init.lua 4.8 KB

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  1. --Minetest
  2. --Copyright (C) 2014 sapier
  3. --
  4. --This program is free software; you can redistribute it and/or modify
  5. --it under the terms of the GNU Lesser General Public License as published by
  6. --the Free Software Foundation; either version 2.1 of the License, or
  7. --(at your option) any later version.
  8. --
  9. --This program is distributed in the hope that it will be useful,
  10. --but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. --GNU Lesser General Public License for more details.
  13. --
  14. --You should have received a copy of the GNU Lesser General Public License along
  15. --with this program; if not, write to the Free Software Foundation, Inc.,
  16. --51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
  17. mt_color_grey = "#AAAAAA"
  18. mt_color_blue = "#6389FF"
  19. mt_color_green = "#72FF63"
  20. mt_color_dark_green = "#25C191"
  21. --for all other colors ask sfan5 to complete his work!
  22. local menupath = core.get_mainmenu_path()
  23. local basepath = core.get_builtin_path()
  24. local menustyle = core.settings:get("main_menu_style")
  25. if menustyle == "auto" then
  26. menustyle = PLATFORM == "Android" and "simple" or "full"
  27. end
  28. defaulttexturedir = core.get_texturepath_share() .. DIR_DELIM .. "base" ..
  29. DIR_DELIM .. "pack" .. DIR_DELIM
  30. dofile(basepath .. "common" .. DIR_DELIM .. "async_event.lua")
  31. dofile(basepath .. "common" .. DIR_DELIM .. "filterlist.lua")
  32. dofile(basepath .. "fstk" .. DIR_DELIM .. "buttonbar.lua")
  33. dofile(basepath .. "fstk" .. DIR_DELIM .. "dialog.lua")
  34. dofile(basepath .. "fstk" .. DIR_DELIM .. "tabview.lua")
  35. dofile(basepath .. "fstk" .. DIR_DELIM .. "ui.lua")
  36. dofile(menupath .. DIR_DELIM .. "common.lua")
  37. dofile(menupath .. DIR_DELIM .. "pkgmgr.lua")
  38. dofile(menupath .. DIR_DELIM .. "textures.lua")
  39. dofile(menupath .. DIR_DELIM .. "dlg_config_world.lua")
  40. dofile(menupath .. DIR_DELIM .. "dlg_settings_advanced.lua")
  41. dofile(menupath .. DIR_DELIM .. "dlg_contentstore.lua")
  42. if menustyle ~= "simple" then
  43. dofile(menupath .. DIR_DELIM .. "dlg_create_world.lua")
  44. dofile(menupath .. DIR_DELIM .. "dlg_delete_content.lua")
  45. dofile(menupath .. DIR_DELIM .. "dlg_delete_world.lua")
  46. dofile(menupath .. DIR_DELIM .. "dlg_rename_modpack.lua")
  47. end
  48. local tabs = {}
  49. tabs.settings = dofile(menupath .. DIR_DELIM .. "tab_settings.lua")
  50. tabs.content = dofile(menupath .. DIR_DELIM .. "tab_content.lua")
  51. tabs.credits = dofile(menupath .. DIR_DELIM .. "tab_credits.lua")
  52. if menustyle == "simple" then
  53. tabs.simple_main = dofile(menupath .. DIR_DELIM .. "tab_simple_main.lua")
  54. else
  55. tabs.local_game = dofile(menupath .. DIR_DELIM .. "tab_local.lua")
  56. tabs.play_online = dofile(menupath .. DIR_DELIM .. "tab_online.lua")
  57. end
  58. --------------------------------------------------------------------------------
  59. local function main_event_handler(tabview, event)
  60. if event == "MenuQuit" then
  61. core.close()
  62. end
  63. return true
  64. end
  65. --------------------------------------------------------------------------------
  66. local function init_globals()
  67. -- Init gamedata
  68. gamedata.worldindex = 0
  69. if menustyle == "simple" then
  70. local world_list = core.get_worlds()
  71. local world_index
  72. local found_singleplayerworld = false
  73. for i, world in ipairs(world_list) do
  74. if world.name == "singleplayerworld" then
  75. found_singleplayerworld = true
  76. world_index = i
  77. break
  78. end
  79. end
  80. if not found_singleplayerworld then
  81. core.create_world("singleplayerworld", 1)
  82. world_list = core.get_worlds()
  83. for i, world in ipairs(world_list) do
  84. if world.name == "singleplayerworld" then
  85. world_index = i
  86. break
  87. end
  88. end
  89. end
  90. gamedata.worldindex = world_index
  91. else
  92. menudata.worldlist = filterlist.create(
  93. core.get_worlds,
  94. compare_worlds,
  95. -- Unique id comparison function
  96. function(element, uid)
  97. return element.name == uid
  98. end,
  99. -- Filter function
  100. function(element, gameid)
  101. return element.gameid == gameid
  102. end
  103. )
  104. menudata.worldlist:add_sort_mechanism("alphabetic", sort_worlds_alphabetic)
  105. menudata.worldlist:set_sortmode("alphabetic")
  106. if not core.settings:get("menu_last_game") then
  107. local default_game = core.settings:get("default_game") or "minetest"
  108. core.settings:set("menu_last_game", default_game)
  109. end
  110. mm_texture.init()
  111. end
  112. -- Create main tabview
  113. local tv_main = tabview_create("maintab", {x = 12, y = 5.4}, {x = 0, y = 0})
  114. if menustyle == "simple" then
  115. tv_main:add(tabs.simple_main)
  116. else
  117. tv_main:set_autosave_tab(true)
  118. tv_main:add(tabs.local_game)
  119. tv_main:add(tabs.play_online)
  120. end
  121. tv_main:add(tabs.content)
  122. tv_main:add(tabs.settings)
  123. tv_main:add(tabs.credits)
  124. tv_main:set_global_event_handler(main_event_handler)
  125. tv_main:set_fixed_size(false)
  126. if menustyle ~= "simple" then
  127. tv_main:set_tab(core.settings:get("maintab_LAST"))
  128. end
  129. ui.set_default("maintab")
  130. tv_main:show()
  131. ui.update()
  132. core.sound_play("main_menu", true)
  133. end
  134. init_globals()