123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185 |
- --Minetest
- --Copyright (C) 2013 sapier
- --
- --This program is free software; you can redistribute it and/or modify
- --it under the terms of the GNU Lesser General Public License as published by
- --the Free Software Foundation; either version 2.1 of the License, or
- --(at your option) any later version.
- --
- --This program is distributed in the hope that it will be useful,
- --but WITHOUT ANY WARRANTY; without even the implied warranty of
- --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- --GNU Lesser General Public License for more details.
- --
- --You should have received a copy of the GNU Lesser General Public License along
- --with this program; if not, write to the Free Software Foundation, Inc.,
- --51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- mm_texture = {}
- --------------------------------------------------------------------------------
- function mm_texture.init()
- mm_texture.defaulttexturedir = core.get_texturepath() .. DIR_DELIM .. "base" ..
- DIR_DELIM .. "pack" .. DIR_DELIM
- mm_texture.basetexturedir = mm_texture.defaulttexturedir
- mm_texture.texturepack = core.settings:get("texture_path")
- mm_texture.gameid = nil
- end
- --------------------------------------------------------------------------------
- function mm_texture.update(tab,gamedetails)
- if tab ~= "singleplayer" then
- mm_texture.reset()
- return
- end
- if gamedetails == nil then
- return
- end
- mm_texture.update_game(gamedetails)
- end
- --------------------------------------------------------------------------------
- function mm_texture.reset()
- mm_texture.gameid = nil
- local have_bg = false
- local have_overlay = mm_texture.set_generic("overlay")
- if not have_overlay then
- have_bg = mm_texture.set_generic("background")
- end
- mm_texture.clear("header")
- mm_texture.clear("footer")
- core.set_clouds(false)
- mm_texture.set_generic("footer")
- mm_texture.set_generic("header")
- if not have_bg then
- if core.settings:get_bool("menu_clouds") then
- core.set_clouds(true)
- else
- mm_texture.set_dirt_bg()
- end
- end
- end
- --------------------------------------------------------------------------------
- function mm_texture.update_game(gamedetails)
- if mm_texture.gameid == gamedetails.id then
- return
- end
- local have_bg = false
- local have_overlay = mm_texture.set_game("overlay",gamedetails)
- if not have_overlay then
- have_bg = mm_texture.set_game("background",gamedetails)
- end
- mm_texture.clear("header")
- mm_texture.clear("footer")
- core.set_clouds(false)
- if not have_bg then
- if core.settings:get_bool("menu_clouds") then
- core.set_clouds(true)
- else
- mm_texture.set_dirt_bg()
- end
- end
- mm_texture.set_game("footer",gamedetails)
- mm_texture.set_game("header",gamedetails)
- mm_texture.gameid = gamedetails.id
- end
- --------------------------------------------------------------------------------
- function mm_texture.clear(identifier)
- core.set_background(identifier,"")
- end
- --------------------------------------------------------------------------------
- function mm_texture.set_generic(identifier)
- --try texture pack first
- if mm_texture.texturepack ~= nil then
- local path = mm_texture.texturepack .. DIR_DELIM .."menu_" ..
- identifier .. ".png"
- if core.set_background(identifier,path) then
- return true
- end
- end
- if mm_texture.defaulttexturedir ~= nil then
- local path = mm_texture.defaulttexturedir .. DIR_DELIM .."menu_" ..
- identifier .. ".png"
- if core.set_background(identifier,path) then
- return true
- end
- end
- return false
- end
- --------------------------------------------------------------------------------
- function mm_texture.set_game(identifier, gamedetails)
- if gamedetails == nil then
- return false
- end
- if mm_texture.texturepack ~= nil then
- local path = mm_texture.texturepack .. DIR_DELIM ..
- gamedetails.id .. "_menu_" .. identifier .. ".png"
- if core.set_background(identifier, path) then
- return true
- end
- end
- -- Find out how many randomized textures the game provides
- local n = 0
- local filename
- local menu_files = core.get_dir_list(gamedetails.path .. DIR_DELIM .. "menu", false)
- for i = 1, #menu_files do
- filename = identifier .. "." .. i .. ".png"
- if table.indexof(menu_files, filename) == -1 then
- n = i - 1
- break
- end
- end
- -- Select random texture, 0 means standard texture
- n = math.random(0, n)
- if n == 0 then
- filename = identifier .. ".png"
- else
- filename = identifier .. "." .. n .. ".png"
- end
- local path = gamedetails.path .. DIR_DELIM .. "menu" ..
- DIR_DELIM .. filename
- if core.set_background(identifier, path) then
- return true
- end
- return false
- end
- function mm_texture.set_dirt_bg()
- if mm_texture.texturepack ~= nil then
- local path = mm_texture.texturepack .. DIR_DELIM .."default_dirt.png"
- if core.set_background("background", path, true, 128) then
- return true
- end
- end
- -- Use universal fallback texture in textures/base/pack
- local minimalpath = defaulttexturedir .. "menu_bg.png"
- core.set_background("background", minimalpath, true, 128)
- end
|