- // This file is part of the "Irrlicht Engine".
- // For conditions of distribution and use, see copyright notice in irrlicht.h
- #pragma once
- #include "IReferenceCounted.h"
- #include "irrArray.h"
- #include "EHardwareBufferFlags.h"
- #include "S3DVertex.h"
- namespace irr
- {
- namespace scene
- {
- class IVertexBuffer : public virtual IReferenceCounted
- {
- public:
- //! Get type of vertex data which is stored in this meshbuffer.
- /** \return Vertex type of this buffer. */
- virtual video::E_VERTEX_TYPE getType() const = 0;
- //! Get access to vertex data. The data is an array of vertices.
- /** Which vertex type is used can be determined by getVertexType().
- \return Pointer to array of vertices. */
- virtual const void *getData() const = 0;
- //! Get access to vertex data. The data is an array of vertices.
- /** Which vertex type is used can be determined by getVertexType().
- \return Pointer to array of vertices. */
- virtual void *getData() = 0;
- //! Get amount of vertices in meshbuffer.
- /** \return Number of vertices in this buffer. */
- virtual u32 getCount() const = 0;
- //! returns position of vertex i
- virtual const core::vector3df &getPosition(u32 i) const = 0;
- //! returns position of vertex i
- virtual core::vector3df &getPosition(u32 i) = 0;
- //! returns normal of vertex i
- virtual const core::vector3df &getNormal(u32 i) const = 0;
- //! returns normal of vertex i
- virtual core::vector3df &getNormal(u32 i) = 0;
- //! returns texture coord of vertex i
- virtual const core::vector2df &getTCoords(u32 i) const = 0;
- //! returns texture coord of vertex i
- virtual core::vector2df &getTCoords(u32 i) = 0;
- //! get the current hardware mapping hint
- virtual E_HARDWARE_MAPPING getHardwareMappingHint() const = 0;
- //! set the hardware mapping hint, for driver
- virtual void setHardwareMappingHint(E_HARDWARE_MAPPING newMappingHint) = 0;
- //! flags the meshbuffer as changed, reloads hardware buffers
- virtual void setDirty() = 0;
- //! Get the currently used ID for identification of changes.
- /** This shouldn't be used for anything outside the VideoDriver. */
- virtual u32 getChangedID() const = 0;
- //! Used by the VideoDriver to remember the buffer link.
- virtual void setHWBuffer(void *ptr) const = 0;
- virtual void *getHWBuffer() const = 0;
- };
- } // end namespace scene
- } // end namespace irr
|