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- /*
- Minetest
- Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
- This program is free software; you can redistribute it and/or modify
- it under the terms of the GNU Lesser General Public License as published by
- the Free Software Foundation; either version 2.1 of the License, or
- (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU Lesser General Public License for more details.
- You should have received a copy of the GNU Lesser General Public License along
- with this program; if not, write to the Free Software Foundation, Inc.,
- 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- */
- /******************************************************************************/
- /******************************************************************************/
- /* WARNING!!!! do NOT add this header in any include file or any code file */
- /* not being a script/modapi file!!!!!!!! */
- /******************************************************************************/
- /******************************************************************************/
- #pragma once
- #include <vector>
- #include <unordered_map>
- #include "irrlichttypes_bloated.h"
- #include "common/c_types.h"
- extern "C" {
- #include <lua.h>
- }
- std::string getstringfield_default(lua_State *L, int table,
- const char *fieldname, const std::string &default_);
- bool getboolfield_default(lua_State *L, int table,
- const char *fieldname, bool default_);
- float getfloatfield_default(lua_State *L, int table,
- const char *fieldname, float default_);
- int getintfield_default(lua_State *L, int table,
- const char *fieldname, int default_);
- bool check_field_or_nil(lua_State *L, int index, int type, const char *fieldname);
- template<typename T>
- bool getintfield(lua_State *L, int table,
- const char *fieldname, T &result)
- {
- lua_getfield(L, table, fieldname);
- bool got = false;
- if (check_field_or_nil(L, -1, LUA_TNUMBER, fieldname)){
- result = lua_tointeger(L, -1);
- got = true;
- }
- lua_pop(L, 1);
- return got;
- }
- // Retrieve an v3s16 where all components are optional (falls back to default)
- v3s16 getv3s16field_default(lua_State *L, int table,
- const char *fieldname, v3s16 default_);
- bool getstringfield(lua_State *L, int table,
- const char *fieldname, std::string &result);
- size_t getstringlistfield(lua_State *L, int table,
- const char *fieldname,
- std::vector<std::string> *result);
- void read_groups(lua_State *L, int index,
- std::unordered_map<std::string, int> &result);
- bool getboolfield(lua_State *L, int table,
- const char *fieldname, bool &result);
- bool getfloatfield(lua_State *L, int table,
- const char *fieldname, float &result);
- void setstringfield(lua_State *L, int table,
- const char *fieldname, const std::string &value);
- void setintfield(lua_State *L, int table,
- const char *fieldname, int value);
- void setfloatfield(lua_State *L, int table,
- const char *fieldname, float value);
- void setboolfield(lua_State *L, int table,
- const char *fieldname, bool value);
- v3f checkFloatPos (lua_State *L, int index);
- v2f check_v2f (lua_State *L, int index);
- v3f check_v3f (lua_State *L, int index);
- v3s16 check_v3s16 (lua_State *L, int index);
- v3f read_v3f (lua_State *L, int index);
- v2f read_v2f (lua_State *L, int index);
- v2s16 read_v2s16 (lua_State *L, int index);
- v2s32 read_v2s32 (lua_State *L, int index);
- video::SColor read_ARGB8 (lua_State *L, int index);
- bool read_color (lua_State *L, int index,
- video::SColor *color);
- bool is_color_table (lua_State *L, int index);
- aabb3f read_aabb3f (lua_State *L, int index, f32 scale);
- v3s16 read_v3s16 (lua_State *L, int index);
- std::vector<aabb3f> read_aabb3f_vector (lua_State *L, int index, f32 scale);
- size_t read_stringlist (lua_State *L, int index,
- std::vector<std::string> *result);
- void push_v2s16 (lua_State *L, v2s16 p);
- void push_v2s32 (lua_State *L, v2s32 p);
- void push_v3s16 (lua_State *L, v3s16 p);
- void push_aabb3f (lua_State *L, aabb3f box);
- void push_ARGB8 (lua_State *L, video::SColor color);
- void pushFloatPos (lua_State *L, v3f p);
- void push_v3f (lua_State *L, v3f p);
- void push_v2f (lua_State *L, v2f p);
- void warn_if_field_exists(lua_State *L, int table,
- const char *fieldname,
- const std::string &message);
- size_t write_array_slice_float(lua_State *L, int table_index, float *data,
- v3u16 data_size, v3u16 slice_offset, v3u16 slice_size);
- // This must match the implementation in builtin/game/misc_s.lua
- // Note that this returns a floating point result as Lua integers are 32-bit
- inline lua_Number hash_node_position(v3s16 pos)
- {
- return (((s64)pos.Z + 0x8000L) << 32)
- | (((s64)pos.Y + 0x8000L) << 16)
- | ((s64)pos.X + 0x8000L);
- }
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