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- -- Minetest: builtin/game/chat.lua
- --
- -- Chat message formatter
- --
- -- Implemented in Lua to allow redefinition
- function core.format_chat_message(name, message)
- local str = core.settings:get("chat_message_format")
- local error_str = "Invalid chat message format - missing %s"
- local i
- str, i = str:gsub("@name", name, 1)
- if i == 0 then
- error(error_str:format("@name"), 2)
- end
- str, i = str:gsub("@message", message, 1)
- if i == 0 then
- error(error_str:format("@message"), 2)
- end
- str = str:gsub("@timestamp", os.date("%H:%M:%S", os.time()), 1)
- return str
- end
- --
- -- Chat command handler
- --
- core.chatcommands = core.registered_chatcommands -- BACKWARDS COMPATIBILITY
- core.register_on_chat_message(function(name, message)
- if message:sub(1,1) ~= "/" then
- return
- end
- local cmd, param = string.match(message, "^/([^ ]+) *(.*)")
- if not cmd then
- core.chat_send_player(name, "-!- Empty command")
- return true
- end
- param = param or ""
- local cmd_def = core.registered_chatcommands[cmd]
- if not cmd_def then
- core.chat_send_player(name, "-!- Invalid command: " .. cmd)
- return true
- end
- local has_privs, missing_privs = core.check_player_privs(name, cmd_def.privs)
- if has_privs then
- core.set_last_run_mod(cmd_def.mod_origin)
- local _, result = cmd_def.func(name, param)
- if result then
- core.chat_send_player(name, result)
- end
- else
- core.chat_send_player(name, "You don't have permission"
- .. " to run this command (missing privileges: "
- .. table.concat(missing_privs, ", ") .. ")")
- end
- return true -- Handled chat message
- end)
- if core.settings:get_bool("profiler.load") then
- -- Run after register_chatcommand and its register_on_chat_message
- -- Before any chatcommands that should be profiled
- profiler.init_chatcommand()
- end
- -- Parses a "range" string in the format of "here (number)" or
- -- "(x1, y1, z1) (x2, y2, z2)", returning two position vectors
- local function parse_range_str(player_name, str)
- local p1, p2
- local args = str:split(" ")
- if args[1] == "here" then
- p1, p2 = core.get_player_radius_area(player_name, tonumber(args[2]))
- if p1 == nil then
- return false, "Unable to get player " .. player_name .. " position"
- end
- else
- p1, p2 = core.string_to_area(str)
- if p1 == nil then
- return false, "Incorrect area format. Expected: (x1,y1,z1) (x2,y2,z2)"
- end
- end
- return p1, p2
- end
- --
- -- Chat commands
- --
- core.register_chatcommand("me", {
- params = "<action>",
- description = "Show chat action (e.g., '/me orders a pizza' displays"
- .. " '<player name> orders a pizza')",
- privs = {shout=true},
- func = function(name, param)
- core.chat_send_all("* " .. name .. " " .. param)
- end,
- })
- core.register_chatcommand("admin", {
- description = "Show the name of the server owner",
- func = function(name)
- local admin = core.settings:get("name")
- if admin then
- return true, "The administrator of this server is " .. admin .. "."
- else
- return false, "There's no administrator named in the config file."
- end
- end,
- })
- core.register_chatcommand("privs", {
- params = "[<name>]",
- description = "Show privileges of yourself or another player",
- func = function(caller, param)
- param = param:trim()
- local name = (param ~= "" and param or caller)
- if not core.player_exists(name) then
- return false, "Player " .. name .. " does not exist."
- end
- return true, "Privileges of " .. name .. ": "
- .. core.privs_to_string(
- core.get_player_privs(name), ' ')
- end,
- })
- core.register_chatcommand("haspriv", {
- params = "<privilege>",
- description = "Return list of all online players with privilege.",
- privs = {basic_privs = true},
- func = function(caller, param)
- param = param:trim()
- if param == "" then
- return false, "Invalid parameters (see /help haspriv)"
- end
- if not core.registered_privileges[param] then
- return false, "Unknown privilege!"
- end
- local privs = core.string_to_privs(param)
- local players_with_priv = {}
- for _, player in pairs(core.get_connected_players()) do
- local player_name = player:get_player_name()
- if core.check_player_privs(player_name, privs) then
- table.insert(players_with_priv, player_name)
- end
- end
- return true, "Players online with the \"" .. param .. "\" privilege: " ..
- table.concat(players_with_priv, ", ")
- end
- })
- local function handle_grant_command(caller, grantname, grantprivstr)
- local caller_privs = core.get_player_privs(caller)
- if not (caller_privs.privs or caller_privs.basic_privs) then
- return false, "Your privileges are insufficient."
- end
- if not core.get_auth_handler().get_auth(grantname) then
- return false, "Player " .. grantname .. " does not exist."
- end
- local grantprivs = core.string_to_privs(grantprivstr)
- if grantprivstr == "all" then
- grantprivs = core.registered_privileges
- end
- local privs = core.get_player_privs(grantname)
- local privs_unknown = ""
- local basic_privs =
- core.string_to_privs(core.settings:get("basic_privs") or "interact,shout")
- for priv, _ in pairs(grantprivs) do
- if not basic_privs[priv] and not caller_privs.privs then
- return false, "Your privileges are insufficient."
- end
- if not core.registered_privileges[priv] then
- privs_unknown = privs_unknown .. "Unknown privilege: " .. priv .. "\n"
- end
- privs[priv] = true
- end
- if privs_unknown ~= "" then
- return false, privs_unknown
- end
- for priv, _ in pairs(grantprivs) do
- core.run_priv_callbacks(grantname, priv, caller, "grant")
- end
- core.set_player_privs(grantname, privs)
- core.log("action", caller..' granted ('..core.privs_to_string(grantprivs, ', ')..') privileges to '..grantname)
- if grantname ~= caller then
- core.chat_send_player(grantname, caller
- .. " granted you privileges: "
- .. core.privs_to_string(grantprivs, ' '))
- end
- return true, "Privileges of " .. grantname .. ": "
- .. core.privs_to_string(
- core.get_player_privs(grantname), ' ')
- end
- core.register_chatcommand("grant", {
- params = "<name> (<privilege> | all)",
- description = "Give privileges to player",
- func = function(name, param)
- local grantname, grantprivstr = string.match(param, "([^ ]+) (.+)")
- if not grantname or not grantprivstr then
- return false, "Invalid parameters (see /help grant)"
- end
- return handle_grant_command(name, grantname, grantprivstr)
- end,
- })
- core.register_chatcommand("grantme", {
- params = "<privilege> | all",
- description = "Grant privileges to yourself",
- func = function(name, param)
- if param == "" then
- return false, "Invalid parameters (see /help grantme)"
- end
- return handle_grant_command(name, name, param)
- end,
- })
- core.register_chatcommand("revoke", {
- params = "<name> (<privilege> | all)",
- description = "Remove privileges from player",
- privs = {},
- func = function(name, param)
- if not core.check_player_privs(name, {privs=true}) and
- not core.check_player_privs(name, {basic_privs=true}) then
- return false, "Your privileges are insufficient."
- end
- local revoke_name, revoke_priv_str = string.match(param, "([^ ]+) (.+)")
- if not revoke_name or not revoke_priv_str then
- return false, "Invalid parameters (see /help revoke)"
- elseif not core.get_auth_handler().get_auth(revoke_name) then
- return false, "Player " .. revoke_name .. " does not exist."
- end
- local revoke_privs = core.string_to_privs(revoke_priv_str)
- local privs = core.get_player_privs(revoke_name)
- local basic_privs =
- core.string_to_privs(core.settings:get("basic_privs") or "interact,shout")
- for priv, _ in pairs(revoke_privs) do
- if not basic_privs[priv] and
- not core.check_player_privs(name, {privs=true}) then
- return false, "Your privileges are insufficient."
- end
- end
- if revoke_priv_str == "all" then
- revoke_privs = privs
- privs = {}
- else
- for priv, _ in pairs(revoke_privs) do
- privs[priv] = nil
- end
- end
- for priv, _ in pairs(revoke_privs) do
- core.run_priv_callbacks(revoke_name, priv, name, "revoke")
- end
- core.set_player_privs(revoke_name, privs)
- core.log("action", name..' revoked ('
- ..core.privs_to_string(revoke_privs, ', ')
- ..') privileges from '..revoke_name)
- if revoke_name ~= name then
- core.chat_send_player(revoke_name, name
- .. " revoked privileges from you: "
- .. core.privs_to_string(revoke_privs, ' '))
- end
- return true, "Privileges of " .. revoke_name .. ": "
- .. core.privs_to_string(
- core.get_player_privs(revoke_name), ' ')
- end,
- })
- core.register_chatcommand("setpassword", {
- params = "<name> <password>",
- description = "Set player's password",
- privs = {password=true},
- func = function(name, param)
- local toname, raw_password = string.match(param, "^([^ ]+) +(.+)$")
- if not toname then
- toname = param:match("^([^ ]+) *$")
- raw_password = nil
- end
- if not toname then
- return false, "Name field required"
- end
- local act_str_past, act_str_pres
- if not raw_password then
- core.set_player_password(toname, "")
- act_str_past = "cleared"
- act_str_pres = "clears"
- else
- core.set_player_password(toname,
- core.get_password_hash(toname,
- raw_password))
- act_str_past = "set"
- act_str_pres = "sets"
- end
- if toname ~= name then
- core.chat_send_player(toname, "Your password was "
- .. act_str_past .. " by " .. name)
- end
- core.log("action", name .. " " .. act_str_pres ..
- " password of " .. toname .. ".")
- return true, "Password of player \"" .. toname .. "\" " .. act_str_past
- end,
- })
- core.register_chatcommand("clearpassword", {
- params = "<name>",
- description = "Set empty password for a player",
- privs = {password=true},
- func = function(name, param)
- local toname = param
- if toname == "" then
- return false, "Name field required"
- end
- core.set_player_password(toname, '')
- core.log("action", name .. " clears password of " .. toname .. ".")
- return true, "Password of player \"" .. toname .. "\" cleared"
- end,
- })
- core.register_chatcommand("auth_reload", {
- params = "",
- description = "Reload authentication data",
- privs = {server=true},
- func = function(name, param)
- local done = core.auth_reload()
- return done, (done and "Done." or "Failed.")
- end,
- })
- core.register_chatcommand("remove_player", {
- params = "<name>",
- description = "Remove a player's data",
- privs = {server=true},
- func = function(name, param)
- local toname = param
- if toname == "" then
- return false, "Name field required"
- end
- local rc = core.remove_player(toname)
- if rc == 0 then
- core.log("action", name .. " removed player data of " .. toname .. ".")
- return true, "Player \"" .. toname .. "\" removed."
- elseif rc == 1 then
- return true, "No such player \"" .. toname .. "\" to remove."
- elseif rc == 2 then
- return true, "Player \"" .. toname .. "\" is connected, cannot remove."
- end
- return false, "Unhandled remove_player return code " .. rc .. ""
- end,
- })
- core.register_chatcommand("teleport", {
- params = "<X>,<Y>,<Z> | <to_name> | (<name> <X>,<Y>,<Z>) | (<name> <to_name>)",
- description = "Teleport to position or player",
- privs = {teleport=true},
- func = function(name, param)
- -- Returns (pos, true) if found, otherwise (pos, false)
- local function find_free_position_near(pos)
- local tries = {
- {x=1,y=0,z=0},
- {x=-1,y=0,z=0},
- {x=0,y=0,z=1},
- {x=0,y=0,z=-1},
- }
- for _, d in ipairs(tries) do
- local p = {x = pos.x+d.x, y = pos.y+d.y, z = pos.z+d.z}
- local n = core.get_node_or_nil(p)
- if n and n.name then
- local def = core.registered_nodes[n.name]
- if def and not def.walkable then
- return p, true
- end
- end
- end
- return pos, false
- end
- local p = {}
- p.x, p.y, p.z = string.match(param, "^([%d.-]+)[, ] *([%d.-]+)[, ] *([%d.-]+)$")
- p.x = tonumber(p.x)
- p.y = tonumber(p.y)
- p.z = tonumber(p.z)
- if p.x and p.y and p.z then
- local lm = 31000
- if p.x < -lm or p.x > lm or p.y < -lm or p.y > lm or p.z < -lm or p.z > lm then
- return false, "Cannot teleport out of map bounds!"
- end
- local teleportee = core.get_player_by_name(name)
- if teleportee then
- teleportee:set_pos(p)
- return true, "Teleporting to "..core.pos_to_string(p)
- end
- end
- local target_name = param:match("^([^ ]+)$")
- local teleportee = core.get_player_by_name(name)
- p = nil
- if target_name then
- local target = core.get_player_by_name(target_name)
- if target then
- p = target:get_pos()
- end
- end
- if teleportee and p then
- p = find_free_position_near(p)
- teleportee:set_pos(p)
- return true, "Teleporting to " .. target_name
- .. " at "..core.pos_to_string(p)
- end
- if not core.check_player_privs(name, {bring=true}) then
- return false, "You don't have permission to teleport other players (missing bring privilege)"
- end
- teleportee = nil
- p = {}
- local teleportee_name
- teleportee_name, p.x, p.y, p.z = param:match(
- "^([^ ]+) +([%d.-]+)[, ] *([%d.-]+)[, ] *([%d.-]+)$")
- p.x, p.y, p.z = tonumber(p.x), tonumber(p.y), tonumber(p.z)
- if teleportee_name then
- teleportee = core.get_player_by_name(teleportee_name)
- end
- if teleportee and p.x and p.y and p.z then
- teleportee:set_pos(p)
- return true, "Teleporting " .. teleportee_name
- .. " to " .. core.pos_to_string(p)
- end
- teleportee = nil
- p = nil
- teleportee_name, target_name = string.match(param, "^([^ ]+) +([^ ]+)$")
- if teleportee_name then
- teleportee = core.get_player_by_name(teleportee_name)
- end
- if target_name then
- local target = core.get_player_by_name(target_name)
- if target then
- p = target:get_pos()
- end
- end
- if teleportee and p then
- p = find_free_position_near(p)
- teleportee:set_pos(p)
- return true, "Teleporting " .. teleportee_name
- .. " to " .. target_name
- .. " at " .. core.pos_to_string(p)
- end
- return false, 'Invalid parameters ("' .. param
- .. '") or player not found (see /help teleport)'
- end,
- })
- core.register_chatcommand("set", {
- params = "([-n] <name> <value>) | <name>",
- description = "Set or read server configuration setting",
- privs = {server=true},
- func = function(name, param)
- local arg, setname, setvalue = string.match(param, "(-[n]) ([^ ]+) (.+)")
- if arg and arg == "-n" and setname and setvalue then
- core.settings:set(setname, setvalue)
- return true, setname .. " = " .. setvalue
- end
- setname, setvalue = string.match(param, "([^ ]+) (.+)")
- if setname and setvalue then
- if not core.settings:get(setname) then
- return false, "Failed. Use '/set -n <name> <value>' to create a new setting."
- end
- core.settings:set(setname, setvalue)
- return true, setname .. " = " .. setvalue
- end
- setname = string.match(param, "([^ ]+)")
- if setname then
- setvalue = core.settings:get(setname)
- if not setvalue then
- setvalue = "<not set>"
- end
- return true, setname .. " = " .. setvalue
- end
- return false, "Invalid parameters (see /help set)."
- end,
- })
- local function emergeblocks_callback(pos, action, num_calls_remaining, ctx)
- if ctx.total_blocks == 0 then
- ctx.total_blocks = num_calls_remaining + 1
- ctx.current_blocks = 0
- end
- ctx.current_blocks = ctx.current_blocks + 1
- if ctx.current_blocks == ctx.total_blocks then
- core.chat_send_player(ctx.requestor_name,
- string.format("Finished emerging %d blocks in %.2fms.",
- ctx.total_blocks, (os.clock() - ctx.start_time) * 1000))
- end
- end
- local function emergeblocks_progress_update(ctx)
- if ctx.current_blocks ~= ctx.total_blocks then
- core.chat_send_player(ctx.requestor_name,
- string.format("emergeblocks update: %d/%d blocks emerged (%.1f%%)",
- ctx.current_blocks, ctx.total_blocks,
- (ctx.current_blocks / ctx.total_blocks) * 100))
- core.after(2, emergeblocks_progress_update, ctx)
- end
- end
- core.register_chatcommand("emergeblocks", {
- params = "(here [<radius>]) | (<pos1> <pos2>)",
- description = "Load (or, if nonexistent, generate) map blocks "
- .. "contained in area pos1 to pos2 (<pos1> and <pos2> must be in parentheses)",
- privs = {server=true},
- func = function(name, param)
- local p1, p2 = parse_range_str(name, param)
- if p1 == false then
- return false, p2
- end
- local context = {
- current_blocks = 0,
- total_blocks = 0,
- start_time = os.clock(),
- requestor_name = name
- }
- core.emerge_area(p1, p2, emergeblocks_callback, context)
- core.after(2, emergeblocks_progress_update, context)
- return true, "Started emerge of area ranging from " ..
- core.pos_to_string(p1, 1) .. " to " .. core.pos_to_string(p2, 1)
- end,
- })
- core.register_chatcommand("deleteblocks", {
- params = "(here [<radius>]) | (<pos1> <pos2>)",
- description = "Delete map blocks contained in area pos1 to pos2 "
- .. "(<pos1> and <pos2> must be in parentheses)",
- privs = {server=true},
- func = function(name, param)
- local p1, p2 = parse_range_str(name, param)
- if p1 == false then
- return false, p2
- end
- if core.delete_area(p1, p2) then
- return true, "Successfully cleared area ranging from " ..
- core.pos_to_string(p1, 1) .. " to " .. core.pos_to_string(p2, 1)
- else
- return false, "Failed to clear one or more blocks in area"
- end
- end,
- })
- core.register_chatcommand("fixlight", {
- params = "(here [<radius>]) | (<pos1> <pos2>)",
- description = "Resets lighting in the area between pos1 and pos2 "
- .. "(<pos1> and <pos2> must be in parentheses)",
- privs = {server = true},
- func = function(name, param)
- local p1, p2 = parse_range_str(name, param)
- if p1 == false then
- return false, p2
- end
- if core.fix_light(p1, p2) then
- return true, "Successfully reset light in the area ranging from " ..
- core.pos_to_string(p1, 1) .. " to " .. core.pos_to_string(p2, 1)
- else
- return false, "Failed to load one or more blocks in area"
- end
- end,
- })
- core.register_chatcommand("mods", {
- params = "",
- description = "List mods installed on the server",
- privs = {},
- func = function(name, param)
- return true, table.concat(core.get_modnames(), ", ")
- end,
- })
- local function handle_give_command(cmd, giver, receiver, stackstring)
- core.log("action", giver .. " invoked " .. cmd
- .. ', stackstring="' .. stackstring .. '"')
- local itemstack = ItemStack(stackstring)
- if itemstack:is_empty() then
- return false, "Cannot give an empty item"
- elseif (not itemstack:is_known()) or (itemstack:get_name() == "unknown") then
- return false, "Cannot give an unknown item"
- -- Forbid giving 'ignore' due to unwanted side effects
- elseif itemstack:get_name() == "ignore" then
- return false, "Giving 'ignore' is not allowed"
- end
- local receiverref = core.get_player_by_name(receiver)
- if receiverref == nil then
- return false, receiver .. " is not a known player"
- end
- local leftover = receiverref:get_inventory():add_item("main", itemstack)
- local partiality
- if leftover:is_empty() then
- partiality = ""
- elseif leftover:get_count() == itemstack:get_count() then
- partiality = "could not be "
- else
- partiality = "partially "
- end
- -- The actual item stack string may be different from what the "giver"
- -- entered (e.g. big numbers are always interpreted as 2^16-1).
- stackstring = itemstack:to_string()
- if giver == receiver then
- local msg = "%q %sadded to inventory."
- return true, msg:format(stackstring, partiality)
- else
- core.chat_send_player(receiver, ("%q %sadded to inventory.")
- :format(stackstring, partiality))
- local msg = "%q %sadded to %s's inventory."
- return true, msg:format(stackstring, partiality, receiver)
- end
- end
- core.register_chatcommand("give", {
- params = "<name> <ItemString> [<count> [<wear>]]",
- description = "Give item to player",
- privs = {give=true},
- func = function(name, param)
- local toname, itemstring = string.match(param, "^([^ ]+) +(.+)$")
- if not toname or not itemstring then
- return false, "Name and ItemString required"
- end
- return handle_give_command("/give", name, toname, itemstring)
- end,
- })
- core.register_chatcommand("giveme", {
- params = "<ItemString> [<count> [<wear>]]",
- description = "Give item to yourself",
- privs = {give=true},
- func = function(name, param)
- local itemstring = string.match(param, "(.+)$")
- if not itemstring then
- return false, "ItemString required"
- end
- return handle_give_command("/giveme", name, name, itemstring)
- end,
- })
- core.register_chatcommand("spawnentity", {
- params = "<EntityName> [<X>,<Y>,<Z>]",
- description = "Spawn entity at given (or your) position",
- privs = {give=true, interact=true},
- func = function(name, param)
- local entityname, p = string.match(param, "^([^ ]+) *(.*)$")
- if not entityname then
- return false, "EntityName required"
- end
- core.log("action", ("%s invokes /spawnentity, entityname=%q")
- :format(name, entityname))
- local player = core.get_player_by_name(name)
- if player == nil then
- core.log("error", "Unable to spawn entity, player is nil")
- return false, "Unable to spawn entity, player is nil"
- end
- if not core.registered_entities[entityname] then
- return false, "Cannot spawn an unknown entity"
- end
- if p == "" then
- p = player:get_pos()
- else
- p = core.string_to_pos(p)
- if p == nil then
- return false, "Invalid parameters ('" .. param .. "')"
- end
- end
- p.y = p.y + 1
- core.add_entity(p, entityname)
- return true, ("%q spawned."):format(entityname)
- end,
- })
- core.register_chatcommand("pulverize", {
- params = "",
- description = "Destroy item in hand",
- func = function(name, param)
- local player = core.get_player_by_name(name)
- if not player then
- core.log("error", "Unable to pulverize, no player.")
- return false, "Unable to pulverize, no player."
- end
- local wielded_item = player:get_wielded_item()
- if wielded_item:is_empty() then
- return false, "Unable to pulverize, no item in hand."
- end
- core.log("action", name .. " pulverized \"" ..
- wielded_item:get_name() .. " " .. wielded_item:get_count() .. "\"")
- player:set_wielded_item(nil)
- return true, "An item was pulverized."
- end,
- })
- -- Key = player name
- core.rollback_punch_callbacks = {}
- core.register_on_punchnode(function(pos, node, puncher)
- local name = puncher and puncher:get_player_name()
- if name and core.rollback_punch_callbacks[name] then
- core.rollback_punch_callbacks[name](pos, node, puncher)
- core.rollback_punch_callbacks[name] = nil
- end
- end)
- core.register_chatcommand("rollback_check", {
- params = "[<range>] [<seconds>] [<limit>]",
- description = "Check who last touched a node or a node near it"
- .. " within the time specified by <seconds>. Default: range = 0,"
- .. " seconds = 86400 = 24h, limit = 5",
- privs = {rollback=true},
- func = function(name, param)
- if not core.settings:get_bool("enable_rollback_recording") then
- return false, "Rollback functions are disabled."
- end
- local range, seconds, limit =
- param:match("(%d+) *(%d*) *(%d*)")
- range = tonumber(range) or 0
- seconds = tonumber(seconds) or 86400
- limit = tonumber(limit) or 5
- if limit > 100 then
- return false, "That limit is too high!"
- end
- core.rollback_punch_callbacks[name] = function(pos, node, puncher)
- local name = puncher:get_player_name()
- core.chat_send_player(name, "Checking " .. core.pos_to_string(pos) .. "...")
- local actions = core.rollback_get_node_actions(pos, range, seconds, limit)
- if not actions then
- core.chat_send_player(name, "Rollback functions are disabled")
- return
- end
- local num_actions = #actions
- if num_actions == 0 then
- core.chat_send_player(name, "Nobody has touched"
- .. " the specified location in "
- .. seconds .. " seconds")
- return
- end
- local time = os.time()
- for i = num_actions, 1, -1 do
- local action = actions[i]
- core.chat_send_player(name,
- ("%s %s %s -> %s %d seconds ago.")
- :format(
- core.pos_to_string(action.pos),
- action.actor,
- action.oldnode.name,
- action.newnode.name,
- time - action.time))
- end
- end
- return true, "Punch a node (range=" .. range .. ", seconds="
- .. seconds .. "s, limit=" .. limit .. ")"
- end,
- })
- core.register_chatcommand("rollback", {
- params = "(<name> [<seconds>]) | (:<actor> [<seconds>])",
- description = "Revert actions of a player. Default for <seconds> is 60",
- privs = {rollback=true},
- func = function(name, param)
- if not core.settings:get_bool("enable_rollback_recording") then
- return false, "Rollback functions are disabled."
- end
- local target_name, seconds = string.match(param, ":([^ ]+) *(%d*)")
- if not target_name then
- local player_name
- player_name, seconds = string.match(param, "([^ ]+) *(%d*)")
- if not player_name then
- return false, "Invalid parameters. See /help rollback"
- .. " and /help rollback_check."
- end
- target_name = "player:"..player_name
- end
- seconds = tonumber(seconds) or 60
- core.chat_send_player(name, "Reverting actions of "
- .. target_name .. " since "
- .. seconds .. " seconds.")
- local success, log = core.rollback_revert_actions_by(
- target_name, seconds)
- local response = ""
- if #log > 100 then
- response = "(log is too long to show)\n"
- else
- for _, line in pairs(log) do
- response = response .. line .. "\n"
- end
- end
- response = response .. "Reverting actions "
- .. (success and "succeeded." or "FAILED.")
- return success, response
- end,
- })
- core.register_chatcommand("status", {
- description = "Show server status",
- func = function(name, param)
- local status = core.get_server_status(name, false)
- if status and status ~= "" then
- return true, status
- end
- return false, "This command was disabled by a mod or game"
- end,
- })
- core.register_chatcommand("time", {
- params = "[<0..23>:<0..59> | <0..24000>]",
- description = "Show or set time of day",
- privs = {},
- func = function(name, param)
- if param == "" then
- local current_time = math.floor(core.get_timeofday() * 1440)
- local minutes = current_time % 60
- local hour = (current_time - minutes) / 60
- return true, ("Current time is %d:%02d"):format(hour, minutes)
- end
- local player_privs = core.get_player_privs(name)
- if not player_privs.settime then
- return false, "You don't have permission to run this command " ..
- "(missing privilege: settime)."
- end
- local hour, minute = param:match("^(%d+):(%d+)$")
- if not hour then
- local new_time = tonumber(param)
- if not new_time then
- return false, "Invalid time."
- end
- -- Backward compatibility.
- core.set_timeofday((new_time % 24000) / 24000)
- core.log("action", name .. " sets time to " .. new_time)
- return true, "Time of day changed."
- end
- hour = tonumber(hour)
- minute = tonumber(minute)
- if hour < 0 or hour > 23 then
- return false, "Invalid hour (must be between 0 and 23 inclusive)."
- elseif minute < 0 or minute > 59 then
- return false, "Invalid minute (must be between 0 and 59 inclusive)."
- end
- core.set_timeofday((hour * 60 + minute) / 1440)
- core.log("action", ("%s sets time to %d:%02d"):format(name, hour, minute))
- return true, "Time of day changed."
- end,
- })
- core.register_chatcommand("days", {
- description = "Show day count since world creation",
- func = function(name, param)
- return true, "Current day is " .. core.get_day_count()
- end
- })
- core.register_chatcommand("shutdown", {
- params = "[<delay_in_seconds> | -1] [reconnect] [<message>]",
- description = "Shutdown server (-1 cancels a delayed shutdown)",
- privs = {server=true},
- func = function(name, param)
- local delay, reconnect, message
- delay, param = param:match("^%s*(%S+)(.*)")
- if param then
- reconnect, param = param:match("^%s*(%S+)(.*)")
- end
- message = param and param:match("^%s*(.+)") or ""
- delay = tonumber(delay) or 0
- if delay == 0 then
- core.log("action", name .. " shuts down server")
- core.chat_send_all("*** Server shutting down (operator request).")
- end
- core.request_shutdown(message:trim(), core.is_yes(reconnect), delay)
- end,
- })
- core.register_chatcommand("ban", {
- params = "[<name> | <IP_address>]",
- description = "Ban player or show ban list",
- privs = {ban=true},
- func = function(name, param)
- if param == "" then
- local ban_list = core.get_ban_list()
- if ban_list == "" then
- return true, "The ban list is empty."
- else
- return true, "Ban list: " .. ban_list
- end
- end
- if not core.get_player_by_name(param) then
- return false, "No such player."
- end
- if not core.ban_player(param) then
- return false, "Failed to ban player."
- end
- local desc = core.get_ban_description(param)
- core.log("action", name .. " bans " .. desc .. ".")
- return true, "Banned " .. desc .. "."
- end,
- })
- core.register_chatcommand("unban", {
- params = "<name> | <IP_address>",
- description = "Remove player ban",
- privs = {ban=true},
- func = function(name, param)
- if not core.unban_player_or_ip(param) then
- return false, "Failed to unban player/IP."
- end
- core.log("action", name .. " unbans " .. param)
- return true, "Unbanned " .. param
- end,
- })
- core.register_chatcommand("kick", {
- params = "<name> [<reason>]",
- description = "Kick a player",
- privs = {kick=true},
- func = function(name, param)
- local tokick, reason = param:match("([^ ]+) (.+)")
- tokick = tokick or param
- if not core.kick_player(tokick, reason) then
- return false, "Failed to kick player " .. tokick
- end
- local log_reason = ""
- if reason then
- log_reason = " with reason \"" .. reason .. "\""
- end
- core.log("action", name .. " kicks " .. tokick .. log_reason)
- return true, "Kicked " .. tokick
- end,
- })
- core.register_chatcommand("clearobjects", {
- params = "[full | quick]",
- description = "Clear all objects in world",
- privs = {server=true},
- func = function(name, param)
- local options = {}
- if param == "" or param == "quick" then
- options.mode = "quick"
- elseif param == "full" then
- options.mode = "full"
- else
- return false, "Invalid usage, see /help clearobjects."
- end
- core.log("action", name .. " clears all objects ("
- .. options.mode .. " mode).")
- core.chat_send_all("Clearing all objects. This may take long."
- .. " You may experience a timeout. (by "
- .. name .. ")")
- core.clear_objects(options)
- core.log("action", "Object clearing done.")
- core.chat_send_all("*** Cleared all objects.")
- end,
- })
- core.register_chatcommand("msg", {
- params = "<name> <message>",
- description = "Send a private message",
- privs = {shout=true},
- func = function(name, param)
- local sendto, message = param:match("^(%S+)%s(.+)$")
- if not sendto then
- return false, "Invalid usage, see /help msg."
- end
- if not core.get_player_by_name(sendto) then
- return false, "The player " .. sendto
- .. " is not online."
- end
- core.log("action", "PM from " .. name .. " to " .. sendto
- .. ": " .. message)
- core.chat_send_player(sendto, "PM from " .. name .. ": "
- .. message)
- return true, "Message sent."
- end,
- })
- core.register_chatcommand("last-login", {
- params = "[<name>]",
- description = "Get the last login time of a player or yourself",
- func = function(name, param)
- if param == "" then
- param = name
- end
- local pauth = core.get_auth_handler().get_auth(param)
- if pauth and pauth.last_login then
- -- Time in UTC, ISO 8601 format
- return true, "Last login time was " ..
- os.date("!%Y-%m-%dT%H:%M:%SZ", pauth.last_login)
- end
- return false, "Last login time is unknown"
- end,
- })
- core.register_chatcommand("clearinv", {
- params = "[<name>]",
- description = "Clear the inventory of yourself or another player",
- func = function(name, param)
- local player
- if param and param ~= "" and param ~= name then
- if not core.check_player_privs(name, {server=true}) then
- return false, "You don't have permission"
- .. " to clear another player's inventory (missing privilege: server)"
- end
- player = core.get_player_by_name(param)
- core.chat_send_player(param, name.." cleared your inventory.")
- else
- player = core.get_player_by_name(name)
- end
- if player then
- player:get_inventory():set_list("main", {})
- player:get_inventory():set_list("craft", {})
- player:get_inventory():set_list("craftpreview", {})
- core.log("action", name.." clears "..player:get_player_name().."'s inventory")
- return true, "Cleared "..player:get_player_name().."'s inventory."
- else
- return false, "Player must be online to clear inventory!"
- end
- end,
- })
- local function handle_kill_command(killer, victim)
- if core.settings:get_bool("enable_damage") == false then
- return false, "Players can't be killed, damage has been disabled."
- end
- local victimref = core.get_player_by_name(victim)
- if victimref == nil then
- return false, string.format("Player %s is not online.", victim)
- elseif victimref:get_hp() <= 0 then
- if killer == victim then
- return false, "You are already dead."
- else
- return false, string.format("%s is already dead.", victim)
- end
- end
- if not killer == victim then
- core.log("action", string.format("%s killed %s", killer, victim))
- end
- -- Kill victim
- victimref:set_hp(0)
- return true, string.format("%s has been killed.", victim)
- end
- core.register_chatcommand("kill", {
- params = "[<name>]",
- description = "Kill player or yourself",
- privs = {server=true},
- func = function(name, param)
- return handle_kill_command(name, param == "" and name or param)
- end,
- })
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