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- /*
- Minetest
- Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
- This program is free software; you can redistribute it and/or modify
- it under the terms of the GNU Lesser General Public License as published by
- the Free Software Foundation; either version 2.1 of the License, or
- (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU Lesser General Public License for more details.
- You should have received a copy of the GNU Lesser General Public License along
- with this program; if not, write to the Free Software Foundation, Inc.,
- 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- */
- #ifndef __CLIENT_LAUNCHER_H__
- #define __CLIENT_LAUNCHER_H__
- #include "irrlichttypes_extrabloated.h"
- #include "client/inputhandler.h"
- #include "gameparams.h"
- // A small helper class
- class TimeGetter
- {
- public:
- virtual u32 getTime(TimePrecision prec) = 0;
- };
- // A precise irrlicht one
- class IrrlichtTimeGetter: public TimeGetter
- {
- public:
- IrrlichtTimeGetter(IrrlichtDevice *device):
- m_device(device)
- {}
- u32 getTime(TimePrecision prec)
- {
- if (prec == PRECISION_MILLI) {
- if (m_device == NULL)
- return 0;
- return m_device->getTimer()->getRealTime();
- } else {
- return porting::getTime(prec);
- }
- }
- private:
- IrrlichtDevice *m_device;
- };
- // Not so precise one which works without irrlicht
- class SimpleTimeGetter: public TimeGetter
- {
- public:
- u32 getTime(TimePrecision prec)
- {
- return porting::getTime(prec);
- }
- };
- class ClientLauncher
- {
- public:
- ClientLauncher() :
- list_video_modes(false),
- skip_main_menu(false),
- use_freetype(false),
- random_input(false),
- address(""),
- playername(""),
- password(""),
- device(NULL),
- input(NULL),
- receiver(NULL),
- skin(NULL),
- font(NULL),
- simple_singleplayer_mode(false),
- current_playername("inv£lid"),
- current_password(""),
- current_address("does-not-exist"),
- current_port(0)
- {}
- ~ClientLauncher();
- bool run(GameParams &game_params, const Settings &cmd_args);
- protected:
- void init_args(GameParams &game_params, const Settings &cmd_args);
- bool init_engine();
- bool launch_game(std::string &error_message, bool reconnect_requested,
- GameParams &game_params, const Settings &cmd_args);
- void main_menu(MainMenuData *menudata);
- bool create_engine_device();
- void speed_tests();
- bool print_video_modes();
- bool list_video_modes;
- bool skip_main_menu;
- bool use_freetype;
- bool random_input;
- std::string address;
- std::string playername;
- std::string password;
- IrrlichtDevice *device;
- InputHandler *input;
- MyEventReceiver *receiver;
- gui::IGUISkin *skin;
- gui::IGUIFont *font;
- scene::ISceneManager *smgr;
- SubgameSpec gamespec;
- WorldSpec worldspec;
- bool simple_singleplayer_mode;
- // These are set up based on the menu and other things
- // TODO: Are these required since there's already playername, password, etc
- std::string current_playername;
- std::string current_password;
- std::string current_address;
- int current_port;
- };
- #endif
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