minetest.conf.example 8.1 KB

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  1. # This file is read by default from:
  2. # ../minetest.conf
  3. # ../../minetest.conf
  4. # Any other path can be chosen by passing the path as a parameter
  5. # to the program, eg. "minetest.exe --config ../minetest.conf.example"
  6. #
  7. # By default, all the settings are commented and not functional.
  8. # Uncomment settings by removing the preceding #.
  9. #
  10. # Further documentation:
  11. # http://c55.me/minetest/wiki/doku.php
  12. #
  13. # NOTE: This file might not be up-to-date, refer to the
  14. # defaultsettings.cpp file for an up-to-date list:
  15. # https://bitbucket.org/celeron55/minetest/src/tip/src/defaultsettings.cpp
  16. #
  17. # A vim command to convert most of defaultsettings.cpp to conf file format:
  18. # :'<,'>s/\tsettings->setDefault("\([^"]*\)", "\([^"]*\)");.*/#\1 = \2/g
  19. # Note: Some of the settings are implemented in Lua
  20. #
  21. # Client and server
  22. #
  23. # Network port (UDP)
  24. #port =
  25. # Name of player; on a server this is the main admin
  26. #name =
  27. #
  28. # Client stuff
  29. #
  30. # Key mappings
  31. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  32. #keymap_forward = KEY_KEY_W
  33. #keymap_backward = KEY_KEY_S
  34. #keymap_left = KEY_KEY_A
  35. #keymap_right = KEY_KEY_D
  36. #keymap_jump = KEY_SPACE
  37. #keymap_sneak = KEY_LSHIFT
  38. #keymap_inventory = KEY_KEY_I
  39. # Go down ladder / go down in fly mode / go fast in fast mode
  40. #keymap_special1 = KEY_KEY_E
  41. #keymap_chat = KEY_KEY_T
  42. #keymap_cmd = /
  43. #keyman_console = KEY_F10
  44. #keymap_rangeselect = KEY_KEY_R
  45. #keymap_freemove = KEY_KEY_K
  46. #keymap_fastmove = KEY_KEY_J
  47. #keymap_screenshot = KEY_F12
  48. # If true, keymap_special1 instead of keymap_sneak is used for climbing down and descending
  49. #aux1_descends = false
  50. # Doubletaping the jump key toogles fly mode
  51. #doubletap_jump = false
  52. # Some (temporary) keys for debugging
  53. #keymap_print_debug_stacks = KEY_KEY_P
  54. #keymap_quicktune_prev = KEY_HOME
  55. #keymap_quicktune_next = KEY_END
  56. #keymap_quicktune_dec = KEY_NEXT
  57. #keymap_quicktune_inc = KEY_PRIOR
  58. # Minimum FPS
  59. # The amount of rendered stuff is dynamically set according to this
  60. #wanted_fps = 30
  61. # If FPS would go higher than this, limit it by sleeping
  62. # (to not waste CPU power for no benefit)
  63. #fps_max = 60
  64. # The allowed adjustment range for the automatic rendering range adjustment
  65. #viewing_range_nodes_max = 160
  66. #viewing_range_nodes_min = 35
  67. # Initial window size
  68. #screenW = 800
  69. #screenH = 600
  70. #fullscreen = false
  71. #fullscreen_bpp = 24
  72. # Experimental option, might cause visible spaces between blocks
  73. # when set to higher number than 0
  74. #fsaa = 0
  75. #vsync = false
  76. # Address to connect to (#blank = start local server)
  77. #address =
  78. # Enable random user input, for testing
  79. #random_input = false
  80. # Timeout for client to remove unused map data from memory
  81. #client_unload_unused_data_timeout = 600
  82. # Whether to fog out the end of the visible area
  83. #enable_fog = true
  84. # Enable a bit lower water surface; disable for speed (not quite optimized)
  85. #new_style_water = false
  86. # Enable nice leaves; disable for speed
  87. #new_style_leaves = true
  88. # Enable smooth lighting with simple ambient occlusion;
  89. # disable for speed or for different looks.
  90. #smooth_lighting = true
  91. # Enable combining mainly used textures to a bigger one for improved speed
  92. # disable if it causes graphics glitches.
  93. #enable_texture_atlas = true
  94. # Path to texture directory. All textures are first searched from here.
  95. #texture_path =
  96. # Video back-end.
  97. # Possible values: null, software, burningsvideo, direct3d8, direct3d9, opengl
  98. #video_driver = opengl
  99. # Unobstructed movement without physics, downwards key is keymap_special1
  100. #free_move = false
  101. # Continuous forward movement (for testing)
  102. #continuous_forward = false
  103. # Fast movement (keymap_special1)
  104. #fast_move = false
  105. # Invert mouse
  106. #invert_mouse = false
  107. # FarMesh thingy
  108. #enable_farmesh = false
  109. #farmesh_trees = true
  110. #farmesh_distance = 40
  111. # Enable/disable clouds
  112. #enable_clouds = true
  113. # Path for screenshots
  114. #screenshot_path = .
  115. # Amount of view bobbing (0 = no view bobbing, 1.0 = normal, 2.0 = double)
  116. #view_bobbing_amount = 1.0
  117. # Anaglyph stereo
  118. #anaglyph = false
  119. #anaglyph_strength = 0.1
  120. # In-game chat console background color (R,G,B)
  121. #console_color = (0,0,0)
  122. # In-game chat console background alpha (opaqueness, between 0 and 255)
  123. #console_alpha = 200
  124. # Selection box border color (R,G,B)
  125. #selectionbox_color = (0,0,0)
  126. # Crosshair color (R,G,B)
  127. #crosshair_color = (255,255,255)
  128. # Cross alpha (opaqueness, between 0 and 255)
  129. #crosshair_alpha = 255
  130. # Sound settings
  131. #enable_sound = true
  132. #sound_volume = 0.7
  133. # Whether node texture animations should be desynchronized per MapBlock
  134. #desynchronize_mapblock_texture_animation = true
  135. # Texture filtering settings
  136. #mip_map = false
  137. #anisotropic_filter = false
  138. #bilinear_filter = false
  139. #trilinear_filter = false
  140. # Set to true to pre-generate all item visuals
  141. #preload_item_visuals = true
  142. # 0: disable shaders
  143. # (1: low level shaders; not implemented)
  144. # 2: enable high level shaders
  145. #enable_shaders = 2
  146. # The time in seconds it takes between repeated
  147. # right clicks when holding the right mouse button
  148. #repeat_rightclick_time = 0.25
  149. # will only work for servers which use remote_media setting
  150. # and only for clients compiled with cURL
  151. #media_fetch_threads = 8
  152. #
  153. # Server stuff
  154. #
  155. # Default game (default when creating a new world)
  156. #default_game = minetest
  157. # World directory (everything in the world is stored here)
  158. #map-dir = /custom/world
  159. # Message of the Day
  160. #motd = Welcome to this awesome Minetest server!
  161. # Maximum number of players connected simultaneously
  162. #max_users = 100
  163. # Set to true to disallow old clients from connecting
  164. #strict_protocol_version_checking = false
  165. # Set to true to enable creative mode (unlimited inventory)
  166. #creative_mode = false
  167. # Enable players getting damage and dying
  168. #enable_damage = false
  169. # Despawn all non-peaceful mobs
  170. #only_peaceful_mobs = false
  171. # A chosen map seed for a new map, leave empty for random
  172. #fixed_map_seed =
  173. # Gives some stuff to players at the beginning
  174. #give_initial_stuff = false
  175. # New users need to input this password
  176. #default_password =
  177. # Available privileges: interact, shout, teleport, settime, privs, ...
  178. # See /privs in game for a full list on your server and mod configuration.
  179. #default_privs = interact, shout
  180. # Whether players are shown to clients without any range limit
  181. #unlimited_player_transfer_distance = true
  182. # Whether to enable players killing each other
  183. #enable_pvp = true
  184. # If this is set, players will always (re)spawn at the given position
  185. #static_spawnpoint = 0, 10, 0
  186. # If true, new players cannot join with an empty password
  187. #disallow_empty_password = false
  188. # If true, disable cheat prevention in multiplayer
  189. #disable_anticheat = false
  190. # If true, actions are recorded for rollback
  191. #enable_rollback_recording = false
  192. # Profiler data print interval. #0 = disable.
  193. #profiler_print_interval = 0
  194. #enable_mapgen_debug_info = false
  195. # from how far client knows about objects
  196. #active_object_send_range_blocks = 3
  197. # how large area of blocks are subject to the active block stuff (active = objects are loaded and ABMs run)
  198. #active_block_range = 2
  199. # how many blocks are flying in the wire simultaneously per client
  200. #max_simultaneous_block_sends_per_client = 2
  201. # how many blocks are flying in the wire simultaneously per server
  202. #max_simultaneous_block_sends_server_total = 8
  203. # From how far blocks are sent to clients (value * 16 nodes)
  204. #max_block_send_distance = 10
  205. # From how far blocks are generated for clients (value * 16 nodes)
  206. #max_block_generate_distance = 6
  207. # Interval of sending time of day to clients
  208. #time_send_interval = 5
  209. # Length of day/night cycle. 72=20min, 360=4min, 1=24hour, 0=day/night/whatever stays unchanged
  210. #time_speed = 96
  211. #server_unload_unused_data_timeout = 29
  212. # Interval of saving important changes in the world
  213. #server_map_save_interval = 5.3
  214. # To reduce lag, block transfers are slowed down when a player is building something.
  215. # This determines how long they are slowed down after placing or removing a node.
  216. #full_block_send_enable_min_time_from_building = 2.0
  217. # Length of a server tick and the interval at which objects are generally updated over network
  218. #dedicated_server_step = 0.1
  219. # Can be set to true to disable shutting down on invalid world data
  220. #ignore_world_load_errors = false
  221. # Congestion control parameters
  222. # time in seconds, rate in ~500B packets
  223. #congestion_control_aim_rtt = 0.2
  224. #congestion_control_max_rate = 400
  225. #congestion_control_min_rate = 10
  226. #remote_media =