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- local scriptpath = minetest.get_builtin_path()..DIR_DELIM
- local commonpath = scriptpath.."common"..DIR_DELIM
- local gamepath = scriptpath.."game"..DIR_DELIM
- dofile(commonpath.."vector.lua")
- dofile(gamepath.."item.lua")
- dofile(gamepath.."register.lua")
- dofile(gamepath.."item_entity.lua")
- dofile(gamepath.."deprecated.lua")
- dofile(gamepath.."misc.lua")
- dofile(gamepath.."privileges.lua")
- dofile(gamepath.."auth.lua")
- dofile(gamepath.."chatcommands.lua")
- dofile(gamepath.."static_spawn.lua")
- dofile(gamepath.."detached_inventory.lua")
- dofile(gamepath.."falling.lua")
- dofile(gamepath.."features.lua")
- dofile(gamepath.."voxelarea.lua")
- dofile(gamepath.."forceloading.lua")
- dofile(gamepath.."statbars.lua")
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