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- // Copyright (C) 2002-2012 Nikolaus Gebhardt
- // This file is part of the "Irrlicht Engine".
- // For conditions of distribution and use, see copyright notice in irrlicht.h
- #pragma once
- namespace irr
- {
- namespace video
- {
- //! enumeration for querying features of the video driver.
- enum E_VIDEO_DRIVER_FEATURE
- {
- //! Is driver able to render to a surface?
- EVDF_RENDER_TO_TARGET = 0,
- //! Is hardware transform and lighting supported?
- EVDF_HARDWARE_TL,
- //! Are multiple textures per material possible?
- EVDF_MULTITEXTURE,
- //! Is driver able to render with a bilinear filter applied?
- EVDF_BILINEAR_FILTER,
- //! Can the driver handle mip maps?
- EVDF_MIP_MAP,
- //! Can the driver update mip maps automatically?
- EVDF_MIP_MAP_AUTO_UPDATE,
- //! Are stencilbuffers switched on and does the device support stencil buffers?
- EVDF_STENCIL_BUFFER,
- //! Is Vertex Shader 1.1 supported?
- EVDF_VERTEX_SHADER_1_1,
- //! Is Vertex Shader 2.0 supported?
- EVDF_VERTEX_SHADER_2_0,
- //! Is Vertex Shader 3.0 supported?
- EVDF_VERTEX_SHADER_3_0,
- //! Is Pixel Shader 1.1 supported?
- EVDF_PIXEL_SHADER_1_1,
- //! Is Pixel Shader 1.2 supported?
- EVDF_PIXEL_SHADER_1_2,
- //! Is Pixel Shader 1.3 supported?
- EVDF_PIXEL_SHADER_1_3,
- //! Is Pixel Shader 1.4 supported?
- EVDF_PIXEL_SHADER_1_4,
- //! Is Pixel Shader 2.0 supported?
- EVDF_PIXEL_SHADER_2_0,
- //! Is Pixel Shader 3.0 supported?
- EVDF_PIXEL_SHADER_3_0,
- //! Are ARB vertex programs v1.0 supported?
- EVDF_ARB_VERTEX_PROGRAM_1,
- //! Are ARB fragment programs v1.0 supported?
- EVDF_ARB_FRAGMENT_PROGRAM_1,
- //! Is GLSL supported?
- EVDF_ARB_GLSL,
- //! Is HLSL supported?
- EVDF_HLSL,
- //! Are non-square textures supported?
- EVDF_TEXTURE_NSQUARE,
- //! Are non-power-of-two textures supported?
- EVDF_TEXTURE_NPOT,
- //! Are framebuffer objects supported?
- EVDF_FRAMEBUFFER_OBJECT,
- //! Are vertex buffer objects supported?
- EVDF_VERTEX_BUFFER_OBJECT,
- //! Supports Alpha To Coverage
- EVDF_ALPHA_TO_COVERAGE,
- //! Supports Color masks (disabling color planes in output)
- EVDF_COLOR_MASK,
- //! Supports multiple render targets at once
- EVDF_MULTIPLE_RENDER_TARGETS,
- //! Supports separate blend settings for multiple render targets
- EVDF_MRT_BLEND,
- //! Supports separate color masks for multiple render targets
- EVDF_MRT_COLOR_MASK,
- //! Supports separate blend functions for multiple render targets
- EVDF_MRT_BLEND_FUNC,
- //! Supports geometry shaders
- EVDF_GEOMETRY_SHADER,
- //! Supports occlusion queries
- EVDF_OCCLUSION_QUERY,
- //! Supports polygon offset/depth bias for avoiding z-fighting
- EVDF_POLYGON_OFFSET,
- //! Support for different blend functions. Without, only ADD is available
- EVDF_BLEND_OPERATIONS,
- //! Support for separate blending for RGB and Alpha.
- EVDF_BLEND_SEPARATE,
- //! Support for texture coord transformation via texture matrix
- EVDF_TEXTURE_MATRIX,
- //! Support for cube map textures.
- EVDF_TEXTURE_CUBEMAP,
- //! Support for filtering across different faces of the cubemap
- EVDF_TEXTURE_CUBEMAP_SEAMLESS,
- //! Support for clamping vertices beyond far-plane to depth instead of capping them.
- EVDF_DEPTH_CLAMP,
- //! Support for multisample textures.
- EVDF_TEXTURE_MULTISAMPLE,
- //! Only used for counting the elements of this enum
- EVDF_COUNT
- };
- } // end namespace video
- } // end namespace irr
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