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- --
- -- This file contains built-in stuff in Minetest implemented in Lua.
- --
- -- It is always loaded and executed after registration of the C API,
- -- before loading and running any mods.
- --
- -- Initialize some very basic things
- function core.debug(...) core.log(table.concat({...}, "\t")) end
- if core.print then
- local core_print = core.print
- -- Override native print and use
- -- terminal if that's turned on
- function print(...)
- local n, t = select("#", ...), {...}
- for i = 1, n do
- t[i] = tostring(t[i])
- end
- core_print(table.concat(t, "\t"))
- end
- core.print = nil -- don't pollute our namespace
- end
- math.randomseed(os.time())
- minetest = core
- -- Load other files
- local scriptdir = core.get_builtin_path()
- local gamepath = scriptdir .. "game" .. DIR_DELIM
- local clientpath = scriptdir .. "client" .. DIR_DELIM
- local commonpath = scriptdir .. "common" .. DIR_DELIM
- local asyncpath = scriptdir .. "async" .. DIR_DELIM
- dofile(commonpath .. "strict.lua")
- dofile(commonpath .. "serialize.lua")
- dofile(commonpath .. "misc_helpers.lua")
- if INIT == "game" then
- dofile(gamepath .. "init.lua")
- elseif INIT == "mainmenu" then
- local mm_script = core.settings:get("main_menu_script")
- if mm_script and mm_script ~= "" then
- dofile(mm_script)
- else
- dofile(core.get_mainmenu_path() .. DIR_DELIM .. "init.lua")
- end
- elseif INIT == "async" then
- dofile(asyncpath .. "init.lua")
- elseif INIT == "client" then
- dofile(clientpath .. "init.lua")
- else
- error(("Unrecognized builtin initialization type %s!"):format(tostring(INIT)))
- end
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