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- /*
- Minetest
- Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
- This program is free software; you can redistribute it and/or modify
- it under the terms of the GNU Lesser General Public License as published by
- the Free Software Foundation; either version 2.1 of the License, or
- (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU Lesser General Public License for more details.
- You should have received a copy of the GNU Lesser General Public License along
- with this program; if not, write to the Free Software Foundation, Inc.,
- 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- */
- #include "object_properties.h"
- #include "irrlichttypes_bloated.h"
- #include "exceptions.h"
- #include "util/serialize.h"
- #include "util/basic_macros.h"
- #include <sstream>
- static const video::SColor NULL_BGCOLOR{0, 1, 1, 1};
- ObjectProperties::ObjectProperties()
- {
- textures.emplace_back("no_texture.png");
- colors.emplace_back(255,255,255,255);
- }
- std::string ObjectProperties::dump()
- {
- std::ostringstream os(std::ios::binary);
- os << "hp_max=" << hp_max;
- os << ", breath_max=" << breath_max;
- os << ", physical=" << physical;
- os << ", collideWithObjects=" << collideWithObjects;
- os << ", collisionbox=" << PP(collisionbox.MinEdge) << "," << PP(collisionbox.MaxEdge);
- os << ", visual=" << visual;
- os << ", mesh=" << mesh;
- os << ", visual_size=" << PP(visual_size);
- os << ", textures=[";
- for (const std::string &texture : textures) {
- os << "\"" << texture << "\" ";
- }
- os << "]";
- os << ", colors=[";
- for (const video::SColor &color : colors) {
- os << "\"" << color.getAlpha() << "," << color.getRed() << ","
- << color.getGreen() << "," << color.getBlue() << "\" ";
- }
- os << "]";
- os << ", spritediv=" << PP2(spritediv);
- os << ", initial_sprite_basepos=" << PP2(initial_sprite_basepos);
- os << ", is_visible=" << is_visible;
- os << ", makes_footstep_sound=" << makes_footstep_sound;
- os << ", automatic_rotate="<< automatic_rotate;
- os << ", backface_culling="<< backface_culling;
- os << ", glow=" << glow;
- os << ", nametag=" << nametag;
- os << ", nametag_color=" << "\"" << nametag_color.getAlpha() << "," << nametag_color.getRed()
- << "," << nametag_color.getGreen() << "," << nametag_color.getBlue() << "\" ";
- if (nametag_bgcolor)
- os << ", nametag_bgcolor=" << "\"" << nametag_color.getAlpha() << "," << nametag_color.getRed()
- << "," << nametag_color.getGreen() << "," << nametag_color.getBlue() << "\" ";
- else
- os << ", nametag_bgcolor=null ";
- os << ", selectionbox=" << PP(selectionbox.MinEdge) << "," << PP(selectionbox.MaxEdge);
- os << ", rotate_selectionbox=" << rotate_selectionbox;
- os << ", pointable=" << pointable;
- os << ", static_save=" << static_save;
- os << ", eye_height=" << eye_height;
- os << ", zoom_fov=" << zoom_fov;
- os << ", use_texture_alpha=" << use_texture_alpha;
- os << ", damage_texture_modifier=" << damage_texture_modifier;
- os << ", shaded=" << shaded;
- os << ", show_on_minimap=" << show_on_minimap;
- return os.str();
- }
- bool ObjectProperties::validate()
- {
- const char *func = "ObjectProperties::validate(): ";
- bool ret = true;
- // cf. where serializeString16 is used below
- for (u32 i = 0; i < textures.size(); i++) {
- if (textures[i].size() > U16_MAX) {
- warningstream << func << "texture " << (i+1) << " has excessive length, "
- "clearing it." << std::endl;
- textures[i].clear();
- ret = false;
- }
- }
- if (nametag.length() > U16_MAX) {
- warningstream << func << "nametag has excessive length, clearing it." << std::endl;
- nametag.clear();
- ret = false;
- }
- if (infotext.length() > U16_MAX) {
- warningstream << func << "infotext has excessive length, clearing it." << std::endl;
- infotext.clear();
- ret = false;
- }
- if (wield_item.length() > U16_MAX) {
- warningstream << func << "wield_item has excessive length, clearing it." << std::endl;
- wield_item.clear();
- ret = false;
- }
- return ret;
- }
- void ObjectProperties::serialize(std::ostream &os) const
- {
- writeU8(os, 4); // PROTOCOL_VERSION >= 37
- writeU16(os, hp_max);
- writeU8(os, physical);
- writeF32(os, 0.f); // Removed property (weight)
- writeV3F32(os, collisionbox.MinEdge);
- writeV3F32(os, collisionbox.MaxEdge);
- writeV3F32(os, selectionbox.MinEdge);
- writeV3F32(os, selectionbox.MaxEdge);
- writeU8(os, pointable);
- os << serializeString16(visual);
- writeV3F32(os, visual_size);
- writeU16(os, textures.size());
- for (const std::string &texture : textures) {
- os << serializeString16(texture);
- }
- writeV2S16(os, spritediv);
- writeV2S16(os, initial_sprite_basepos);
- writeU8(os, is_visible);
- writeU8(os, makes_footstep_sound);
- writeF32(os, automatic_rotate);
- os << serializeString16(mesh);
- writeU16(os, colors.size());
- for (video::SColor color : colors) {
- writeARGB8(os, color);
- }
- writeU8(os, collideWithObjects);
- writeF32(os, stepheight);
- writeU8(os, automatic_face_movement_dir);
- writeF32(os, automatic_face_movement_dir_offset);
- writeU8(os, backface_culling);
- os << serializeString16(nametag);
- writeARGB8(os, nametag_color);
- writeF32(os, automatic_face_movement_max_rotation_per_sec);
- os << serializeString16(infotext);
- os << serializeString16(wield_item);
- writeS8(os, glow);
- writeU16(os, breath_max);
- writeF32(os, eye_height);
- writeF32(os, zoom_fov);
- writeU8(os, use_texture_alpha);
- os << serializeString16(damage_texture_modifier);
- writeU8(os, shaded);
- writeU8(os, show_on_minimap);
- if (!nametag_bgcolor)
- writeARGB8(os, NULL_BGCOLOR);
- else if (nametag_bgcolor.value().getAlpha() == 0)
- writeARGB8(os, video::SColor(0, 0, 0, 0));
- else
- writeARGB8(os, nametag_bgcolor.value());
- writeU8(os, rotate_selectionbox);
- // Add stuff only at the bottom.
- // Never remove anything, because we don't want new versions of this
- }
- void ObjectProperties::deSerialize(std::istream &is)
- {
- int version = readU8(is);
- if (version != 4)
- throw SerializationError("unsupported ObjectProperties version");
- hp_max = readU16(is);
- physical = readU8(is);
- readU32(is); // removed property (weight)
- collisionbox.MinEdge = readV3F32(is);
- collisionbox.MaxEdge = readV3F32(is);
- selectionbox.MinEdge = readV3F32(is);
- selectionbox.MaxEdge = readV3F32(is);
- pointable = readU8(is);
- visual = deSerializeString16(is);
- visual_size = readV3F32(is);
- textures.clear();
- u32 texture_count = readU16(is);
- for (u32 i = 0; i < texture_count; i++){
- textures.push_back(deSerializeString16(is));
- }
- spritediv = readV2S16(is);
- initial_sprite_basepos = readV2S16(is);
- is_visible = readU8(is);
- makes_footstep_sound = readU8(is);
- automatic_rotate = readF32(is);
- mesh = deSerializeString16(is);
- colors.clear();
- u32 color_count = readU16(is);
- for (u32 i = 0; i < color_count; i++){
- colors.push_back(readARGB8(is));
- }
- collideWithObjects = readU8(is);
- stepheight = readF32(is);
- automatic_face_movement_dir = readU8(is);
- automatic_face_movement_dir_offset = readF32(is);
- backface_culling = readU8(is);
- nametag = deSerializeString16(is);
- nametag_color = readARGB8(is);
- automatic_face_movement_max_rotation_per_sec = readF32(is);
- infotext = deSerializeString16(is);
- wield_item = deSerializeString16(is);
- glow = readS8(is);
- breath_max = readU16(is);
- eye_height = readF32(is);
- zoom_fov = readF32(is);
- use_texture_alpha = readU8(is);
- try {
- damage_texture_modifier = deSerializeString16(is);
- u8 tmp = readU8(is);
- if (is.eof())
- return;
- shaded = tmp;
- tmp = readU8(is);
- if (is.eof())
- return;
- show_on_minimap = tmp;
- auto bgcolor = readARGB8(is);
- if (bgcolor != NULL_BGCOLOR)
- nametag_bgcolor = bgcolor;
- else
- nametag_bgcolor = nullopt;
- tmp = readU8(is);
- if (is.eof())
- return;
- rotate_selectionbox = tmp;
- } catch (SerializationError &e) {}
- }
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