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- /*
- Minetest
- Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
- This program is free software; you can redistribute it and/or modify
- it under the terms of the GNU Lesser General Public License as published by
- the Free Software Foundation; either version 2.1 of the License, or
- (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU Lesser General Public License for more details.
- You should have received a copy of the GNU Lesser General Public License along
- with this program; if not, write to the Free Software Foundation, Inc.,
- 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- */
- #include "mainmenumanager.h"
- #include "debug.h"
- #include "clouds.h"
- #include "server.h"
- #include "filesys.h"
- #include "guiMainMenu.h"
- #include "game.h"
- #include "chat.h"
- #include "gettext.h"
- #include "profiler.h"
- #include "log.h"
- #include "serverlist.h"
- #include "guiEngine.h"
- #include "player.h"
- #include "fontengine.h"
- #include "joystick_controller.h"
- #include "clientlauncher.h"
- #include "version.h"
- /* mainmenumanager.h
- */
- gui::IGUIEnvironment *guienv = NULL;
- gui::IGUIStaticText *guiroot = NULL;
- MainMenuManager g_menumgr;
- bool noMenuActive()
- {
- return g_menumgr.menuCount() == 0;
- }
- // Passed to menus to allow disconnecting and exiting
- MainGameCallback *g_gamecallback = NULL;
- // Instance of the time getter
- static TimeGetter *g_timegetter = NULL;
- u32 getTimeMs()
- {
- if (g_timegetter == NULL)
- return 0;
- return g_timegetter->getTime(PRECISION_MILLI);
- }
- u32 getTime(TimePrecision prec) {
- if (g_timegetter == NULL)
- return 0;
- return g_timegetter->getTime(prec);
- }
- ClientLauncher::~ClientLauncher()
- {
- if (receiver)
- delete receiver;
- if (input)
- delete input;
- if (g_fontengine)
- delete g_fontengine;
- if (device)
- device->drop();
- }
- bool ClientLauncher::run(GameParams &game_params, const Settings &cmd_args)
- {
- init_args(game_params, cmd_args);
- // List video modes if requested
- if (list_video_modes)
- return print_video_modes();
- if (!init_engine()) {
- errorstream << "Could not initialize game engine." << std::endl;
- return false;
- }
- // Create time getter
- g_timegetter = new IrrlichtTimeGetter(device);
- // Speed tests (done after irrlicht is loaded to get timer)
- if (cmd_args.getFlag("speedtests")) {
- dstream << "Running speed tests" << std::endl;
- speed_tests();
- return true;
- }
- video::IVideoDriver *video_driver = device->getVideoDriver();
- if (video_driver == NULL) {
- errorstream << "Could not initialize video driver." << std::endl;
- return false;
- }
- porting::setXorgClassHint(video_driver->getExposedVideoData(), PROJECT_NAME_C);
- porting::setXorgWindowIcon(device,
- porting::path_share + "/misc/minetest-xorg-icon-128.png");
- /*
- This changes the minimum allowed number of vertices in a VBO.
- Default is 500.
- */
- //driver->setMinHardwareBufferVertexCount(50);
- // Create game callback for menus
- g_gamecallback = new MainGameCallback(device);
- device->setResizable(true);
- if (random_input)
- input = new RandomInputHandler();
- else
- input = new RealInputHandler(device, receiver);
- smgr = device->getSceneManager();
- smgr->getParameters()->setAttribute(scene::ALLOW_ZWRITE_ON_TRANSPARENT, true);
- guienv = device->getGUIEnvironment();
- skin = guienv->getSkin();
- skin->setColor(gui::EGDC_BUTTON_TEXT, video::SColor(255, 255, 255, 255));
- skin->setColor(gui::EGDC_3D_LIGHT, video::SColor(0, 0, 0, 0));
- skin->setColor(gui::EGDC_3D_HIGH_LIGHT, video::SColor(255, 30, 30, 30));
- skin->setColor(gui::EGDC_3D_SHADOW, video::SColor(255, 0, 0, 0));
- skin->setColor(gui::EGDC_HIGH_LIGHT, video::SColor(255, 70, 120, 50));
- skin->setColor(gui::EGDC_HIGH_LIGHT_TEXT, video::SColor(255, 255, 255, 255));
- g_fontengine = new FontEngine(g_settings, guienv);
- FATAL_ERROR_IF(g_fontengine == NULL, "Font engine creation failed.");
- #if (IRRLICHT_VERSION_MAJOR >= 1 && IRRLICHT_VERSION_MINOR >= 8) || IRRLICHT_VERSION_MAJOR >= 2
- // Irrlicht 1.8 input colours
- skin->setColor(gui::EGDC_EDITABLE, video::SColor(255, 128, 128, 128));
- skin->setColor(gui::EGDC_FOCUSED_EDITABLE, video::SColor(255, 96, 134, 49));
- #endif
- // Create the menu clouds
- if (!g_menucloudsmgr)
- g_menucloudsmgr = smgr->createNewSceneManager();
- if (!g_menuclouds)
- g_menuclouds = new Clouds(g_menucloudsmgr->getRootSceneNode(),
- g_menucloudsmgr, -1, rand(), 100);
- g_menuclouds->update(v2f(0, 0), video::SColor(255, 200, 200, 255));
- scene::ICameraSceneNode* camera;
- camera = g_menucloudsmgr->addCameraSceneNode(0,
- v3f(0, 0, 0), v3f(0, 60, 100));
- camera->setFarValue(10000);
- /*
- GUI stuff
- */
- ChatBackend chat_backend;
- // If an error occurs, this is set to something by menu().
- // It is then displayed before the menu shows on the next call to menu()
- std::string error_message;
- bool reconnect_requested = false;
- bool first_loop = true;
- /*
- Menu-game loop
- */
- bool retval = true;
- bool *kill = porting::signal_handler_killstatus();
- while (device->run() && !*kill && !g_gamecallback->shutdown_requested)
- {
- // Set the window caption
- const wchar_t *text = wgettext("Main Menu");
- device->setWindowCaption((utf8_to_wide(PROJECT_NAME_C) +
- L" " + utf8_to_wide(g_version_hash) +
- L" [" + text + L"]").c_str());
- delete[] text;
- try { // This is used for catching disconnects
- guienv->clear();
- /*
- We need some kind of a root node to be able to add
- custom gui elements directly on the screen.
- Otherwise they won't be automatically drawn.
- */
- guiroot = guienv->addStaticText(L"", core::rect<s32>(0, 0, 10000, 10000));
- bool game_has_run = launch_game(error_message, reconnect_requested,
- game_params, cmd_args);
- // Reset the reconnect_requested flag
- reconnect_requested = false;
- // If skip_main_menu, we only want to startup once
- if (skip_main_menu && !first_loop)
- break;
- first_loop = false;
- if (!game_has_run) {
- if (skip_main_menu)
- break;
- else
- continue;
- }
- // Break out of menu-game loop to shut down cleanly
- if (!device->run() || *kill) {
- if (g_settings_path != "")
- g_settings->updateConfigFile(g_settings_path.c_str());
- break;
- }
- if (current_playername.length() > PLAYERNAME_SIZE-1) {
- error_message = gettext("Player name too long.");
- playername = current_playername.substr(0, PLAYERNAME_SIZE-1);
- g_settings->set("name", playername);
- continue;
- }
- device->getVideoDriver()->setTextureCreationFlag(
- video::ETCF_CREATE_MIP_MAPS, g_settings->getBool("mip_map"));
- #ifdef HAVE_TOUCHSCREENGUI
- receiver->m_touchscreengui = new TouchScreenGUI(device, receiver);
- g_touchscreengui = receiver->m_touchscreengui;
- #endif
- the_game(
- kill,
- random_input,
- input,
- device,
- worldspec.path,
- current_playername,
- current_password,
- current_address,
- current_port,
- error_message,
- chat_backend,
- &reconnect_requested,
- gamespec,
- simple_singleplayer_mode
- );
- smgr->clear();
- #ifdef HAVE_TOUCHSCREENGUI
- delete g_touchscreengui;
- g_touchscreengui = NULL;
- receiver->m_touchscreengui = NULL;
- #endif
- } //try
- catch (con::PeerNotFoundException &e) {
- error_message = gettext("Connection error (timed out?)");
- errorstream << error_message << std::endl;
- }
- #ifdef NDEBUG
- catch (std::exception &e) {
- std::string error_message = "Some exception: \"";
- error_message += e.what();
- error_message += "\"";
- errorstream << error_message << std::endl;
- }
- #endif
- // If no main menu, show error and exit
- if (skip_main_menu) {
- if (!error_message.empty()) {
- verbosestream << "error_message = "
- << error_message << std::endl;
- retval = false;
- }
- break;
- }
- } // Menu-game loop
- g_menuclouds->drop();
- g_menucloudsmgr->drop();
- return retval;
- }
- void ClientLauncher::init_args(GameParams &game_params, const Settings &cmd_args)
- {
- skip_main_menu = cmd_args.getFlag("go");
- // FIXME: This is confusing (but correct)
- /* If world_path is set then override it unless skipping the main menu using
- * the --go command line param. Else, give preference to the address
- * supplied on the command line
- */
- address = g_settings->get("address");
- if (game_params.world_path != "" && !skip_main_menu)
- address = "";
- else if (cmd_args.exists("address"))
- address = cmd_args.get("address");
- playername = g_settings->get("name");
- if (cmd_args.exists("name"))
- playername = cmd_args.get("name");
- list_video_modes = cmd_args.getFlag("videomodes");
- use_freetype = g_settings->getBool("freetype");
- random_input = g_settings->getBool("random_input")
- || cmd_args.getFlag("random-input");
- }
- bool ClientLauncher::init_engine()
- {
- receiver = new MyEventReceiver();
- create_engine_device();
- return device != NULL;
- }
- bool ClientLauncher::launch_game(std::string &error_message,
- bool reconnect_requested, GameParams &game_params,
- const Settings &cmd_args)
- {
- // Initialize menu data
- MainMenuData menudata;
- menudata.address = address;
- menudata.name = playername;
- menudata.password = password;
- menudata.port = itos(game_params.socket_port);
- menudata.script_data.errormessage = error_message;
- menudata.script_data.reconnect_requested = reconnect_requested;
- error_message.clear();
- if (cmd_args.exists("password"))
- menudata.password = cmd_args.get("password");
- menudata.enable_public = g_settings->getBool("server_announce");
- // If a world was commanded, append and select it
- if (game_params.world_path != "") {
- worldspec.gameid = getWorldGameId(game_params.world_path, true);
- worldspec.name = _("[--world parameter]");
- if (worldspec.gameid == "") { // Create new
- worldspec.gameid = g_settings->get("default_game");
- worldspec.name += " [new]";
- }
- worldspec.path = game_params.world_path;
- }
- /* Show the GUI menu
- */
- if (!skip_main_menu) {
- main_menu(&menudata);
- // Skip further loading if there was an exit signal.
- if (*porting::signal_handler_killstatus())
- return false;
- address = menudata.address;
- int newport = stoi(menudata.port);
- if (newport != 0)
- game_params.socket_port = newport;
- simple_singleplayer_mode = menudata.simple_singleplayer_mode;
- std::vector<WorldSpec> worldspecs = getAvailableWorlds();
- if (menudata.selected_world >= 0
- && menudata.selected_world < (int)worldspecs.size()) {
- g_settings->set("selected_world_path",
- worldspecs[menudata.selected_world].path);
- worldspec = worldspecs[menudata.selected_world];
- }
- }
- if (!menudata.script_data.errormessage.empty()) {
- /* The calling function will pass this back into this function upon the
- * next iteration (if any) causing it to be displayed by the GUI
- */
- error_message = menudata.script_data.errormessage;
- return false;
- }
- if (menudata.name == "")
- menudata.name = std::string("Guest") + itos(myrand_range(1000, 9999));
- else
- playername = menudata.name;
- password = menudata.password;
- g_settings->set("name", playername);
- current_playername = playername;
- current_password = password;
- current_address = address;
- current_port = game_params.socket_port;
- // If using simple singleplayer mode, override
- if (simple_singleplayer_mode) {
- assert(skip_main_menu == false);
- current_playername = "singleplayer";
- current_password = "";
- current_address = "";
- current_port = myrand_range(49152, 65535);
- } else if (address != "") {
- ServerListSpec server;
- server["name"] = menudata.servername;
- server["address"] = menudata.address;
- server["port"] = menudata.port;
- server["description"] = menudata.serverdescription;
- ServerList::insert(server);
- }
- infostream << "Selected world: " << worldspec.name
- << " [" << worldspec.path << "]" << std::endl;
- if (current_address == "") { // If local game
- if (worldspec.path == "") {
- error_message = gettext("No world selected and no address "
- "provided. Nothing to do.");
- errorstream << error_message << std::endl;
- return false;
- }
- if (!fs::PathExists(worldspec.path)) {
- error_message = gettext("Provided world path doesn't exist: ")
- + worldspec.path;
- errorstream << error_message << std::endl;
- return false;
- }
- // Load gamespec for required game
- gamespec = findWorldSubgame(worldspec.path);
- if (!gamespec.isValid() && !game_params.game_spec.isValid()) {
- error_message = gettext("Could not find or load game \"")
- + worldspec.gameid + "\"";
- errorstream << error_message << std::endl;
- return false;
- }
- if (porting::signal_handler_killstatus())
- return true;
- if (game_params.game_spec.isValid() &&
- game_params.game_spec.id != worldspec.gameid) {
- warningstream << "Overriding gamespec from \""
- << worldspec.gameid << "\" to \""
- << game_params.game_spec.id << "\"" << std::endl;
- gamespec = game_params.game_spec;
- }
- if (!gamespec.isValid()) {
- error_message = gettext("Invalid gamespec.");
- error_message += " (world.gameid=" + worldspec.gameid + ")";
- errorstream << error_message << std::endl;
- return false;
- }
- }
- return true;
- }
- void ClientLauncher::main_menu(MainMenuData *menudata)
- {
- bool *kill = porting::signal_handler_killstatus();
- video::IVideoDriver *driver = device->getVideoDriver();
- infostream << "Waiting for other menus" << std::endl;
- while (device->run() && *kill == false) {
- if (noMenuActive())
- break;
- driver->beginScene(true, true, video::SColor(255, 128, 128, 128));
- guienv->drawAll();
- driver->endScene();
- // On some computers framerate doesn't seem to be automatically limited
- sleep_ms(25);
- }
- infostream << "Waited for other menus" << std::endl;
- // Cursor can be non-visible when coming from the game
- #ifndef ANDROID
- device->getCursorControl()->setVisible(true);
- #endif
- /* show main menu */
- GUIEngine mymenu(device, &input->joystick, guiroot,
- &g_menumgr, smgr, menudata, *kill);
- smgr->clear(); /* leave scene manager in a clean state */
- }
- bool ClientLauncher::create_engine_device()
- {
- // Resolution selection
- bool fullscreen = g_settings->getBool("fullscreen");
- u16 screenW = g_settings->getU16("screenW");
- u16 screenH = g_settings->getU16("screenH");
- // bpp, fsaa, vsync
- bool vsync = g_settings->getBool("vsync");
- u16 bits = g_settings->getU16("fullscreen_bpp");
- u16 fsaa = g_settings->getU16("fsaa");
- // stereo buffer required for pageflip stereo
- bool stereo_buffer = g_settings->get("3d_mode") == "pageflip";
- // Determine driver
- video::E_DRIVER_TYPE driverType = video::EDT_OPENGL;
- std::string driverstring = g_settings->get("video_driver");
- std::vector<video::E_DRIVER_TYPE> drivers
- = porting::getSupportedVideoDrivers();
- u32 i;
- for (i = 0; i != drivers.size(); i++) {
- if (!strcasecmp(driverstring.c_str(),
- porting::getVideoDriverName(drivers[i]))) {
- driverType = drivers[i];
- break;
- }
- }
- if (i == drivers.size()) {
- errorstream << "Invalid video_driver specified; "
- "defaulting to opengl" << std::endl;
- }
- SIrrlichtCreationParameters params = SIrrlichtCreationParameters();
- params.DriverType = driverType;
- params.WindowSize = core::dimension2d<u32>(screenW, screenH);
- params.Bits = bits;
- params.AntiAlias = fsaa;
- params.Fullscreen = fullscreen;
- params.Stencilbuffer = false;
- params.Stereobuffer = stereo_buffer;
- params.Vsync = vsync;
- params.EventReceiver = receiver;
- params.HighPrecisionFPU = g_settings->getBool("high_precision_fpu");
- params.ZBufferBits = 24;
- #ifdef __ANDROID__
- params.PrivateData = porting::app_global;
- params.OGLES2ShaderPath = std::string(porting::path_user + DIR_DELIM +
- "media" + DIR_DELIM + "Shaders" + DIR_DELIM).c_str();
- #endif
- device = createDeviceEx(params);
- if (device) {
- if (g_settings->getBool("enable_joysticks")) {
- irr::core::array<irr::SJoystickInfo> infos;
- std::vector<irr::SJoystickInfo> joystick_infos;
- // Make sure this is called maximum once per
- // irrlicht device, otherwise it will give you
- // multiple events for the same joystick.
- if (device->activateJoysticks(infos)) {
- infostream << "Joystick support enabled" << std::endl;
- joystick_infos.reserve(infos.size());
- for (u32 i = 0; i < infos.size(); i++) {
- joystick_infos.push_back(infos[i]);
- }
- } else {
- errorstream << "Could not activate joystick support." << std::endl;
- }
- }
- porting::initIrrlicht(device);
- }
- return device != NULL;
- }
- void ClientLauncher::speed_tests()
- {
- // volatile to avoid some potential compiler optimisations
- volatile static s16 temp16;
- volatile static f32 tempf;
- static v3f tempv3f1;
- static v3f tempv3f2;
- static std::string tempstring;
- static std::string tempstring2;
- tempv3f1 = v3f();
- tempv3f2 = v3f();
- tempstring = std::string();
- tempstring2 = std::string();
- {
- infostream << "The following test should take around 20ms." << std::endl;
- TimeTaker timer("Testing std::string speed");
- const u32 jj = 10000;
- for (u32 j = 0; j < jj; j++) {
- tempstring = "";
- tempstring2 = "";
- const u32 ii = 10;
- for (u32 i = 0; i < ii; i++) {
- tempstring2 += "asd";
- }
- for (u32 i = 0; i < ii+1; i++) {
- tempstring += "asd";
- if (tempstring == tempstring2)
- break;
- }
- }
- }
- infostream << "All of the following tests should take around 100ms each."
- << std::endl;
- {
- TimeTaker timer("Testing floating-point conversion speed");
- tempf = 0.001;
- for (u32 i = 0; i < 4000000; i++) {
- temp16 += tempf;
- tempf += 0.001;
- }
- }
- {
- TimeTaker timer("Testing floating-point vector speed");
- tempv3f1 = v3f(1, 2, 3);
- tempv3f2 = v3f(4, 5, 6);
- for (u32 i = 0; i < 10000000; i++) {
- tempf += tempv3f1.dotProduct(tempv3f2);
- tempv3f2 += v3f(7, 8, 9);
- }
- }
- {
- TimeTaker timer("Testing std::map speed");
- std::map<v2s16, f32> map1;
- tempf = -324;
- const s16 ii = 300;
- for (s16 y = 0; y < ii; y++) {
- for (s16 x = 0; x < ii; x++) {
- map1[v2s16(x, y)] = tempf;
- tempf += 1;
- }
- }
- for (s16 y = ii - 1; y >= 0; y--) {
- for (s16 x = 0; x < ii; x++) {
- tempf = map1[v2s16(x, y)];
- }
- }
- }
- {
- infostream << "Around 5000/ms should do well here." << std::endl;
- TimeTaker timer("Testing mutex speed");
- Mutex m;
- u32 n = 0;
- u32 i = 0;
- do {
- n += 10000;
- for (; i < n; i++) {
- m.lock();
- m.unlock();
- }
- }
- // Do at least 10ms
- while(timer.getTimerTime() < 10);
- u32 dtime = timer.stop();
- u32 per_ms = n / dtime;
- infostream << "Done. " << dtime << "ms, " << per_ms << "/ms" << std::endl;
- }
- }
- bool ClientLauncher::print_video_modes()
- {
- IrrlichtDevice *nulldevice;
- bool vsync = g_settings->getBool("vsync");
- u16 fsaa = g_settings->getU16("fsaa");
- MyEventReceiver* receiver = new MyEventReceiver();
- SIrrlichtCreationParameters params = SIrrlichtCreationParameters();
- params.DriverType = video::EDT_NULL;
- params.WindowSize = core::dimension2d<u32>(640, 480);
- params.Bits = 24;
- params.AntiAlias = fsaa;
- params.Fullscreen = false;
- params.Stencilbuffer = false;
- params.Vsync = vsync;
- params.EventReceiver = receiver;
- params.HighPrecisionFPU = g_settings->getBool("high_precision_fpu");
- nulldevice = createDeviceEx(params);
- if (nulldevice == NULL) {
- delete receiver;
- return false;
- }
- std::cout << _("Available video modes (WxHxD):") << std::endl;
- video::IVideoModeList *videomode_list = nulldevice->getVideoModeList();
- if (videomode_list != NULL) {
- s32 videomode_count = videomode_list->getVideoModeCount();
- core::dimension2d<u32> videomode_res;
- s32 videomode_depth;
- for (s32 i = 0; i < videomode_count; ++i) {
- videomode_res = videomode_list->getVideoModeResolution(i);
- videomode_depth = videomode_list->getVideoModeDepth(i);
- std::cout << videomode_res.Width << "x" << videomode_res.Height
- << "x" << videomode_depth << std::endl;
- }
- std::cout << _("Active video mode (WxHxD):") << std::endl;
- videomode_res = videomode_list->getDesktopResolution();
- videomode_depth = videomode_list->getDesktopDepth();
- std::cout << videomode_res.Width << "x" << videomode_res.Height
- << "x" << videomode_depth << std::endl;
- }
- nulldevice->drop();
- delete receiver;
- return videomode_list != NULL;
- }
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