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- /*
- Minetest
- Copyright (C) 2013 sapier
- This program is free software; you can redistribute it and/or modify
- it under the terms of the GNU Lesser General Public License as published by
- the Free Software Foundation; either version 2.1 of the License, or
- (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU Lesser General Public License for more details.
- You should have received a copy of the GNU Lesser General Public License along
- with this program; if not, write to the Free Software Foundation, Inc.,
- 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- */
- #pragma once
- #include "lua_api/l_base.h"
- class AsyncEngine;
- /** Implementation of lua api support for mainmenu */
- class ModApiMainMenu: public ModApiBase
- {
- private:
- /**
- * read a text variable from gamedata table within lua stack
- * @param L stack to read variable from
- * @param name name of variable to read
- * @return string value of requested variable
- */
- static std::string getTextData(lua_State *L, std::string name);
- /**
- * read a integer variable from gamedata table within lua stack
- * @param L stack to read variable from
- * @param name name of variable to read
- * @return integer value of requested variable
- */
- static int getIntegerData(lua_State *L, std::string name,bool& valid);
- /**
- * read a bool variable from gamedata table within lua stack
- * @param L stack to read variable from
- * @param name name of variable to read
- * @return bool value of requested variable
- */
- static int getBoolData(lua_State *L, std::string name,bool& valid);
- /**
- * check if a path is within some of minetests folders
- * @param path path to check
- * @return true/false
- */
- static bool isMinetestPath(std::string path);
- //api calls
- static int l_start(lua_State *L);
- static int l_close(lua_State *L);
- static int l_create_world(lua_State *L);
- static int l_delete_world(lua_State *L);
- static int l_get_worlds(lua_State *L);
- static int l_get_games(lua_State *L);
- static int l_get_mapgen_names(lua_State *L);
- static int l_get_favorites(lua_State *L);
- static int l_delete_favorite(lua_State *L);
- static int l_gettext(lua_State *L);
- //gui
- static int l_show_keys_menu(lua_State *L);
- static int l_show_path_select_dialog(lua_State *L);
- static int l_set_topleft_text(lua_State *L);
- static int l_set_clouds(lua_State *L);
- static int l_get_textlist_index(lua_State *L);
- static int l_get_table_index(lua_State *L);
- static int l_set_background(lua_State *L);
- static int l_update_formspec(lua_State *L);
- static int l_get_screen_info(lua_State *L);
- //filesystem
- static int l_get_mainmenu_path(lua_State *L);
- static int l_get_modpath(lua_State *L);
- static int l_get_clientmodpath(lua_State *L);
- static int l_get_gamepath(lua_State *L);
- static int l_get_texturepath(lua_State *L);
- static int l_get_texturepath_share(lua_State *L);
- static int l_create_dir(lua_State *L);
- static int l_delete_dir(lua_State *L);
- static int l_copy_dir(lua_State *L);
- static int l_extract_zip(lua_State *L);
- static int l_download_file(lua_State *L);
- static int l_get_video_drivers(lua_State *L);
- static int l_get_video_modes(lua_State *L);
- //version compatibility
- static int l_get_min_supp_proto(lua_State *L);
- static int l_get_max_supp_proto(lua_State *L);
- // async
- static int l_do_async_callback(lua_State *L);
- public:
- /**
- * initialize this API module
- * @param L lua stack to initialize
- * @param top index (in lua stack) of global API table
- */
- static void Initialize(lua_State *L, int top);
- static void InitializeAsync(lua_State *L, int top);
- };
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