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- /*
- Minetest
- Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
- This program is free software; you can redistribute it and/or modify
- it under the terms of the GNU Lesser General Public License as published by
- the Free Software Foundation; either version 2.1 of the License, or
- (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU Lesser General Public License for more details.
- You should have received a copy of the GNU Lesser General Public License along
- with this program; if not, write to the Free Software Foundation, Inc.,
- 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- */
- /*
- Used for tuning constants when developing.
- Eg. if you have this constant somewhere that you just can't get right
- by changing it and recompiling all over again:
- v3f wield_position = v3f(55, -35, 65);
- Make it look like this:
- v3f wield_position = v3f(55, -35, 65);
- QUICKTUNE_AUTONAME(QVT_FLOAT, wield_position.X, 0, 100);
- QUICKTUNE_AUTONAME(QVT_FLOAT, wield_position.Y, -80, 20);
- QUICKTUNE_AUTONAME(QVT_FLOAT, wield_position.Z, 0, 100);
- Then you can modify the values at runtime, using the keys
- keymap_quicktune_prev
- keymap_quicktune_next
- keymap_quicktune_dec
- keymap_quicktune_inc
- Once you have modified the values at runtime and then quit, the game
- will print out all the modified values at the end:
- Modified quicktune values:
- wield_position.X = 60
- wield_position.Y = -30
- wield_position.Z = 65
- The QUICKTUNE macros shouldn't generally be left in committed code.
- */
- #pragma once
- #include <string>
- #include <map>
- #include <vector>
- enum QuicktuneValueType{
- QVT_NONE,
- QVT_FLOAT
- };
- struct QuicktuneValue
- {
- QuicktuneValueType type = QVT_NONE;
- union{
- struct{
- float current;
- float min;
- float max;
- } value_QVT_FLOAT;
- };
- bool modified = false;
- QuicktuneValue() = default;
- std::string getString();
- void relativeAdd(float amount);
- };
- std::vector<std::string> getQuicktuneNames();
- QuicktuneValue getQuicktuneValue(const std::string &name);
- void setQuicktuneValue(const std::string &name, const QuicktuneValue &val);
- void updateQuicktuneValue(const std::string &name, QuicktuneValue &val);
- #ifndef NDEBUG
- #define QUICKTUNE(type_, var, min_, max_, name){\
- QuicktuneValue qv;\
- qv.type = type_;\
- qv.value_##type_.current = var;\
- qv.value_##type_.min = min_;\
- qv.value_##type_.max = max_;\
- updateQuicktuneValue(name, qv);\
- var = qv.value_##type_.current;\
- }
- #else // NDEBUG
- #define QUICKTUNE(type, var, min_, max_, name){}
- #endif
- #define QUICKTUNE_AUTONAME(type_, var, min_, max_)\
- QUICKTUNE(type_, var, min_, max_, #var)
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