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opengl_fragment.glsl 235 B

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  1. uniform sampler2D baseTexture;
  2. varying lowp vec4 varColor;
  3. varying mediump vec2 varTexCoord;
  4. void main(void)
  5. {
  6. vec2 uv = varTexCoord.st;
  7. vec4 color = texture2D(baseTexture, uv);
  8. color.rgb *= varColor.rgb;
  9. gl_FragColor = color;
  10. }