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- /*
- Minetest
- Copyright (C) 2010-2015 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
- This program is free software; you can redistribute it and/or modify
- it under the terms of the GNU Lesser General Public License as published by
- the Free Software Foundation; either version 2.1 of the License, or
- (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU Lesser General Public License for more details.
- You should have received a copy of the GNU Lesser General Public License along
- with this program; if not, write to the Free Software Foundation, Inc.,
- 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- */
- #pragma once
- #include "util/basic_macros.h"
- #include "porting.h"
- class IGameDef;
- class NodeDefManager;
- #define OBJDEF_INVALID_INDEX ((u32)(-1))
- #define OBJDEF_INVALID_HANDLE 0
- #define OBJDEF_HANDLE_SALT 0x00585e6fu
- #define OBJDEF_MAX_ITEMS (1 << 18)
- #define OBJDEF_UID_MASK ((1 << 7) - 1)
- typedef u32 ObjDefHandle;
- enum ObjDefType {
- OBJDEF_GENERIC,
- OBJDEF_BIOME,
- OBJDEF_ORE,
- OBJDEF_DECORATION,
- OBJDEF_SCHEMATIC,
- };
- class ObjDef {
- public:
- virtual ~ObjDef() = default;
- // Only implemented by child classes (leafs in class hierarchy)
- // Should create new object of its own type, call cloneTo() of parent class
- // and copy its own instance variables over
- virtual ObjDef *clone() const = 0;
- u32 index;
- u32 uid;
- ObjDefHandle handle;
- std::string name;
- protected:
- // Only implemented by classes that have children themselves
- // by copying the defintion and changing that argument type (!!!)
- // Should defer to parent class cloneTo() if applicable and then copy
- // over its own properties
- void cloneTo(ObjDef *def) const;
- };
- // WARNING: Ownership of ObjDefs is transferred to the ObjDefManager it is
- // added/set to. Note that ObjDefs managed by ObjDefManager are NOT refcounted,
- // so the same ObjDef instance must not be referenced multiple
- // TODO: const correctness for getter methods
- class ObjDefManager {
- public:
- ObjDefManager(IGameDef *gamedef, ObjDefType type);
- virtual ~ObjDefManager();
- DISABLE_CLASS_COPY(ObjDefManager);
- // T *clone() const; // implemented in child class with correct type
- virtual const char *getObjectTitle() const { return "ObjDef"; }
- virtual void clear();
- virtual ObjDef *getByName(const std::string &name) const;
- //// Add new/get/set object definitions by handle
- virtual ObjDefHandle add(ObjDef *obj);
- virtual ObjDef *get(ObjDefHandle handle) const;
- virtual ObjDef *set(ObjDefHandle handle, ObjDef *obj);
- //// Raw variants that work on indexes
- virtual u32 addRaw(ObjDef *obj);
- // It is generally assumed that getRaw() will always return a valid object
- // This won't be true if people do odd things such as call setRaw() with NULL
- virtual ObjDef *getRaw(u32 index) const;
- virtual ObjDef *setRaw(u32 index, ObjDef *obj);
- size_t getNumObjects() const { return m_objects.size(); }
- ObjDefType getType() const { return m_objtype; }
- const NodeDefManager *getNodeDef() const { return m_ndef; }
- u32 validateHandle(ObjDefHandle handle) const;
- static ObjDefHandle createHandle(u32 index, ObjDefType type, u32 uid);
- static bool decodeHandle(ObjDefHandle handle, u32 *index,
- ObjDefType *type, u32 *uid);
- protected:
- ObjDefManager() {};
- // Helper for child classes to implement clone()
- void cloneTo(ObjDefManager *mgr) const;
- const NodeDefManager *m_ndef;
- std::vector<ObjDef *> m_objects;
- ObjDefType m_objtype;
- };
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