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- // Copyright (C) 2002-2012 Nikolaus Gebhardt
- // This file is part of the "Irrlicht Engine".
- // For conditions of distribution and use, see copyright notice in irrlicht.h
- #pragma once
- #include "IMeshBuffer.h"
- #include "CVertexBuffer.h"
- #include "CIndexBuffer.h"
- #include "S3DVertex.h"
- #include "irrArray.h"
- namespace irr
- {
- namespace scene
- {
- //! A mesh buffer able to choose between S3DVertex2TCoords, S3DVertex and S3DVertexTangents at runtime
- struct SSkinMeshBuffer final : public IMeshBuffer
- {
- //! Default constructor
- SSkinMeshBuffer(video::E_VERTEX_TYPE vt = video::EVT_STANDARD) :
- VertexType(vt), PrimitiveType(EPT_TRIANGLES),
- BoundingBoxNeedsRecalculated(true)
- {
- #ifdef _DEBUG
- setDebugName("SSkinMeshBuffer");
- #endif
- Vertices_Tangents = new SVertexBufferTangents();
- Vertices_2TCoords = new SVertexBufferLightMap();
- Vertices_Standard = new SVertexBuffer();
- Indices = new SIndexBuffer();
- }
- //! Constructor for standard vertices
- SSkinMeshBuffer(std::vector<video::S3DVertex> &&vertices, std::vector<u16> &&indices) :
- SSkinMeshBuffer()
- {
- Vertices_Standard->Data = std::move(vertices);
- Indices->Data = std::move(indices);
- }
- ~SSkinMeshBuffer()
- {
- Vertices_Tangents->drop();
- Vertices_2TCoords->drop();
- Vertices_Standard->drop();
- Indices->drop();
- }
- //! Get Material of this buffer.
- const video::SMaterial &getMaterial() const override
- {
- return Material;
- }
- //! Get Material of this buffer.
- video::SMaterial &getMaterial() override
- {
- return Material;
- }
- const scene::IVertexBuffer *getVertexBuffer() const override
- {
- switch (VertexType) {
- case video::EVT_2TCOORDS:
- return Vertices_2TCoords;
- case video::EVT_TANGENTS:
- return Vertices_Tangents;
- default:
- return Vertices_Standard;
- }
- }
- scene::IVertexBuffer *getVertexBuffer() override
- {
- switch (VertexType) {
- case video::EVT_2TCOORDS:
- return Vertices_2TCoords;
- case video::EVT_TANGENTS:
- return Vertices_Tangents;
- default:
- return Vertices_Standard;
- }
- }
- const scene::IIndexBuffer *getIndexBuffer() const override
- {
- return Indices;
- }
- scene::IIndexBuffer *getIndexBuffer() override
- {
- return Indices;
- }
- //! Get standard vertex at given index
- virtual video::S3DVertex *getVertex(u32 index)
- {
- switch (VertexType) {
- case video::EVT_2TCOORDS:
- return &Vertices_2TCoords->Data[index];
- case video::EVT_TANGENTS:
- return &Vertices_Tangents->Data[index];
- default:
- return &Vertices_Standard->Data[index];
- }
- }
- //! Get bounding box
- const core::aabbox3d<f32> &getBoundingBox() const override
- {
- return BoundingBox;
- }
- //! Set bounding box
- void setBoundingBox(const core::aabbox3df &box) override
- {
- BoundingBox = box;
- }
- private:
- template <typename T> void recalculateBoundingBox(const CVertexBuffer<T> *buf)
- {
- if (!buf->getCount()) {
- BoundingBox.reset(0, 0, 0);
- } else {
- auto &vertices = buf->Data;
- BoundingBox.reset(vertices[0].Pos);
- for (size_t i = 1; i < vertices.size(); ++i)
- BoundingBox.addInternalPoint(vertices[i].Pos);
- }
- }
- template <typename T1, typename T2> static void copyVertex(const T1 &src, T2 &dst)
- {
- dst.Pos = src.Pos;
- dst.Normal = src.Normal;
- dst.Color = src.Color;
- dst.TCoords = src.TCoords;
- }
- public:
- //! Recalculate bounding box
- void recalculateBoundingBox() override
- {
- if (!BoundingBoxNeedsRecalculated)
- return;
- BoundingBoxNeedsRecalculated = false;
- switch (VertexType) {
- case video::EVT_STANDARD: {
- recalculateBoundingBox(Vertices_Standard);
- break;
- }
- case video::EVT_2TCOORDS: {
- recalculateBoundingBox(Vertices_2TCoords);
- break;
- }
- case video::EVT_TANGENTS: {
- recalculateBoundingBox(Vertices_Tangents);
- break;
- }
- }
- }
- //! Convert to 2tcoords vertex type
- void convertTo2TCoords()
- {
- if (VertexType == video::EVT_STANDARD) {
- video::S3DVertex2TCoords Vertex;
- for (const auto &Vertex_Standard : Vertices_Standard->Data) {
- copyVertex(Vertex_Standard, Vertex);
- Vertices_2TCoords->Data.push_back(Vertex);
- }
- Vertices_Standard->Data.clear();
- VertexType = video::EVT_2TCOORDS;
- }
- }
- //! Convert to tangents vertex type
- void convertToTangents()
- {
- if (VertexType == video::EVT_STANDARD) {
- video::S3DVertexTangents Vertex;
- for (const auto &Vertex_Standard : Vertices_Standard->Data) {
- copyVertex(Vertex_Standard, Vertex);
- Vertices_Tangents->Data.push_back(Vertex);
- }
- Vertices_Standard->Data.clear();
- VertexType = video::EVT_TANGENTS;
- } else if (VertexType == video::EVT_2TCOORDS) {
- video::S3DVertexTangents Vertex;
- for (const auto &Vertex_2TCoords : Vertices_2TCoords->Data) {
- copyVertex(Vertex_2TCoords, Vertex);
- Vertices_Tangents->Data.push_back(Vertex);
- }
- Vertices_2TCoords->Data.clear();
- VertexType = video::EVT_TANGENTS;
- }
- }
- //! append the vertices and indices to the current buffer
- void append(const void *const vertices, u32 numVertices, const u16 *const indices, u32 numIndices) override
- {
- _IRR_DEBUG_BREAK_IF(true);
- }
- //! Describe what kind of primitive geometry is used by the meshbuffer
- void setPrimitiveType(E_PRIMITIVE_TYPE type) override
- {
- PrimitiveType = type;
- }
- //! Get the kind of primitive geometry which is used by the meshbuffer
- E_PRIMITIVE_TYPE getPrimitiveType() const override
- {
- return PrimitiveType;
- }
- //! Call this after changing the positions of any vertex.
- void boundingBoxNeedsRecalculated(void) { BoundingBoxNeedsRecalculated = true; }
- SVertexBufferTangents *Vertices_Tangents;
- SVertexBufferLightMap *Vertices_2TCoords;
- SVertexBuffer *Vertices_Standard;
- SIndexBuffer *Indices;
- core::matrix4 Transformation;
- video::SMaterial Material;
- video::E_VERTEX_TYPE VertexType;
- core::aabbox3d<f32> BoundingBox;
- //! Primitive type used for rendering (triangles, lines, ...)
- E_PRIMITIVE_TYPE PrimitiveType;
- bool BoundingBoxNeedsRecalculated;
- };
- } // end namespace scene
- } // end namespace irr
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