1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374 |
- /*
- Minetest
- Copyright (C) 2018 numzero, Lobachevskiy Vitaliy <numzer0@yandex.ru>
- This program is free software; you can redistribute it and/or modify
- it under the terms of the GNU Lesser General Public License as published by
- the Free Software Foundation; either version 2.1 of the License, or
- (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU Lesser General Public License for more details.
- You should have received a copy of the GNU Lesser General Public License along
- with this program; if not, write to the Free Software Foundation, Inc.,
- 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- */
- #pragma once
- #include <array>
- #include <vector>
- #include "irrlichttypes.h"
- #include "irr_v3d.h"
- #include <S3DVertex.h>
- #include "client/tile.h"
- struct PreMeshBuffer
- {
- TileLayer layer;
- std::vector<u16> indices;
- std::vector<video::S3DVertex> vertices;
- PreMeshBuffer() = default;
- explicit PreMeshBuffer(const TileLayer &layer) : layer(layer) {}
- };
- struct MeshCollector
- {
- std::array<std::vector<PreMeshBuffer>, MAX_TILE_LAYERS> prebuffers;
- // bounding sphere radius and center
- f32 m_bounding_radius_sq = 0.0f;
- v3f m_center_pos;
- v3f offset;
- // center_pos: pos to use for bounding-sphere, in BS-space
- // offset: offset added to vertices
- MeshCollector(const v3f center_pos, v3f offset = v3f()) : m_center_pos(center_pos), offset(offset) {}
- // clang-format off
- void append(const TileSpec &material,
- const video::S3DVertex *vertices, u32 numVertices,
- const u16 *indices, u32 numIndices);
- void append(const TileSpec &material,
- const video::S3DVertex *vertices, u32 numVertices,
- const u16 *indices, u32 numIndices,
- v3f pos, video::SColor c, u8 light_source);
- // clang-format on
- private:
- // clang-format off
- void append(const TileLayer &material,
- const video::S3DVertex *vertices, u32 numVertices,
- const u16 *indices, u32 numIndices,
- u8 layernum, bool use_scale = false);
- void append(const TileLayer &material,
- const video::S3DVertex *vertices, u32 numVertices,
- const u16 *indices, u32 numIndices,
- v3f pos, video::SColor c, u8 light_source,
- u8 layernum, bool use_scale = false);
- // clang-format on
- PreMeshBuffer &findBuffer(const TileLayer &layer, u8 layernum, u32 numVertices);
- };
|