minetest.conf.example 79 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394959697989910010110210310410510610710810911011111211311411511611711811912012112212312412512612712812913013113213313413513613713813914014114214314414514614714814915015115215315415515615715815916016116216316416516616716816917017117217317417517617717817918018118218318418518618718818919019119219319419519619719819920020120220320420520620720820921021121221321421521621721821922022122222322422522622722822923023123223323423523623723823924024124224324424524624724824925025125225325425525625725825926026126226326426526626726826927027127227327427527627727827928028128228328428528628728828929029129229329429529629729829930030130230330430530630730830931031131231331431531631731831932032132232332432532632732832933033133233333433533633733833934034134234334434534634734834935035135235335435535635735835936036136236336436536636736836937037137237337437537637737837938038138238338438538638738838939039139239339439539639739839940040140240340440540640740840941041141241341441541641741841942042142242342442542642742842943043143243343443543643743843944044144244344444544644744844945045145245345445545645745845946046146246346446546646746846947047147247347447547647747847948048148248348448548648748848949049149249349449549649749849950050150250350450550650750850951051151251351451551651751851952052152252352452552652752852953053153253353453553653753853954054154254354454554654754854955055155255355455555655755855956056156256356456556656756856957057157257357457557657757857958058158258358458558658758858959059159259359459559659759859960060160260360460560660760860961061161261361461561661761861962062162262362462562662762862963063163263363463563663763863964064164264364464564664764864965065165265365465565665765865966066166266366466566666766866967067167267367467567667767867968068168268368468568668768868969069169269369469569669769869970070170270370470570670770870971071171271371471571671771871972072172272372472572672772872973073173273373473573673773873974074174274374474574674774874975075175275375475575675775875976076176276376476576676776876977077177277377477577677777877978078178278378478578678778878979079179279379479579679779879980080180280380480580680780880981081181281381481581681781881982082182282382482582682782882983083183283383483583683783883984084184284384484584684784884985085185285385485585685785885986086186286386486586686786886987087187287387487587687787887988088188288388488588688788888989089189289389489589689789889990090190290390490590690790890991091191291391491591691791891992092192292392492592692792892993093193293393493593693793893994094194294394494594694794894995095195295395495595695795895996096196296396496596696796896997097197297397497597697797897998098198298398498598698798898999099199299399499599699799899910001001100210031004100510061007100810091010101110121013101410151016101710181019102010211022102310241025102610271028102910301031103210331034103510361037103810391040104110421043104410451046104710481049105010511052105310541055105610571058105910601061106210631064106510661067106810691070107110721073107410751076107710781079108010811082108310841085108610871088108910901091109210931094109510961097109810991100110111021103110411051106110711081109111011111112111311141115111611171118111911201121112211231124112511261127112811291130113111321133113411351136113711381139114011411142114311441145114611471148114911501151115211531154115511561157115811591160116111621163116411651166116711681169117011711172117311741175117611771178117911801181118211831184118511861187118811891190119111921193119411951196119711981199120012011202120312041205120612071208120912101211121212131214121512161217121812191220122112221223122412251226122712281229123012311232123312341235123612371238123912401241124212431244124512461247124812491250125112521253125412551256125712581259126012611262126312641265126612671268126912701271127212731274127512761277127812791280128112821283128412851286128712881289129012911292129312941295129612971298129913001301130213031304130513061307130813091310131113121313131413151316131713181319132013211322132313241325132613271328132913301331133213331334133513361337133813391340134113421343134413451346134713481349135013511352135313541355135613571358135913601361136213631364136513661367136813691370137113721373137413751376137713781379138013811382138313841385138613871388138913901391139213931394139513961397139813991400140114021403140414051406140714081409141014111412141314141415141614171418141914201421142214231424142514261427142814291430143114321433143414351436143714381439144014411442144314441445144614471448144914501451145214531454145514561457145814591460146114621463146414651466146714681469147014711472147314741475147614771478147914801481148214831484148514861487148814891490149114921493149414951496149714981499150015011502150315041505150615071508150915101511151215131514151515161517151815191520152115221523152415251526152715281529153015311532153315341535153615371538153915401541154215431544154515461547154815491550155115521553155415551556155715581559156015611562156315641565156615671568156915701571157215731574157515761577157815791580158115821583158415851586158715881589159015911592159315941595159615971598159916001601160216031604160516061607160816091610161116121613161416151616161716181619162016211622162316241625162616271628162916301631163216331634163516361637163816391640164116421643164416451646164716481649165016511652165316541655165616571658165916601661166216631664166516661667166816691670167116721673167416751676167716781679168016811682168316841685168616871688168916901691169216931694169516961697169816991700170117021703170417051706170717081709171017111712171317141715171617171718171917201721172217231724172517261727172817291730173117321733173417351736173717381739174017411742174317441745174617471748174917501751175217531754175517561757175817591760176117621763176417651766176717681769177017711772177317741775177617771778177917801781178217831784178517861787178817891790179117921793179417951796179717981799180018011802180318041805180618071808180918101811181218131814181518161817181818191820182118221823182418251826182718281829183018311832183318341835183618371838183918401841184218431844184518461847184818491850185118521853185418551856185718581859186018611862186318641865186618671868186918701871187218731874187518761877187818791880188118821883188418851886188718881889189018911892189318941895189618971898189919001901190219031904190519061907190819091910191119121913191419151916191719181919192019211922192319241925192619271928192919301931193219331934193519361937193819391940194119421943194419451946194719481949195019511952195319541955195619571958195919601961196219631964196519661967196819691970197119721973197419751976197719781979198019811982198319841985198619871988198919901991199219931994199519961997199819992000200120022003200420052006200720082009201020112012201320142015201620172018201920202021202220232024202520262027202820292030203120322033203420352036203720382039204020412042204320442045204620472048204920502051205220532054205520562057205820592060206120622063206420652066206720682069207020712072207320742075207620772078207920802081208220832084208520862087208820892090209120922093209420952096209720982099210021012102210321042105210621072108210921102111211221132114211521162117211821192120212121222123212421252126212721282129213021312132213321342135213621372138213921402141214221432144214521462147214821492150215121522153215421552156215721582159216021612162216321642165216621672168216921702171217221732174217521762177217821792180218121822183218421852186218721882189219021912192219321942195219621972198219922002201220222032204220522062207220822092210221122122213221422152216221722182219222022212222222322242225222622272228222922302231223222332234223522362237223822392240224122422243224422452246224722482249225022512252225322542255225622572258225922602261226222632264226522662267226822692270227122722273227422752276227722782279228022812282228322842285228622872288228922902291229222932294229522962297229822992300230123022303230423052306230723082309231023112312231323142315231623172318231923202321232223232324232523262327232823292330233123322333233423352336233723382339234023412342234323442345234623472348234923502351235223532354235523562357235823592360236123622363236423652366236723682369237023712372237323742375237623772378237923802381238223832384238523862387238823892390239123922393239423952396239723982399240024012402240324042405240624072408240924102411241224132414241524162417241824192420242124222423242424252426242724282429243024312432243324342435243624372438243924402441244224432444244524462447244824492450245124522453245424552456245724582459246024612462246324642465246624672468246924702471247224732474247524762477247824792480248124822483248424852486248724882489249024912492249324942495249624972498249925002501250225032504250525062507250825092510251125122513251425152516251725182519252025212522252325242525252625272528252925302531253225332534253525362537253825392540254125422543254425452546254725482549255025512552255325542555255625572558255925602561256225632564256525662567256825692570257125722573257425752576257725782579258025812582258325842585258625872588258925902591259225932594259525962597259825992600260126022603260426052606260726082609261026112612261326142615261626172618261926202621262226232624262526262627262826292630263126322633263426352636263726382639264026412642264326442645264626472648264926502651265226532654265526562657265826592660266126622663266426652666266726682669267026712672267326742675267626772678267926802681268226832684268526862687268826892690269126922693269426952696269726982699270027012702270327042705270627072708270927102711271227132714271527162717271827192720272127222723272427252726272727282729273027312732273327342735273627372738273927402741274227432744274527462747274827492750275127522753275427552756275727582759276027612762276327642765276627672768276927702771277227732774277527762777277827792780278127822783278427852786278727882789279027912792279327942795279627972798279928002801280228032804280528062807280828092810281128122813281428152816
  1. # This file contains a list of all available settings and their default value for minetest.conf
  2. # By default, all the settings are commented and not functional.
  3. # Uncomment settings by removing the preceding #.
  4. # minetest.conf is read by default from:
  5. # ../minetest.conf
  6. # ../../minetest.conf
  7. # Any other path can be chosen by passing the path as a parameter
  8. # to the program, eg. "minetest.exe --config ../minetest.conf.example".
  9. # Further documentation:
  10. # http://wiki.minetest.net/
  11. #
  12. # Controls
  13. #
  14. # If enabled, you can place blocks at the position (feet + eye level) where you stand.
  15. # This is helpful when working with nodeboxes in small areas.
  16. # type: bool
  17. # enable_build_where_you_stand = false
  18. # Player is able to fly without being affected by gravity.
  19. # This requires the "fly" privilege on the server.
  20. # type: bool
  21. # free_move = false
  22. # Fast movement (via the "special" key).
  23. # This requires the "fast" privilege on the server.
  24. # type: bool
  25. # fast_move = false
  26. # If enabled together with fly mode, player is able to fly through solid nodes.
  27. # This requires the "noclip" privilege on the server.
  28. # type: bool
  29. # noclip = false
  30. # Smooths camera when looking around. Also called look or mouse smoothing.
  31. # Useful for recording videos.
  32. # type: bool
  33. # cinematic = false
  34. # Smooths rotation of camera. 0 to disable.
  35. # type: float min: 0 max: 0.99
  36. # camera_smoothing = 0.0
  37. # Smooths rotation of camera in cinematic mode. 0 to disable.
  38. # type: float min: 0 max: 0.99
  39. # cinematic_camera_smoothing = 0.7
  40. # Invert vertical mouse movement.
  41. # type: bool
  42. # invert_mouse = false
  43. # Mouse sensitivity multiplier.
  44. # type: float
  45. # mouse_sensitivity = 0.2
  46. # If enabled, "special" key instead of "sneak" key is used for climbing down and descending.
  47. # type: bool
  48. # aux1_descends = false
  49. # Double-tapping the jump key toggles fly mode.
  50. # type: bool
  51. # doubletap_jump = false
  52. # If disabled, "special" key is used to fly fast if both fly and fast mode are enabled.
  53. # type: bool
  54. # always_fly_fast = true
  55. # The time in seconds it takes between repeated right clicks when holding the right mouse button.
  56. # type: float
  57. # repeat_rightclick_time = 0.25
  58. # Prevent digging and placing from repeating when holding the mouse buttons.
  59. # Enable this when you dig or place too often by accident.
  60. # type: bool
  61. # safe_dig_and_place = false
  62. # Enable random user input (only used for testing).
  63. # type: bool
  64. # random_input = false
  65. # Continuous forward movement, toggled by autoforward key.
  66. # type: bool
  67. # continuous_forward = false
  68. # The length in pixels it takes for touch screen interaction to start.
  69. # type: int
  70. # touchscreen_threshold = 20
  71. # (Android) Fixes the position of virtual joystick.
  72. # If disabled, virtual joystick will center to first-touch's position.
  73. # type: int
  74. # fixed_virtual_joystick = false
  75. # Enable Joysticks
  76. # type: bool
  77. # enable_joysticks = false
  78. # The identifier of the joystick to use
  79. # type: int
  80. # joystick_id = 0
  81. # The type of joystick
  82. # type: enum values: auto, generic, xbox
  83. # joystick_type = auto
  84. # The time in seconds it takes between repeated events
  85. # when holding down a joystick button combination.
  86. # type: float
  87. # repeat_joystick_button_time = 0.17
  88. # The sensitivity of the joystick axes for moving the
  89. # ingame view frustum around.
  90. # type: float
  91. # joystick_frustum_sensitivity = 170
  92. # Key for moving the player forward.
  93. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  94. # type: key
  95. # keymap_forward = KEY_KEY_W
  96. # Key for moving the player backward.
  97. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  98. # type: key
  99. # keymap_backward = KEY_KEY_S
  100. # Key for moving the player left.
  101. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  102. # type: key
  103. # keymap_left = KEY_KEY_A
  104. # Key for moving the player right.
  105. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  106. # type: key
  107. # keymap_right = KEY_KEY_D
  108. # Key for jumping.
  109. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  110. # type: key
  111. # keymap_jump = KEY_SPACE
  112. # Key for sneaking.
  113. # Also used for climbing down and descending in water if aux1_descends is disabled.
  114. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  115. # type: key
  116. # keymap_sneak = KEY_LSHIFT
  117. # Key for opening the inventory.
  118. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  119. # type: key
  120. # keymap_inventory = KEY_KEY_I
  121. # Key for moving fast in fast mode.
  122. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  123. # type: key
  124. # keymap_special1 = KEY_KEY_E
  125. # Key for opening the chat window.
  126. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  127. # type: key
  128. # keymap_chat = KEY_KEY_T
  129. # Key for opening the chat window to type commands.
  130. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  131. # type: key
  132. # keymap_cmd = /
  133. # Key for opening the chat window to type local commands.
  134. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  135. # type: key
  136. # keymap_cmd_local = .
  137. # Key for toggling unlimited view range.
  138. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  139. # type: key
  140. # keymap_rangeselect = KEY_KEY_R
  141. # Key for toggling flying.
  142. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  143. # type: key
  144. # keymap_freemove = KEY_KEY_K
  145. # Key for toggling fast mode.
  146. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  147. # type: key
  148. # keymap_fastmove = KEY_KEY_J
  149. # Key for toggling noclip mode.
  150. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  151. # type: key
  152. # keymap_noclip = KEY_KEY_H
  153. # Key for selecting the next item in the hotbar.
  154. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  155. # type: key
  156. # keymap_hotbar_next = KEY_KEY_N
  157. # Key for selecting the previous item in the hotbar.
  158. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  159. # type: key
  160. # keymap_hotbar_previous = KEY_KEY_B
  161. # Key for muting the game.
  162. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  163. # type: key
  164. # keymap_mute = KEY_KEY_M
  165. # Key for increasing the volume.
  166. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  167. # type: key
  168. # keymap_increase_volume =
  169. # Key for decreasing the volume.
  170. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  171. # type: key
  172. # keymap_decrease_volume =
  173. # Key for toggling autoforward.
  174. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  175. # type: key
  176. # keymap_autoforward =
  177. # Key for toggling cinematic mode.
  178. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  179. # type: key
  180. # keymap_cinematic =
  181. # Key for toggling display of minimap.
  182. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  183. # type: key
  184. # keymap_minimap = KEY_F9
  185. # Key for taking screenshots.
  186. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  187. # type: key
  188. # keymap_screenshot = KEY_F12
  189. # Key for dropping the currently selected item.
  190. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  191. # type: key
  192. # keymap_drop = KEY_KEY_Q
  193. # Key to use view zoom when possible.
  194. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  195. # type: key
  196. # keymap_zoom = KEY_KEY_Z
  197. # Key for selecting the first hotbar slot.
  198. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  199. # type: key
  200. # keymap_slot1 = KEY_KEY_1
  201. # Key for selecting the second hotbar slot.
  202. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  203. # type: key
  204. # keymap_slot2 = KEY_KEY_2
  205. # Key for selecting the third hotbar slot.
  206. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  207. # type: key
  208. # keymap_slot3 = KEY_KEY_3
  209. # Key for selecting the fourth hotbar slot.
  210. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  211. # type: key
  212. # keymap_slot4 = KEY_KEY_4
  213. # Key for selecting the fifth hotbar slot.
  214. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  215. # type: key
  216. # keymap_slot5 = KEY_KEY_5
  217. # Key for selecting the sixth hotbar slot.
  218. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  219. # type: key
  220. # keymap_slot6 = KEY_KEY_6
  221. # Key for selecting the seventh hotbar slot.
  222. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  223. # type: key
  224. # keymap_slot7 = KEY_KEY_7
  225. # Key for selecting the eighth hotbar slot.
  226. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  227. # type: key
  228. # keymap_slot8 = KEY_KEY_8
  229. # Key for selecting the ninth hotbar slot.
  230. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  231. # type: key
  232. # keymap_slot9 = KEY_KEY_9
  233. # Key for selecting the tenth hotbar slot.
  234. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  235. # type: key
  236. # keymap_slot10 = KEY_KEY_0
  237. # Key for selecting the 11th hotbar slot.
  238. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  239. # type: key
  240. # keymap_slot11 =
  241. # Key for selecting the 12th hotbar slot.
  242. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  243. # type: key
  244. # keymap_slot12 =
  245. # Key for selecting the 13th hotbar slot.
  246. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  247. # type: key
  248. # keymap_slot13 =
  249. # Key for selecting the 14th hotbar slot.
  250. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  251. # type: key
  252. # keymap_slot14 =
  253. # Key for selecting the 15th hotbar slot.
  254. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  255. # type: key
  256. # keymap_slot15 =
  257. # Key for selecting the 16th hotbar slot.
  258. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  259. # type: key
  260. # keymap_slot16 =
  261. # Key for selecting the 17th hotbar slot.
  262. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  263. # type: key
  264. # keymap_slot17 =
  265. # Key for selecting the 18th hotbar slot.
  266. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  267. # type: key
  268. # keymap_slot18 =
  269. # Key for selecting the 19th hotbar slot.
  270. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  271. # type: key
  272. # keymap_slot19 =
  273. # Key for selecting the 20th hotbar slot.
  274. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  275. # type: key
  276. # keymap_slot20 =
  277. # Key for selecting the 21th hotbar slot.
  278. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  279. # type: key
  280. # keymap_slot21 =
  281. # Key for selecting the 22th hotbar slot.
  282. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  283. # type: key
  284. # keymap_slot22 =
  285. # Key for selecting the 23th hotbar slot.
  286. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  287. # type: key
  288. # keymap_slot23 =
  289. # Key for toggling the display of the HUD.
  290. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  291. # type: key
  292. # keymap_toggle_hud = KEY_F1
  293. # Key for toggling the display of the chat.
  294. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  295. # type: key
  296. # keymap_toggle_chat = KEY_F2
  297. # Key for toggling the display of the large chat console.
  298. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  299. # type: key
  300. # keymap_console = KEY_F10
  301. # Key for toggling the display of the fog.
  302. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  303. # type: key
  304. # keymap_toggle_force_fog_off = KEY_F3
  305. # Key for toggling the camera update. Only used for development
  306. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  307. # type: key
  308. # keymap_toggle_update_camera =
  309. # Key for toggling the display of debug info.
  310. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  311. # type: key
  312. # keymap_toggle_debug = KEY_F5
  313. # Key for toggling the display of the profiler. Used for development.
  314. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  315. # type: key
  316. # keymap_toggle_profiler = KEY_F6
  317. # Key for switching between first- and third-person camera.
  318. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  319. # type: key
  320. # keymap_camera_mode = KEY_F7
  321. # Key for increasing the viewing range.
  322. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  323. # type: key
  324. # keymap_increase_viewing_range_min = +
  325. # Key for decreasing the viewing range.
  326. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  327. # type: key
  328. # keymap_decrease_viewing_range_min = -
  329. #
  330. # Graphics
  331. #
  332. ## In-Game
  333. ### Basic
  334. # Enable VBO
  335. # type: bool
  336. # enable_vbo = true
  337. # Whether to fog out the end of the visible area.
  338. # type: bool
  339. # enable_fog = true
  340. # Leaves style:
  341. # - Fancy: all faces visible
  342. # - Simple: only outer faces, if defined special_tiles are used
  343. # - Opaque: disable transparency
  344. # type: enum values: fancy, simple, opaque
  345. # leaves_style = fancy
  346. # Connects glass if supported by node.
  347. # type: bool
  348. # connected_glass = false
  349. # Enable smooth lighting with simple ambient occlusion.
  350. # Disable for speed or for different looks.
  351. # type: bool
  352. # smooth_lighting = true
  353. # Clouds are a client side effect.
  354. # type: bool
  355. # enable_clouds = true
  356. # Use 3D cloud look instead of flat.
  357. # type: bool
  358. # enable_3d_clouds = true
  359. # Method used to highlight selected object.
  360. # type: enum values: box, halo, none
  361. # node_highlighting = box
  362. # Adds particles when digging a node.
  363. # type: bool
  364. # enable_particles = true
  365. ### Filtering
  366. # Use mip mapping to scale textures. May slightly increase performance.
  367. # type: bool
  368. # mip_map = false
  369. # Use anisotropic filtering when viewing at textures from an angle.
  370. # type: bool
  371. # anisotropic_filter = false
  372. # Use bilinear filtering when scaling textures.
  373. # type: bool
  374. # bilinear_filter = false
  375. # Use trilinear filtering when scaling textures.
  376. # type: bool
  377. # trilinear_filter = false
  378. # Filtered textures can blend RGB values with fully-transparent neighbors,
  379. # which PNG optimizers usually discard, sometimes resulting in a dark or
  380. # light edge to transparent textures. Apply this filter to clean that up
  381. # at texture load time.
  382. # type: bool
  383. # texture_clean_transparent = false
  384. # When using bilinear/trilinear/anisotropic filters, low-resolution textures
  385. # can be blurred, so automatically upscale them with nearest-neighbor
  386. # interpolation to preserve crisp pixels. This sets the minimum texture size
  387. # for the upscaled textures; higher values look sharper, but require more
  388. # memory. Powers of 2 are recommended. Setting this higher than 1 may not
  389. # have a visible effect unless bilinear/trilinear/anisotropic filtering is
  390. # enabled.
  391. # This is also used as the base node texture size for world-aligned
  392. # texture autoscaling.
  393. # type: int
  394. # texture_min_size = 64
  395. # Experimental option, might cause visible spaces between blocks
  396. # when set to higher number than 0.
  397. # type: enum values: 0, 1, 2, 4, 8, 16
  398. # fsaa = 0
  399. # Undersampling is similar to using lower screen resolution, but it applies
  400. # to the game world only, keeping the GUI intact.
  401. # It should give significant performance boost at the cost of less detailed image.
  402. # type: enum values: 0, 2, 3, 4
  403. # undersampling = 0
  404. ### Shaders
  405. # Shaders allow advanced visual effects and may increase performance on some video cards.
  406. # This only works with the OpenGL video backend.
  407. # type: bool
  408. # enable_shaders = true
  409. # Path to shader directory. If no path is defined, default location will be used.
  410. # type: path
  411. # shader_path =
  412. #### Tone Mapping
  413. # Enables filmic tone mapping
  414. # type: bool
  415. # tone_mapping = false
  416. #### Bumpmapping
  417. # Enables bumpmapping for textures. Normalmaps need to be supplied by the texture pack
  418. # or need to be auto-generated.
  419. # Requires shaders to be enabled.
  420. # type: bool
  421. # enable_bumpmapping = false
  422. # Enables on the fly normalmap generation (Emboss effect).
  423. # Requires bumpmapping to be enabled.
  424. # type: bool
  425. # generate_normalmaps = false
  426. # Strength of generated normalmaps.
  427. # type: float
  428. # normalmaps_strength = 0.6
  429. # Defines sampling step of texture.
  430. # A higher value results in smoother normal maps.
  431. # type: int min: 0 max: 2
  432. # normalmaps_smooth = 0
  433. #### Parallax Occlusion
  434. # Enables parallax occlusion mapping.
  435. # Requires shaders to be enabled.
  436. # type: bool
  437. # enable_parallax_occlusion = false
  438. # 0 = parallax occlusion with slope information (faster).
  439. # 1 = relief mapping (slower, more accurate).
  440. # type: int min: 0 max: 1
  441. # parallax_occlusion_mode = 1
  442. # Strength of parallax.
  443. # type: float
  444. # 3d_paralax_strength = 0.025
  445. # Number of parallax occlusion iterations.
  446. # type: int
  447. # parallax_occlusion_iterations = 4
  448. # Overall scale of parallax occlusion effect.
  449. # type: float
  450. # parallax_occlusion_scale = 0.08
  451. # Overall bias of parallax occlusion effect, usually scale/2.
  452. # type: float
  453. # parallax_occlusion_bias = 0.04
  454. #### Waving Nodes
  455. # Set to true enables waving water.
  456. # Requires shaders to be enabled.
  457. # type: bool
  458. # enable_waving_water = false
  459. # type: float
  460. # water_wave_height = 1.0
  461. # type: float
  462. # water_wave_length = 20.0
  463. # type: float
  464. # water_wave_speed = 5.0
  465. # Set to true enables waving leaves.
  466. # Requires shaders to be enabled.
  467. # type: bool
  468. # enable_waving_leaves = false
  469. # Set to true enables waving plants.
  470. # Requires shaders to be enabled.
  471. # type: bool
  472. # enable_waving_plants = false
  473. ### Advanced
  474. # Arm inertia, gives a more realistic movement of
  475. # the arm when the camera moves.
  476. # type: bool
  477. # arm_inertia = true
  478. # If FPS would go higher than this, limit it by sleeping
  479. # to not waste CPU power for no benefit.
  480. # type: int
  481. # fps_max = 60
  482. # Maximum FPS when game is paused.
  483. # type: int
  484. # pause_fps_max = 20
  485. # View distance in nodes.
  486. # type: int min: 20 max: 4000
  487. # viewing_range = 100
  488. # Camera near plane distance in nodes, between 0 and 0.5
  489. # Most users will not need to change this.
  490. # Increasing can reduce artifacting on weaker GPUs.
  491. # 0.1 = Default, 0.25 = Good value for weaker tablets.
  492. # type: float min: 0 max: 0.5
  493. # near_plane = 0.1
  494. # Width component of the initial window size.
  495. # type: int
  496. # screen_w = 1024
  497. # Height component of the initial window size.
  498. # type: int
  499. # screen_h = 600
  500. # Save window size automatically when modified.
  501. # type: bool
  502. # autosave_screensize = true
  503. # Fullscreen mode.
  504. # type: bool
  505. # fullscreen = false
  506. # Bits per pixel (aka color depth) in fullscreen mode.
  507. # type: int
  508. # fullscreen_bpp = 24
  509. # Vertical screen synchronization.
  510. # type: bool
  511. # vsync = false
  512. # Field of view in degrees.
  513. # type: int min: 30 max: 160
  514. # fov = 72
  515. # Field of view while zooming in degrees.
  516. # Requires to be allowed by server-sided mods.
  517. # type: int min: 7 max: 160
  518. # zoom_fov = 15
  519. # Adjust the gamma encoding for the light tables. Higher numbers are brighter.
  520. # This setting is for the client only and is ignored by the server.
  521. # type: float min: 0.5 max: 3
  522. # display_gamma = 1.0
  523. # type: float min: 0 max: 4
  524. # lighting_alpha = 0.0
  525. # type: float min: 0 max: 4
  526. # lighting_beta = 0.0
  527. # Path to texture directory. All textures are first searched from here.
  528. # type: path
  529. # texture_path =
  530. # The rendering back-end for Irrlicht.
  531. # type: enum values: null, software, burningsvideo, direct3d8, direct3d9, opengl
  532. # video_driver = opengl
  533. # Radius of cloud area stated in number of 64 node cloud squares.
  534. # Values larger than 26 will start to produce sharp cutoffs at cloud area corners.
  535. # type: int
  536. # cloud_radius = 12
  537. # Enable view bobbing and amount of view bobbing.
  538. # For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.
  539. # type: float
  540. # view_bobbing_amount = 1.0
  541. # Multiplier for fall bobbing.
  542. # For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.
  543. # type: float
  544. # fall_bobbing_amount = 0.0
  545. # 3D support.
  546. # Currently supported:
  547. # - none: no 3d output.
  548. # - anaglyph: cyan/magenta color 3d.
  549. # - interlaced: odd/even line based polarisation screen support.
  550. # - topbottom: split screen top/bottom.
  551. # - sidebyside: split screen side by side.
  552. # - pageflip: quadbuffer based 3d.
  553. # Note that the interlaced mode requires shaders to be enabled.
  554. # type: enum values: none, anaglyph, interlaced, topbottom, sidebyside, pageflip
  555. # 3d_mode = none
  556. # In-game chat console height, between 0.1 (10%) and 1.0 (100%).
  557. # type: float min: 0.1 max: 1
  558. # console_height = 0.6
  559. # In-game chat console background color (R,G,B).
  560. # type: string
  561. # console_color = (0,0,0)
  562. # In-game chat console background alpha (opaqueness, between 0 and 255).
  563. # type: int min: 0 max: 255
  564. # console_alpha = 200
  565. # Formspec full-screen background opacity (between 0 and 255).
  566. # type: int min: 0 max: 255
  567. # formspec_fullscreen_bg_opacity = 140
  568. # Formspec full-screen background color (R,G,B).
  569. # type: string
  570. # formspec_fullscreen_bg_color = (0,0,0)
  571. # Formspec default background opacity (between 0 and 255).
  572. # type: int min: 0 max: 255
  573. # formspec_default_bg_opacity = 140
  574. # Formspec default background color (R,G,B).
  575. # type: string
  576. # formspec_default_bg_color = (0,0,0)
  577. # Selection box border color (R,G,B).
  578. # type: string
  579. # selectionbox_color = (0,0,0)
  580. # Width of the selectionbox's lines around nodes.
  581. # type: int min: 1 max: 5
  582. # selectionbox_width = 2
  583. # Crosshair color (R,G,B).
  584. # type: string
  585. # crosshair_color = (255,255,255)
  586. # Crosshair alpha (opaqueness, between 0 and 255).
  587. # type: int min: 0 max: 255
  588. # crosshair_alpha = 255
  589. # Maximum number of recent chat messages to show
  590. # type: int min: 2 max: 20
  591. # recent_chat_messages = 6
  592. # Whether node texture animations should be desynchronized per mapblock.
  593. # type: bool
  594. # desynchronize_mapblock_texture_animation = true
  595. # Maximum proportion of current window to be used for hotbar.
  596. # Useful if there's something to be displayed right or left of hotbar.
  597. # type: float
  598. # hud_hotbar_max_width = 1.0
  599. # Modifies the size of the hudbar elements.
  600. # type: float
  601. # hud_scaling = 1.0
  602. # Enables caching of facedir rotated meshes.
  603. # type: bool
  604. # enable_mesh_cache = false
  605. # Delay between mesh updates on the client in ms. Increasing this will slow
  606. # down the rate of mesh updates, thus reducing jitter on slower clients.
  607. # type: int min: 0 max: 50
  608. # mesh_generation_interval = 0
  609. # Size of the MapBlock cache of the mesh generator. Increasing this will
  610. # increase the cache hit %, reducing the data being copied from the main
  611. # thread, thus reducing jitter.
  612. # type: int min: 0 max: 1000
  613. # meshgen_block_cache_size = 20
  614. # Enables minimap.
  615. # type: bool
  616. # enable_minimap = true
  617. # Shape of the minimap. Enabled = round, disabled = square.
  618. # type: bool
  619. # minimap_shape_round = true
  620. # True = 256
  621. # False = 128
  622. # Useable to make minimap smoother on slower machines.
  623. # type: bool
  624. # minimap_double_scan_height = true
  625. # Make fog and sky colors depend on daytime (dawn/sunset) and view direction.
  626. # type: bool
  627. # directional_colored_fog = true
  628. # The strength (darkness) of node ambient-occlusion shading.
  629. # Lower is darker, Higher is lighter. The valid range of values for this
  630. # setting is 0.25 to 4.0 inclusive. If the value is out of range it will be
  631. # set to the nearest valid value.
  632. # type: float min: 0.25 max: 4
  633. # ambient_occlusion_gamma = 2.2
  634. # Enables animation of inventory items.
  635. # type: bool
  636. # inventory_items_animations = false
  637. # Android systems only: Tries to create inventory textures from meshes
  638. # when no supported render was found.
  639. # type: bool
  640. # inventory_image_hack = false
  641. # Fraction of the visible distance at which fog starts to be rendered
  642. # type: float min: 0 max: 0.99
  643. # fog_start = 0.4
  644. # Makes all liquids opaque
  645. # type: bool
  646. # opaque_water = false
  647. # Textures on a node may be aligned either to the node or to the world.
  648. # The former mode suits better things like machines, furniture, etc., while
  649. # the latter makes stairs and microblocks fit surroundings better.
  650. # However, as this possibility is new, thus may not be used by older servers,
  651. # this option allows enforcing it for certain node types. Note though that
  652. # that is considered EXPERIMENTAL and may not work properly.
  653. # type: enum values: disable, enable, force_solid, force_nodebox
  654. # world_aligned_mode = enable
  655. # World-aligned textures may be scaled to span several nodes. However,
  656. # the server may not send the scale you want, especially if you use
  657. # a specially-designed texture pack; with this option, the client tries
  658. # to determine the scale automatically basing on the texture size.
  659. # See also texture_min_size.
  660. # Warning: this option is EXPERIMENTAL!
  661. # type: enum values: disable, enable, force
  662. # autoscale_mode = disable
  663. # Show entity selection boxes
  664. # type: bool
  665. # show_entity_selectionbox = true
  666. ## Menus
  667. # Use a cloud animation for the main menu background.
  668. # type: bool
  669. # menu_clouds = true
  670. # Scale gui by a user specified value.
  671. # Use a nearest-neighbor-anti-alias filter to scale the GUI.
  672. # This will smooth over some of the rough edges, and blend
  673. # pixels when scaling down, at the cost of blurring some
  674. # edge pixels when images are scaled by non-integer sizes.
  675. # type: float
  676. # gui_scaling = 1.0
  677. # When gui_scaling_filter is true, all GUI images need to be
  678. # filtered in software, but some images are generated directly
  679. # to hardware (e.g. render-to-texture for nodes in inventory).
  680. # type: bool
  681. # gui_scaling_filter = false
  682. # When gui_scaling_filter_txr2img is true, copy those images
  683. # from hardware to software for scaling. When false, fall back
  684. # to the old scaling method, for video drivers that don't
  685. # properly support downloading textures back from hardware.
  686. # type: bool
  687. # gui_scaling_filter_txr2img = true
  688. # Delay showing tooltips, stated in milliseconds.
  689. # type: int
  690. # tooltip_show_delay = 400
  691. # Append item name to tooltip.
  692. # type: bool
  693. # tooltip_append_itemname = false
  694. # Whether freetype fonts are used, requires freetype support to be compiled in.
  695. # type: bool
  696. # freetype = true
  697. # Path to TrueTypeFont or bitmap.
  698. # type: filepath
  699. # font_path = fonts/liberationsans.ttf
  700. # type: int
  701. # font_size = 16
  702. # Font shadow offset, if 0 then shadow will not be drawn.
  703. # type: int
  704. # font_shadow = 1
  705. # Font shadow alpha (opaqueness, between 0 and 255).
  706. # type: int min: 0 max: 255
  707. # font_shadow_alpha = 127
  708. # type: filepath
  709. # mono_font_path = fonts/liberationmono.ttf
  710. # type: int
  711. # mono_font_size = 15
  712. # This font will be used for certain languages.
  713. # type: filepath
  714. # fallback_font_path = fonts/DroidSansFallbackFull.ttf
  715. # type: int
  716. # fallback_font_size = 15
  717. # type: int
  718. # fallback_font_shadow = 1
  719. # type: int min: 0 max: 255
  720. # fallback_font_shadow_alpha = 128
  721. # Path to save screenshots at.
  722. # type: path
  723. # screenshot_path =
  724. # Format of screenshots.
  725. # type: enum values: png, jpg, bmp, pcx, ppm, tga
  726. # screenshot_format = png
  727. # Screenshot quality. Only used for JPEG format.
  728. # 1 means worst quality; 100 means best quality.
  729. # Use 0 for default quality.
  730. # type: int min: 0 max: 100
  731. # screenshot_quality = 0
  732. ## Advanced
  733. # Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k screens.
  734. # type: int
  735. # screen_dpi = 72
  736. # Windows systems only: Start Minetest with the command line window in the background.
  737. # Contains the same information as the file debug.txt (default name).
  738. # type: bool
  739. # enable_console = false
  740. #
  741. # Sound
  742. #
  743. # type: bool
  744. # enable_sound = true
  745. # type: float min: 0 max: 1
  746. # sound_volume = 0.7
  747. # type: bool
  748. # mute_sound = false
  749. #
  750. # Client
  751. #
  752. ## Network
  753. # Address to connect to.
  754. # Leave this blank to start a local server.
  755. # Note that the address field in the main menu overrides this setting.
  756. # type: string
  757. # address =
  758. # Port to connect to (UDP).
  759. # Note that the port field in the main menu overrides this setting.
  760. # type: int min: 1 max: 65535
  761. # remote_port = 30000
  762. # Save the map received by the client on disk.
  763. # type: bool
  764. # enable_local_map_saving = false
  765. # Enable usage of remote media server (if provided by server).
  766. # Remote servers offer a significantly faster way to download media (e.g. textures)
  767. # when connecting to the server.
  768. # type: bool
  769. # enable_remote_media_server = true
  770. # Enable Lua modding support on client.
  771. # This support is experimental and API can change.
  772. # type: bool
  773. # enable_client_modding = false
  774. # URL to the server list displayed in the Multiplayer Tab.
  775. # type: string
  776. # serverlist_url = servers.minetest.net
  777. # File in client/serverlist/ that contains your favorite servers displayed in the Multiplayer Tab.
  778. # type: string
  779. # serverlist_file = favoriteservers.txt
  780. # Maximum size of the out chat queue. 0 to disable queueing and -1 to make the queue size unlimited
  781. # type: int
  782. # max_out_chat_queue_size = 20
  783. # Open the pause menu when the window's focus is lost. Does not pause if a formspec is open.
  784. # type: bool
  785. # pause_on_lost_focus = false
  786. ## Advanced
  787. # Timeout for client to remove unused map data from memory.
  788. # type: int
  789. # client_unload_unused_data_timeout = 600
  790. # Maximum number of mapblocks for client to be kept in memory.
  791. # Set to -1 for unlimited amount.
  792. # type: int
  793. # client_mapblock_limit = 5000
  794. # Whether to show the client debug info (has the same effect as hitting F5).
  795. # type: bool
  796. # show_debug = false
  797. #
  798. # Server / Singleplayer
  799. #
  800. # Name of the server, to be displayed when players join and in the serverlist.
  801. # type: string
  802. # server_name = Minetest server
  803. # Description of server, to be displayed when players join and in the serverlist.
  804. # type: string
  805. # server_description = mine here
  806. # Domain name of server, to be displayed in the serverlist.
  807. # type: string
  808. # server_address = game.minetest.net
  809. # Homepage of server, to be displayed in the serverlist.
  810. # type: string
  811. # server_url = http://minetest.net
  812. # Automaticaly report to the serverlist.
  813. # type: bool
  814. # server_announce = false
  815. # Announce to this serverlist.
  816. # If you want to announce your ipv6 address, use serverlist_url = v6.servers.minetest.net.
  817. # type: string
  818. # serverlist_url = servers.minetest.net
  819. # Remove color codes from incoming chat messages
  820. # Use this to stop players from being able to use color in their messages
  821. # type: bool
  822. # strip_color_codes = false
  823. ## Network
  824. # Network port to listen (UDP).
  825. # This value will be overridden when starting from the main menu.
  826. # type: int
  827. # port = 30000
  828. # The network interface that the server listens on.
  829. # type: string
  830. # bind_address =
  831. # Enable to disallow old clients from connecting.
  832. # Older clients are compatible in the sense that they will not crash when connecting
  833. # to new servers, but they may not support all new features that you are expecting.
  834. # type: bool
  835. # strict_protocol_version_checking = false
  836. # Specifies URL from which client fetches media instead of using UDP.
  837. # $filename should be accessible from $remote_media$filename via cURL
  838. # (obviously, remote_media should end with a slash).
  839. # Files that are not present will be fetched the usual way.
  840. # type: string
  841. # remote_media =
  842. # Enable/disable running an IPv6 server. An IPv6 server may be restricted
  843. # to IPv6 clients, depending on system configuration.
  844. # Ignored if bind_address is set.
  845. # type: bool
  846. # ipv6_server = false
  847. ### Advanced
  848. # Maximum number of blocks that are simultaneously sent per client.
  849. # The maximum total count is calculated dynamically:
  850. # max_total = ceil((#clients + max_users) * per_client / 4)
  851. # type: int
  852. # max_simultaneous_block_sends_per_client = 10
  853. # To reduce lag, block transfers are slowed down when a player is building something.
  854. # This determines how long they are slowed down after placing or removing a node.
  855. # type: float
  856. # full_block_send_enable_min_time_from_building = 2.0
  857. # Maximum number of packets sent per send step, if you have a slow connection
  858. # try reducing it, but don't reduce it to a number below double of targeted
  859. # client number.
  860. # type: int
  861. # max_packets_per_iteration = 1024
  862. ## Game
  863. # Default game when creating a new world.
  864. # This will be overridden when creating a world from the main menu.
  865. # type: string
  866. # default_game = minetest
  867. # Message of the day displayed to players connecting.
  868. # type: string
  869. # motd =
  870. # Maximum number of players that can connect simultaneously.
  871. # type: int
  872. # max_users = 15
  873. # World directory (everything in the world is stored here).
  874. # Not needed if starting from the main menu.
  875. # type: path
  876. # map-dir =
  877. # Time in seconds for item entity (dropped items) to live.
  878. # Setting it to -1 disables the feature.
  879. # type: int
  880. # item_entity_ttl = 900
  881. # If enabled, show the server status message on player connection.
  882. # type: bool
  883. # show_statusline_on_connect = true
  884. # Enable players getting damage and dying.
  885. # type: bool
  886. # enable_damage = false
  887. # Enable creative mode for new created maps.
  888. # type: bool
  889. # creative_mode = false
  890. # A chosen map seed for a new map, leave empty for random.
  891. # Will be overridden when creating a new world in the main menu.
  892. # type: string
  893. # fixed_map_seed =
  894. # New users need to input this password.
  895. # type: string
  896. # default_password =
  897. # The privileges that new users automatically get.
  898. # See /privs in game for a full list on your server and mod configuration.
  899. # type: string
  900. # default_privs = interact, shout
  901. # Privileges that players with basic_privs can grant
  902. # type: string
  903. # basic_privs = interact, shout
  904. # Whether players are shown to clients without any range limit.
  905. # Deprecated, use the setting player_transfer_distance instead.
  906. # type: bool
  907. # unlimited_player_transfer_distance = true
  908. # Defines the maximal player transfer distance in blocks (0 = unlimited).
  909. # type: int
  910. # player_transfer_distance = 0
  911. # Whether to allow players to damage and kill each other.
  912. # type: bool
  913. # enable_pvp = true
  914. # Enable mod channels support.
  915. # type: bool
  916. # enable_mod_channels = false
  917. # If this is set, players will always (re)spawn at the given position.
  918. # type: string
  919. # static_spawnpoint =
  920. # If enabled, new players cannot join with an empty password.
  921. # type: bool
  922. # disallow_empty_password = false
  923. # If enabled, disable cheat prevention in multiplayer.
  924. # type: bool
  925. # disable_anticheat = false
  926. # If enabled, actions are recorded for rollback.
  927. # This option is only read when server starts.
  928. # type: bool
  929. # enable_rollback_recording = false
  930. # A message to be displayed to all clients when the server shuts down.
  931. # type: string
  932. # kick_msg_shutdown = Server shutting down.
  933. # A message to be displayed to all clients when the server crashes.
  934. # type: string
  935. # kick_msg_crash = This server has experienced an internal error. You will now be disconnected.
  936. # Whether to ask clients to reconnect after a (Lua) crash.
  937. # Set this to true if your server is set up to restart automatically.
  938. # type: bool
  939. # ask_reconnect_on_crash = false
  940. # From how far clients know about objects, stated in mapblocks (16 nodes).
  941. # type: int
  942. # active_object_send_range_blocks = 3
  943. # How large area of blocks are subject to the active block stuff, stated in mapblocks (16 nodes).
  944. # In active blocks objects are loaded and ABMs run.
  945. # type: int
  946. # active_block_range = 3
  947. # From how far blocks are sent to clients, stated in mapblocks (16 nodes).
  948. # type: int
  949. # max_block_send_distance = 10
  950. # Maximum number of forceloaded mapblocks.
  951. # type: int
  952. # max_forceloaded_blocks = 16
  953. # Interval of sending time of day to clients.
  954. # type: int
  955. # time_send_interval = 5
  956. # Controls length of day/night cycle.
  957. # Examples: 72 = 20min, 360 = 4min, 1 = 24hour, 0 = day/night/whatever stays unchanged.
  958. # type: int
  959. # time_speed = 72
  960. # Time of day when a new world is started, in millihours (0-23999).
  961. # type: int min: 0 max: 23999
  962. # world_start_time = 5250
  963. # Interval of saving important changes in the world, stated in seconds.
  964. # type: float
  965. # server_map_save_interval = 5.3
  966. ### Physics
  967. # type: float
  968. # movement_acceleration_default = 3
  969. # type: float
  970. # movement_acceleration_air = 2
  971. # type: float
  972. # movement_acceleration_fast = 10
  973. # type: float
  974. # movement_speed_walk = 4
  975. # type: float
  976. # movement_speed_crouch = 1.35
  977. # type: float
  978. # movement_speed_fast = 20
  979. # type: float
  980. # movement_speed_climb = 3
  981. # type: float
  982. # movement_speed_jump = 6.5
  983. # type: float
  984. # movement_liquid_fluidity = 1
  985. # type: float
  986. # movement_liquid_fluidity_smooth = 0.5
  987. # type: float
  988. # movement_liquid_sink = 10
  989. # type: float
  990. # movement_gravity = 9.81
  991. ### Advanced
  992. # Handling for deprecated lua api calls:
  993. # - legacy: (try to) mimic old behaviour (default for release).
  994. # - log: mimic and log backtrace of deprecated call (default for debug).
  995. # - error: abort on usage of deprecated call (suggested for mod developers).
  996. # type: enum values: legacy, log, error
  997. # deprecated_lua_api_handling = legacy
  998. # Number of extra blocks that can be loaded by /clearobjects at once.
  999. # This is a trade-off between sqlite transaction overhead and
  1000. # memory consumption (4096=100MB, as a rule of thumb).
  1001. # type: int
  1002. # max_clearobjects_extra_loaded_blocks = 4096
  1003. # How much the server will wait before unloading unused mapblocks.
  1004. # Higher value is smoother, but will use more RAM.
  1005. # type: int
  1006. # server_unload_unused_data_timeout = 29
  1007. # Maximum number of statically stored objects in a block.
  1008. # type: int
  1009. # max_objects_per_block = 64
  1010. # See http://www.sqlite.org/pragma.html#pragma_synchronous
  1011. # type: enum values: 0, 1, 2
  1012. # sqlite_synchronous = 2
  1013. # Length of a server tick and the interval at which objects are generally updated over network.
  1014. # type: float
  1015. # dedicated_server_step = 0.09
  1016. # Time in between active block management cycles
  1017. # type: float
  1018. # active_block_mgmt_interval = 2.0
  1019. # Length of time between ABM execution cycles
  1020. # type: float
  1021. # abm_interval = 1.0
  1022. # Length of time between NodeTimer execution cycles
  1023. # type: float
  1024. # nodetimer_interval = 0.2
  1025. # If enabled, invalid world data won't cause the server to shut down.
  1026. # Only enable this if you know what you are doing.
  1027. # type: bool
  1028. # ignore_world_load_errors = false
  1029. # Max liquids processed per step.
  1030. # type: int
  1031. # liquid_loop_max = 100000
  1032. # The time (in seconds) that the liquids queue may grow beyond processing
  1033. # capacity until an attempt is made to decrease its size by dumping old queue
  1034. # items. A value of 0 disables the functionality.
  1035. # type: int
  1036. # liquid_queue_purge_time = 0
  1037. # Liquid update interval in seconds.
  1038. # type: float
  1039. # liquid_update = 1.0
  1040. # At this distance the server will aggressively optimize which blocks are sent to clients.
  1041. # Small values potentially improve performance a lot, at the expense of visible rendering glitches.
  1042. # (some blocks will not be rendered under water and in caves, as well as sometimes on land)
  1043. # Setting this to a value greater than max_block_send_distance disables this optimization.
  1044. # Stated in mapblocks (16 nodes)
  1045. # type: int min: 2
  1046. # block_send_optimize_distance = 4
  1047. # If enabled the server will perform map block occlusion culling based on
  1048. # on the eye position of the player. This can reduce the number of blocks
  1049. # sent to the client 50-80%. The client will not longer receive most invisible
  1050. # so that the utility of noclip mode is reduced.
  1051. # type: bool
  1052. # server_side_occlusion_culling = true
  1053. # Restricts the access of certain client-side functions on servers
  1054. # Combine these byteflags below to restrict more client-side features:
  1055. # LOAD_CLIENT_MODS: 1 (disable client mods loading)
  1056. # CHAT_MESSAGES: 2 (disable send_chat_message call client-side)
  1057. # READ_ITEMDEFS: 4 (disable get_item_def call client-side)
  1058. # READ_NODEDEFS: 8 (disable get_node_def call client-side)
  1059. # type: int
  1060. # LOOKUP_NODES_LIMIT: 16 (limits get_node call client-side to csm_flavour_noderange_limit)
  1061. # csm_flavour_limits = 18
  1062. # If the CSM flavour for node range is enabled, get_node is limited to
  1063. # this many nodes from the player.
  1064. # type: int
  1065. # csm_flavour_noderange_limit = 8
  1066. ## Security
  1067. # Prevent mods from doing insecure things like running shell commands.
  1068. # type: bool
  1069. # secure.enable_security = true
  1070. # Comma-separated list of trusted mods that are allowed to access insecure
  1071. # functions even when mod security is on (via request_insecure_environment()).
  1072. # type: string
  1073. # secure.trusted_mods =
  1074. # Comma-separated list of mods that are allowed to access HTTP APIs, which
  1075. # allow them to upload and download data to/from the internet.
  1076. # type: string
  1077. # secure.http_mods =
  1078. ## Advanced
  1079. ### Profiling
  1080. # Load the game profiler to collect game profiling data.
  1081. # Provides a /profiler command to access the compiled profile.
  1082. # Useful for mod developers and server operators.
  1083. # type: bool
  1084. # profiler.load = false
  1085. # The default format in which profiles are being saved,
  1086. # when calling `/profiler save [format]` without format.
  1087. # type: enum values: txt, csv, lua, json, json_pretty
  1088. # profiler.default_report_format = txt
  1089. # The file path relative to your worldpath in which profiles will be saved to.
  1090. # type: string
  1091. # profiler.report_path = ""
  1092. #### Instrumentation
  1093. # Instrument the methods of entities on registration.
  1094. # type: bool
  1095. # instrument.entity = true
  1096. # Instrument the action function of Active Block Modifiers on registration.
  1097. # type: bool
  1098. # instrument.abm = true
  1099. # Instrument the action function of Loading Block Modifiers on registration.
  1100. # type: bool
  1101. # instrument.lbm = true
  1102. # Instrument chatcommands on registration.
  1103. # type: bool
  1104. # instrument.chatcommand = true
  1105. # Instrument global callback functions on registration.
  1106. # (anything you pass to a minetest.register_*() function)
  1107. # type: bool
  1108. # instrument.global_callback = true
  1109. ##### Advanced
  1110. # Instrument builtin.
  1111. # This is usually only needed by core/builtin contributors
  1112. # type: bool
  1113. # instrument.builtin = false
  1114. # Have the profiler instrument itself:
  1115. # * Instrument an empty function.
  1116. # This estimates the overhead, that instrumentation is adding (+1 function call).
  1117. # * Instrument the sampler being used to update the statistics.
  1118. # type: bool
  1119. # instrument.profiler = false
  1120. #
  1121. # Client and Server
  1122. #
  1123. # Name of the player.
  1124. # When running a server, clients connecting with this name are admins.
  1125. # When starting from the main menu, this is overridden.
  1126. # type: string
  1127. # name =
  1128. # Set the language. Leave empty to use the system language.
  1129. # A restart is required after changing this.
  1130. # type: enum values: , be, ca, cs, da, de, en, eo, es, et, fr, he, hu, id, it, ja, jbo, ko, ky, lt, nb, nl, pl, pt, pt_BR, ro, ru, sr_Cyrl, tr, uk, zh_CN, zh_TW
  1131. # language =
  1132. # Level of logging to be written to debug.txt:
  1133. # - <nothing> (no logging)
  1134. # - none (messages with no level)
  1135. # - error
  1136. # - warning
  1137. # - action
  1138. # - info
  1139. # - verbose
  1140. # type: enum values: , none, error, warning, action, info, verbose
  1141. # debug_log_level = action
  1142. # IPv6 support.
  1143. # type: bool
  1144. # enable_ipv6 = true
  1145. ## Advanced
  1146. # Default timeout for cURL, stated in milliseconds.
  1147. # Only has an effect if compiled with cURL.
  1148. # type: int
  1149. # curl_timeout = 5000
  1150. # Limits number of parallel HTTP requests. Affects:
  1151. # - Media fetch if server uses remote_media setting.
  1152. # - Serverlist download and server announcement.
  1153. # - Downloads performed by main menu (e.g. mod manager).
  1154. # Only has an effect if compiled with cURL.
  1155. # type: int
  1156. # curl_parallel_limit = 8
  1157. # Maximum time in ms a file download (e.g. a mod download) may take.
  1158. # type: int
  1159. # curl_file_download_timeout = 300000
  1160. # Makes DirectX work with LuaJIT. Disable if it causes troubles.
  1161. # type: bool
  1162. # high_precision_fpu = true
  1163. # Replaces the default main menu with a custom one.
  1164. # type: string
  1165. # main_menu_script =
  1166. # type: int
  1167. # main_menu_game_mgr = 0
  1168. # type: int
  1169. # main_menu_mod_mgr = 1
  1170. # Print the engine's profiling data in regular intervals (in seconds). 0 = disable. Useful for developers.
  1171. # type: int
  1172. # profiler_print_interval = 0
  1173. #
  1174. # Mapgen
  1175. #
  1176. # Name of map generator to be used when creating a new world.
  1177. # Creating a world in the main menu will override this.
  1178. # type: enum values: v5, v6, v7, flat, valleys, fractal, singlenode
  1179. # mg_name = v7
  1180. # Water surface level of the world.
  1181. # type: int
  1182. # water_level = 1
  1183. # From how far blocks are generated for clients, stated in mapblocks (16 nodes).
  1184. # type: int
  1185. # max_block_generate_distance = 6
  1186. # Limit of map generation, in nodes, in all 6 directions from (0, 0, 0).
  1187. # Only mapchunks completely within the mapgen limit are generated.
  1188. # Value is stored per-world.
  1189. # type: int min: 0 max: 31000
  1190. # mapgen_limit = 31000
  1191. # Global map generation attributes.
  1192. # In Mapgen v6 the 'decorations' flag controls all decorations except trees
  1193. # and junglegrass, in all other mapgens this flag controls all decorations.
  1194. # Flags that are not enabled are not modified from the default.
  1195. # Flags starting with 'no' are used to explicitly disable them.
  1196. # type: flags possible values: caves, dungeons, light, decorations, nocaves, nodungeons, nolight, nodecorations
  1197. # mg_flags = caves,dungeons,light,decorations
  1198. # Whether dungeons occasionally project from the terrain.
  1199. # type: bool
  1200. # projecting_dungeons = true
  1201. ## Biome API temperature and humidity noise parameters
  1202. # Temperature variation for biomes.
  1203. # type: noise_params_2d
  1204. # mg_biome_np_heat = {
  1205. # offset = 50,
  1206. # scale = 50,
  1207. # spread = (1000, 1000, 1000),
  1208. # seed = 5349,
  1209. # octaves = 3,
  1210. # persistence = 0.5,
  1211. # lacunarity = 2.0,
  1212. # flags = "eased"
  1213. # }
  1214. # Small-scale temperature variation for blending biomes on borders.
  1215. # type: noise_params_2d
  1216. # mg_biome_np_heat_blend = {
  1217. # offset = 0,
  1218. # scale = 1.5,
  1219. # spread = (8, 8, 8),
  1220. # seed = 13,
  1221. # octaves = 2,
  1222. # persistence = 1.0,
  1223. # lacunarity = 2.0,
  1224. # flags = "eased"
  1225. # }
  1226. # Humidity variation for biomes.
  1227. # type: noise_params_2d
  1228. # mg_biome_np_humidity = {
  1229. # offset = 50,
  1230. # scale = 50,
  1231. # spread = (1000, 1000, 1000),
  1232. # seed = 842,
  1233. # octaves = 3,
  1234. # persistence = 0.5,
  1235. # lacunarity = 2.0,
  1236. # flags = "eased"
  1237. # }
  1238. # Small-scale humidity variation for blending biomes on borders.
  1239. # type: noise_params_2d
  1240. # mg_biome_np_humidity_blend = {
  1241. # offset = 0,
  1242. # scale = 1.5,
  1243. # spread = (8, 8, 8),
  1244. # seed = 90003,
  1245. # octaves = 2,
  1246. # persistence = 1.0,
  1247. # lacunarity = 2.0,
  1248. # flags = "eased"
  1249. # }
  1250. ## Mapgen V5
  1251. # Map generation attributes specific to Mapgen v5.
  1252. # Flags that are not enabled are not modified from the default.
  1253. # Flags starting with 'no' are used to explicitly disable them.
  1254. # type: flags possible values: caverns, nocaverns
  1255. # mgv5_spflags = caverns
  1256. # Controls width of tunnels, a smaller value creates wider tunnels.
  1257. # type: float
  1258. # mgv5_cave_width = 0.125
  1259. # Y of upper limit of large caves.
  1260. # type: int
  1261. # mgv5_large_cave_depth = -256
  1262. # Y of upper limit of lava in large caves.
  1263. # type: int
  1264. # mgv5_lava_depth = -256
  1265. # Y-level of cavern upper limit.
  1266. # type: int
  1267. # mgv5_cavern_limit = -256
  1268. # Y-distance over which caverns expand to full size.
  1269. # type: int
  1270. # mgv5_cavern_taper = 256
  1271. # Defines full size of caverns, smaller values create larger caverns.
  1272. # type: float
  1273. # mgv5_cavern_threshold = 0.7
  1274. ### Noises
  1275. # Variation of biome filler depth.
  1276. # type: noise_params_2d
  1277. # mgv5_np_filler_depth = {
  1278. # offset = 0,
  1279. # scale = 1,
  1280. # spread = (150, 150, 150),
  1281. # seed = 261,
  1282. # octaves = 4,
  1283. # persistence = 0.7,
  1284. # lacunarity = 2.0,
  1285. # flags = "eased"
  1286. # }
  1287. # Variation of terrain vertical scale.
  1288. # When noise is < -0.55 terrain is near-flat.
  1289. # type: noise_params_2d
  1290. # mgv5_np_factor = {
  1291. # offset = 0,
  1292. # scale = 1,
  1293. # spread = (250, 250, 250),
  1294. # seed = 920381,
  1295. # octaves = 3,
  1296. # persistence = 0.45,
  1297. # lacunarity = 2.0,
  1298. # flags = "eased"
  1299. # }
  1300. # Y-level of average terrain surface.
  1301. # type: noise_params_2d
  1302. # mgv5_np_height = {
  1303. # offset = 0,
  1304. # scale = 10,
  1305. # spread = (250, 250, 250),
  1306. # seed = 84174,
  1307. # octaves = 4,
  1308. # persistence = 0.5,
  1309. # lacunarity = 2.0,
  1310. # flags = "eased"
  1311. # }
  1312. # First of 2 3D noises that together define tunnels.
  1313. # type: noise_params_3d
  1314. # mgv5_np_cave1 = {
  1315. # offset = 0,
  1316. # scale = 12,
  1317. # spread = (50, 50, 50),
  1318. # seed = 52534,
  1319. # octaves = 4,
  1320. # persistence = 0.5,
  1321. # lacunarity = 2.0,
  1322. # flags = ""
  1323. # }
  1324. # Second of 2 3D noises that together define tunnels.
  1325. # type: noise_params_3d
  1326. # mgv5_np_cave2 = {
  1327. # offset = 0,
  1328. # scale = 12,
  1329. # spread = (50, 50, 50),
  1330. # seed = 10325,
  1331. # octaves = 4,
  1332. # persistence = 0.5,
  1333. # lacunarity = 2.0,
  1334. # flags = ""
  1335. # }
  1336. # 3D noise defining giant caverns.
  1337. # type: noise_params_3d
  1338. # mgv5_np_cavern = {
  1339. # offset = 0,
  1340. # scale = 1,
  1341. # spread = (384, 128, 384),
  1342. # seed = 723,
  1343. # octaves = 5,
  1344. # persistence = 0.63,
  1345. # lacunarity = 2.0,
  1346. # flags = ""
  1347. # }
  1348. # 3D noise defining terrain.
  1349. # type: noise_params_3d
  1350. # mgv5_np_ground = {
  1351. # offset = 0,
  1352. # scale = 40,
  1353. # spread = (80, 80, 80),
  1354. # seed = 983240,
  1355. # octaves = 4,
  1356. # persistence = 0.55,
  1357. # lacunarity = 2.0,
  1358. # flags = "eased"
  1359. # }
  1360. ## Mapgen V6
  1361. # Map generation attributes specific to Mapgen v6.
  1362. # The 'snowbiomes' flag enables the new 5 biome system.
  1363. # When the new biome system is enabled jungles are automatically enabled and
  1364. # the 'jungles' flag is ignored.
  1365. # Flags that are not enabled are not modified from the default.
  1366. # Flags starting with 'no' are used to explicitly disable them.
  1367. # type: flags possible values: jungles, biomeblend, mudflow, snowbiomes, flat, trees, nojungles, nobiomeblend, nomudflow, nosnowbiomes, noflat, notrees
  1368. # mgv6_spflags = jungles,biomeblend,mudflow,snowbiomes,trees
  1369. # Deserts occur when np_biome exceeds this value.
  1370. # When the new biome system is enabled, this is ignored.
  1371. # type: float
  1372. # mgv6_freq_desert = 0.45
  1373. # Sandy beaches occur when np_beach exceeds this value.
  1374. # type: float
  1375. # mgv6_freq_beach = 0.15
  1376. ### Noises
  1377. # Y-level of lower terrain and lakebeds.
  1378. # type: noise_params_2d
  1379. # mgv6_np_terrain_base = {
  1380. # offset = -4,
  1381. # scale = 20,
  1382. # spread = (250, 250, 250),
  1383. # seed = 82341,
  1384. # octaves = 5,
  1385. # persistence = 0.6,
  1386. # lacunarity = 2.0,
  1387. # flags = "eased"
  1388. # }
  1389. # Y-level of higher (cliff-top) terrain.
  1390. # type: noise_params_2d
  1391. # mgv6_np_terrain_higher = {
  1392. # offset = 20,
  1393. # scale = 16,
  1394. # spread = (500, 500, 500),
  1395. # seed = 85039,
  1396. # octaves = 5,
  1397. # persistence = 0.6,
  1398. # lacunarity = 2.0,
  1399. # flags = "eased"
  1400. # }
  1401. # Varies steepness of cliffs.
  1402. # type: noise_params_2d
  1403. # mgv6_np_steepness = {
  1404. # offset = 0.85,
  1405. # scale = 0.5,
  1406. # spread = (125, 125, 125),
  1407. # seed = -932,
  1408. # octaves = 5,
  1409. # persistence = 0.7,
  1410. # lacunarity = 2.0,
  1411. # flags = "eased"
  1412. # }
  1413. # Defines areas of 'terrain_higher' (cliff-top terrain).
  1414. # type: noise_params_2d
  1415. # mgv6_np_height_select = {
  1416. # offset = 0.5,
  1417. # scale = 1,
  1418. # spread = (250, 250, 250),
  1419. # seed = 4213,
  1420. # octaves = 5,
  1421. # persistence = 0.69,
  1422. # lacunarity = 2.0,
  1423. # flags = "eased"
  1424. # }
  1425. # Varies depth of biome surface nodes.
  1426. # type: noise_params_2d
  1427. # mgv6_np_mud = {
  1428. # offset = 4,
  1429. # scale = 2,
  1430. # spread = (200, 200, 200),
  1431. # seed = 91013,
  1432. # octaves = 3,
  1433. # persistence = 0.55,
  1434. # lacunarity = 2.0,
  1435. # flags = "eased"
  1436. # }
  1437. # Defines areas with sandy beaches.
  1438. # type: noise_params_2d
  1439. # mgv6_np_beach = {
  1440. # offset = 0,
  1441. # scale = 1,
  1442. # spread = (250, 250, 250),
  1443. # seed = 59420,
  1444. # octaves = 3,
  1445. # persistence = 0.50,
  1446. # lacunarity = 2.0,
  1447. # flags = "eased"
  1448. # }
  1449. # Temperature variation for biomes.
  1450. # type: noise_params_2d
  1451. # mgv6_np_biome = {
  1452. # offset = 0,
  1453. # scale = 1,
  1454. # spread = (500, 500, 500),
  1455. # seed = 9130,
  1456. # octaves = 3,
  1457. # persistence = 0.50,
  1458. # lacunarity = 2.0,
  1459. # flags = "eased"
  1460. # }
  1461. # Variation of number of caves.
  1462. # type: noise_params_2d
  1463. # mgv6_np_cave = {
  1464. # offset = 6,
  1465. # scale = 6,
  1466. # spread = (250, 250, 250),
  1467. # seed = 34329,
  1468. # octaves = 3,
  1469. # persistence = 0.50,
  1470. # lacunarity = 2.0,
  1471. # flags = "eased"
  1472. # }
  1473. # Humidity variation for biomes.
  1474. # type: noise_params_2d
  1475. # mgv6_np_humidity = {
  1476. # offset = 0.5,
  1477. # scale = 0.5,
  1478. # spread = (500, 500, 500),
  1479. # seed = 72384,
  1480. # octaves = 3,
  1481. # persistence = 0.50,
  1482. # lacunarity = 2.0,
  1483. # flags = "eased"
  1484. # }
  1485. # Defines tree areas and tree density.
  1486. # type: noise_params_2d
  1487. # mgv6_np_trees = {
  1488. # offset = 0,
  1489. # scale = 1,
  1490. # spread = (125, 125, 125),
  1491. # seed = 2,
  1492. # octaves = 4,
  1493. # persistence = 0.66,
  1494. # lacunarity = 2.0,
  1495. # flags = "eased"
  1496. # }
  1497. # Defines areas where trees have apples.
  1498. # type: noise_params_2d
  1499. # mgv6_np_apple_trees = {
  1500. # offset = 0,
  1501. # scale = 1,
  1502. # spread = (100, 100, 100),
  1503. # seed = 342902,
  1504. # octaves = 3,
  1505. # persistence = 0.45,
  1506. # lacunarity = 2.0,
  1507. # flags = "eased"
  1508. # }
  1509. ## Mapgen V7
  1510. # Map generation attributes specific to Mapgen v7.
  1511. # 'ridges' enables the rivers.
  1512. # Flags that are not enabled are not modified from the default.
  1513. # Flags starting with 'no' are used to explicitly disable them.
  1514. # type: flags possible values: mountains, ridges, floatlands, caverns, nomountains, noridges, nofloatlands, nocaverns
  1515. # mgv7_spflags = mountains,ridges,nofloatlands,caverns
  1516. # Y of mountain density gradient zero level. Used to shift mountains vertically.
  1517. # type: int
  1518. # mgv7_mount_zero_level = 0
  1519. # Controls width of tunnels, a smaller value creates wider tunnels.
  1520. # type: float
  1521. # mgv7_cave_width = 0.09
  1522. # Y of upper limit of large caves.
  1523. # type: int
  1524. # mgv7_large_cave_depth = -33
  1525. # Y of upper limit of lava in large caves.
  1526. # type: int
  1527. # mgv7_lava_depth = -256
  1528. # Controls the density of floatland mountain terrain.
  1529. # Is an offset added to the 'np_mountain' noise value.
  1530. # type: float
  1531. # mgv7_float_mount_density = 0.6
  1532. # Typical maximum height, above and below midpoint, of floatland mountain terrain.
  1533. # type: float
  1534. # mgv7_float_mount_height = 128.0
  1535. # Y-level of floatland midpoint and lake surface.
  1536. # type: int
  1537. # mgv7_floatland_level = 1280
  1538. # Y-level to which floatland shadows extend.
  1539. # type: int
  1540. # mgv7_shadow_limit = 1024
  1541. # Y-level of cavern upper limit.
  1542. # type: int
  1543. # mgv7_cavern_limit = -256
  1544. # Y-distance over which caverns expand to full size.
  1545. # type: int
  1546. # mgv7_cavern_taper = 256
  1547. # Defines full size of caverns, smaller values create larger caverns.
  1548. # type: float
  1549. # mgv7_cavern_threshold = 0.7
  1550. ### Noises
  1551. # Y-level of higher (cliff-top) terrain.
  1552. # type: noise_params_2d
  1553. # mgv7_np_terrain_base = {
  1554. # offset = 4,
  1555. # scale = 70,
  1556. # spread = (600, 600, 600),
  1557. # seed = 82341,
  1558. # octaves = 5,
  1559. # persistence = 0.6,
  1560. # lacunarity = 2.0,
  1561. # flags = "eased"
  1562. # }
  1563. # Y-level of lower terrain and lakebeds.
  1564. # type: noise_params_2d
  1565. # mgv7_np_terrain_alt = {
  1566. # offset = 4,
  1567. # scale = 25,
  1568. # spread = (600, 600, 600),
  1569. # seed = 5934,
  1570. # octaves = 5,
  1571. # persistence = 0.6,
  1572. # lacunarity = 2.0,
  1573. # flags = "eased"
  1574. # }
  1575. # Varies roughness of terrain.
  1576. # Defines the 'persistence' value for terrain_base and terrain_alt noises.
  1577. # type: noise_params_2d
  1578. # mgv7_np_terrain_persist = {
  1579. # offset = 0.6,
  1580. # scale = 0.1,
  1581. # spread = (2000, 2000, 2000),
  1582. # seed = 539,
  1583. # octaves = 3,
  1584. # persistence = 0.6,
  1585. # lacunarity = 2.0,
  1586. # flags = "eased"
  1587. # }
  1588. # Defines areas of higher (cliff-top) terrain and affects steepness of cliffs.
  1589. # type: noise_params_2d
  1590. # mgv7_np_height_select = {
  1591. # offset = -8,
  1592. # scale = 16,
  1593. # spread = (500, 500, 500),
  1594. # seed = 4213,
  1595. # octaves = 6,
  1596. # persistence = 0.7,
  1597. # lacunarity = 2.0,
  1598. # flags = "eased"
  1599. # }
  1600. # Variation of biome filler depth.
  1601. # type: noise_params_2d
  1602. # mgv7_np_filler_depth = {
  1603. # offset = 0,
  1604. # scale = 1.2,
  1605. # spread = (150, 150, 150),
  1606. # seed = 261,
  1607. # octaves = 3,
  1608. # persistence = 0.7,
  1609. # lacunarity = 2.0,
  1610. # flags = "eased"
  1611. # }
  1612. # Variation of maximum mountain height (in nodes).
  1613. # type: noise_params_2d
  1614. # mgv7_np_mount_height = {
  1615. # offset = 256,
  1616. # scale = 112,
  1617. # spread = (1000, 1000, 1000),
  1618. # seed = 72449,
  1619. # octaves = 3,
  1620. # persistence = 0.6,
  1621. # lacunarity = 2.0,
  1622. # flags = "eased"
  1623. # }
  1624. # Defines large-scale river channel structure.
  1625. # type: noise_params_2d
  1626. # mgv7_np_ridge_uwater = {
  1627. # offset = 0,
  1628. # scale = 1,
  1629. # spread = (1000, 1000, 1000),
  1630. # seed = 85039,
  1631. # octaves = 5,
  1632. # persistence = 0.6,
  1633. # lacunarity = 2.0,
  1634. # flags = "eased"
  1635. # }
  1636. # Defines areas of floatland smooth terrain.
  1637. # Smooth floatlands occur when noise > 0.
  1638. # type: noise_params_2d
  1639. # mgv7_np_floatland_base = {
  1640. # offset = -0.6,
  1641. # scale = 1.5,
  1642. # spread = (600, 600, 600),
  1643. # seed = 114,
  1644. # octaves = 5,
  1645. # persistence = 0.6,
  1646. # lacunarity = 2.0,
  1647. # flags = "eased"
  1648. # }
  1649. # Variation of hill height and lake depth on floatland smooth terrain.
  1650. # type: noise_params_2d
  1651. # mgv7_np_float_base_height = {
  1652. # offset = 48,
  1653. # scale = 24,
  1654. # spread = (300, 300, 300),
  1655. # seed = 907,
  1656. # octaves = 4,
  1657. # persistence = 0.7,
  1658. # lacunarity = 2.0,
  1659. # flags = "eased"
  1660. # }
  1661. # 3D noise defining mountain structure and height.
  1662. # Also defines structure of floatland mountain terrain.
  1663. # type: noise_params_3d
  1664. # mgv7_np_mountain = {
  1665. # offset = -0.6,
  1666. # scale = 1,
  1667. # spread = (250, 350, 250),
  1668. # seed = 5333,
  1669. # octaves = 5,
  1670. # persistence = 0.63,
  1671. # lacunarity = 2.0,
  1672. # flags = ""
  1673. # }
  1674. # 3D noise defining structure of river canyon walls.
  1675. # type: noise_params_3d
  1676. # mgv7_np_ridge = {
  1677. # offset = 0,
  1678. # scale = 1,
  1679. # spread = (100, 100, 100),
  1680. # seed = 6467,
  1681. # octaves = 4,
  1682. # persistence = 0.75,
  1683. # lacunarity = 2.0,
  1684. # flags = ""
  1685. # }
  1686. # 3D noise defining giant caverns.
  1687. # type: noise_params_3d
  1688. # mgv7_np_cavern = {
  1689. # offset = 0,
  1690. # scale = 1,
  1691. # spread = (384, 128, 384),
  1692. # seed = 723,
  1693. # octaves = 5,
  1694. # persistence = 0.63,
  1695. # lacunarity = 2.0,
  1696. # flags = ""
  1697. # }
  1698. # First of 2 3D noises that together define tunnels.
  1699. # type: noise_params_3d
  1700. # mgv7_np_cave1 = {
  1701. # offset = 0,
  1702. # scale = 12,
  1703. # spread = (61, 61, 61),
  1704. # seed = 52534,
  1705. # octaves = 3,
  1706. # persistence = 0.5,
  1707. # lacunarity = 2.0,
  1708. # flags = ""
  1709. # }
  1710. # Second of 2 3D noises that together define tunnels.
  1711. # type: noise_params_3d
  1712. # mgv7_np_cave2 = {
  1713. # offset = 0,
  1714. # scale = 12,
  1715. # spread = (67, 67, 67),
  1716. # seed = 10325,
  1717. # octaves = 3,
  1718. # persistence = 0.5,
  1719. # lacunarity = 2.0,
  1720. # flags = ""
  1721. # }
  1722. ## Mapgen Carpathian
  1723. # Map generation attributes specific to Mapgen Carpathian.
  1724. # Flags that are not enabled are not modified from the default.
  1725. # Flags starting with 'no' are used to explicitly disable them.
  1726. # type: flags possible values: caverns, nocaverns
  1727. # mgcarpathian_spflags = caverns
  1728. # Controls width of tunnels, a smaller value creates wider tunnels.
  1729. # type: float
  1730. # mgcarpathian_cave_width = 0.09
  1731. # Y of upper limit of large caves.
  1732. # type: int
  1733. # mgcarpathian_large_cave_depth = -33
  1734. # Y of upper limit of lava in large caves.
  1735. # type: int
  1736. # mgcarpathian_lava_depth = -256
  1737. # Y-level of cavern upper limit.
  1738. # type: int
  1739. # mgcarpathian_cavern_limit = -256
  1740. # Y-distance over which caverns expand to full size.
  1741. # type: int
  1742. # mgcarpathian_cavern_taper = 256
  1743. # Defines full size of caverns, smaller values create larger caverns.
  1744. # type: float
  1745. # mgcarpathian_cavern_threshold = 0.7
  1746. ### Noises
  1747. # 2D noise that defines the base ground level.
  1748. # type: noise_params_2d
  1749. # mgcarpathian_np_base = {
  1750. # offset = 12,
  1751. # scale = 1,
  1752. # spread = (2557, 2557, 2557),
  1753. # seed = 6538,
  1754. # octaves = 4,
  1755. # persistence = 0.8,
  1756. # lacunarity = 0.5,
  1757. # flags = "eased"
  1758. # }
  1759. # Variation of biome filler depth.
  1760. # type: noise_params_2d
  1761. # mgcarpathian_np_filler_depth = {
  1762. # offset = 0,
  1763. # scale = 1,
  1764. # spread = (128, 128, 128),
  1765. # seed = 261,
  1766. # octaves = 3,
  1767. # persistence = 0.7,
  1768. # lacunarity = 2.0,
  1769. # flags = "eased"
  1770. # }
  1771. # First of 4 2D noises that together define hill/mountain range height.
  1772. # type: noise_params_2d
  1773. # mgcarpathian_np_height1 = {
  1774. # offset = 0,
  1775. # scale = 5,
  1776. # spread = (251, 251, 251),
  1777. # seed = 9613,
  1778. # octaves = 5,
  1779. # persistence = 0.5,
  1780. # lacunarity = 2.0,
  1781. # flags = "eased"
  1782. # }
  1783. # Second of 4 2D noises that together define hill/mountain range height.
  1784. # type: noise_params_2d
  1785. # mgcarpathian_np_height2 = {
  1786. # offset = 0,
  1787. # scale = 5,
  1788. # spread = (383, 383, 383),
  1789. # seed = 1949,
  1790. # octaves = 5,
  1791. # persistence = 0.5,
  1792. # lacunarity = 2.0,
  1793. # flags = "eased"
  1794. # }
  1795. # Third of 4 2D noises that together define hill/mountain range height.
  1796. # type: noise_params_2d
  1797. # mgcarpathian_np_height3 = {
  1798. # offset = 0,
  1799. # scale = 5,
  1800. # spread = (509, 509, 509),
  1801. # seed = 3211,
  1802. # octaves = 5,
  1803. # persistence = 0.5,
  1804. # lacunarity = 2.0,
  1805. # flags = "eased"
  1806. # }
  1807. # Fourth of 4 2D noises that together define hill/mountain range height.
  1808. # type: noise_params_2d
  1809. # mgcarpathian_np_height4 = {
  1810. # offset = 0,
  1811. # scale = 5,
  1812. # spread = (631, 631, 631),
  1813. # seed = 1583,
  1814. # octaves = 5,
  1815. # persistence = 0.5,
  1816. # lacunarity = 2.0,
  1817. # flags = "eased"
  1818. # }
  1819. # 2D noise that controls the size/occurance of rolling hills.
  1820. # type: noise_params_2d
  1821. # mgcarpathian_np_hills_terrain = {
  1822. # offset = 1,
  1823. # scale = 1,
  1824. # spread = (1301, 1301, 1301),
  1825. # seed = 1692,
  1826. # octaves = 3,
  1827. # persistence = 0.5,
  1828. # lacunarity = 2.0,
  1829. # flags = "eased"
  1830. # }
  1831. # 2D noise that controls the size/occurance of ridged mountain ranges.
  1832. # type: noise_params_2d
  1833. # mgcarpathian_np_ridge_terrain = {
  1834. # offset = 1,
  1835. # scale = 1,
  1836. # spread = (1889, 1889, 1889),
  1837. # seed = 3568,
  1838. # octaves = 3,
  1839. # persistence = 0.5,
  1840. # lacunarity = 2.0,
  1841. # flags = "eased"
  1842. # }
  1843. # 2D noise that controls the size/occurance of step mountain ranges.
  1844. # type: noise_params_2d
  1845. # mgcarpathian_np_step_terrain = {
  1846. # offset = 1,
  1847. # scale = 1,
  1848. # spread = (1889, 1889, 1889),
  1849. # seed = 4157,
  1850. # octaves = 3,
  1851. # persistence = 0.5,
  1852. # lacunarity = 2.0,
  1853. # flags = "eased"
  1854. # }
  1855. # 2D noise that controls the shape/size of rolling hills.
  1856. # type: noise_params_2d
  1857. # mgcarpathian_np_hills = {
  1858. # offset = 0,
  1859. # scale = 3,
  1860. # spread = (257, 257, 257),
  1861. # seed = 6604,
  1862. # octaves = 6,
  1863. # persistence = 0.5,
  1864. # lacunarity = 2.0,
  1865. # flags = "eased"
  1866. # }
  1867. # 2D noise that controls the shape/size of ridged mountains.
  1868. # type: noise_params_2d
  1869. # mgcarpathian_np_ridge_mnt = {
  1870. # offset = 0,
  1871. # scale = 12,
  1872. # spread = (743, 743, 743),
  1873. # seed = 5520,
  1874. # octaves = 6,
  1875. # persistence = 0.7,
  1876. # lacunarity = 2.0,
  1877. # flags = "eased"
  1878. # }
  1879. # 2D noise that controls the shape/size of step mountains.
  1880. # type: noise_params_2d
  1881. # mgcarpathian_np_step_mnt = {
  1882. # offset = 0,
  1883. # scale = 8,
  1884. # spread = (509, 509, 509),
  1885. # seed = 2590,
  1886. # octaves = 6,
  1887. # persistence = 0.6,
  1888. # lacunarity = 2.0,
  1889. # flags = "eased"
  1890. # }
  1891. # 3D noise for mountain overhangs, cliffs, etc. Usually small variations.
  1892. # type: noise_params_3d
  1893. # mgcarpathian_np_mnt_var = {
  1894. # offset = 0,
  1895. # scale = 1,
  1896. # spread = (499, 499, 499),
  1897. # seed = 2490,
  1898. # octaves = 5,
  1899. # persistence = 0.55,
  1900. # lacunarity = 2.0,
  1901. # flags = ""
  1902. # }
  1903. # First of 2 3D noises that together define tunnels.
  1904. # type: noise_params_3d
  1905. # mgcarpathian_np_cave1 = {
  1906. # offset = 0,
  1907. # scale = 12,
  1908. # spread = (61, 61, 61),
  1909. # seed = 52534,
  1910. # octaves = 3,
  1911. # persistence = 0.5,
  1912. # lacunarity = 2.0,
  1913. # flags = ""
  1914. # }
  1915. # Second of 2 3D noises that together define tunnels.
  1916. # type: noise_params_3d
  1917. # mgcarpathian_np_cave2 = {
  1918. # offset = 0,
  1919. # scale = 12,
  1920. # spread = (67, 67, 67),
  1921. # seed = 10325,
  1922. # octaves = 3,
  1923. # persistence = 0.5,
  1924. # lacunarity = 2.0,
  1925. # flags = ""
  1926. # }
  1927. # 3D noise defining giant caverns.
  1928. # type: noise_params_3d
  1929. # mgcarpathian_np_cavern = {
  1930. # offset = 0,
  1931. # scale = 1,
  1932. # spread = (384, 128, 384),
  1933. # seed = 723,
  1934. # octaves = 5,
  1935. # persistence = 0.63,
  1936. # lacunarity = 2.0,
  1937. # flags = ""
  1938. # }
  1939. ## Mapgen Flat
  1940. # Map generation attributes specific to Mapgen flat.
  1941. # Occasional lakes and hills can be added to the flat world.
  1942. # Flags that are not enabled are not modified from the default.
  1943. # Flags starting with 'no' are used to explicitly disable them.
  1944. # type: flags possible values: lakes, hills, nolakes, nohills
  1945. # mgflat_spflags = nolakes,nohills
  1946. # Y of flat ground.
  1947. # type: int
  1948. # mgflat_ground_level = 8
  1949. # Y of upper limit of large caves.
  1950. # type: int
  1951. # mgflat_large_cave_depth = -33
  1952. # Y of upper limit of lava in large caves.
  1953. # type: int
  1954. # mgflat_lava_depth = -256
  1955. # Controls width of tunnels, a smaller value creates wider tunnels.
  1956. # type: float
  1957. # mgflat_cave_width = 0.09
  1958. # Terrain noise threshold for lakes.
  1959. # Controls proportion of world area covered by lakes.
  1960. # Adjust towards 0.0 for a larger proportion.
  1961. # type: float
  1962. # mgflat_lake_threshold = -0.45
  1963. # Controls steepness/depth of lake depressions.
  1964. # type: float
  1965. # mgflat_lake_steepness = 48.0
  1966. # Terrain noise threshold for hills.
  1967. # Controls proportion of world area covered by hills.
  1968. # Adjust towards 0.0 for a larger proportion.
  1969. # type: float
  1970. # mgflat_hill_threshold = 0.45
  1971. # Controls steepness/height of hills.
  1972. # type: float
  1973. # mgflat_hill_steepness = 64.0
  1974. ### Noises
  1975. # Defines location and terrain of optional hills and lakes.
  1976. # type: noise_params_2d
  1977. # mgflat_np_terrain = {
  1978. # offset = 0,
  1979. # scale = 1,
  1980. # spread = (600, 600, 600),
  1981. # seed = 7244,
  1982. # octaves = 5,
  1983. # persistence = 0.6,
  1984. # lacunarity = 2.0,
  1985. # flags = "eased"
  1986. # }
  1987. # Variation of biome filler depth.
  1988. # type: noise_params_2d
  1989. # mgflat_np_filler_depth = {
  1990. # offset = 0,
  1991. # scale = 1.2,
  1992. # spread = (150, 150, 150),
  1993. # seed = 261,
  1994. # octaves = 3,
  1995. # persistence = 0.7,
  1996. # lacunarity = 2.0,
  1997. # flags = "eased"
  1998. # }
  1999. # First of 2 3D noises that together define tunnels.
  2000. # type: noise_params_3d
  2001. # mgflat_np_cave1 = {
  2002. # offset = 0,
  2003. # scale = 12,
  2004. # spread = (61, 61, 61),
  2005. # seed = 52534,
  2006. # octaves = 3,
  2007. # persistence = 0.5,
  2008. # lacunarity = 2.0,
  2009. # flags = ""
  2010. # }
  2011. # Second of 2 3D noises that together define tunnels.
  2012. # type: noise_params_3d
  2013. # mgflat_np_cave2 = {
  2014. # offset = 0,
  2015. # scale = 12,
  2016. # spread = (67, 67, 67),
  2017. # seed = 10325,
  2018. # octaves = 3,
  2019. # persistence = 0.5,
  2020. # lacunarity = 2.0,
  2021. # flags = ""
  2022. # }
  2023. ## Mapgen Fractal
  2024. # Controls width of tunnels, a smaller value creates wider tunnels.
  2025. # type: float
  2026. # mgfractal_cave_width = 0.09
  2027. # Y of upper limit of large caves.
  2028. # type: int
  2029. # mgfractal_large_cave_depth = -33
  2030. # Y of upper limit of lava in large caves.
  2031. # type: int
  2032. # mgfractal_lava_depth = -256
  2033. # Choice of 18 fractals from 9 formulas.
  2034. # 1 = 4D "Roundy" mandelbrot set.
  2035. # 2 = 4D "Roundy" julia set.
  2036. # 3 = 4D "Squarry" mandelbrot set.
  2037. # 4 = 4D "Squarry" julia set.
  2038. # 5 = 4D "Mandy Cousin" mandelbrot set.
  2039. # 6 = 4D "Mandy Cousin" julia set.
  2040. # 7 = 4D "Variation" mandelbrot set.
  2041. # 8 = 4D "Variation" julia set.
  2042. # 9 = 3D "Mandelbrot/Mandelbar" mandelbrot set.
  2043. # 10 = 3D "Mandelbrot/Mandelbar" julia set.
  2044. # 11 = 3D "Christmas Tree" mandelbrot set.
  2045. # 12 = 3D "Christmas Tree" julia set.
  2046. # 13 = 3D "Mandelbulb" mandelbrot set.
  2047. # 14 = 3D "Mandelbulb" julia set.
  2048. # 15 = 3D "Cosine Mandelbulb" mandelbrot set.
  2049. # 16 = 3D "Cosine Mandelbulb" julia set.
  2050. # 17 = 4D "Mandelbulb" mandelbrot set.
  2051. # 18 = 4D "Mandelbulb" julia set.
  2052. # type: int min: 1 max: 18
  2053. # mgfractal_fractal = 1
  2054. # Iterations of the recursive function.
  2055. # Controls the amount of fine detail.
  2056. # type: int
  2057. # mgfractal_iterations = 11
  2058. # Approximate (X,Y,Z) scale of fractal in nodes.
  2059. # type: v3f
  2060. # mgfractal_scale = (4096.0, 1024.0, 4096.0)
  2061. # (X,Y,Z) offset of fractal from world centre in units of 'scale'.
  2062. # Used to move a suitable spawn area of low land close to (0, 0).
  2063. # The default is suitable for mandelbrot sets, it needs to be edited for julia sets.
  2064. # Range roughly -2 to 2. Multiply by 'scale' for offset in nodes.
  2065. # type: v3f
  2066. # mgfractal_offset = (1.79, 0.0, 0.0)
  2067. # W co-ordinate of the generated 3D slice of a 4D fractal.
  2068. # Determines which 3D slice of the 4D shape is generated.
  2069. # Has no effect on 3D fractals.
  2070. # Range roughly -2 to 2.
  2071. # type: float
  2072. # mgfractal_slice_w = 0.0
  2073. # Julia set only: X component of hypercomplex constant determining julia shape.
  2074. # Range roughly -2 to 2.
  2075. # type: float
  2076. # mgfractal_julia_x = 0.33
  2077. # Julia set only: Y component of hypercomplex constant determining julia shape.
  2078. # Range roughly -2 to 2.
  2079. # type: float
  2080. # mgfractal_julia_y = 0.33
  2081. # Julia set only: Z component of hypercomplex constant determining julia shape.
  2082. # Range roughly -2 to 2.
  2083. # type: float
  2084. # mgfractal_julia_z = 0.33
  2085. # Julia set only: W component of hypercomplex constant determining julia shape.
  2086. # Has no effect on 3D fractals.
  2087. # Range roughly -2 to 2.
  2088. # type: float
  2089. # mgfractal_julia_w = 0.33
  2090. ### Noises
  2091. # Y-level of seabed.
  2092. # type: noise_params_2d
  2093. # mgfractal_np_seabed = {
  2094. # offset = -14,
  2095. # scale = 9,
  2096. # spread = (600, 600, 600),
  2097. # seed = 41900,
  2098. # octaves = 5,
  2099. # persistence = 0.6,
  2100. # lacunarity = 2.0,
  2101. # flags = "eased"
  2102. # }
  2103. # Variation of biome filler depth.
  2104. # type: noise_params_2d
  2105. # mgfractal_np_filler_depth = {
  2106. # offset = 0,
  2107. # scale = 1.2,
  2108. # spread = (150, 150, 150),
  2109. # seed = 261,
  2110. # octaves = 3,
  2111. # persistence = 0.7,
  2112. # lacunarity = 2.0,
  2113. # flags = "eased"
  2114. # }
  2115. # First of 2 3D noises that together define tunnels.
  2116. # type: noise_params_3d
  2117. # mgfractal_np_cave1 = {
  2118. # offset = 0,
  2119. # scale = 12,
  2120. # spread = (61, 61, 61),
  2121. # seed = 52534,
  2122. # octaves = 3,
  2123. # persistence = 0.5,
  2124. # lacunarity = 2.0,
  2125. # flags = ""
  2126. # }
  2127. # Second of 2 3D noises that together define tunnels.
  2128. # type: noise_params_3d
  2129. # mgfractal_np_cave2 = {
  2130. # offset = 0,
  2131. # scale = 12,
  2132. # spread = (67, 67, 67),
  2133. # seed = 10325,
  2134. # octaves = 3,
  2135. # persistence = 0.5,
  2136. # lacunarity = 2.0,
  2137. # flags = ""
  2138. # }
  2139. ## Mapgen Valleys
  2140. # Map generation attributes specific to Mapgen Valleys.
  2141. # 'altitude_chill' makes higher elevations colder, which may cause biome issues.
  2142. # 'humid_rivers' modifies the humidity around rivers and in areas where water would tend to pool,
  2143. # it may interfere with delicately adjusted biomes.
  2144. # Flags that are not enabled are not modified from the default.
  2145. # Flags starting with 'no' are used to explicitly disable them.
  2146. # type: flags possible values: altitude_chill, noaltitude_chill, humid_rivers, nohumid_rivers
  2147. # mg_valleys_spflags = altitude_chill,humid_rivers
  2148. # The altitude at which temperature drops by 20C
  2149. # type: int
  2150. # mgvalleys_altitude_chill = 90
  2151. # Depth below which you'll find large caves.
  2152. # type: int
  2153. # mgvalleys_large_cave_depth = -33
  2154. # Creates unpredictable lava features in caves.
  2155. # These can make mining difficult. Zero disables them. (0-10)
  2156. # type: int
  2157. # mgvalleys_lava_features = 0
  2158. # Depth below which you'll find massive caves.
  2159. # type: int
  2160. # mgvalleys_massive_cave_depth = -256
  2161. # How deep to make rivers
  2162. # type: int
  2163. # mgvalleys_river_depth = 4
  2164. # How wide to make rivers
  2165. # type: int
  2166. # mgvalleys_river_size = 5
  2167. # Creates unpredictable water features in caves.
  2168. # These can make mining difficult. Zero disables them. (0-10)
  2169. # type: int
  2170. # mgvalleys_water_features = 0
  2171. # Controls width of tunnels, a smaller value creates wider tunnels.
  2172. # type: float
  2173. # mgvalleys_cave_width = 0.09
  2174. ### Noises
  2175. # Caves and tunnels form at the intersection of the two noises
  2176. # type: noise_params_3d
  2177. # mgvalleys_np_cave1 = {
  2178. # offset = 0,
  2179. # scale = 12,
  2180. # spread = (61, 61, 61),
  2181. # seed = 52534,
  2182. # octaves = 3,
  2183. # persistence = 0.5,
  2184. # lacunarity = 2.0,
  2185. # flags = ""
  2186. # }
  2187. # Caves and tunnels form at the intersection of the two noises
  2188. # type: noise_params_3d
  2189. # mgvalleys_np_cave2 = {
  2190. # offset = 0,
  2191. # scale = 12,
  2192. # spread = (67, 67, 67),
  2193. # seed = 10325,
  2194. # octaves = 3,
  2195. # persistence = 0.5,
  2196. # lacunarity = 2.0,
  2197. # flags = ""
  2198. # }
  2199. # The depth of dirt or other filler
  2200. # type: noise_params_2d
  2201. # mgvalleys_np_filler_depth = {
  2202. # offset = 0,
  2203. # scale = 1.2,
  2204. # spread = (256, 256, 256),
  2205. # seed = 1605,
  2206. # octaves = 3,
  2207. # persistence = 0.5,
  2208. # lacunarity = 2.0,
  2209. # flags = "eased"
  2210. # }
  2211. # Massive caves form here.
  2212. # type: noise_params_3d
  2213. # mgvalleys_np_massive_caves = {
  2214. # offset = 0,
  2215. # scale = 1,
  2216. # spread = (768, 256, 768),
  2217. # seed = 59033,
  2218. # octaves = 6,
  2219. # persistence = 0.63,
  2220. # lacunarity = 2.0,
  2221. # flags = ""
  2222. # }
  2223. # River noise -- rivers occur close to zero
  2224. # type: noise_params_2d
  2225. # mgvalleys_np_rivers = {
  2226. # offset = 0,
  2227. # scale = 1,
  2228. # spread = (256, 256, 256),
  2229. # seed = -6050,
  2230. # octaves = 5,
  2231. # persistence = 0.6,
  2232. # lacunarity = 2.0,
  2233. # flags = "eased"
  2234. # }
  2235. # Base terrain height
  2236. # type: noise_params_2d
  2237. # mgvalleys_np_terrain_height = {
  2238. # offset = -10,
  2239. # scale = 50,
  2240. # spread = (1024, 1024, 1024),
  2241. # seed = 5202,
  2242. # octaves = 6,
  2243. # persistence = 0.4,
  2244. # lacunarity = 2.0,
  2245. # flags = "eased"
  2246. # }
  2247. # Raises terrain to make valleys around the rivers
  2248. # type: noise_params_2d
  2249. # mgvalleys_np_valley_depth = {
  2250. # offset = 5,
  2251. # scale = 4,
  2252. # spread = (512, 512, 512),
  2253. # seed = -1914,
  2254. # octaves = 1,
  2255. # persistence = 1.0,
  2256. # lacunarity = 2.0,
  2257. # flags = "eased"
  2258. # }
  2259. # Slope and fill work together to modify the heights
  2260. # type: noise_params_3d
  2261. # mgvalleys_np_inter_valley_fill = {
  2262. # offset = 0,
  2263. # scale = 1,
  2264. # spread = (256, 512, 256),
  2265. # seed = 1993,
  2266. # octaves = 6,
  2267. # persistence = 0.8,
  2268. # lacunarity = 2.0,
  2269. # flags = ""
  2270. # }
  2271. # Amplifies the valleys
  2272. # type: noise_params_2d
  2273. # mgvalleys_np_valley_profile = {
  2274. # offset = 0.6,
  2275. # scale = 0.5,
  2276. # spread = (512, 512, 512),
  2277. # seed = 777,
  2278. # octaves = 1,
  2279. # persistence = 1.0,
  2280. # lacunarity = 2.0,
  2281. # flags = "eased"
  2282. # }
  2283. # Slope and fill work together to modify the heights
  2284. # type: noise_params_2d
  2285. # mgvalleys_np_inter_valley_slope = {
  2286. # offset = 0.5,
  2287. # scale = 0.5,
  2288. # spread = (128, 128, 128),
  2289. # seed = 746,
  2290. # octaves = 1,
  2291. # persistence = 1.0,
  2292. # lacunarity = 2.0,
  2293. # flags = "eased"
  2294. # }
  2295. ## Advanced
  2296. # Size of chunks to be generated at once by mapgen, stated in mapblocks (16 nodes).
  2297. # type: int
  2298. # chunksize = 5
  2299. # Dump the mapgen debug infos.
  2300. # type: bool
  2301. # enable_mapgen_debug_info = false
  2302. # Maximum number of blocks that can be queued for loading.
  2303. # type: int
  2304. # emergequeue_limit_total = 256
  2305. # Maximum number of blocks to be queued that are to be loaded from file.
  2306. # Set to blank for an appropriate amount to be chosen automatically.
  2307. # type: int
  2308. # emergequeue_limit_diskonly = 32
  2309. # Maximum number of blocks to be queued that are to be generated.
  2310. # Set to blank for an appropriate amount to be chosen automatically.
  2311. # type: int
  2312. # emergequeue_limit_generate = 32
  2313. # Number of emerge threads to use. Make this field blank, or increase this number
  2314. # to use multiple threads. On multiprocessor systems, this will improve mapgen speed greatly
  2315. # at the cost of slightly buggy caves.
  2316. # type: int
  2317. # num_emerge_threads = 1