guiEngine.cpp 16 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585
  1. /*
  2. Minetest
  3. Copyright (C) 2013 sapier
  4. This program is free software; you can redistribute it and/or modify
  5. it under the terms of the GNU Lesser General Public License as published by
  6. the Free Software Foundation; either version 2.1 of the License, or
  7. (at your option) any later version.
  8. This program is distributed in the hope that it will be useful,
  9. but WITHOUT ANY WARRANTY; without even the implied warranty of
  10. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  11. GNU Lesser General Public License for more details.
  12. You should have received a copy of the GNU Lesser General Public License along
  13. with this program; if not, write to the Free Software Foundation, Inc.,
  14. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
  15. */
  16. #include "guiEngine.h"
  17. #include <IGUIStaticText.h>
  18. #include <ICameraSceneNode.h>
  19. #include "client/renderingengine.h"
  20. #include "scripting_mainmenu.h"
  21. #include "util/numeric.h"
  22. #include "config.h"
  23. #include "version.h"
  24. #include "porting.h"
  25. #include "filesys.h"
  26. #include "settings.h"
  27. #include "guiMainMenu.h"
  28. #include "sound.h"
  29. #include "client/sound_openal.h"
  30. #include "clouds.h"
  31. #include "httpfetch.h"
  32. #include "log.h"
  33. #include "fontengine.h"
  34. #include "guiscalingfilter.h"
  35. #include "irrlicht_changes/static_text.h"
  36. #ifdef __ANDROID__
  37. #include "client/tile.h"
  38. #include <GLES/gl.h>
  39. #endif
  40. /******************************************************************************/
  41. void TextDestGuiEngine::gotText(const StringMap &fields)
  42. {
  43. m_engine->getScriptIface()->handleMainMenuButtons(fields);
  44. }
  45. /******************************************************************************/
  46. void TextDestGuiEngine::gotText(const std::wstring &text)
  47. {
  48. m_engine->getScriptIface()->handleMainMenuEvent(wide_to_utf8(text));
  49. }
  50. /******************************************************************************/
  51. MenuTextureSource::~MenuTextureSource()
  52. {
  53. for (const std::string &texture_to_delete : m_to_delete) {
  54. const char *tname = texture_to_delete.c_str();
  55. video::ITexture *texture = m_driver->getTexture(tname);
  56. m_driver->removeTexture(texture);
  57. }
  58. }
  59. /******************************************************************************/
  60. video::ITexture *MenuTextureSource::getTexture(const std::string &name, u32 *id)
  61. {
  62. if(id)
  63. *id = 0;
  64. if(name.empty())
  65. return NULL;
  66. m_to_delete.insert(name);
  67. #ifdef __ANDROID__
  68. video::IImage *image = m_driver->createImageFromFile(name.c_str());
  69. if (image) {
  70. image = Align2Npot2(image, m_driver);
  71. video::ITexture* retval = m_driver->addTexture(name.c_str(), image);
  72. image->drop();
  73. return retval;
  74. }
  75. #endif
  76. return m_driver->getTexture(name.c_str());
  77. }
  78. /******************************************************************************/
  79. /** MenuMusicFetcher */
  80. /******************************************************************************/
  81. void MenuMusicFetcher::fetchSounds(const std::string &name,
  82. std::set<std::string> &dst_paths,
  83. std::set<std::string> &dst_datas)
  84. {
  85. if(m_fetched.count(name))
  86. return;
  87. m_fetched.insert(name);
  88. std::string base;
  89. base = porting::path_share + DIR_DELIM + "sounds";
  90. dst_paths.insert(base + DIR_DELIM + name + ".ogg");
  91. int i;
  92. for(i=0; i<10; i++)
  93. dst_paths.insert(base + DIR_DELIM + name + "."+itos(i)+".ogg");
  94. base = porting::path_user + DIR_DELIM + "sounds";
  95. dst_paths.insert(base + DIR_DELIM + name + ".ogg");
  96. for(i=0; i<10; i++)
  97. dst_paths.insert(base + DIR_DELIM + name + "."+itos(i)+".ogg");
  98. }
  99. /******************************************************************************/
  100. /** GUIEngine */
  101. /******************************************************************************/
  102. GUIEngine::GUIEngine(JoystickController *joystick,
  103. gui::IGUIElement *parent,
  104. IMenuManager *menumgr,
  105. MainMenuData *data,
  106. bool &kill) :
  107. m_parent(parent),
  108. m_menumanager(menumgr),
  109. m_smgr(RenderingEngine::get_scene_manager()),
  110. m_data(data),
  111. m_kill(kill)
  112. {
  113. //initialize texture pointers
  114. for (image_definition &texture : m_textures) {
  115. texture.texture = NULL;
  116. }
  117. // is deleted by guiformspec!
  118. m_buttonhandler = new TextDestGuiEngine(this);
  119. //create texture source
  120. m_texture_source = new MenuTextureSource(RenderingEngine::get_video_driver());
  121. //create soundmanager
  122. MenuMusicFetcher soundfetcher;
  123. #if USE_SOUND
  124. m_sound_manager = createOpenALSoundManager(g_sound_manager_singleton.get(), &soundfetcher);
  125. #endif
  126. if(!m_sound_manager)
  127. m_sound_manager = &dummySoundManager;
  128. //create topleft header
  129. m_toplefttext = L"";
  130. core::rect<s32> rect(0, 0, g_fontengine->getTextWidth(m_toplefttext.c_str()),
  131. g_fontengine->getTextHeight());
  132. rect += v2s32(4, 0);
  133. m_irr_toplefttext = gui::StaticText::add(RenderingEngine::get_gui_env(),
  134. m_toplefttext, rect, false, true, 0, -1);
  135. //create formspecsource
  136. m_formspecgui = new FormspecFormSource("");
  137. /* Create menu */
  138. m_menu = new GUIFormSpecMenu(joystick,
  139. m_parent,
  140. -1,
  141. m_menumanager,
  142. NULL /* &client */,
  143. m_texture_source,
  144. m_formspecgui,
  145. m_buttonhandler,
  146. false);
  147. m_menu->allowClose(false);
  148. m_menu->lockSize(true,v2u32(800,600));
  149. // Initialize scripting
  150. infostream << "GUIEngine: Initializing Lua" << std::endl;
  151. m_script = new MainMenuScripting(this);
  152. try {
  153. m_script->setMainMenuData(&m_data->script_data);
  154. m_data->script_data.errormessage = "";
  155. if (!loadMainMenuScript()) {
  156. errorstream << "No future without main menu!" << std::endl;
  157. abort();
  158. }
  159. run();
  160. } catch (LuaError &e) {
  161. errorstream << "Main menu error: " << e.what() << std::endl;
  162. m_data->script_data.errormessage = e.what();
  163. }
  164. m_menu->quitMenu();
  165. m_menu->drop();
  166. m_menu = NULL;
  167. }
  168. /******************************************************************************/
  169. bool GUIEngine::loadMainMenuScript()
  170. {
  171. // Set main menu path (for core.get_mainmenu_path())
  172. m_scriptdir = g_settings->get("main_menu_path");
  173. if (m_scriptdir.empty()) {
  174. m_scriptdir = porting::path_share + DIR_DELIM + "builtin" + DIR_DELIM + "mainmenu";
  175. }
  176. // Load builtin (which will load the main menu script)
  177. std::string script = porting::path_share + DIR_DELIM "builtin" + DIR_DELIM "init.lua";
  178. try {
  179. m_script->loadScript(script);
  180. // Menu script loaded
  181. return true;
  182. } catch (const ModError &e) {
  183. errorstream << "GUIEngine: execution of menu script failed: "
  184. << e.what() << std::endl;
  185. }
  186. return false;
  187. }
  188. /******************************************************************************/
  189. void GUIEngine::run()
  190. {
  191. // Always create clouds because they may or may not be
  192. // needed based on the game selected
  193. video::IVideoDriver *driver = RenderingEngine::get_video_driver();
  194. cloudInit();
  195. unsigned int text_height = g_fontengine->getTextHeight();
  196. irr::core::dimension2d<u32> previous_screen_size(g_settings->getU16("screen_w"),
  197. g_settings->getU16("screen_h"));
  198. while (RenderingEngine::run() && (!m_startgame) && (!m_kill)) {
  199. const irr::core::dimension2d<u32> &current_screen_size =
  200. RenderingEngine::get_video_driver()->getScreenSize();
  201. // Verify if window size has changed and save it if it's the case
  202. // Ensure evaluating settings->getBool after verifying screensize
  203. // First condition is cheaper
  204. if (previous_screen_size != current_screen_size &&
  205. current_screen_size != irr::core::dimension2d<u32>(0,0) &&
  206. g_settings->getBool("autosave_screensize")) {
  207. g_settings->setU16("screen_w", current_screen_size.Width);
  208. g_settings->setU16("screen_h", current_screen_size.Height);
  209. previous_screen_size = current_screen_size;
  210. }
  211. //check if we need to update the "upper left corner"-text
  212. if (text_height != g_fontengine->getTextHeight()) {
  213. updateTopLeftTextSize();
  214. text_height = g_fontengine->getTextHeight();
  215. }
  216. driver->beginScene(true, true, video::SColor(255,140,186,250));
  217. if (m_clouds_enabled)
  218. {
  219. cloudPreProcess();
  220. drawOverlay(driver);
  221. }
  222. else
  223. drawBackground(driver);
  224. drawHeader(driver);
  225. drawFooter(driver);
  226. RenderingEngine::get_gui_env()->drawAll();
  227. driver->endScene();
  228. if (m_clouds_enabled)
  229. cloudPostProcess();
  230. else
  231. sleep_ms(25);
  232. m_script->step();
  233. #ifdef __ANDROID__
  234. m_menu->getAndroidUIInput();
  235. #endif
  236. }
  237. }
  238. /******************************************************************************/
  239. GUIEngine::~GUIEngine()
  240. {
  241. if (m_sound_manager != &dummySoundManager){
  242. delete m_sound_manager;
  243. m_sound_manager = NULL;
  244. }
  245. infostream<<"GUIEngine: Deinitializing scripting"<<std::endl;
  246. delete m_script;
  247. m_irr_toplefttext->setText(L"");
  248. //clean up texture pointers
  249. for (image_definition &texture : m_textures) {
  250. if (texture.texture)
  251. RenderingEngine::get_video_driver()->removeTexture(texture.texture);
  252. }
  253. delete m_texture_source;
  254. if (m_cloud.clouds)
  255. m_cloud.clouds->drop();
  256. }
  257. /******************************************************************************/
  258. void GUIEngine::cloudInit()
  259. {
  260. m_cloud.clouds = new Clouds(m_smgr, -1, rand());
  261. m_cloud.clouds->setHeight(100.0f);
  262. m_cloud.clouds->update(v3f(0, 0, 0), video::SColor(255,200,200,255));
  263. m_cloud.camera = m_smgr->addCameraSceneNode(0,
  264. v3f(0,0,0), v3f(0, 60, 100));
  265. m_cloud.camera->setFarValue(10000);
  266. m_cloud.lasttime = RenderingEngine::get_timer_time();
  267. }
  268. /******************************************************************************/
  269. void GUIEngine::cloudPreProcess()
  270. {
  271. u32 time = RenderingEngine::get_timer_time();
  272. if(time > m_cloud.lasttime)
  273. m_cloud.dtime = (time - m_cloud.lasttime) / 1000.0;
  274. else
  275. m_cloud.dtime = 0;
  276. m_cloud.lasttime = time;
  277. m_cloud.clouds->step(m_cloud.dtime*3);
  278. m_cloud.clouds->render();
  279. m_smgr->drawAll();
  280. }
  281. /******************************************************************************/
  282. void GUIEngine::cloudPostProcess()
  283. {
  284. float fps_max = g_settings->getFloat("pause_fps_max");
  285. // Time of frame without fps limit
  286. u32 busytime_u32;
  287. // not using getRealTime is necessary for wine
  288. u32 time = RenderingEngine::get_timer_time();
  289. if(time > m_cloud.lasttime)
  290. busytime_u32 = time - m_cloud.lasttime;
  291. else
  292. busytime_u32 = 0;
  293. // FPS limiter
  294. u32 frametime_min = 1000./fps_max;
  295. if (busytime_u32 < frametime_min) {
  296. u32 sleeptime = frametime_min - busytime_u32;
  297. RenderingEngine::get_raw_device()->sleep(sleeptime);
  298. }
  299. }
  300. /******************************************************************************/
  301. void GUIEngine::drawBackground(video::IVideoDriver *driver)
  302. {
  303. v2u32 screensize = driver->getScreenSize();
  304. video::ITexture* texture = m_textures[TEX_LAYER_BACKGROUND].texture;
  305. /* If no texture, draw background of solid color */
  306. if(!texture){
  307. video::SColor color(255,80,58,37);
  308. core::rect<s32> rect(0, 0, screensize.X, screensize.Y);
  309. driver->draw2DRectangle(color, rect, NULL);
  310. return;
  311. }
  312. v2u32 sourcesize = texture->getOriginalSize();
  313. if (m_textures[TEX_LAYER_BACKGROUND].tile)
  314. {
  315. v2u32 tilesize(
  316. MYMAX(sourcesize.X,m_textures[TEX_LAYER_BACKGROUND].minsize),
  317. MYMAX(sourcesize.Y,m_textures[TEX_LAYER_BACKGROUND].minsize));
  318. for (unsigned int x = 0; x < screensize.X; x += tilesize.X )
  319. {
  320. for (unsigned int y = 0; y < screensize.Y; y += tilesize.Y )
  321. {
  322. draw2DImageFilterScaled(driver, texture,
  323. core::rect<s32>(x, y, x+tilesize.X, y+tilesize.Y),
  324. core::rect<s32>(0, 0, sourcesize.X, sourcesize.Y),
  325. NULL, NULL, true);
  326. }
  327. }
  328. return;
  329. }
  330. /* Draw background texture */
  331. draw2DImageFilterScaled(driver, texture,
  332. core::rect<s32>(0, 0, screensize.X, screensize.Y),
  333. core::rect<s32>(0, 0, sourcesize.X, sourcesize.Y),
  334. NULL, NULL, true);
  335. }
  336. /******************************************************************************/
  337. void GUIEngine::drawOverlay(video::IVideoDriver *driver)
  338. {
  339. v2u32 screensize = driver->getScreenSize();
  340. video::ITexture* texture = m_textures[TEX_LAYER_OVERLAY].texture;
  341. /* If no texture, draw nothing */
  342. if(!texture)
  343. return;
  344. /* Draw background texture */
  345. v2u32 sourcesize = texture->getOriginalSize();
  346. draw2DImageFilterScaled(driver, texture,
  347. core::rect<s32>(0, 0, screensize.X, screensize.Y),
  348. core::rect<s32>(0, 0, sourcesize.X, sourcesize.Y),
  349. NULL, NULL, true);
  350. }
  351. /******************************************************************************/
  352. void GUIEngine::drawHeader(video::IVideoDriver *driver)
  353. {
  354. core::dimension2d<u32> screensize = driver->getScreenSize();
  355. video::ITexture* texture = m_textures[TEX_LAYER_HEADER].texture;
  356. /* If no texture, draw nothing */
  357. if(!texture)
  358. return;
  359. f32 mult = (((f32)screensize.Width / 2.0)) /
  360. ((f32)texture->getOriginalSize().Width);
  361. v2s32 splashsize(((f32)texture->getOriginalSize().Width) * mult,
  362. ((f32)texture->getOriginalSize().Height) * mult);
  363. // Don't draw the header if there isn't enough room
  364. s32 free_space = (((s32)screensize.Height)-320)/2;
  365. if (free_space > splashsize.Y) {
  366. core::rect<s32> splashrect(0, 0, splashsize.X, splashsize.Y);
  367. splashrect += v2s32((screensize.Width/2)-(splashsize.X/2),
  368. ((free_space/2)-splashsize.Y/2)+10);
  369. video::SColor bgcolor(255,50,50,50);
  370. draw2DImageFilterScaled(driver, texture, splashrect,
  371. core::rect<s32>(core::position2d<s32>(0,0),
  372. core::dimension2di(texture->getOriginalSize())),
  373. NULL, NULL, true);
  374. }
  375. }
  376. /******************************************************************************/
  377. void GUIEngine::drawFooter(video::IVideoDriver *driver)
  378. {
  379. core::dimension2d<u32> screensize = driver->getScreenSize();
  380. video::ITexture* texture = m_textures[TEX_LAYER_FOOTER].texture;
  381. /* If no texture, draw nothing */
  382. if(!texture)
  383. return;
  384. f32 mult = (((f32)screensize.Width)) /
  385. ((f32)texture->getOriginalSize().Width);
  386. v2s32 footersize(((f32)texture->getOriginalSize().Width) * mult,
  387. ((f32)texture->getOriginalSize().Height) * mult);
  388. // Don't draw the footer if there isn't enough room
  389. s32 free_space = (((s32)screensize.Height)-320)/2;
  390. if (free_space > footersize.Y) {
  391. core::rect<s32> rect(0,0,footersize.X,footersize.Y);
  392. rect += v2s32(screensize.Width/2,screensize.Height-footersize.Y);
  393. rect -= v2s32(footersize.X/2, 0);
  394. draw2DImageFilterScaled(driver, texture, rect,
  395. core::rect<s32>(core::position2d<s32>(0,0),
  396. core::dimension2di(texture->getOriginalSize())),
  397. NULL, NULL, true);
  398. }
  399. }
  400. /******************************************************************************/
  401. bool GUIEngine::setTexture(texture_layer layer, std::string texturepath,
  402. bool tile_image, unsigned int minsize)
  403. {
  404. video::IVideoDriver *driver = RenderingEngine::get_video_driver();
  405. if (m_textures[layer].texture) {
  406. driver->removeTexture(m_textures[layer].texture);
  407. m_textures[layer].texture = NULL;
  408. }
  409. if (texturepath.empty() || !fs::PathExists(texturepath)) {
  410. return false;
  411. }
  412. m_textures[layer].texture = driver->getTexture(texturepath.c_str());
  413. m_textures[layer].tile = tile_image;
  414. m_textures[layer].minsize = minsize;
  415. if (!m_textures[layer].texture) {
  416. return false;
  417. }
  418. return true;
  419. }
  420. /******************************************************************************/
  421. bool GUIEngine::downloadFile(const std::string &url, const std::string &target)
  422. {
  423. #if USE_CURL
  424. std::ofstream target_file(target.c_str(), std::ios::out | std::ios::binary);
  425. if (!target_file.good()) {
  426. return false;
  427. }
  428. HTTPFetchRequest fetch_request;
  429. HTTPFetchResult fetch_result;
  430. fetch_request.url = url;
  431. fetch_request.caller = HTTPFETCH_SYNC;
  432. fetch_request.timeout = g_settings->getS32("curl_file_download_timeout");
  433. httpfetch_sync(fetch_request, fetch_result);
  434. if (!fetch_result.succeeded) {
  435. return false;
  436. }
  437. target_file << fetch_result.data;
  438. return true;
  439. #else
  440. return false;
  441. #endif
  442. }
  443. /******************************************************************************/
  444. void GUIEngine::setTopleftText(const std::string &text)
  445. {
  446. m_toplefttext = translate_string(utf8_to_wide(text));
  447. updateTopLeftTextSize();
  448. }
  449. /******************************************************************************/
  450. void GUIEngine::updateTopLeftTextSize()
  451. {
  452. core::rect<s32> rect(0, 0, g_fontengine->getTextWidth(m_toplefttext.c_str()),
  453. g_fontengine->getTextHeight());
  454. rect += v2s32(4, 0);
  455. m_irr_toplefttext->remove();
  456. m_irr_toplefttext = gui::StaticText::add(RenderingEngine::get_gui_env(),
  457. m_toplefttext, rect, false, true, 0, -1);
  458. }
  459. /******************************************************************************/
  460. s32 GUIEngine::playSound(SimpleSoundSpec spec, bool looped)
  461. {
  462. s32 handle = m_sound_manager->playSound(spec, looped);
  463. return handle;
  464. }
  465. /******************************************************************************/
  466. void GUIEngine::stopSound(s32 handle)
  467. {
  468. m_sound_manager->stopSound(handle);
  469. }
  470. /******************************************************************************/
  471. unsigned int GUIEngine::queueAsync(const std::string &serialized_func,
  472. const std::string &serialized_params)
  473. {
  474. return m_script->queueAsync(serialized_func, serialized_params);
  475. }