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- -- Minetest: builtin/static_spawn.lua
- local function warn_invalid_static_spawnpoint()
- if core.setting_get("static_spawnpoint") and
- not core.setting_get_pos("static_spawnpoint") then
- core.log('error', "The static_spawnpoint setting is invalid: \""..
- core.setting_get("static_spawnpoint").."\"")
- end
- end
- warn_invalid_static_spawnpoint()
- local function put_player_in_spawn(obj)
- warn_invalid_static_spawnpoint()
- local static_spawnpoint = core.setting_get_pos("static_spawnpoint")
- if not static_spawnpoint then
- return false
- end
- core.log('action', "Moving "..obj:get_player_name()..
- " to static spawnpoint at "..
- core.pos_to_string(static_spawnpoint))
- obj:setpos(static_spawnpoint)
- return true
- end
- core.register_on_newplayer(function(obj)
- put_player_in_spawn(obj)
- end)
- core.register_on_respawnplayer(function(obj)
- return put_player_in_spawn(obj)
- end)
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