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- --Luanti
- --Copyright (C) 2021-2 x2048
- --Copyright (C) 2022-3 rubenwardy
- --
- --This program is free software; you can redistribute it and/or modify
- --it under the terms of the GNU Lesser General Public License as published by
- --the Free Software Foundation; either version 2.1 of the License, or
- --(at your option) any later version.
- --
- --This program is distributed in the hope that it will be useful,
- --but WITHOUT ANY WARRANTY; without even the implied warranty of
- --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- --GNU Lesser General Public License for more details.
- --
- --You should have received a copy of the GNU Lesser General Public License along
- --with this program; if not, write to the Free Software Foundation, Inc.,
- --51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- local shadow_levels_labels = {
- fgettext("Disabled"),
- fgettext("Very Low"),
- fgettext("Low"),
- fgettext("Medium"),
- fgettext("High"),
- fgettext("Very High"),
- fgettext("Custom"),
- }
- local PRESET_DISABLED = 1
- local PRESET_CUSTOM = #shadow_levels_labels
- -- max distance, texture size, texture_32bit, filters, map color
- local shadow_presets = {
- [2] = { 62, 512, true, 0, false },
- [3] = { 93, 1024, true, 0, false },
- [4] = { 140, 2048, true, 1, false },
- [5] = { 210, 4096, true, 2, true },
- [6] = { 300, 8192, true, 2, true },
- }
- local function detect_mapping_idx()
- if not core.settings:get_bool("enable_dynamic_shadows", false) then
- return PRESET_DISABLED
- end
- local shadow_map_max_distance = tonumber(core.settings:get("shadow_map_max_distance"))
- local shadow_map_texture_size = tonumber(core.settings:get("shadow_map_texture_size"))
- local shadow_map_texture_32bit = core.settings:get_bool("shadow_map_texture_32bit", false)
- local shadow_filters = tonumber(core.settings:get("shadow_filters"))
- local shadow_map_color = core.settings:get_bool("shadow_map_color", false)
- for i = 2, 6 do
- local preset = shadow_presets[i]
- if preset[1] == shadow_map_max_distance and
- preset[2] == shadow_map_texture_size and
- preset[3] == shadow_map_texture_32bit and
- preset[4] == shadow_filters and
- preset[5] == shadow_map_color then
- return i
- end
- end
- return PRESET_CUSTOM
- end
- local function apply_preset(preset)
- if preset then
- core.settings:set_bool("enable_dynamic_shadows", true)
- core.settings:set("shadow_map_max_distance", preset[1])
- core.settings:set("shadow_map_texture_size", preset[2])
- core.settings:set_bool("shadow_map_texture_32bit", preset[3])
- core.settings:set("shadow_filters", preset[4])
- core.settings:set_bool("shadow_map_color", preset[5])
- else
- core.settings:set_bool("enable_dynamic_shadows", false)
- end
- end
- return {
- query_text = "Shadows",
- requires = {
- opengl = true,
- },
- get_formspec = function(self, avail_w)
- local labels = table.copy(shadow_levels_labels)
- local idx = detect_mapping_idx()
- -- Remove "custom" if not already selected
- if idx ~= PRESET_CUSTOM then
- table.remove(labels, PRESET_CUSTOM)
- end
- local fs =
- "label[0,0.2;" .. fgettext("Dynamic shadows") .. "]" ..
- "dropdown[0,0.4;3,0.8;dd_shadows;" .. table.concat(labels, ",") .. ";" .. idx .. ";true]" ..
- "label[0,1.5;" .. core.colorize("#bbb", fgettext("(The game will need to enable shadows as well)")) .. "]"
- return fs, 1.8
- end,
- on_submit = function(self, fields)
- if fields.dd_shadows then
- local old_shadow_level_idx = detect_mapping_idx()
- local shadow_level_idx = tonumber(fields.dd_shadows)
- if shadow_level_idx == nil or shadow_level_idx == old_shadow_level_idx then
- return false
- end
- if shadow_level_idx == PRESET_CUSTOM then
- core.settings:set_bool("enable_dynamic_shadows", true)
- return true
- end
- local preset = shadow_presets[shadow_level_idx]
- apply_preset(preset)
- return true
- end
- end,
- }
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