init.lua 1.5 KB

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  1. --
  2. -- This file contains built-in stuff in Minetest implemented in Lua.
  3. --
  4. -- It is always loaded and executed after registration of the C API,
  5. -- before loading and running any mods.
  6. --
  7. -- Initialize some very basic things
  8. function core.debug(...) core.log(table.concat({...}, "\t")) end
  9. if core.print then
  10. local core_print = core.print
  11. -- Override native print and use
  12. -- terminal if that's turned on
  13. function print(...)
  14. local n, t = select("#", ...), {...}
  15. for i = 1, n do
  16. t[i] = tostring(t[i])
  17. end
  18. core_print(table.concat(t, "\t"))
  19. end
  20. core.print = nil -- don't pollute our namespace
  21. end
  22. math.randomseed(os.time())
  23. minetest = core
  24. -- Load other files
  25. local scriptdir = core.get_builtin_path()
  26. local gamepath = scriptdir .. "game" .. DIR_DELIM
  27. local clientpath = scriptdir .. "client" .. DIR_DELIM
  28. local commonpath = scriptdir .. "common" .. DIR_DELIM
  29. local asyncpath = scriptdir .. "async" .. DIR_DELIM
  30. dofile(commonpath .. "strict.lua")
  31. dofile(commonpath .. "serialize.lua")
  32. dofile(commonpath .. "misc_helpers.lua")
  33. if INIT == "game" then
  34. dofile(gamepath .. "init.lua")
  35. elseif INIT == "mainmenu" then
  36. local mm_script = core.settings:get("main_menu_script")
  37. if mm_script and mm_script ~= "" then
  38. dofile(mm_script)
  39. else
  40. dofile(core.get_mainmenu_path() .. DIR_DELIM .. "init.lua")
  41. end
  42. elseif INIT == "async" then
  43. dofile(asyncpath .. "init.lua")
  44. elseif INIT == "client" then
  45. dofile(clientpath .. "init.lua")
  46. else
  47. error(("Unrecognized builtin initialization type %s!"):format(tostring(INIT)))
  48. end