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- apply plugin: 'com.android.application'
- android {
- compileSdkVersion 29
- buildToolsVersion '30.0.3'
- ndkVersion '22.0.7026061'
- defaultConfig {
- applicationId 'net.minetest.minetest'
- minSdkVersion 16
- targetSdkVersion 29
- versionName "${versionMajor}.${versionMinor}.${versionPatch}"
- versionCode project.versionCode
- }
- // load properties
- Properties props = new Properties()
- def propfile = file('../local.properties')
- if (propfile.exists())
- props.load(new FileInputStream(propfile))
- if (props.getProperty('keystore') != null) {
- signingConfigs {
- release {
- storeFile file(props['keystore'])
- storePassword props['keystore.password']
- keyAlias props['key']
- keyPassword props['key.password']
- }
- }
- buildTypes {
- release {
- minifyEnabled true
- signingConfig signingConfigs.release
- }
- }
- }
- // for multiple APKs
- splits {
- abi {
- enable true
- reset()
- include 'armeabi-v7a', 'arm64-v8a'
- }
- }
- compileOptions {
- sourceCompatibility JavaVersion.VERSION_1_8
- targetCompatibility JavaVersion.VERSION_1_8
- }
- }
- task prepareAssets() {
- def assetsFolder = "build/assets"
- def projRoot = "../../.."
- def gameToCopy = "minetest_game"
- copy {
- from "${projRoot}/minetest.conf.example", "${projRoot}/README.md" into assetsFolder
- }
- copy {
- from "${projRoot}/doc/lgpl-2.1.txt" into "${assetsFolder}"
- }
- copy {
- from "${projRoot}/builtin" into "${assetsFolder}/builtin"
- }
- copy {
- from "${projRoot}/client/shaders" into "${assetsFolder}/client/shaders"
- }
- copy {
- from "../native/deps/Android/Irrlicht/shaders" into "${assetsFolder}/client/shaders/Irrlicht"
- }
- copy {
- from "${projRoot}/fonts" include "*.ttf" into "${assetsFolder}/fonts"
- }
- copy {
- from "${projRoot}/games/${gameToCopy}" into "${assetsFolder}/games/${gameToCopy}"
- }
- /*copy {
- // ToDo: fix broken locales
- from "${projRoot}/po" into "${assetsFolder}/po"
- }*/
- copy {
- from "${projRoot}/textures" into "${assetsFolder}/textures"
- }
- file("${assetsFolder}/.nomedia").text = "";
- task zipAssets(type: Zip) {
- archiveName "Minetest.zip"
- from "${assetsFolder}"
- destinationDir file("src/main/assets")
- }
- }
- preBuild.dependsOn zipAssets
- // Map for the version code that gives each ABI a value.
- import com.android.build.OutputFile
- def abiCodes = ['armeabi-v7a': 0, 'arm64-v8a': 1]
- android.applicationVariants.all { variant ->
- variant.outputs.each {
- output ->
- def abiName = output.getFilter(OutputFile.ABI)
- output.versionCodeOverride = abiCodes.get(abiName, 0) + variant.versionCode
- }
- }
- dependencies {
- implementation project(':native')
- implementation 'androidx.appcompat:appcompat:1.2.0'
- }
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