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- /*
- Minetest
- Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
- This program is free software; you can redistribute it and/or modify
- it under the terms of the GNU Lesser General Public License as published by
- the Free Software Foundation; either version 2.1 of the License, or
- (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU Lesser General Public License for more details.
- You should have received a copy of the GNU Lesser General Public License along
- with this program; if not, write to the Free Software Foundation, Inc.,
- 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- */
- #pragma once
- #include "irrlichttypes.h"
- #include "irr_v3d.h"
- #include <iostream>
- #include <cassert>
- #include "exceptions.h"
- #include "mapnode.h"
- #include <set>
- #include <list>
- #include "util/basic_macros.h"
- class NodeDefManager;
- // For VC++
- #undef min
- #undef max
- /*
- A fast voxel manipulator class.
- In normal operation, it fetches more map when it is requested.
- It can also be used so that all allowed area is fetched at the
- start, using ManualMapVoxelManipulator.
- Not thread-safe.
- */
- /*
- Debug stuff
- */
- extern u64 emerge_time;
- extern u64 emerge_load_time;
- /*
- This class resembles aabbox3d<s16> a lot, but has inclusive
- edges for saner handling of integer sizes
- */
- class VoxelArea
- {
- public:
- // Starts as zero sized
- VoxelArea() = default;
- VoxelArea(const v3s16 &min_edge, const v3s16 &max_edge):
- MinEdge(min_edge),
- MaxEdge(max_edge)
- {
- cacheExtent();
- }
- VoxelArea(const v3s16 &p):
- MinEdge(p),
- MaxEdge(p)
- {
- cacheExtent();
- }
- /*
- Modifying methods
- */
- void addArea(const VoxelArea &a)
- {
- if (hasEmptyExtent())
- {
- *this = a;
- return;
- }
- if(a.MinEdge.X < MinEdge.X) MinEdge.X = a.MinEdge.X;
- if(a.MinEdge.Y < MinEdge.Y) MinEdge.Y = a.MinEdge.Y;
- if(a.MinEdge.Z < MinEdge.Z) MinEdge.Z = a.MinEdge.Z;
- if(a.MaxEdge.X > MaxEdge.X) MaxEdge.X = a.MaxEdge.X;
- if(a.MaxEdge.Y > MaxEdge.Y) MaxEdge.Y = a.MaxEdge.Y;
- if(a.MaxEdge.Z > MaxEdge.Z) MaxEdge.Z = a.MaxEdge.Z;
- cacheExtent();
- }
- void addPoint(const v3s16 &p)
- {
- if(hasEmptyExtent())
- {
- MinEdge = p;
- MaxEdge = p;
- cacheExtent();
- return;
- }
- if(p.X < MinEdge.X) MinEdge.X = p.X;
- if(p.Y < MinEdge.Y) MinEdge.Y = p.Y;
- if(p.Z < MinEdge.Z) MinEdge.Z = p.Z;
- if(p.X > MaxEdge.X) MaxEdge.X = p.X;
- if(p.Y > MaxEdge.Y) MaxEdge.Y = p.Y;
- if(p.Z > MaxEdge.Z) MaxEdge.Z = p.Z;
- cacheExtent();
- }
- // Pad with d nodes
- void pad(const v3s16 &d)
- {
- MinEdge -= d;
- MaxEdge += d;
- }
- /*
- const methods
- */
- const v3s16 &getExtent() const
- {
- return m_cache_extent;
- }
- /* Because MaxEdge and MinEdge are included in the voxel area an empty extent
- * is not represented by (0, 0, 0), but instead (-1, -1, -1)
- */
- bool hasEmptyExtent() const
- {
- return MaxEdge - MinEdge == v3s16(-1, -1, -1);
- }
- s32 getVolume() const
- {
- return (s32)m_cache_extent.X * (s32)m_cache_extent.Y * (s32)m_cache_extent.Z;
- }
- bool contains(const VoxelArea &a) const
- {
- // No area contains an empty area
- // NOTE: Algorithms depend on this, so do not change.
- if(a.hasEmptyExtent())
- return false;
- return(
- a.MinEdge.X >= MinEdge.X && a.MaxEdge.X <= MaxEdge.X &&
- a.MinEdge.Y >= MinEdge.Y && a.MaxEdge.Y <= MaxEdge.Y &&
- a.MinEdge.Z >= MinEdge.Z && a.MaxEdge.Z <= MaxEdge.Z
- );
- }
- bool contains(v3s16 p) const
- {
- return(
- p.X >= MinEdge.X && p.X <= MaxEdge.X &&
- p.Y >= MinEdge.Y && p.Y <= MaxEdge.Y &&
- p.Z >= MinEdge.Z && p.Z <= MaxEdge.Z
- );
- }
- bool contains(s32 i) const
- {
- return (i >= 0 && i < getVolume());
- }
- bool operator==(const VoxelArea &other) const
- {
- return (MinEdge == other.MinEdge
- && MaxEdge == other.MaxEdge);
- }
- VoxelArea operator+(const v3s16 &off) const
- {
- return {MinEdge+off, MaxEdge+off};
- }
- VoxelArea operator-(const v3s16 &off) const
- {
- return {MinEdge-off, MaxEdge-off};
- }
- /*
- Returns 0-6 non-overlapping areas that can be added to
- a to make up this area.
- a: area inside *this
- */
- void diff(const VoxelArea &a, std::list<VoxelArea> &result)
- {
- /*
- This can result in a maximum of 6 areas
- */
- // If a is an empty area, return the current area as a whole
- if(a.getExtent() == v3s16(0,0,0))
- {
- VoxelArea b = *this;
- if(b.getVolume() != 0)
- result.push_back(b);
- return;
- }
- assert(contains(a)); // pre-condition
- // Take back area, XY inclusive
- {
- v3s16 min(MinEdge.X, MinEdge.Y, a.MaxEdge.Z+1);
- v3s16 max(MaxEdge.X, MaxEdge.Y, MaxEdge.Z);
- VoxelArea b(min, max);
- if(b.getVolume() != 0)
- result.push_back(b);
- }
- // Take front area, XY inclusive
- {
- v3s16 min(MinEdge.X, MinEdge.Y, MinEdge.Z);
- v3s16 max(MaxEdge.X, MaxEdge.Y, a.MinEdge.Z-1);
- VoxelArea b(min, max);
- if(b.getVolume() != 0)
- result.push_back(b);
- }
- // Take top area, X inclusive
- {
- v3s16 min(MinEdge.X, a.MaxEdge.Y+1, a.MinEdge.Z);
- v3s16 max(MaxEdge.X, MaxEdge.Y, a.MaxEdge.Z);
- VoxelArea b(min, max);
- if(b.getVolume() != 0)
- result.push_back(b);
- }
- // Take bottom area, X inclusive
- {
- v3s16 min(MinEdge.X, MinEdge.Y, a.MinEdge.Z);
- v3s16 max(MaxEdge.X, a.MinEdge.Y-1, a.MaxEdge.Z);
- VoxelArea b(min, max);
- if(b.getVolume() != 0)
- result.push_back(b);
- }
- // Take left area, non-inclusive
- {
- v3s16 min(MinEdge.X, a.MinEdge.Y, a.MinEdge.Z);
- v3s16 max(a.MinEdge.X-1, a.MaxEdge.Y, a.MaxEdge.Z);
- VoxelArea b(min, max);
- if(b.getVolume() != 0)
- result.push_back(b);
- }
- // Take right area, non-inclusive
- {
- v3s16 min(a.MaxEdge.X+1, a.MinEdge.Y, a.MinEdge.Z);
- v3s16 max(MaxEdge.X, a.MaxEdge.Y, a.MaxEdge.Z);
- VoxelArea b(min, max);
- if(b.getVolume() != 0)
- result.push_back(b);
- }
- }
- /*
- Translates position from virtual coordinates to array index
- */
- s32 index(s16 x, s16 y, s16 z) const
- {
- s32 i = (s32)(z - MinEdge.Z) * m_cache_extent.Y * m_cache_extent.X
- + (y - MinEdge.Y) * m_cache_extent.X
- + (x - MinEdge.X);
- return i;
- }
- s32 index(v3s16 p) const
- {
- return index(p.X, p.Y, p.Z);
- }
- /**
- * Translate index in the X coordinate
- */
- static void add_x(const v3s16 &extent, u32 &i, s16 a)
- {
- i += a;
- }
- /**
- * Translate index in the Y coordinate
- */
- static void add_y(const v3s16 &extent, u32 &i, s16 a)
- {
- i += a * extent.X;
- }
- /**
- * Translate index in the Z coordinate
- */
- static void add_z(const v3s16 &extent, u32 &i, s16 a)
- {
- i += a * extent.X * extent.Y;
- }
- /**
- * Translate index in space
- */
- static void add_p(const v3s16 &extent, u32 &i, v3s16 a)
- {
- i += a.Z * extent.X * extent.Y + a.Y * extent.X + a.X;
- }
- /*
- Print method for debugging
- */
- void print(std::ostream &o) const
- {
- o << PP(MinEdge) << PP(MaxEdge) << "="
- << m_cache_extent.X << "x" << m_cache_extent.Y << "x" << m_cache_extent.Z
- << "=" << getVolume();
- }
- // Edges are inclusive
- v3s16 MinEdge = v3s16(1,1,1);
- v3s16 MaxEdge;
- private:
- void cacheExtent()
- {
- m_cache_extent = MaxEdge - MinEdge + v3s16(1,1,1);
- }
- v3s16 m_cache_extent = v3s16(0,0,0);
- };
- // unused
- #define VOXELFLAG_UNUSED (1 << 0)
- // no data about that node
- #define VOXELFLAG_NO_DATA (1 << 1)
- // Algorithm-dependent
- #define VOXELFLAG_CHECKED1 (1 << 2)
- // Algorithm-dependent
- #define VOXELFLAG_CHECKED2 (1 << 3)
- // Algorithm-dependent
- #define VOXELFLAG_CHECKED3 (1 << 4)
- // Algorithm-dependent
- #define VOXELFLAG_CHECKED4 (1 << 5)
- enum VoxelPrintMode
- {
- VOXELPRINT_NOTHING,
- VOXELPRINT_MATERIAL,
- VOXELPRINT_WATERPRESSURE,
- VOXELPRINT_LIGHT_DAY,
- };
- class VoxelManipulator
- {
- public:
- VoxelManipulator() = default;
- virtual ~VoxelManipulator();
- /*
- These are a bit slow and shouldn't be used internally.
- Use m_data[m_area.index(p)] instead.
- */
- MapNode getNode(const v3s16 &p)
- {
- VoxelArea voxel_area(p);
- addArea(voxel_area);
- if (m_flags[m_area.index(p)] & VOXELFLAG_NO_DATA) {
- /*dstream<<"EXCEPT: VoxelManipulator::getNode(): "
- <<"p=("<<p.X<<","<<p.Y<<","<<p.Z<<")"
- <<", index="<<m_area.index(p)
- <<", flags="<<(int)m_flags[m_area.index(p)]
- <<" is inexistent"<<std::endl;*/
- throw InvalidPositionException
- ("VoxelManipulator: getNode: inexistent");
- }
- return m_data[m_area.index(p)];
- }
- MapNode getNodeNoEx(const v3s16 &p)
- {
- VoxelArea voxel_area(p);
- addArea(voxel_area);
- if (m_flags[m_area.index(p)] & VOXELFLAG_NO_DATA) {
- return {CONTENT_IGNORE};
- }
- return m_data[m_area.index(p)];
- }
- MapNode getNodeNoExNoEmerge(const v3s16 &p)
- {
- if (!m_area.contains(p))
- return {CONTENT_IGNORE};
- if (m_flags[m_area.index(p)] & VOXELFLAG_NO_DATA)
- return {CONTENT_IGNORE};
- return m_data[m_area.index(p)];
- }
- // Stuff explodes if non-emerged area is touched with this.
- // Emerge first, and check VOXELFLAG_NO_DATA if appropriate.
- MapNode & getNodeRefUnsafe(const v3s16 &p)
- {
- return m_data[m_area.index(p)];
- }
- const MapNode & getNodeRefUnsafeCheckFlags(const v3s16 &p)
- {
- s32 index = m_area.index(p);
- if (m_flags[index] & VOXELFLAG_NO_DATA)
- return ContentIgnoreNode;
- return m_data[index];
- }
- u8 & getFlagsRefUnsafe(const v3s16 &p)
- {
- return m_flags[m_area.index(p)];
- }
- bool exists(const v3s16 &p)
- {
- return m_area.contains(p) &&
- !(getFlagsRefUnsafe(p) & VOXELFLAG_NO_DATA);
- }
- void setNode(const v3s16 &p, const MapNode &n)
- {
- VoxelArea voxel_area(p);
- addArea(voxel_area);
- m_data[m_area.index(p)] = n;
- m_flags[m_area.index(p)] &= ~VOXELFLAG_NO_DATA;
- }
- // TODO: Should be removed and replaced with setNode
- void setNodeNoRef(const v3s16 &p, const MapNode &n)
- {
- setNode(p, n);
- }
- /*
- Set stuff if available without an emerge.
- Return false if failed.
- This is convenient but slower than playing around directly
- with the m_data table with indices.
- */
- bool setNodeNoEmerge(const v3s16 &p, MapNode n)
- {
- if(!m_area.contains(p))
- return false;
- m_data[m_area.index(p)] = n;
- return true;
- }
- /*
- Control
- */
- virtual void clear();
- void print(std::ostream &o, const NodeDefManager *nodemgr,
- VoxelPrintMode mode=VOXELPRINT_MATERIAL);
- void addArea(const VoxelArea &area);
- /*
- Copy data and set flags to 0
- dst_area.getExtent() <= src_area.getExtent()
- */
- void copyFrom(MapNode *src, const VoxelArea& src_area,
- v3s16 from_pos, v3s16 to_pos, const v3s16 &size);
- // Copy data
- void copyTo(MapNode *dst, const VoxelArea& dst_area,
- v3s16 dst_pos, v3s16 from_pos, const v3s16 &size);
- /*
- Algorithms
- */
- void clearFlag(u8 flag);
- /*
- Member variables
- */
- /*
- The area that is stored in m_data.
- addInternalBox should not be used if getExtent() == v3s16(0,0,0)
- MaxEdge is 1 higher than maximum allowed position
- */
- VoxelArea m_area;
- /*
- nullptr if data size is 0 (extent (0,0,0))
- Data is stored as [z*h*w + y*h + x]
- */
- MapNode *m_data = nullptr;
- /*
- Flags of all nodes
- */
- u8 *m_flags = nullptr;
- static const MapNode ContentIgnoreNode;
- };
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