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- /*
- Minetest
- Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
- This program is free software; you can redistribute it and/or modify
- it under the terms of the GNU Lesser General Public License as published by
- the Free Software Foundation; either version 2.1 of the License, or
- (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU Lesser General Public License for more details.
- You should have received a copy of the GNU Lesser General Public License along
- with this program; if not, write to the Free Software Foundation, Inc.,
- 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- */
- #pragma once
- #include <set>
- #include <string>
- #include <vector>
- #include "irr_v3d.h"
- #include "irrlichttypes.h"
- #include "util/basic_macros.h"
- class Database
- {
- public:
- virtual void beginSave() = 0;
- virtual void endSave() = 0;
- virtual bool initialized() const { return true; }
- };
- class MapDatabase : public Database
- {
- public:
- virtual ~MapDatabase() = default;
- virtual bool saveBlock(const v3s16 &pos, const std::string &data) = 0;
- virtual void loadBlock(const v3s16 &pos, std::string *block) = 0;
- virtual bool deleteBlock(const v3s16 &pos) = 0;
- static s64 getBlockAsInteger(const v3s16 &pos);
- static v3s16 getIntegerAsBlock(s64 i);
- virtual void listAllLoadableBlocks(std::vector<v3s16> &dst) = 0;
- };
- class PlayerSAO;
- class RemotePlayer;
- class PlayerDatabase
- {
- public:
- virtual ~PlayerDatabase() = default;
- virtual void savePlayer(RemotePlayer *player) = 0;
- virtual bool loadPlayer(RemotePlayer *player, PlayerSAO *sao) = 0;
- virtual bool removePlayer(const std::string &name) = 0;
- virtual void listPlayers(std::vector<std::string> &res) = 0;
- };
- struct AuthEntry
- {
- u64 id;
- std::string name;
- std::string password;
- std::vector<std::string> privileges;
- s64 last_login;
- };
- class AuthDatabase
- {
- public:
- virtual ~AuthDatabase() = default;
- virtual bool getAuth(const std::string &name, AuthEntry &res) = 0;
- virtual bool saveAuth(const AuthEntry &authEntry) = 0;
- virtual bool createAuth(AuthEntry &authEntry) = 0;
- virtual bool deleteAuth(const std::string &name) = 0;
- virtual void listNames(std::vector<std::string> &res) = 0;
- virtual void reload() = 0;
- };
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