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- -- Minetest: builtin/auth.lua
- --
- -- Builtin authentication handler
- --
- local auth_file_path = core.get_worldpath().."/auth.txt"
- local auth_table = {}
- local function read_auth_file()
- local newtable = {}
- local file, errmsg = io.open(auth_file_path, 'rb')
- if not file then
- core.log("info", auth_file_path.." could not be opened for reading ("..errmsg.."); assuming new world")
- return
- end
- for line in file:lines() do
- if line ~= "" then
- local fields = line:split(":", true)
- local name, password, privilege_string, last_login = unpack(fields)
- last_login = tonumber(last_login)
- if not (name and password and privilege_string) then
- error("Invalid line in auth.txt: "..dump(line))
- end
- local privileges = core.string_to_privs(privilege_string)
- newtable[name] = {password=password, privileges=privileges, last_login=last_login}
- end
- end
- io.close(file)
- auth_table = newtable
- core.notify_authentication_modified()
- end
- local function save_auth_file()
- local newtable = {}
- -- Check table for validness before attempting to save
- for name, stuff in pairs(auth_table) do
- assert(type(name) == "string")
- assert(name ~= "")
- assert(type(stuff) == "table")
- assert(type(stuff.password) == "string")
- assert(type(stuff.privileges) == "table")
- assert(stuff.last_login == nil or type(stuff.last_login) == "number")
- end
- local content = {}
- for name, stuff in pairs(auth_table) do
- local priv_string = core.privs_to_string(stuff.privileges)
- local parts = {name, stuff.password, priv_string, stuff.last_login or ""}
- content[#content + 1] = table.concat(parts, ":")
- end
- if not core.safe_file_write(auth_file_path, table.concat(content, "\n")) then
- error(auth_file_path.." could not be written to")
- end
- end
- read_auth_file()
- core.builtin_auth_handler = {
- get_auth = function(name)
- assert(type(name) == "string")
- -- Figure out what password to use for a new player (singleplayer
- -- always has an empty password, otherwise use default, which is
- -- usually empty too)
- local new_password_hash = ""
- -- If not in authentication table, return nil
- if not auth_table[name] then
- return nil
- end
- -- Figure out what privileges the player should have.
- -- Take a copy of the privilege table
- local privileges = {}
- for priv, _ in pairs(auth_table[name].privileges) do
- privileges[priv] = true
- end
- -- If singleplayer, give all privileges except those marked as give_to_singleplayer = false
- if core.is_singleplayer() then
- for priv, def in pairs(core.registered_privileges) do
- if def.give_to_singleplayer then
- privileges[priv] = true
- end
- end
- -- For the admin, give everything
- elseif name == core.settings:get("name") then
- for priv, def in pairs(core.registered_privileges) do
- if def.give_to_admin then
- privileges[priv] = true
- end
- end
- end
- -- All done
- return {
- password = auth_table[name].password,
- privileges = privileges,
- -- Is set to nil if unknown
- last_login = auth_table[name].last_login,
- }
- end,
- create_auth = function(name, password)
- assert(type(name) == "string")
- assert(type(password) == "string")
- core.log('info', "Built-in authentication handler adding player '"..name.."'")
- auth_table[name] = {
- password = password,
- privileges = core.string_to_privs(core.settings:get("default_privs")),
- last_login = os.time(),
- }
- save_auth_file()
- end,
- delete_auth = function(name)
- assert(type(name) == "string")
- if not auth_table[name] then
- return false
- end
- core.log('info', "Built-in authentication handler deleting player '"..name.."'")
- auth_table[name] = nil
- save_auth_file()
- return true
- end,
- set_password = function(name, password)
- assert(type(name) == "string")
- assert(type(password) == "string")
- if not auth_table[name] then
- core.builtin_auth_handler.create_auth(name, password)
- else
- core.log('info', "Built-in authentication handler setting password of player '"..name.."'")
- auth_table[name].password = password
- save_auth_file()
- end
- return true
- end,
- set_privileges = function(name, privileges)
- assert(type(name) == "string")
- assert(type(privileges) == "table")
- if not auth_table[name] then
- core.builtin_auth_handler.create_auth(name,
- core.get_password_hash(name,
- core.settings:get("default_password")))
- end
- -- Run grant callbacks
- for priv, _ in pairs(privileges) do
- if not auth_table[name].privileges[priv] then
- core.run_priv_callbacks(name, priv, nil, "grant")
- end
- end
- -- Run revoke callbacks
- for priv, _ in pairs(auth_table[name].privileges) do
- if not privileges[priv] then
- core.run_priv_callbacks(name, priv, nil, "revoke")
- end
- end
- auth_table[name].privileges = privileges
- core.notify_authentication_modified(name)
- save_auth_file()
- end,
- reload = function()
- read_auth_file()
- return true
- end,
- record_login = function(name)
- assert(type(name) == "string")
- assert(auth_table[name]).last_login = os.time()
- save_auth_file()
- end,
- iterate = function()
- local names = {}
- for k in pairs(auth_table) do
- names[k] = true
- end
- return pairs(names)
- end,
- }
- core.register_on_prejoinplayer(function(name, ip)
- if core.registered_auth_handler ~= nil then
- return -- Don't do anything if custom auth handler registered
- end
- if auth_table[name] ~= nil then
- return
- end
- local name_lower = name:lower()
- for k in pairs(auth_table) do
- if k:lower() == name_lower then
- return string.format("\nCannot create new player called '%s'. "..
- "Another account called '%s' is already registered. "..
- "Please check the spelling if it's your account "..
- "or use a different nickname.", name, k)
- end
- end
- end)
- --
- -- Authentication API
- --
- function core.register_authentication_handler(handler)
- if core.registered_auth_handler then
- error("Add-on authentication handler already registered by "..core.registered_auth_handler_modname)
- end
- core.registered_auth_handler = handler
- core.registered_auth_handler_modname = core.get_current_modname()
- handler.mod_origin = core.registered_auth_handler_modname
- end
- function core.get_auth_handler()
- return core.registered_auth_handler or core.builtin_auth_handler
- end
- local function auth_pass(name)
- return function(...)
- local auth_handler = core.get_auth_handler()
- if auth_handler[name] then
- return auth_handler[name](...)
- end
- return false
- end
- end
- core.set_player_password = auth_pass("set_password")
- core.set_player_privs = auth_pass("set_privileges")
- core.remove_player_auth = auth_pass("delete_auth")
- core.auth_reload = auth_pass("reload")
- local record_login = auth_pass("record_login")
- core.register_on_joinplayer(function(player)
- record_login(player:get_player_name())
- end)
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