minetest.conf.example 79 KB

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  1. # This file contains a list of all available settings and their default value for minetest.conf
  2. # By default, all the settings are commented and not functional.
  3. # Uncomment settings by removing the preceding #.
  4. # minetest.conf is read by default from:
  5. # ../minetest.conf
  6. # ../../minetest.conf
  7. # Any other path can be chosen by passing the path as a parameter
  8. # to the program, eg. "minetest.exe --config ../minetest.conf.example".
  9. # Further documentation:
  10. # http://wiki.minetest.net/
  11. #
  12. # Controls
  13. #
  14. # If enabled, you can place blocks at the position (feet + eye level) where you stand.
  15. # This is helpful when working with nodeboxes in small areas.
  16. # type: bool
  17. # enable_build_where_you_stand = false
  18. # Player is able to fly without being affected by gravity.
  19. # This requires the "fly" privilege on the server.
  20. # type: bool
  21. # free_move = false
  22. # Fast movement (via the "special" key).
  23. # This requires the "fast" privilege on the server.
  24. # type: bool
  25. # fast_move = false
  26. # If enabled together with fly mode, player is able to fly through solid nodes.
  27. # This requires the "noclip" privilege on the server.
  28. # type: bool
  29. # noclip = false
  30. # Smooths camera when looking around. Also called look or mouse smoothing.
  31. # Useful for recording videos.
  32. # type: bool
  33. # cinematic = false
  34. # Smooths rotation of camera. 0 to disable.
  35. # type: float min: 0 max: 0.99
  36. # camera_smoothing = 0.0
  37. # Smooths rotation of camera in cinematic mode. 0 to disable.
  38. # type: float min: 0 max: 0.99
  39. # cinematic_camera_smoothing = 0.7
  40. # Invert vertical mouse movement.
  41. # type: bool
  42. # invert_mouse = false
  43. # Mouse sensitivity multiplier.
  44. # type: float
  45. # mouse_sensitivity = 0.2
  46. # If enabled, "special" key instead of "sneak" key is used for climbing down and descending.
  47. # type: bool
  48. # aux1_descends = false
  49. # Double-tapping the jump key toggles fly mode.
  50. # type: bool
  51. # doubletap_jump = false
  52. # If disabled, "special" key is used to fly fast if both fly and fast mode are enabled.
  53. # type: bool
  54. # always_fly_fast = true
  55. # The time in seconds it takes between repeated right clicks when holding the right mouse button.
  56. # type: float
  57. # repeat_rightclick_time = 0.25
  58. # Prevent digging and placing from repeating when holding the mouse buttons.
  59. # Enable this when you dig or place too often by accident.
  60. # type: bool
  61. # safe_dig_and_place = false
  62. # Enable random user input (only used for testing).
  63. # type: bool
  64. # random_input = false
  65. # Continuous forward movement, toggled by autoforward key.
  66. # type: bool
  67. # continuous_forward = false
  68. # Enable Joysticks
  69. # type: bool
  70. # enable_joysticks = false
  71. # The identifier of the joystick to use
  72. # type: int
  73. # joystick_id = 0
  74. # The type of joystick
  75. # type: enum values: auto, generic, xbox
  76. # joystick_type = auto
  77. # The time in seconds it takes between repeated events
  78. # when holding down a joystick button combination.
  79. # type: float
  80. # repeat_joystick_button_time = 0.17
  81. # The sensitivity of the joystick axes for moving the
  82. # ingame view frustum around.
  83. # type: float
  84. # joystick_frustum_sensitivity = 170
  85. # Key for moving the player forward.
  86. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  87. # type: key
  88. # keymap_forward = KEY_KEY_W
  89. # Key for moving the player backward.
  90. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  91. # type: key
  92. # keymap_backward = KEY_KEY_S
  93. # Key for moving the player left.
  94. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  95. # type: key
  96. # keymap_left = KEY_KEY_A
  97. # Key for moving the player right.
  98. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  99. # type: key
  100. # keymap_right = KEY_KEY_D
  101. # Key for jumping.
  102. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  103. # type: key
  104. # keymap_jump = KEY_SPACE
  105. # Key for sneaking.
  106. # Also used for climbing down and descending in water if aux1_descends is disabled.
  107. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  108. # type: key
  109. # keymap_sneak = KEY_LSHIFT
  110. # Key for opening the inventory.
  111. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  112. # type: key
  113. # keymap_inventory = KEY_KEY_I
  114. # Key for moving fast in fast mode.
  115. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  116. # type: key
  117. # keymap_special1 = KEY_KEY_E
  118. # Key for opening the chat window.
  119. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  120. # type: key
  121. # keymap_chat = KEY_KEY_T
  122. # Key for opening the chat window to type commands.
  123. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  124. # type: key
  125. # keymap_cmd = /
  126. # Key for opening the chat window to type local commands.
  127. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  128. # type: key
  129. # keymap_cmd_local = .
  130. # Key for toggling unlimited view range.
  131. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  132. # type: key
  133. # keymap_rangeselect = KEY_KEY_R
  134. # Key for toggling flying.
  135. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  136. # type: key
  137. # keymap_freemove = KEY_KEY_K
  138. # Key for toggling fast mode.
  139. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  140. # type: key
  141. # keymap_fastmove = KEY_KEY_J
  142. # Key for toggling noclip mode.
  143. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  144. # type: key
  145. # keymap_noclip = KEY_KEY_H
  146. # Key for selecting the next item in the hotbar.
  147. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  148. # type: key
  149. # keymap_hotbar_next = KEY_KEY_N
  150. # Key for selecting the previous item in the hotbar.
  151. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  152. # type: key
  153. # keymap_hotbar_previous = KEY_KEY_B
  154. # Key for muting the game.
  155. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  156. # type: key
  157. # keymap_mute = KEY_KEY_M
  158. # Key for increasing the volume.
  159. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  160. # type: key
  161. # keymap_increase_volume =
  162. # Key for decreasing the volume.
  163. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  164. # type: key
  165. # keymap_decrease_volume =
  166. # Key for toggling autoforward.
  167. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  168. # type: key
  169. # keymap_autoforward =
  170. # Key for toggling cinematic mode.
  171. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  172. # type: key
  173. # keymap_cinematic =
  174. # Key for toggling display of minimap.
  175. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  176. # type: key
  177. # keymap_minimap = KEY_F9
  178. # Key for taking screenshots.
  179. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  180. # type: key
  181. # keymap_screenshot = KEY_F12
  182. # Key for dropping the currently selected item.
  183. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  184. # type: key
  185. # keymap_drop = KEY_KEY_Q
  186. # Key to use view zoom when possible.
  187. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  188. # type: key
  189. # keymap_zoom = KEY_KEY_Z
  190. # Key for selecting the first hotbar slot.
  191. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  192. # type: key
  193. # keymap_slot1 = KEY_KEY_1
  194. # Key for selecting the second hotbar slot.
  195. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  196. # type: key
  197. # keymap_slot2 = KEY_KEY_2
  198. # Key for selecting the third hotbar slot.
  199. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  200. # type: key
  201. # keymap_slot3 = KEY_KEY_3
  202. # Key for selecting the fourth hotbar slot.
  203. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  204. # type: key
  205. # keymap_slot4 = KEY_KEY_4
  206. # Key for selecting the fifth hotbar slot.
  207. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  208. # type: key
  209. # keymap_slot5 = KEY_KEY_5
  210. # Key for selecting the sixth hotbar slot.
  211. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  212. # type: key
  213. # keymap_slot6 = KEY_KEY_6
  214. # Key for selecting the seventh hotbar slot.
  215. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  216. # type: key
  217. # keymap_slot7 = KEY_KEY_7
  218. # Key for selecting the eighth hotbar slot.
  219. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  220. # type: key
  221. # keymap_slot8 = KEY_KEY_8
  222. # Key for selecting the ninth hotbar slot.
  223. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  224. # type: key
  225. # keymap_slot9 = KEY_KEY_9
  226. # Key for selecting the tenth hotbar slot.
  227. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  228. # type: key
  229. # keymap_slot10 = KEY_KEY_0
  230. # Key for selecting the 11th hotbar slot.
  231. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  232. # type: key
  233. # keymap_slot11 =
  234. # Key for selecting the 12th hotbar slot.
  235. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  236. # type: key
  237. # keymap_slot12 =
  238. # Key for selecting the 13th hotbar slot.
  239. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  240. # type: key
  241. # keymap_slot13 =
  242. # Key for selecting the 14th hotbar slot.
  243. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  244. # type: key
  245. # keymap_slot14 =
  246. # Key for selecting the 15th hotbar slot.
  247. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  248. # type: key
  249. # keymap_slot15 =
  250. # Key for selecting the 16th hotbar slot.
  251. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  252. # type: key
  253. # keymap_slot16 =
  254. # Key for selecting the 17th hotbar slot.
  255. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  256. # type: key
  257. # keymap_slot17 =
  258. # Key for selecting the 18th hotbar slot.
  259. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  260. # type: key
  261. # keymap_slot18 =
  262. # Key for selecting the 19th hotbar slot.
  263. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  264. # type: key
  265. # keymap_slot19 =
  266. # Key for selecting the 20th hotbar slot.
  267. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  268. # type: key
  269. # keymap_slot20 =
  270. # Key for selecting the 21th hotbar slot.
  271. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  272. # type: key
  273. # keymap_slot21 =
  274. # Key for selecting the 22th hotbar slot.
  275. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  276. # type: key
  277. # keymap_slot22 =
  278. # Key for selecting the 23th hotbar slot.
  279. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  280. # type: key
  281. # keymap_slot23 =
  282. # Key for toggling the display of the HUD.
  283. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  284. # type: key
  285. # keymap_toggle_hud = KEY_F1
  286. # Key for toggling the display of the chat.
  287. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  288. # type: key
  289. # keymap_toggle_chat = KEY_F2
  290. # Key for toggling the display of the large chat console.
  291. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  292. # type: key
  293. # keymap_console = KEY_F10
  294. # Key for toggling the display of the fog.
  295. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  296. # type: key
  297. # keymap_toggle_force_fog_off = KEY_F3
  298. # Key for toggling the camera update. Only used for development
  299. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  300. # type: key
  301. # keymap_toggle_update_camera =
  302. # Key for toggling the display of debug info.
  303. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  304. # type: key
  305. # keymap_toggle_debug = KEY_F5
  306. # Key for toggling the display of the profiler. Used for development.
  307. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  308. # type: key
  309. # keymap_toggle_profiler = KEY_F6
  310. # Key for switching between first- and third-person camera.
  311. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  312. # type: key
  313. # keymap_camera_mode = KEY_F7
  314. # Key for increasing the viewing range.
  315. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  316. # type: key
  317. # keymap_increase_viewing_range_min = +
  318. # Key for decreasing the viewing range.
  319. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  320. # type: key
  321. # keymap_decrease_viewing_range_min = -
  322. #
  323. # Graphics
  324. #
  325. ## In-Game
  326. ### Basic
  327. # Enable VBO
  328. # type: bool
  329. # enable_vbo = true
  330. # Whether to fog out the end of the visible area.
  331. # type: bool
  332. # enable_fog = true
  333. # Leaves style:
  334. # - Fancy: all faces visible
  335. # - Simple: only outer faces, if defined special_tiles are used
  336. # - Opaque: disable transparency
  337. # type: enum values: fancy, simple, opaque
  338. # leaves_style = fancy
  339. # Connects glass if supported by node.
  340. # type: bool
  341. # connected_glass = false
  342. # Enable smooth lighting with simple ambient occlusion.
  343. # Disable for speed or for different looks.
  344. # type: bool
  345. # smooth_lighting = true
  346. # Clouds are a client side effect.
  347. # type: bool
  348. # enable_clouds = true
  349. # Use 3D cloud look instead of flat.
  350. # type: bool
  351. # enable_3d_clouds = true
  352. # Method used to highlight selected object.
  353. # type: enum values: box, halo, none
  354. # node_highlighting = box
  355. # Adds particles when digging a node.
  356. # type: bool
  357. # enable_particles = true
  358. ### Filtering
  359. # Use mip mapping to scale textures. May slightly increase performance.
  360. # type: bool
  361. # mip_map = false
  362. # Use anisotropic filtering when viewing at textures from an angle.
  363. # type: bool
  364. # anisotropic_filter = false
  365. # Use bilinear filtering when scaling textures.
  366. # type: bool
  367. # bilinear_filter = false
  368. # Use trilinear filtering when scaling textures.
  369. # type: bool
  370. # trilinear_filter = false
  371. # Filtered textures can blend RGB values with fully-transparent neighbors,
  372. # which PNG optimizers usually discard, sometimes resulting in a dark or
  373. # light edge to transparent textures. Apply this filter to clean that up
  374. # at texture load time.
  375. # type: bool
  376. # texture_clean_transparent = false
  377. # When using bilinear/trilinear/anisotropic filters, low-resolution textures
  378. # can be blurred, so automatically upscale them with nearest-neighbor
  379. # interpolation to preserve crisp pixels. This sets the minimum texture size
  380. # for the upscaled textures; higher values look sharper, but require more
  381. # memory. Powers of 2 are recommended. Setting this higher than 1 may not
  382. # have a visible effect unless bilinear/trilinear/anisotropic filtering is
  383. # enabled.
  384. # This is also used as the base node texture size for world-aligned
  385. # texture autoscaling.
  386. # type: int
  387. # texture_min_size = 64
  388. # Experimental option, might cause visible spaces between blocks
  389. # when set to higher number than 0.
  390. # type: enum values: 0, 1, 2, 4, 8, 16
  391. # fsaa = 0
  392. # Undersampling is similar to using lower screen resolution, but it applies
  393. # to the game world only, keeping the GUI intact.
  394. # It should give significant performance boost at the cost of less detailed image.
  395. # type: enum values: 0, 2, 3, 4
  396. # undersampling = 0
  397. ### Shaders
  398. # Shaders allow advanced visual effects and may increase performance on some video cards.
  399. # This only works with the OpenGL video backend.
  400. # type: bool
  401. # enable_shaders = true
  402. # Path to shader directory. If no path is defined, default location will be used.
  403. # type: path
  404. # shader_path =
  405. #### Tone Mapping
  406. # Enables filmic tone mapping
  407. # type: bool
  408. # tone_mapping = false
  409. #### Bumpmapping
  410. # Enables bumpmapping for textures. Normalmaps need to be supplied by the texture pack
  411. # or need to be auto-generated.
  412. # Requires shaders to be enabled.
  413. # type: bool
  414. # enable_bumpmapping = false
  415. # Enables on the fly normalmap generation (Emboss effect).
  416. # Requires bumpmapping to be enabled.
  417. # type: bool
  418. # generate_normalmaps = false
  419. # Strength of generated normalmaps.
  420. # type: float
  421. # normalmaps_strength = 0.6
  422. # Defines sampling step of texture.
  423. # A higher value results in smoother normal maps.
  424. # type: int min: 0 max: 2
  425. # normalmaps_smooth = 0
  426. #### Parallax Occlusion
  427. # Enables parallax occlusion mapping.
  428. # Requires shaders to be enabled.
  429. # type: bool
  430. # enable_parallax_occlusion = false
  431. # 0 = parallax occlusion with slope information (faster).
  432. # 1 = relief mapping (slower, more accurate).
  433. # type: int min: 0 max: 1
  434. # parallax_occlusion_mode = 1
  435. # Strength of parallax.
  436. # type: float
  437. # 3d_paralax_strength = 0.025
  438. # Number of parallax occlusion iterations.
  439. # type: int
  440. # parallax_occlusion_iterations = 4
  441. # Overall scale of parallax occlusion effect.
  442. # type: float
  443. # parallax_occlusion_scale = 0.08
  444. # Overall bias of parallax occlusion effect, usually scale/2.
  445. # type: float
  446. # parallax_occlusion_bias = 0.04
  447. #### Waving Nodes
  448. # Set to true enables waving water.
  449. # Requires shaders to be enabled.
  450. # type: bool
  451. # enable_waving_water = false
  452. # type: float
  453. # water_wave_height = 1.0
  454. # type: float
  455. # water_wave_length = 20.0
  456. # type: float
  457. # water_wave_speed = 5.0
  458. # Set to true enables waving leaves.
  459. # Requires shaders to be enabled.
  460. # type: bool
  461. # enable_waving_leaves = false
  462. # Set to true enables waving plants.
  463. # Requires shaders to be enabled.
  464. # type: bool
  465. # enable_waving_plants = false
  466. ### Advanced
  467. # Arm inertia, gives a more realistic movement of
  468. # the arm when the camera moves.
  469. # type: bool
  470. # arm_inertia = true
  471. # If FPS would go higher than this, limit it by sleeping
  472. # to not waste CPU power for no benefit.
  473. # type: int
  474. # fps_max = 60
  475. # Maximum FPS when game is paused.
  476. # type: int
  477. # pause_fps_max = 20
  478. # View distance in nodes.
  479. # type: int min: 20 max: 4000
  480. # viewing_range = 100
  481. # Camera near plane distance in nodes, between 0 and 0.5
  482. # Most users will not need to change this.
  483. # Increasing can reduce artifacting on weaker GPUs.
  484. # 0.1 = Default, 0.25 = Good value for weaker tablets.
  485. # type: float min: 0 max: 0.5
  486. # near_plane = 0.1
  487. # Width component of the initial window size.
  488. # type: int
  489. # screen_w = 1024
  490. # Height component of the initial window size.
  491. # type: int
  492. # screen_h = 600
  493. # Save window size automatically when modified.
  494. # type: bool
  495. # autosave_screensize = true
  496. # Fullscreen mode.
  497. # type: bool
  498. # fullscreen = false
  499. # Bits per pixel (aka color depth) in fullscreen mode.
  500. # type: int
  501. # fullscreen_bpp = 24
  502. # Vertical screen synchronization.
  503. # type: bool
  504. # vsync = false
  505. # Field of view in degrees.
  506. # type: int min: 30 max: 160
  507. # fov = 72
  508. # Field of view while zooming in degrees.
  509. # Requires to be allowed by server-sided mods.
  510. # type: int min: 7 max: 160
  511. # zoom_fov = 15
  512. # Adjust the gamma encoding for the light tables. Higher numbers are brighter.
  513. # This setting is for the client only and is ignored by the server.
  514. # type: float min: 0.5 max: 3
  515. # display_gamma = 1.0
  516. # type: float min: 0 max: 4
  517. # lighting_alpha = 0.0
  518. # type: float min: 0 max: 4
  519. # lighting_beta = 0.0
  520. # Path to texture directory. All textures are first searched from here.
  521. # type: path
  522. # texture_path =
  523. # The rendering back-end for Irrlicht.
  524. # type: enum values: null, software, burningsvideo, direct3d8, direct3d9, opengl
  525. # video_driver = opengl
  526. # Radius of cloud area stated in number of 64 node cloud squares.
  527. # Values larger than 26 will start to produce sharp cutoffs at cloud area corners.
  528. # type: int
  529. # cloud_radius = 12
  530. # Enable view bobbing and amount of view bobbing.
  531. # For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.
  532. # type: float
  533. # view_bobbing_amount = 1.0
  534. # Multiplier for fall bobbing.
  535. # For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.
  536. # type: float
  537. # fall_bobbing_amount = 0.0
  538. # 3D support.
  539. # Currently supported:
  540. # - none: no 3d output.
  541. # - anaglyph: cyan/magenta color 3d.
  542. # - interlaced: odd/even line based polarisation screen support.
  543. # - topbottom: split screen top/bottom.
  544. # - sidebyside: split screen side by side.
  545. # - pageflip: quadbuffer based 3d.
  546. # Note that the interlaced mode requires shaders to be enabled.
  547. # type: enum values: none, anaglyph, interlaced, topbottom, sidebyside, pageflip
  548. # 3d_mode = none
  549. # In-game chat console height, between 0.1 (10%) and 1.0 (100%).
  550. # type: float min: 0.1 max: 1
  551. # console_height = 0.6
  552. # In-game chat console background color (R,G,B).
  553. # type: string
  554. # console_color = (0,0,0)
  555. # In-game chat console background alpha (opaqueness, between 0 and 255).
  556. # type: int min: 0 max: 255
  557. # console_alpha = 200
  558. # Formspec full-screen background opacity (between 0 and 255).
  559. # type: int min: 0 max: 255
  560. # formspec_fullscreen_bg_opacity = 140
  561. # Formspec full-screen background color (R,G,B).
  562. # type: string
  563. # formspec_fullscreen_bg_color = (0,0,0)
  564. # Formspec default background opacity (between 0 and 255).
  565. # type: int min: 0 max: 255
  566. # formspec_default_bg_opacity = 140
  567. # Formspec default background color (R,G,B).
  568. # type: string
  569. # formspec_default_bg_color = (0,0,0)
  570. # Selection box border color (R,G,B).
  571. # type: string
  572. # selectionbox_color = (0,0,0)
  573. # Width of the selectionbox's lines around nodes.
  574. # type: int min: 1 max: 5
  575. # selectionbox_width = 2
  576. # Crosshair color (R,G,B).
  577. # type: string
  578. # crosshair_color = (255,255,255)
  579. # Crosshair alpha (opaqueness, between 0 and 255).
  580. # type: int min: 0 max: 255
  581. # crosshair_alpha = 255
  582. # Maximum number of recent chat messages to show
  583. # type: int min: 2 max: 20
  584. # recent_chat_messages = 6
  585. # Whether node texture animations should be desynchronized per mapblock.
  586. # type: bool
  587. # desynchronize_mapblock_texture_animation = true
  588. # Maximum proportion of current window to be used for hotbar.
  589. # Useful if there's something to be displayed right or left of hotbar.
  590. # type: float
  591. # hud_hotbar_max_width = 1.0
  592. # Modifies the size of the hudbar elements.
  593. # type: float
  594. # hud_scaling = 1.0
  595. # Enables caching of facedir rotated meshes.
  596. # type: bool
  597. # enable_mesh_cache = false
  598. # Delay between mesh updates on the client in ms. Increasing this will slow
  599. # down the rate of mesh updates, thus reducing jitter on slower clients.
  600. # type: int min: 0 max: 50
  601. # mesh_generation_interval = 0
  602. # Size of the MapBlock cache of the mesh generator. Increasing this will
  603. # increase the cache hit %, reducing the data being copied from the main
  604. # thread, thus reducing jitter.
  605. # type: int min: 0 max: 1000
  606. # meshgen_block_cache_size = 20
  607. # Enables minimap.
  608. # type: bool
  609. # enable_minimap = true
  610. # Shape of the minimap. Enabled = round, disabled = square.
  611. # type: bool
  612. # minimap_shape_round = true
  613. # True = 256
  614. # False = 128
  615. # Useable to make minimap smoother on slower machines.
  616. # type: bool
  617. # minimap_double_scan_height = true
  618. # Make fog and sky colors depend on daytime (dawn/sunset) and view direction.
  619. # type: bool
  620. # directional_colored_fog = true
  621. # The strength (darkness) of node ambient-occlusion shading.
  622. # Lower is darker, Higher is lighter. The valid range of values for this
  623. # setting is 0.25 to 4.0 inclusive. If the value is out of range it will be
  624. # set to the nearest valid value.
  625. # type: float min: 0.25 max: 4
  626. # ambient_occlusion_gamma = 2.2
  627. # Enables animation of inventory items.
  628. # type: bool
  629. # inventory_items_animations = false
  630. # Android systems only: Tries to create inventory textures from meshes
  631. # when no supported render was found.
  632. # type: bool
  633. # inventory_image_hack = false
  634. # Fraction of the visible distance at which fog starts to be rendered
  635. # type: float min: 0 max: 0.99
  636. # fog_start = 0.4
  637. # Makes all liquids opaque
  638. # type: bool
  639. # opaque_water = false
  640. # Textures on a node may be aligned either to the node or to the world.
  641. # The former mode suits better things like machines, furniture, etc., while
  642. # the latter makes stairs and microblocks fit surroundings better.
  643. # However, as this possibility is new, thus may not be used by older servers,
  644. # this option allows enforcing it for certain node types. Note though that
  645. # that is considered EXPERIMENTAL and may not work properly.
  646. # type: enum values: disable, enable, force_solid, force_nodebox
  647. # world_aligned_mode = enable
  648. # World-aligned textures may be scaled to span several nodes. However,
  649. # the server may not send the scale you want, especially if you use
  650. # a specially-designed texture pack; with this option, the client tries
  651. # to determine the scale automatically basing on the texture size.
  652. # See also texture_min_size.
  653. # Warning: this option is EXPERIMENTAL!
  654. # type: enum values: disable, enable, force
  655. # autoscale_mode = disable
  656. # Show entity selection boxes
  657. # type: bool
  658. # show_entity_selectionbox = true
  659. ## Menus
  660. # Use a cloud animation for the main menu background.
  661. # type: bool
  662. # menu_clouds = true
  663. # Scale gui by a user specified value.
  664. # Use a nearest-neighbor-anti-alias filter to scale the GUI.
  665. # This will smooth over some of the rough edges, and blend
  666. # pixels when scaling down, at the cost of blurring some
  667. # edge pixels when images are scaled by non-integer sizes.
  668. # type: float
  669. # gui_scaling = 1.0
  670. # When gui_scaling_filter is true, all GUI images need to be
  671. # filtered in software, but some images are generated directly
  672. # to hardware (e.g. render-to-texture for nodes in inventory).
  673. # type: bool
  674. # gui_scaling_filter = false
  675. # When gui_scaling_filter_txr2img is true, copy those images
  676. # from hardware to software for scaling. When false, fall back
  677. # to the old scaling method, for video drivers that don't
  678. # properly support downloading textures back from hardware.
  679. # type: bool
  680. # gui_scaling_filter_txr2img = true
  681. # Delay showing tooltips, stated in milliseconds.
  682. # type: int
  683. # tooltip_show_delay = 400
  684. # Append item name to tooltip.
  685. # type: bool
  686. # tooltip_append_itemname = false
  687. # Whether freetype fonts are used, requires freetype support to be compiled in.
  688. # type: bool
  689. # freetype = true
  690. # Path to TrueTypeFont or bitmap.
  691. # type: filepath
  692. # font_path = fonts/liberationsans.ttf
  693. # type: int
  694. # font_size = 16
  695. # Font shadow offset, if 0 then shadow will not be drawn.
  696. # type: int
  697. # font_shadow = 1
  698. # Font shadow alpha (opaqueness, between 0 and 255).
  699. # type: int min: 0 max: 255
  700. # font_shadow_alpha = 127
  701. # type: filepath
  702. # mono_font_path = fonts/liberationmono.ttf
  703. # type: int
  704. # mono_font_size = 15
  705. # This font will be used for certain languages.
  706. # type: filepath
  707. # fallback_font_path = fonts/DroidSansFallbackFull.ttf
  708. # type: int
  709. # fallback_font_size = 15
  710. # type: int
  711. # fallback_font_shadow = 1
  712. # type: int min: 0 max: 255
  713. # fallback_font_shadow_alpha = 128
  714. # Path to save screenshots at.
  715. # type: path
  716. # screenshot_path =
  717. # Format of screenshots.
  718. # type: enum values: png, jpg, bmp, pcx, ppm, tga
  719. # screenshot_format = png
  720. # Screenshot quality. Only used for JPEG format.
  721. # 1 means worst quality; 100 means best quality.
  722. # Use 0 for default quality.
  723. # type: int min: 0 max: 100
  724. # screenshot_quality = 0
  725. ## Advanced
  726. # Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k screens.
  727. # type: int
  728. # screen_dpi = 72
  729. # Windows systems only: Start Minetest with the command line window in the background.
  730. # Contains the same information as the file debug.txt (default name).
  731. # type: bool
  732. # enable_console = false
  733. #
  734. # Sound
  735. #
  736. # type: bool
  737. # enable_sound = true
  738. # type: float min: 0 max: 1
  739. # sound_volume = 0.7
  740. # type: bool
  741. # mute_sound = false
  742. #
  743. # Client
  744. #
  745. ## Network
  746. # Address to connect to.
  747. # Leave this blank to start a local server.
  748. # Note that the address field in the main menu overrides this setting.
  749. # type: string
  750. # address =
  751. # Port to connect to (UDP).
  752. # Note that the port field in the main menu overrides this setting.
  753. # type: int min: 1 max: 65535
  754. # remote_port = 30000
  755. # Save the map received by the client on disk.
  756. # type: bool
  757. # enable_local_map_saving = false
  758. # Enable usage of remote media server (if provided by server).
  759. # Remote servers offer a significantly faster way to download media (e.g. textures)
  760. # when connecting to the server.
  761. # type: bool
  762. # enable_remote_media_server = true
  763. # Enable Lua modding support on client.
  764. # This support is experimental and API can change.
  765. # type: bool
  766. # enable_client_modding = false
  767. # URL to the server list displayed in the Multiplayer Tab.
  768. # type: string
  769. # serverlist_url = servers.minetest.net
  770. # File in client/serverlist/ that contains your favorite servers displayed in the Multiplayer Tab.
  771. # type: string
  772. # serverlist_file = favoriteservers.txt
  773. # Maximum size of the out chat queue. 0 to disable queueing and -1 to make the queue size unlimited
  774. # type: int
  775. # max_out_chat_queue_size = 20
  776. # Open the pause menu when the window's focus is lost. Does not pause if a formspec is open.
  777. # type: bool
  778. # pause_on_lost_focus = false
  779. ## Advanced
  780. # Timeout for client to remove unused map data from memory.
  781. # type: int
  782. # client_unload_unused_data_timeout = 600
  783. # Maximum number of mapblocks for client to be kept in memory.
  784. # Set to -1 for unlimited amount.
  785. # type: int
  786. # client_mapblock_limit = 5000
  787. # Whether to show the client debug info (has the same effect as hitting F5).
  788. # type: bool
  789. # show_debug = false
  790. #
  791. # Server / Singleplayer
  792. #
  793. # Name of the server, to be displayed when players join and in the serverlist.
  794. # type: string
  795. # server_name = Minetest server
  796. # Description of server, to be displayed when players join and in the serverlist.
  797. # type: string
  798. # server_description = mine here
  799. # Domain name of server, to be displayed in the serverlist.
  800. # type: string
  801. # server_address = game.minetest.net
  802. # Homepage of server, to be displayed in the serverlist.
  803. # type: string
  804. # server_url = http://minetest.net
  805. # Automaticaly report to the serverlist.
  806. # type: bool
  807. # server_announce = false
  808. # Announce to this serverlist.
  809. # If you want to announce your ipv6 address, use serverlist_url = v6.servers.minetest.net.
  810. # type: string
  811. # serverlist_url = servers.minetest.net
  812. # Remove color codes from incoming chat messages
  813. # Use this to stop players from being able to use color in their messages
  814. # type: bool
  815. # strip_color_codes = false
  816. ## Network
  817. # Network port to listen (UDP).
  818. # This value will be overridden when starting from the main menu.
  819. # type: int
  820. # port = 30000
  821. # The network interface that the server listens on.
  822. # type: string
  823. # bind_address =
  824. # Enable to disallow old clients from connecting.
  825. # Older clients are compatible in the sense that they will not crash when connecting
  826. # to new servers, but they may not support all new features that you are expecting.
  827. # type: bool
  828. # strict_protocol_version_checking = false
  829. # Specifies URL from which client fetches media instead of using UDP.
  830. # $filename should be accessible from $remote_media$filename via cURL
  831. # (obviously, remote_media should end with a slash).
  832. # Files that are not present will be fetched the usual way.
  833. # type: string
  834. # remote_media =
  835. # Enable/disable running an IPv6 server. An IPv6 server may be restricted
  836. # to IPv6 clients, depending on system configuration.
  837. # Ignored if bind_address is set.
  838. # type: bool
  839. # ipv6_server = false
  840. ### Advanced
  841. # Maximum number of blocks that are simultaneously sent per client.
  842. # The maximum total count is calculated dynamically:
  843. # max_total = ceil((#clients + max_users) * per_client / 4)
  844. # type: int
  845. # max_simultaneous_block_sends_per_client = 10
  846. # To reduce lag, block transfers are slowed down when a player is building something.
  847. # This determines how long they are slowed down after placing or removing a node.
  848. # type: float
  849. # full_block_send_enable_min_time_from_building = 2.0
  850. # Maximum number of packets sent per send step, if you have a slow connection
  851. # try reducing it, but don't reduce it to a number below double of targeted
  852. # client number.
  853. # type: int
  854. # max_packets_per_iteration = 1024
  855. ## Game
  856. # Default game when creating a new world.
  857. # This will be overridden when creating a world from the main menu.
  858. # type: string
  859. # default_game = minetest
  860. # Message of the day displayed to players connecting.
  861. # type: string
  862. # motd =
  863. # Maximum number of players that can connect simultaneously.
  864. # type: int
  865. # max_users = 15
  866. # World directory (everything in the world is stored here).
  867. # Not needed if starting from the main menu.
  868. # type: path
  869. # map-dir =
  870. # Time in seconds for item entity (dropped items) to live.
  871. # Setting it to -1 disables the feature.
  872. # type: int
  873. # item_entity_ttl = 900
  874. # If enabled, show the server status message on player connection.
  875. # type: bool
  876. # show_statusline_on_connect = true
  877. # Enable players getting damage and dying.
  878. # type: bool
  879. # enable_damage = false
  880. # Enable creative mode for new created maps.
  881. # type: bool
  882. # creative_mode = false
  883. # A chosen map seed for a new map, leave empty for random.
  884. # Will be overridden when creating a new world in the main menu.
  885. # type: string
  886. # fixed_map_seed =
  887. # New users need to input this password.
  888. # type: string
  889. # default_password =
  890. # The privileges that new users automatically get.
  891. # See /privs in game for a full list on your server and mod configuration.
  892. # type: string
  893. # default_privs = interact, shout
  894. # Privileges that players with basic_privs can grant
  895. # type: string
  896. # basic_privs = interact, shout
  897. # Whether players are shown to clients without any range limit.
  898. # Deprecated, use the setting player_transfer_distance instead.
  899. # type: bool
  900. # unlimited_player_transfer_distance = true
  901. # Defines the maximal player transfer distance in blocks (0 = unlimited).
  902. # type: int
  903. # player_transfer_distance = 0
  904. # Whether to allow players to damage and kill each other.
  905. # type: bool
  906. # enable_pvp = true
  907. # Enable mod channels support.
  908. # type: bool
  909. # enable_mod_channels = false
  910. # If this is set, players will always (re)spawn at the given position.
  911. # type: string
  912. # static_spawnpoint =
  913. # If enabled, new players cannot join with an empty password.
  914. # type: bool
  915. # disallow_empty_password = false
  916. # If enabled, disable cheat prevention in multiplayer.
  917. # type: bool
  918. # disable_anticheat = false
  919. # If enabled, actions are recorded for rollback.
  920. # This option is only read when server starts.
  921. # type: bool
  922. # enable_rollback_recording = false
  923. # A message to be displayed to all clients when the server shuts down.
  924. # type: string
  925. # kick_msg_shutdown = Server shutting down.
  926. # A message to be displayed to all clients when the server crashes.
  927. # type: string
  928. # kick_msg_crash = This server has experienced an internal error. You will now be disconnected.
  929. # Whether to ask clients to reconnect after a (Lua) crash.
  930. # Set this to true if your server is set up to restart automatically.
  931. # type: bool
  932. # ask_reconnect_on_crash = false
  933. # From how far clients know about objects, stated in mapblocks (16 nodes).
  934. # type: int
  935. # active_object_send_range_blocks = 3
  936. # How large area of blocks are subject to the active block stuff, stated in mapblocks (16 nodes).
  937. # In active blocks objects are loaded and ABMs run.
  938. # type: int
  939. # active_block_range = 3
  940. # From how far blocks are sent to clients, stated in mapblocks (16 nodes).
  941. # type: int
  942. # max_block_send_distance = 10
  943. # Maximum number of forceloaded mapblocks.
  944. # type: int
  945. # max_forceloaded_blocks = 16
  946. # Interval of sending time of day to clients.
  947. # type: int
  948. # time_send_interval = 5
  949. # Controls length of day/night cycle.
  950. # Examples: 72 = 20min, 360 = 4min, 1 = 24hour, 0 = day/night/whatever stays unchanged.
  951. # type: int
  952. # time_speed = 72
  953. # Time of day when a new world is started, in millihours (0-23999).
  954. # type: int min: 0 max: 23999
  955. # world_start_time = 5250
  956. # Interval of saving important changes in the world, stated in seconds.
  957. # type: float
  958. # server_map_save_interval = 5.3
  959. ### Physics
  960. # type: float
  961. # movement_acceleration_default = 3
  962. # type: float
  963. # movement_acceleration_air = 2
  964. # type: float
  965. # movement_acceleration_fast = 10
  966. # type: float
  967. # movement_speed_walk = 4
  968. # type: float
  969. # movement_speed_crouch = 1.35
  970. # type: float
  971. # movement_speed_fast = 20
  972. # type: float
  973. # movement_speed_climb = 3
  974. # type: float
  975. # movement_speed_jump = 6.5
  976. # type: float
  977. # movement_liquid_fluidity = 1
  978. # type: float
  979. # movement_liquid_fluidity_smooth = 0.5
  980. # type: float
  981. # movement_liquid_sink = 10
  982. # type: float
  983. # movement_gravity = 9.81
  984. ### Advanced
  985. # Handling for deprecated lua api calls:
  986. # - legacy: (try to) mimic old behaviour (default for release).
  987. # - log: mimic and log backtrace of deprecated call (default for debug).
  988. # - error: abort on usage of deprecated call (suggested for mod developers).
  989. # type: enum values: legacy, log, error
  990. # deprecated_lua_api_handling = legacy
  991. # Number of extra blocks that can be loaded by /clearobjects at once.
  992. # This is a trade-off between sqlite transaction overhead and
  993. # memory consumption (4096=100MB, as a rule of thumb).
  994. # type: int
  995. # max_clearobjects_extra_loaded_blocks = 4096
  996. # How much the server will wait before unloading unused mapblocks.
  997. # Higher value is smoother, but will use more RAM.
  998. # type: int
  999. # server_unload_unused_data_timeout = 29
  1000. # Maximum number of statically stored objects in a block.
  1001. # type: int
  1002. # max_objects_per_block = 64
  1003. # See http://www.sqlite.org/pragma.html#pragma_synchronous
  1004. # type: enum values: 0, 1, 2
  1005. # sqlite_synchronous = 2
  1006. # Length of a server tick and the interval at which objects are generally updated over network.
  1007. # type: float
  1008. # dedicated_server_step = 0.09
  1009. # Time in between active block management cycles
  1010. # type: float
  1011. # active_block_mgmt_interval = 2.0
  1012. # Length of time between ABM execution cycles
  1013. # type: float
  1014. # abm_interval = 1.0
  1015. # Length of time between NodeTimer execution cycles
  1016. # type: float
  1017. # nodetimer_interval = 0.2
  1018. # If enabled, invalid world data won't cause the server to shut down.
  1019. # Only enable this if you know what you are doing.
  1020. # type: bool
  1021. # ignore_world_load_errors = false
  1022. # Max liquids processed per step.
  1023. # type: int
  1024. # liquid_loop_max = 100000
  1025. # The time (in seconds) that the liquids queue may grow beyond processing
  1026. # capacity until an attempt is made to decrease its size by dumping old queue
  1027. # items. A value of 0 disables the functionality.
  1028. # type: int
  1029. # liquid_queue_purge_time = 0
  1030. # Liquid update interval in seconds.
  1031. # type: float
  1032. # liquid_update = 1.0
  1033. # At this distance the server will aggressively optimize which blocks are sent to clients.
  1034. # Small values potentially improve performance a lot, at the expense of visible rendering glitches.
  1035. # (some blocks will not be rendered under water and in caves, as well as sometimes on land)
  1036. # Setting this to a value greater than max_block_send_distance disables this optimization.
  1037. # Stated in mapblocks (16 nodes)
  1038. # type: int min: 2
  1039. # block_send_optimize_distance = 4
  1040. # If enabled the server will perform map block occlusion culling based on
  1041. # on the eye position of the player. This can reduce the number of blocks
  1042. # sent to the client 50-80%. The client will not longer receive most invisible
  1043. # so that the utility of noclip mode is reduced.
  1044. # type: bool
  1045. # server_side_occlusion_culling = true
  1046. # Restricts the access of certain client-side functions on servers
  1047. # Combine these byteflags below to restrict more client-side features:
  1048. # LOAD_CLIENT_MODS: 1 (disable client mods loading)
  1049. # CHAT_MESSAGES: 2 (disable send_chat_message call client-side)
  1050. # READ_ITEMDEFS: 4 (disable get_item_def call client-side)
  1051. # READ_NODEDEFS: 8 (disable get_node_def call client-side)
  1052. # type: int
  1053. # LOOKUP_NODES_LIMIT: 16 (limits get_node call client-side to csm_flavour_noderange_limit)
  1054. # csm_flavour_limits = 18
  1055. # If the CSM flavour for node range is enabled, get_node is limited to
  1056. # this many nodes from the player.
  1057. # type: int
  1058. # csm_flavour_noderange_limit = 8
  1059. ## Security
  1060. # Prevent mods from doing insecure things like running shell commands.
  1061. # type: bool
  1062. # secure.enable_security = true
  1063. # Comma-separated list of trusted mods that are allowed to access insecure
  1064. # functions even when mod security is on (via request_insecure_environment()).
  1065. # type: string
  1066. # secure.trusted_mods =
  1067. # Comma-separated list of mods that are allowed to access HTTP APIs, which
  1068. # allow them to upload and download data to/from the internet.
  1069. # type: string
  1070. # secure.http_mods =
  1071. ## Advanced
  1072. ### Profiling
  1073. # Load the game profiler to collect game profiling data.
  1074. # Provides a /profiler command to access the compiled profile.
  1075. # Useful for mod developers and server operators.
  1076. # type: bool
  1077. # profiler.load = false
  1078. # The default format in which profiles are being saved,
  1079. # when calling `/profiler save [format]` without format.
  1080. # type: enum values: txt, csv, lua, json, json_pretty
  1081. # profiler.default_report_format = txt
  1082. # The file path relative to your worldpath in which profiles will be saved to.
  1083. # type: string
  1084. # profiler.report_path = ""
  1085. #### Instrumentation
  1086. # Instrument the methods of entities on registration.
  1087. # type: bool
  1088. # instrument.entity = true
  1089. # Instrument the action function of Active Block Modifiers on registration.
  1090. # type: bool
  1091. # instrument.abm = true
  1092. # Instrument the action function of Loading Block Modifiers on registration.
  1093. # type: bool
  1094. # instrument.lbm = true
  1095. # Instrument chatcommands on registration.
  1096. # type: bool
  1097. # instrument.chatcommand = true
  1098. # Instrument global callback functions on registration.
  1099. # (anything you pass to a minetest.register_*() function)
  1100. # type: bool
  1101. # instrument.global_callback = true
  1102. ##### Advanced
  1103. # Instrument builtin.
  1104. # This is usually only needed by core/builtin contributors
  1105. # type: bool
  1106. # instrument.builtin = false
  1107. # Have the profiler instrument itself:
  1108. # * Instrument an empty function.
  1109. # This estimates the overhead, that instrumentation is adding (+1 function call).
  1110. # * Instrument the sampler being used to update the statistics.
  1111. # type: bool
  1112. # instrument.profiler = false
  1113. #
  1114. # Client and Server
  1115. #
  1116. # Name of the player.
  1117. # When running a server, clients connecting with this name are admins.
  1118. # When starting from the main menu, this is overridden.
  1119. # type: string
  1120. # name =
  1121. # Set the language. Leave empty to use the system language.
  1122. # A restart is required after changing this.
  1123. # type: enum values: , be, ca, cs, da, de, en, eo, es, et, fr, he, hu, id, it, ja, jbo, ko, ky, lt, nb, nl, pl, pt, pt_BR, ro, ru, sr_Cyrl, tr, uk, zh_CN, zh_TW
  1124. # language =
  1125. # Level of logging to be written to debug.txt:
  1126. # - <nothing> (no logging)
  1127. # - none (messages with no level)
  1128. # - error
  1129. # - warning
  1130. # - action
  1131. # - info
  1132. # - verbose
  1133. # type: enum values: , none, error, warning, action, info, verbose
  1134. # debug_log_level = action
  1135. # IPv6 support.
  1136. # type: bool
  1137. # enable_ipv6 = true
  1138. ## Advanced
  1139. # Default timeout for cURL, stated in milliseconds.
  1140. # Only has an effect if compiled with cURL.
  1141. # type: int
  1142. # curl_timeout = 5000
  1143. # Limits number of parallel HTTP requests. Affects:
  1144. # - Media fetch if server uses remote_media setting.
  1145. # - Serverlist download and server announcement.
  1146. # - Downloads performed by main menu (e.g. mod manager).
  1147. # Only has an effect if compiled with cURL.
  1148. # type: int
  1149. # curl_parallel_limit = 8
  1150. # Maximum time in ms a file download (e.g. a mod download) may take.
  1151. # type: int
  1152. # curl_file_download_timeout = 300000
  1153. # Makes DirectX work with LuaJIT. Disable if it causes troubles.
  1154. # type: bool
  1155. # high_precision_fpu = true
  1156. # Replaces the default main menu with a custom one.
  1157. # type: string
  1158. # main_menu_script =
  1159. # type: int
  1160. # main_menu_game_mgr = 0
  1161. # type: int
  1162. # main_menu_mod_mgr = 1
  1163. # Print the engine's profiling data in regular intervals (in seconds). 0 = disable. Useful for developers.
  1164. # type: int
  1165. # profiler_print_interval = 0
  1166. #
  1167. # Mapgen
  1168. #
  1169. # Name of map generator to be used when creating a new world.
  1170. # Creating a world in the main menu will override this.
  1171. # type: enum values: v5, v6, v7, flat, valleys, fractal, singlenode
  1172. # mg_name = v7
  1173. # Water surface level of the world.
  1174. # type: int
  1175. # water_level = 1
  1176. # From how far blocks are generated for clients, stated in mapblocks (16 nodes).
  1177. # type: int
  1178. # max_block_generate_distance = 6
  1179. # Limit of map generation, in nodes, in all 6 directions from (0, 0, 0).
  1180. # Only mapchunks completely within the mapgen limit are generated.
  1181. # Value is stored per-world.
  1182. # type: int min: 0 max: 31000
  1183. # mapgen_limit = 31000
  1184. # Global map generation attributes.
  1185. # In Mapgen v6 the 'decorations' flag controls all decorations except trees
  1186. # and junglegrass, in all other mapgens this flag controls all decorations.
  1187. # Flags that are not enabled are not modified from the default.
  1188. # Flags starting with 'no' are used to explicitly disable them.
  1189. # type: flags possible values: caves, dungeons, light, decorations, nocaves, nodungeons, nolight, nodecorations
  1190. # mg_flags = caves,dungeons,light,decorations
  1191. # Whether dungeons occasionally project from the terrain.
  1192. # type: bool
  1193. # projecting_dungeons = true
  1194. ## Biome API temperature and humidity noise parameters
  1195. # Temperature variation for biomes.
  1196. # type: noise_params_2d
  1197. # mg_biome_np_heat = {
  1198. # offset = 50,
  1199. # scale = 50,
  1200. # spread = (1000, 1000, 1000),
  1201. # seed = 5349,
  1202. # octaves = 3,
  1203. # persistence = 0.5,
  1204. # lacunarity = 2.0,
  1205. # flags = "eased"
  1206. # }
  1207. # Small-scale temperature variation for blending biomes on borders.
  1208. # type: noise_params_2d
  1209. # mg_biome_np_heat_blend = {
  1210. # offset = 0,
  1211. # scale = 1.5,
  1212. # spread = (8, 8, 8),
  1213. # seed = 13,
  1214. # octaves = 2,
  1215. # persistence = 1.0,
  1216. # lacunarity = 2.0,
  1217. # flags = "eased"
  1218. # }
  1219. # Humidity variation for biomes.
  1220. # type: noise_params_2d
  1221. # mg_biome_np_humidity = {
  1222. # offset = 50,
  1223. # scale = 50,
  1224. # spread = (1000, 1000, 1000),
  1225. # seed = 842,
  1226. # octaves = 3,
  1227. # persistence = 0.5,
  1228. # lacunarity = 2.0,
  1229. # flags = "eased"
  1230. # }
  1231. # Small-scale humidity variation for blending biomes on borders.
  1232. # type: noise_params_2d
  1233. # mg_biome_np_humidity_blend = {
  1234. # offset = 0,
  1235. # scale = 1.5,
  1236. # spread = (8, 8, 8),
  1237. # seed = 90003,
  1238. # octaves = 2,
  1239. # persistence = 1.0,
  1240. # lacunarity = 2.0,
  1241. # flags = "eased"
  1242. # }
  1243. ## Mapgen V5
  1244. # Map generation attributes specific to Mapgen v5.
  1245. # Flags that are not enabled are not modified from the default.
  1246. # Flags starting with 'no' are used to explicitly disable them.
  1247. # type: flags possible values: caverns, nocaverns
  1248. # mgv5_spflags = caverns
  1249. # Controls width of tunnels, a smaller value creates wider tunnels.
  1250. # type: float
  1251. # mgv5_cave_width = 0.125
  1252. # Y of upper limit of large caves.
  1253. # type: int
  1254. # mgv5_large_cave_depth = -256
  1255. # Y of upper limit of lava in large caves.
  1256. # type: int
  1257. # mgv5_lava_depth = -256
  1258. # Y-level of cavern upper limit.
  1259. # type: int
  1260. # mgv5_cavern_limit = -256
  1261. # Y-distance over which caverns expand to full size.
  1262. # type: int
  1263. # mgv5_cavern_taper = 256
  1264. # Defines full size of caverns, smaller values create larger caverns.
  1265. # type: float
  1266. # mgv5_cavern_threshold = 0.7
  1267. ### Noises
  1268. # Variation of biome filler depth.
  1269. # type: noise_params_2d
  1270. # mgv5_np_filler_depth = {
  1271. # offset = 0,
  1272. # scale = 1,
  1273. # spread = (150, 150, 150),
  1274. # seed = 261,
  1275. # octaves = 4,
  1276. # persistence = 0.7,
  1277. # lacunarity = 2.0,
  1278. # flags = "eased"
  1279. # }
  1280. # Variation of terrain vertical scale.
  1281. # When noise is < -0.55 terrain is near-flat.
  1282. # type: noise_params_2d
  1283. # mgv5_np_factor = {
  1284. # offset = 0,
  1285. # scale = 1,
  1286. # spread = (250, 250, 250),
  1287. # seed = 920381,
  1288. # octaves = 3,
  1289. # persistence = 0.45,
  1290. # lacunarity = 2.0,
  1291. # flags = "eased"
  1292. # }
  1293. # Y-level of average terrain surface.
  1294. # type: noise_params_2d
  1295. # mgv5_np_height = {
  1296. # offset = 0,
  1297. # scale = 10,
  1298. # spread = (250, 250, 250),
  1299. # seed = 84174,
  1300. # octaves = 4,
  1301. # persistence = 0.5,
  1302. # lacunarity = 2.0,
  1303. # flags = "eased"
  1304. # }
  1305. # First of 2 3D noises that together define tunnels.
  1306. # type: noise_params_3d
  1307. # mgv5_np_cave1 = {
  1308. # offset = 0,
  1309. # scale = 12,
  1310. # spread = (50, 50, 50),
  1311. # seed = 52534,
  1312. # octaves = 4,
  1313. # persistence = 0.5,
  1314. # lacunarity = 2.0,
  1315. # flags = ""
  1316. # }
  1317. # Second of 2 3D noises that together define tunnels.
  1318. # type: noise_params_3d
  1319. # mgv5_np_cave2 = {
  1320. # offset = 0,
  1321. # scale = 12,
  1322. # spread = (50, 50, 50),
  1323. # seed = 10325,
  1324. # octaves = 4,
  1325. # persistence = 0.5,
  1326. # lacunarity = 2.0,
  1327. # flags = ""
  1328. # }
  1329. # 3D noise defining giant caverns.
  1330. # type: noise_params_3d
  1331. # mgv5_np_cavern = {
  1332. # offset = 0,
  1333. # scale = 1,
  1334. # spread = (384, 128, 384),
  1335. # seed = 723,
  1336. # octaves = 5,
  1337. # persistence = 0.63,
  1338. # lacunarity = 2.0,
  1339. # flags = ""
  1340. # }
  1341. # 3D noise defining terrain.
  1342. # type: noise_params_3d
  1343. # mgv5_np_ground = {
  1344. # offset = 0,
  1345. # scale = 40,
  1346. # spread = (80, 80, 80),
  1347. # seed = 983240,
  1348. # octaves = 4,
  1349. # persistence = 0.55,
  1350. # lacunarity = 2.0,
  1351. # flags = "eased"
  1352. # }
  1353. ## Mapgen V6
  1354. # Map generation attributes specific to Mapgen v6.
  1355. # The 'snowbiomes' flag enables the new 5 biome system.
  1356. # When the new biome system is enabled jungles are automatically enabled and
  1357. # the 'jungles' flag is ignored.
  1358. # Flags that are not enabled are not modified from the default.
  1359. # Flags starting with 'no' are used to explicitly disable them.
  1360. # type: flags possible values: jungles, biomeblend, mudflow, snowbiomes, flat, trees, nojungles, nobiomeblend, nomudflow, nosnowbiomes, noflat, notrees
  1361. # mgv6_spflags = jungles,biomeblend,mudflow,snowbiomes,trees
  1362. # Deserts occur when np_biome exceeds this value.
  1363. # When the new biome system is enabled, this is ignored.
  1364. # type: float
  1365. # mgv6_freq_desert = 0.45
  1366. # Sandy beaches occur when np_beach exceeds this value.
  1367. # type: float
  1368. # mgv6_freq_beach = 0.15
  1369. ### Noises
  1370. # Y-level of lower terrain and lakebeds.
  1371. # type: noise_params_2d
  1372. # mgv6_np_terrain_base = {
  1373. # offset = -4,
  1374. # scale = 20,
  1375. # spread = (250, 250, 250),
  1376. # seed = 82341,
  1377. # octaves = 5,
  1378. # persistence = 0.6,
  1379. # lacunarity = 2.0,
  1380. # flags = "eased"
  1381. # }
  1382. # Y-level of higher (cliff-top) terrain.
  1383. # type: noise_params_2d
  1384. # mgv6_np_terrain_higher = {
  1385. # offset = 20,
  1386. # scale = 16,
  1387. # spread = (500, 500, 500),
  1388. # seed = 85039,
  1389. # octaves = 5,
  1390. # persistence = 0.6,
  1391. # lacunarity = 2.0,
  1392. # flags = "eased"
  1393. # }
  1394. # Varies steepness of cliffs.
  1395. # type: noise_params_2d
  1396. # mgv6_np_steepness = {
  1397. # offset = 0.85,
  1398. # scale = 0.5,
  1399. # spread = (125, 125, 125),
  1400. # seed = -932,
  1401. # octaves = 5,
  1402. # persistence = 0.7,
  1403. # lacunarity = 2.0,
  1404. # flags = "eased"
  1405. # }
  1406. # Defines areas of 'terrain_higher' (cliff-top terrain).
  1407. # type: noise_params_2d
  1408. # mgv6_np_height_select = {
  1409. # offset = 0.5,
  1410. # scale = 1,
  1411. # spread = (250, 250, 250),
  1412. # seed = 4213,
  1413. # octaves = 5,
  1414. # persistence = 0.69,
  1415. # lacunarity = 2.0,
  1416. # flags = "eased"
  1417. # }
  1418. # Varies depth of biome surface nodes.
  1419. # type: noise_params_2d
  1420. # mgv6_np_mud = {
  1421. # offset = 4,
  1422. # scale = 2,
  1423. # spread = (200, 200, 200),
  1424. # seed = 91013,
  1425. # octaves = 3,
  1426. # persistence = 0.55,
  1427. # lacunarity = 2.0,
  1428. # flags = "eased"
  1429. # }
  1430. # Defines areas with sandy beaches.
  1431. # type: noise_params_2d
  1432. # mgv6_np_beach = {
  1433. # offset = 0,
  1434. # scale = 1,
  1435. # spread = (250, 250, 250),
  1436. # seed = 59420,
  1437. # octaves = 3,
  1438. # persistence = 0.50,
  1439. # lacunarity = 2.0,
  1440. # flags = "eased"
  1441. # }
  1442. # Temperature variation for biomes.
  1443. # type: noise_params_2d
  1444. # mgv6_np_biome = {
  1445. # offset = 0,
  1446. # scale = 1,
  1447. # spread = (500, 500, 500),
  1448. # seed = 9130,
  1449. # octaves = 3,
  1450. # persistence = 0.50,
  1451. # lacunarity = 2.0,
  1452. # flags = "eased"
  1453. # }
  1454. # Variation of number of caves.
  1455. # type: noise_params_2d
  1456. # mgv6_np_cave = {
  1457. # offset = 6,
  1458. # scale = 6,
  1459. # spread = (250, 250, 250),
  1460. # seed = 34329,
  1461. # octaves = 3,
  1462. # persistence = 0.50,
  1463. # lacunarity = 2.0,
  1464. # flags = "eased"
  1465. # }
  1466. # Humidity variation for biomes.
  1467. # type: noise_params_2d
  1468. # mgv6_np_humidity = {
  1469. # offset = 0.5,
  1470. # scale = 0.5,
  1471. # spread = (500, 500, 500),
  1472. # seed = 72384,
  1473. # octaves = 3,
  1474. # persistence = 0.50,
  1475. # lacunarity = 2.0,
  1476. # flags = "eased"
  1477. # }
  1478. # Defines tree areas and tree density.
  1479. # type: noise_params_2d
  1480. # mgv6_np_trees = {
  1481. # offset = 0,
  1482. # scale = 1,
  1483. # spread = (125, 125, 125),
  1484. # seed = 2,
  1485. # octaves = 4,
  1486. # persistence = 0.66,
  1487. # lacunarity = 2.0,
  1488. # flags = "eased"
  1489. # }
  1490. # Defines areas where trees have apples.
  1491. # type: noise_params_2d
  1492. # mgv6_np_apple_trees = {
  1493. # offset = 0,
  1494. # scale = 1,
  1495. # spread = (100, 100, 100),
  1496. # seed = 342902,
  1497. # octaves = 3,
  1498. # persistence = 0.45,
  1499. # lacunarity = 2.0,
  1500. # flags = "eased"
  1501. # }
  1502. ## Mapgen V7
  1503. # Map generation attributes specific to Mapgen v7.
  1504. # 'ridges' enables the rivers.
  1505. # Flags that are not enabled are not modified from the default.
  1506. # Flags starting with 'no' are used to explicitly disable them.
  1507. # type: flags possible values: mountains, ridges, floatlands, caverns, nomountains, noridges, nofloatlands, nocaverns
  1508. # mgv7_spflags = mountains,ridges,nofloatlands,caverns
  1509. # Y of mountain density gradient zero level. Used to shift mountains vertically.
  1510. # type: int
  1511. # mgv7_mount_zero_level = 0
  1512. # Controls width of tunnels, a smaller value creates wider tunnels.
  1513. # type: float
  1514. # mgv7_cave_width = 0.09
  1515. # Y of upper limit of large caves.
  1516. # type: int
  1517. # mgv7_large_cave_depth = -33
  1518. # Y of upper limit of lava in large caves.
  1519. # type: int
  1520. # mgv7_lava_depth = -256
  1521. # Controls the density of floatland mountain terrain.
  1522. # Is an offset added to the 'np_mountain' noise value.
  1523. # type: float
  1524. # mgv7_float_mount_density = 0.6
  1525. # Typical maximum height, above and below midpoint, of floatland mountain terrain.
  1526. # type: float
  1527. # mgv7_float_mount_height = 128.0
  1528. # Y-level of floatland midpoint and lake surface.
  1529. # type: int
  1530. # mgv7_floatland_level = 1280
  1531. # Y-level to which floatland shadows extend.
  1532. # type: int
  1533. # mgv7_shadow_limit = 1024
  1534. # Y-level of cavern upper limit.
  1535. # type: int
  1536. # mgv7_cavern_limit = -256
  1537. # Y-distance over which caverns expand to full size.
  1538. # type: int
  1539. # mgv7_cavern_taper = 256
  1540. # Defines full size of caverns, smaller values create larger caverns.
  1541. # type: float
  1542. # mgv7_cavern_threshold = 0.7
  1543. ### Noises
  1544. # Y-level of higher (cliff-top) terrain.
  1545. # type: noise_params_2d
  1546. # mgv7_np_terrain_base = {
  1547. # offset = 4,
  1548. # scale = 70,
  1549. # spread = (600, 600, 600),
  1550. # seed = 82341,
  1551. # octaves = 5,
  1552. # persistence = 0.6,
  1553. # lacunarity = 2.0,
  1554. # flags = "eased"
  1555. # }
  1556. # Y-level of lower terrain and lakebeds.
  1557. # type: noise_params_2d
  1558. # mgv7_np_terrain_alt = {
  1559. # offset = 4,
  1560. # scale = 25,
  1561. # spread = (600, 600, 600),
  1562. # seed = 5934,
  1563. # octaves = 5,
  1564. # persistence = 0.6,
  1565. # lacunarity = 2.0,
  1566. # flags = "eased"
  1567. # }
  1568. # Varies roughness of terrain.
  1569. # Defines the 'persistence' value for terrain_base and terrain_alt noises.
  1570. # type: noise_params_2d
  1571. # mgv7_np_terrain_persist = {
  1572. # offset = 0.6,
  1573. # scale = 0.1,
  1574. # spread = (2000, 2000, 2000),
  1575. # seed = 539,
  1576. # octaves = 3,
  1577. # persistence = 0.6,
  1578. # lacunarity = 2.0,
  1579. # flags = "eased"
  1580. # }
  1581. # Defines areas of higher (cliff-top) terrain and affects steepness of cliffs.
  1582. # type: noise_params_2d
  1583. # mgv7_np_height_select = {
  1584. # offset = -8,
  1585. # scale = 16,
  1586. # spread = (500, 500, 500),
  1587. # seed = 4213,
  1588. # octaves = 6,
  1589. # persistence = 0.7,
  1590. # lacunarity = 2.0,
  1591. # flags = "eased"
  1592. # }
  1593. # Variation of biome filler depth.
  1594. # type: noise_params_2d
  1595. # mgv7_np_filler_depth = {
  1596. # offset = 0,
  1597. # scale = 1.2,
  1598. # spread = (150, 150, 150),
  1599. # seed = 261,
  1600. # octaves = 3,
  1601. # persistence = 0.7,
  1602. # lacunarity = 2.0,
  1603. # flags = "eased"
  1604. # }
  1605. # Variation of maximum mountain height (in nodes).
  1606. # type: noise_params_2d
  1607. # mgv7_np_mount_height = {
  1608. # offset = 256,
  1609. # scale = 112,
  1610. # spread = (1000, 1000, 1000),
  1611. # seed = 72449,
  1612. # octaves = 3,
  1613. # persistence = 0.6,
  1614. # lacunarity = 2.0,
  1615. # flags = "eased"
  1616. # }
  1617. # Defines large-scale river channel structure.
  1618. # type: noise_params_2d
  1619. # mgv7_np_ridge_uwater = {
  1620. # offset = 0,
  1621. # scale = 1,
  1622. # spread = (1000, 1000, 1000),
  1623. # seed = 85039,
  1624. # octaves = 5,
  1625. # persistence = 0.6,
  1626. # lacunarity = 2.0,
  1627. # flags = "eased"
  1628. # }
  1629. # Defines areas of floatland smooth terrain.
  1630. # Smooth floatlands occur when noise > 0.
  1631. # type: noise_params_2d
  1632. # mgv7_np_floatland_base = {
  1633. # offset = -0.6,
  1634. # scale = 1.5,
  1635. # spread = (600, 600, 600),
  1636. # seed = 114,
  1637. # octaves = 5,
  1638. # persistence = 0.6,
  1639. # lacunarity = 2.0,
  1640. # flags = "eased"
  1641. # }
  1642. # Variation of hill height and lake depth on floatland smooth terrain.
  1643. # type: noise_params_2d
  1644. # mgv7_np_float_base_height = {
  1645. # offset = 48,
  1646. # scale = 24,
  1647. # spread = (300, 300, 300),
  1648. # seed = 907,
  1649. # octaves = 4,
  1650. # persistence = 0.7,
  1651. # lacunarity = 2.0,
  1652. # flags = "eased"
  1653. # }
  1654. # 3D noise defining mountain structure and height.
  1655. # Also defines structure of floatland mountain terrain.
  1656. # type: noise_params_3d
  1657. # mgv7_np_mountain = {
  1658. # offset = -0.6,
  1659. # scale = 1,
  1660. # spread = (250, 350, 250),
  1661. # seed = 5333,
  1662. # octaves = 5,
  1663. # persistence = 0.63,
  1664. # lacunarity = 2.0,
  1665. # flags = ""
  1666. # }
  1667. # 3D noise defining structure of river canyon walls.
  1668. # type: noise_params_3d
  1669. # mgv7_np_ridge = {
  1670. # offset = 0,
  1671. # scale = 1,
  1672. # spread = (100, 100, 100),
  1673. # seed = 6467,
  1674. # octaves = 4,
  1675. # persistence = 0.75,
  1676. # lacunarity = 2.0,
  1677. # flags = ""
  1678. # }
  1679. # 3D noise defining giant caverns.
  1680. # type: noise_params_3d
  1681. # mgv7_np_cavern = {
  1682. # offset = 0,
  1683. # scale = 1,
  1684. # spread = (384, 128, 384),
  1685. # seed = 723,
  1686. # octaves = 5,
  1687. # persistence = 0.63,
  1688. # lacunarity = 2.0,
  1689. # flags = ""
  1690. # }
  1691. # First of 2 3D noises that together define tunnels.
  1692. # type: noise_params_3d
  1693. # mgv7_np_cave1 = {
  1694. # offset = 0,
  1695. # scale = 12,
  1696. # spread = (61, 61, 61),
  1697. # seed = 52534,
  1698. # octaves = 3,
  1699. # persistence = 0.5,
  1700. # lacunarity = 2.0,
  1701. # flags = ""
  1702. # }
  1703. # Second of 2 3D noises that together define tunnels.
  1704. # type: noise_params_3d
  1705. # mgv7_np_cave2 = {
  1706. # offset = 0,
  1707. # scale = 12,
  1708. # spread = (67, 67, 67),
  1709. # seed = 10325,
  1710. # octaves = 3,
  1711. # persistence = 0.5,
  1712. # lacunarity = 2.0,
  1713. # flags = ""
  1714. # }
  1715. ## Mapgen Carpathian
  1716. # Map generation attributes specific to Mapgen Carpathian.
  1717. # Flags that are not enabled are not modified from the default.
  1718. # Flags starting with 'no' are used to explicitly disable them.
  1719. # type: flags possible values: caverns, nocaverns
  1720. # mgcarpathian_spflags = caverns
  1721. # Controls width of tunnels, a smaller value creates wider tunnels.
  1722. # type: float
  1723. # mgcarpathian_cave_width = 0.09
  1724. # Y of upper limit of large caves.
  1725. # type: int
  1726. # mgcarpathian_large_cave_depth = -33
  1727. # Y of upper limit of lava in large caves.
  1728. # type: int
  1729. # mgcarpathian_lava_depth = -256
  1730. # Y-level of cavern upper limit.
  1731. # type: int
  1732. # mgcarpathian_cavern_limit = -256
  1733. # Y-distance over which caverns expand to full size.
  1734. # type: int
  1735. # mgcarpathian_cavern_taper = 256
  1736. # Defines full size of caverns, smaller values create larger caverns.
  1737. # type: float
  1738. # mgcarpathian_cavern_threshold = 0.7
  1739. ### Noises
  1740. # 2D noise that defines the base ground level.
  1741. # type: noise_params_2d
  1742. # mgcarpathian_np_base = {
  1743. # offset = 12,
  1744. # scale = 1,
  1745. # spread = (2557, 2557, 2557),
  1746. # seed = 6538,
  1747. # octaves = 4,
  1748. # persistence = 0.8,
  1749. # lacunarity = 0.5,
  1750. # flags = "eased"
  1751. # }
  1752. # Variation of biome filler depth.
  1753. # type: noise_params_2d
  1754. # mgcarpathian_np_filler_depth = {
  1755. # offset = 0,
  1756. # scale = 1,
  1757. # spread = (128, 128, 128),
  1758. # seed = 261,
  1759. # octaves = 3,
  1760. # persistence = 0.7,
  1761. # lacunarity = 2.0,
  1762. # flags = "eased"
  1763. # }
  1764. # First of 4 2D noises that together define hill/mountain range height.
  1765. # type: noise_params_2d
  1766. # mgcarpathian_np_height1 = {
  1767. # offset = 0,
  1768. # scale = 5,
  1769. # spread = (251, 251, 251),
  1770. # seed = 9613,
  1771. # octaves = 5,
  1772. # persistence = 0.5,
  1773. # lacunarity = 2.0,
  1774. # flags = "eased"
  1775. # }
  1776. # Second of 4 2D noises that together define hill/mountain range height.
  1777. # type: noise_params_2d
  1778. # mgcarpathian_np_height2 = {
  1779. # offset = 0,
  1780. # scale = 5,
  1781. # spread = (383, 383, 383),
  1782. # seed = 1949,
  1783. # octaves = 5,
  1784. # persistence = 0.5,
  1785. # lacunarity = 2.0,
  1786. # flags = "eased"
  1787. # }
  1788. # Third of 4 2D noises that together define hill/mountain range height.
  1789. # type: noise_params_2d
  1790. # mgcarpathian_np_height3 = {
  1791. # offset = 0,
  1792. # scale = 5,
  1793. # spread = (509, 509, 509),
  1794. # seed = 3211,
  1795. # octaves = 5,
  1796. # persistence = 0.5,
  1797. # lacunarity = 2.0,
  1798. # flags = "eased"
  1799. # }
  1800. # Fourth of 4 2D noises that together define hill/mountain range height.
  1801. # type: noise_params_2d
  1802. # mgcarpathian_np_height4 = {
  1803. # offset = 0,
  1804. # scale = 5,
  1805. # spread = (631, 631, 631),
  1806. # seed = 1583,
  1807. # octaves = 5,
  1808. # persistence = 0.5,
  1809. # lacunarity = 2.0,
  1810. # flags = "eased"
  1811. # }
  1812. # 2D noise that controls the size/occurance of rolling hills.
  1813. # type: noise_params_2d
  1814. # mgcarpathian_np_hills_terrain = {
  1815. # offset = 1,
  1816. # scale = 1,
  1817. # spread = (1301, 1301, 1301),
  1818. # seed = 1692,
  1819. # octaves = 3,
  1820. # persistence = 0.5,
  1821. # lacunarity = 2.0,
  1822. # flags = "eased"
  1823. # }
  1824. # 2D noise that controls the size/occurance of ridged mountain ranges.
  1825. # type: noise_params_2d
  1826. # mgcarpathian_np_ridge_terrain = {
  1827. # offset = 1,
  1828. # scale = 1,
  1829. # spread = (1889, 1889, 1889),
  1830. # seed = 3568,
  1831. # octaves = 3,
  1832. # persistence = 0.5,
  1833. # lacunarity = 2.0,
  1834. # flags = "eased"
  1835. # }
  1836. # 2D noise that controls the size/occurance of step mountain ranges.
  1837. # type: noise_params_2d
  1838. # mgcarpathian_np_step_terrain = {
  1839. # offset = 1,
  1840. # scale = 1,
  1841. # spread = (1889, 1889, 1889),
  1842. # seed = 4157,
  1843. # octaves = 3,
  1844. # persistence = 0.5,
  1845. # lacunarity = 2.0,
  1846. # flags = "eased"
  1847. # }
  1848. # 2D noise that controls the shape/size of rolling hills.
  1849. # type: noise_params_2d
  1850. # mgcarpathian_np_hills = {
  1851. # offset = 0,
  1852. # scale = 3,
  1853. # spread = (257, 257, 257),
  1854. # seed = 6604,
  1855. # octaves = 6,
  1856. # persistence = 0.5,
  1857. # lacunarity = 2.0,
  1858. # flags = "eased"
  1859. # }
  1860. # 2D noise that controls the shape/size of ridged mountains.
  1861. # type: noise_params_2d
  1862. # mgcarpathian_np_ridge_mnt = {
  1863. # offset = 0,
  1864. # scale = 12,
  1865. # spread = (743, 743, 743),
  1866. # seed = 5520,
  1867. # octaves = 6,
  1868. # persistence = 0.7,
  1869. # lacunarity = 2.0,
  1870. # flags = "eased"
  1871. # }
  1872. # 2D noise that controls the shape/size of step mountains.
  1873. # type: noise_params_2d
  1874. # mgcarpathian_np_step_mnt = {
  1875. # offset = 0,
  1876. # scale = 8,
  1877. # spread = (509, 509, 509),
  1878. # seed = 2590,
  1879. # octaves = 6,
  1880. # persistence = 0.6,
  1881. # lacunarity = 2.0,
  1882. # flags = "eased"
  1883. # }
  1884. # 3D noise for mountain overhangs, cliffs, etc. Usually small variations.
  1885. # type: noise_params_3d
  1886. # mgcarpathian_np_mnt_var = {
  1887. # offset = 0,
  1888. # scale = 1,
  1889. # spread = (499, 499, 499),
  1890. # seed = 2490,
  1891. # octaves = 5,
  1892. # persistence = 0.55,
  1893. # lacunarity = 2.0,
  1894. # flags = ""
  1895. # }
  1896. # First of 2 3D noises that together define tunnels.
  1897. # type: noise_params_3d
  1898. # mgcarpathian_np_cave1 = {
  1899. # offset = 0,
  1900. # scale = 12,
  1901. # spread = (61, 61, 61),
  1902. # seed = 52534,
  1903. # octaves = 3,
  1904. # persistence = 0.5,
  1905. # lacunarity = 2.0,
  1906. # flags = ""
  1907. # }
  1908. # Second of 2 3D noises that together define tunnels.
  1909. # type: noise_params_3d
  1910. # mgcarpathian_np_cave2 = {
  1911. # offset = 0,
  1912. # scale = 12,
  1913. # spread = (67, 67, 67),
  1914. # seed = 10325,
  1915. # octaves = 3,
  1916. # persistence = 0.5,
  1917. # lacunarity = 2.0,
  1918. # flags = ""
  1919. # }
  1920. # 3D noise defining giant caverns.
  1921. # type: noise_params_3d
  1922. # mgcarpathian_np_cavern = {
  1923. # offset = 0,
  1924. # scale = 1,
  1925. # spread = (384, 128, 384),
  1926. # seed = 723,
  1927. # octaves = 5,
  1928. # persistence = 0.63,
  1929. # lacunarity = 2.0,
  1930. # flags = ""
  1931. # }
  1932. ## Mapgen Flat
  1933. # Map generation attributes specific to Mapgen flat.
  1934. # Occasional lakes and hills can be added to the flat world.
  1935. # Flags that are not enabled are not modified from the default.
  1936. # Flags starting with 'no' are used to explicitly disable them.
  1937. # type: flags possible values: lakes, hills, nolakes, nohills
  1938. # mgflat_spflags = nolakes,nohills
  1939. # Y of flat ground.
  1940. # type: int
  1941. # mgflat_ground_level = 8
  1942. # Y of upper limit of large caves.
  1943. # type: int
  1944. # mgflat_large_cave_depth = -33
  1945. # Y of upper limit of lava in large caves.
  1946. # type: int
  1947. # mgflat_lava_depth = -256
  1948. # Controls width of tunnels, a smaller value creates wider tunnels.
  1949. # type: float
  1950. # mgflat_cave_width = 0.09
  1951. # Terrain noise threshold for lakes.
  1952. # Controls proportion of world area covered by lakes.
  1953. # Adjust towards 0.0 for a larger proportion.
  1954. # type: float
  1955. # mgflat_lake_threshold = -0.45
  1956. # Controls steepness/depth of lake depressions.
  1957. # type: float
  1958. # mgflat_lake_steepness = 48.0
  1959. # Terrain noise threshold for hills.
  1960. # Controls proportion of world area covered by hills.
  1961. # Adjust towards 0.0 for a larger proportion.
  1962. # type: float
  1963. # mgflat_hill_threshold = 0.45
  1964. # Controls steepness/height of hills.
  1965. # type: float
  1966. # mgflat_hill_steepness = 64.0
  1967. ### Noises
  1968. # Defines location and terrain of optional hills and lakes.
  1969. # type: noise_params_2d
  1970. # mgflat_np_terrain = {
  1971. # offset = 0,
  1972. # scale = 1,
  1973. # spread = (600, 600, 600),
  1974. # seed = 7244,
  1975. # octaves = 5,
  1976. # persistence = 0.6,
  1977. # lacunarity = 2.0,
  1978. # flags = "eased"
  1979. # }
  1980. # Variation of biome filler depth.
  1981. # type: noise_params_2d
  1982. # mgflat_np_filler_depth = {
  1983. # offset = 0,
  1984. # scale = 1.2,
  1985. # spread = (150, 150, 150),
  1986. # seed = 261,
  1987. # octaves = 3,
  1988. # persistence = 0.7,
  1989. # lacunarity = 2.0,
  1990. # flags = "eased"
  1991. # }
  1992. # First of 2 3D noises that together define tunnels.
  1993. # type: noise_params_3d
  1994. # mgflat_np_cave1 = {
  1995. # offset = 0,
  1996. # scale = 12,
  1997. # spread = (61, 61, 61),
  1998. # seed = 52534,
  1999. # octaves = 3,
  2000. # persistence = 0.5,
  2001. # lacunarity = 2.0,
  2002. # flags = ""
  2003. # }
  2004. # Second of 2 3D noises that together define tunnels.
  2005. # type: noise_params_3d
  2006. # mgflat_np_cave2 = {
  2007. # offset = 0,
  2008. # scale = 12,
  2009. # spread = (67, 67, 67),
  2010. # seed = 10325,
  2011. # octaves = 3,
  2012. # persistence = 0.5,
  2013. # lacunarity = 2.0,
  2014. # flags = ""
  2015. # }
  2016. ## Mapgen Fractal
  2017. # Controls width of tunnels, a smaller value creates wider tunnels.
  2018. # type: float
  2019. # mgfractal_cave_width = 0.09
  2020. # Y of upper limit of large caves.
  2021. # type: int
  2022. # mgfractal_large_cave_depth = -33
  2023. # Y of upper limit of lava in large caves.
  2024. # type: int
  2025. # mgfractal_lava_depth = -256
  2026. # Choice of 18 fractals from 9 formulas.
  2027. # 1 = 4D "Roundy" mandelbrot set.
  2028. # 2 = 4D "Roundy" julia set.
  2029. # 3 = 4D "Squarry" mandelbrot set.
  2030. # 4 = 4D "Squarry" julia set.
  2031. # 5 = 4D "Mandy Cousin" mandelbrot set.
  2032. # 6 = 4D "Mandy Cousin" julia set.
  2033. # 7 = 4D "Variation" mandelbrot set.
  2034. # 8 = 4D "Variation" julia set.
  2035. # 9 = 3D "Mandelbrot/Mandelbar" mandelbrot set.
  2036. # 10 = 3D "Mandelbrot/Mandelbar" julia set.
  2037. # 11 = 3D "Christmas Tree" mandelbrot set.
  2038. # 12 = 3D "Christmas Tree" julia set.
  2039. # 13 = 3D "Mandelbulb" mandelbrot set.
  2040. # 14 = 3D "Mandelbulb" julia set.
  2041. # 15 = 3D "Cosine Mandelbulb" mandelbrot set.
  2042. # 16 = 3D "Cosine Mandelbulb" julia set.
  2043. # 17 = 4D "Mandelbulb" mandelbrot set.
  2044. # 18 = 4D "Mandelbulb" julia set.
  2045. # type: int min: 1 max: 18
  2046. # mgfractal_fractal = 1
  2047. # Iterations of the recursive function.
  2048. # Controls the amount of fine detail.
  2049. # type: int
  2050. # mgfractal_iterations = 11
  2051. # Approximate (X,Y,Z) scale of fractal in nodes.
  2052. # type: v3f
  2053. # mgfractal_scale = (4096.0, 1024.0, 4096.0)
  2054. # (X,Y,Z) offset of fractal from world centre in units of 'scale'.
  2055. # Used to move a suitable spawn area of low land close to (0, 0).
  2056. # The default is suitable for mandelbrot sets, it needs to be edited for julia sets.
  2057. # Range roughly -2 to 2. Multiply by 'scale' for offset in nodes.
  2058. # type: v3f
  2059. # mgfractal_offset = (1.79, 0.0, 0.0)
  2060. # W co-ordinate of the generated 3D slice of a 4D fractal.
  2061. # Determines which 3D slice of the 4D shape is generated.
  2062. # Has no effect on 3D fractals.
  2063. # Range roughly -2 to 2.
  2064. # type: float
  2065. # mgfractal_slice_w = 0.0
  2066. # Julia set only: X component of hypercomplex constant determining julia shape.
  2067. # Range roughly -2 to 2.
  2068. # type: float
  2069. # mgfractal_julia_x = 0.33
  2070. # Julia set only: Y component of hypercomplex constant determining julia shape.
  2071. # Range roughly -2 to 2.
  2072. # type: float
  2073. # mgfractal_julia_y = 0.33
  2074. # Julia set only: Z component of hypercomplex constant determining julia shape.
  2075. # Range roughly -2 to 2.
  2076. # type: float
  2077. # mgfractal_julia_z = 0.33
  2078. # Julia set only: W component of hypercomplex constant determining julia shape.
  2079. # Has no effect on 3D fractals.
  2080. # Range roughly -2 to 2.
  2081. # type: float
  2082. # mgfractal_julia_w = 0.33
  2083. ### Noises
  2084. # Y-level of seabed.
  2085. # type: noise_params_2d
  2086. # mgfractal_np_seabed = {
  2087. # offset = -14,
  2088. # scale = 9,
  2089. # spread = (600, 600, 600),
  2090. # seed = 41900,
  2091. # octaves = 5,
  2092. # persistence = 0.6,
  2093. # lacunarity = 2.0,
  2094. # flags = "eased"
  2095. # }
  2096. # Variation of biome filler depth.
  2097. # type: noise_params_2d
  2098. # mgfractal_np_filler_depth = {
  2099. # offset = 0,
  2100. # scale = 1.2,
  2101. # spread = (150, 150, 150),
  2102. # seed = 261,
  2103. # octaves = 3,
  2104. # persistence = 0.7,
  2105. # lacunarity = 2.0,
  2106. # flags = "eased"
  2107. # }
  2108. # First of 2 3D noises that together define tunnels.
  2109. # type: noise_params_3d
  2110. # mgfractal_np_cave1 = {
  2111. # offset = 0,
  2112. # scale = 12,
  2113. # spread = (61, 61, 61),
  2114. # seed = 52534,
  2115. # octaves = 3,
  2116. # persistence = 0.5,
  2117. # lacunarity = 2.0,
  2118. # flags = ""
  2119. # }
  2120. # Second of 2 3D noises that together define tunnels.
  2121. # type: noise_params_3d
  2122. # mgfractal_np_cave2 = {
  2123. # offset = 0,
  2124. # scale = 12,
  2125. # spread = (67, 67, 67),
  2126. # seed = 10325,
  2127. # octaves = 3,
  2128. # persistence = 0.5,
  2129. # lacunarity = 2.0,
  2130. # flags = ""
  2131. # }
  2132. ## Mapgen Valleys
  2133. # Map generation attributes specific to Mapgen Valleys.
  2134. # 'altitude_chill' makes higher elevations colder, which may cause biome issues.
  2135. # 'humid_rivers' modifies the humidity around rivers and in areas where water would tend to pool,
  2136. # it may interfere with delicately adjusted biomes.
  2137. # Flags that are not enabled are not modified from the default.
  2138. # Flags starting with 'no' are used to explicitly disable them.
  2139. # type: flags possible values: altitude_chill, noaltitude_chill, humid_rivers, nohumid_rivers
  2140. # mg_valleys_spflags = altitude_chill,humid_rivers
  2141. # The altitude at which temperature drops by 20C
  2142. # type: int
  2143. # mgvalleys_altitude_chill = 90
  2144. # Depth below which you'll find large caves.
  2145. # type: int
  2146. # mgvalleys_large_cave_depth = -33
  2147. # Creates unpredictable lava features in caves.
  2148. # These can make mining difficult. Zero disables them. (0-10)
  2149. # type: int
  2150. # mgvalleys_lava_features = 0
  2151. # Depth below which you'll find massive caves.
  2152. # type: int
  2153. # mgvalleys_massive_cave_depth = -256
  2154. # How deep to make rivers
  2155. # type: int
  2156. # mgvalleys_river_depth = 4
  2157. # How wide to make rivers
  2158. # type: int
  2159. # mgvalleys_river_size = 5
  2160. # Creates unpredictable water features in caves.
  2161. # These can make mining difficult. Zero disables them. (0-10)
  2162. # type: int
  2163. # mgvalleys_water_features = 0
  2164. # Controls width of tunnels, a smaller value creates wider tunnels.
  2165. # type: float
  2166. # mgvalleys_cave_width = 0.09
  2167. ### Noises
  2168. # Caves and tunnels form at the intersection of the two noises
  2169. # type: noise_params_3d
  2170. # mgvalleys_np_cave1 = {
  2171. # offset = 0,
  2172. # scale = 12,
  2173. # spread = (61, 61, 61),
  2174. # seed = 52534,
  2175. # octaves = 3,
  2176. # persistence = 0.5,
  2177. # lacunarity = 2.0,
  2178. # flags = ""
  2179. # }
  2180. # Caves and tunnels form at the intersection of the two noises
  2181. # type: noise_params_3d
  2182. # mgvalleys_np_cave2 = {
  2183. # offset = 0,
  2184. # scale = 12,
  2185. # spread = (67, 67, 67),
  2186. # seed = 10325,
  2187. # octaves = 3,
  2188. # persistence = 0.5,
  2189. # lacunarity = 2.0,
  2190. # flags = ""
  2191. # }
  2192. # The depth of dirt or other filler
  2193. # type: noise_params_2d
  2194. # mgvalleys_np_filler_depth = {
  2195. # offset = 0,
  2196. # scale = 1.2,
  2197. # spread = (256, 256, 256),
  2198. # seed = 1605,
  2199. # octaves = 3,
  2200. # persistence = 0.5,
  2201. # lacunarity = 2.0,
  2202. # flags = "eased"
  2203. # }
  2204. # Massive caves form here.
  2205. # type: noise_params_3d
  2206. # mgvalleys_np_massive_caves = {
  2207. # offset = 0,
  2208. # scale = 1,
  2209. # spread = (768, 256, 768),
  2210. # seed = 59033,
  2211. # octaves = 6,
  2212. # persistence = 0.63,
  2213. # lacunarity = 2.0,
  2214. # flags = ""
  2215. # }
  2216. # River noise -- rivers occur close to zero
  2217. # type: noise_params_2d
  2218. # mgvalleys_np_rivers = {
  2219. # offset = 0,
  2220. # scale = 1,
  2221. # spread = (256, 256, 256),
  2222. # seed = -6050,
  2223. # octaves = 5,
  2224. # persistence = 0.6,
  2225. # lacunarity = 2.0,
  2226. # flags = "eased"
  2227. # }
  2228. # Base terrain height
  2229. # type: noise_params_2d
  2230. # mgvalleys_np_terrain_height = {
  2231. # offset = -10,
  2232. # scale = 50,
  2233. # spread = (1024, 1024, 1024),
  2234. # seed = 5202,
  2235. # octaves = 6,
  2236. # persistence = 0.4,
  2237. # lacunarity = 2.0,
  2238. # flags = "eased"
  2239. # }
  2240. # Raises terrain to make valleys around the rivers
  2241. # type: noise_params_2d
  2242. # mgvalleys_np_valley_depth = {
  2243. # offset = 5,
  2244. # scale = 4,
  2245. # spread = (512, 512, 512),
  2246. # seed = -1914,
  2247. # octaves = 1,
  2248. # persistence = 1.0,
  2249. # lacunarity = 2.0,
  2250. # flags = "eased"
  2251. # }
  2252. # Slope and fill work together to modify the heights
  2253. # type: noise_params_3d
  2254. # mgvalleys_np_inter_valley_fill = {
  2255. # offset = 0,
  2256. # scale = 1,
  2257. # spread = (256, 512, 256),
  2258. # seed = 1993,
  2259. # octaves = 6,
  2260. # persistence = 0.8,
  2261. # lacunarity = 2.0,
  2262. # flags = ""
  2263. # }
  2264. # Amplifies the valleys
  2265. # type: noise_params_2d
  2266. # mgvalleys_np_valley_profile = {
  2267. # offset = 0.6,
  2268. # scale = 0.5,
  2269. # spread = (512, 512, 512),
  2270. # seed = 777,
  2271. # octaves = 1,
  2272. # persistence = 1.0,
  2273. # lacunarity = 2.0,
  2274. # flags = "eased"
  2275. # }
  2276. # Slope and fill work together to modify the heights
  2277. # type: noise_params_2d
  2278. # mgvalleys_np_inter_valley_slope = {
  2279. # offset = 0.5,
  2280. # scale = 0.5,
  2281. # spread = (128, 128, 128),
  2282. # seed = 746,
  2283. # octaves = 1,
  2284. # persistence = 1.0,
  2285. # lacunarity = 2.0,
  2286. # flags = "eased"
  2287. # }
  2288. ## Advanced
  2289. # Size of chunks to be generated at once by mapgen, stated in mapblocks (16 nodes).
  2290. # type: int
  2291. # chunksize = 5
  2292. # Dump the mapgen debug infos.
  2293. # type: bool
  2294. # enable_mapgen_debug_info = false
  2295. # Maximum number of blocks that can be queued for loading.
  2296. # type: int
  2297. # emergequeue_limit_total = 256
  2298. # Maximum number of blocks to be queued that are to be loaded from file.
  2299. # Set to blank for an appropriate amount to be chosen automatically.
  2300. # type: int
  2301. # emergequeue_limit_diskonly = 32
  2302. # Maximum number of blocks to be queued that are to be generated.
  2303. # Set to blank for an appropriate amount to be chosen automatically.
  2304. # type: int
  2305. # emergequeue_limit_generate = 32
  2306. # Number of emerge threads to use. Make this field blank, or increase this number
  2307. # to use multiple threads. On multiprocessor systems, this will improve mapgen speed greatly
  2308. # at the cost of slightly buggy caves.
  2309. # type: int
  2310. # num_emerge_threads = 1