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- #pragma once
- #include "irrTypes.h"
- namespace irr
- {
- namespace video
- {
- //! Compile target enumeration for the addHighLevelShaderMaterial() method.
- enum E_VERTEX_SHADER_TYPE
- {
- EVST_VS_1_1 = 0,
- EVST_VS_2_0,
- EVST_VS_2_a,
- EVST_VS_3_0,
- EVST_VS_4_0,
- EVST_VS_4_1,
- EVST_VS_5_0,
- //! This is not a type, but a value indicating how much types there are.
- EVST_COUNT
- };
- //! Names for all vertex shader types, each entry corresponds to a E_VERTEX_SHADER_TYPE entry.
- const c8 *const VERTEX_SHADER_TYPE_NAMES[] = {
- "vs_1_1",
- "vs_2_0",
- "vs_2_a",
- "vs_3_0",
- "vs_4_0",
- "vs_4_1",
- "vs_5_0",
- 0};
- //! Compile target enumeration for the addHighLevelShaderMaterial() method.
- enum E_PIXEL_SHADER_TYPE
- {
- EPST_PS_1_1 = 0,
- EPST_PS_1_2,
- EPST_PS_1_3,
- EPST_PS_1_4,
- EPST_PS_2_0,
- EPST_PS_2_a,
- EPST_PS_2_b,
- EPST_PS_3_0,
- EPST_PS_4_0,
- EPST_PS_4_1,
- EPST_PS_5_0,
- //! This is not a type, but a value indicating how much types there are.
- EPST_COUNT
- };
- //! Names for all pixel shader types, each entry corresponds to a E_PIXEL_SHADER_TYPE entry.
- const c8 *const PIXEL_SHADER_TYPE_NAMES[] = {
- "ps_1_1",
- "ps_1_2",
- "ps_1_3",
- "ps_1_4",
- "ps_2_0",
- "ps_2_a",
- "ps_2_b",
- "ps_3_0",
- "ps_4_0",
- "ps_4_1",
- "ps_5_0",
- 0};
- //! Enum for supported geometry shader types
- enum E_GEOMETRY_SHADER_TYPE
- {
- EGST_GS_4_0 = 0,
- //! This is not a type, but a value indicating how much types there are.
- EGST_COUNT
- };
- //! String names for supported geometry shader types
- const c8 *const GEOMETRY_SHADER_TYPE_NAMES[] = {
- "gs_4_0",
- 0};
- } // end namespace video
- } // end namespace irr
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