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menu_lua_api.txt 11 KB

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  1. Minetest Lua Mainmenu API Reference 5.4.0
  2. =========================================
  3. Introduction
  4. -------------
  5. The main menu is defined as a formspec by Lua in builtin/mainmenu/
  6. Description of formspec language to show your menu is in lua_api.txt
  7. Callbacks
  8. ---------
  9. core.button_handler(fields): called when a button is pressed.
  10. ^ fields = {name1 = value1, name2 = value2, ...}
  11. core.event_handler(event)
  12. ^ event: "MenuQuit", "KeyEnter", "ExitButton" or "EditBoxEnter"
  13. Gamedata
  14. --------
  15. The "gamedata" table is read when calling core.start(). It should contain:
  16. {
  17. playername = <name>,
  18. password = <password>,
  19. address = <IP/adress>,
  20. port = <port>,
  21. selected_world = <index>, -- 0 for client mode
  22. singleplayer = <true/false>,
  23. }
  24. Functions
  25. ---------
  26. core.start()
  27. core.close()
  28. core.get_min_supp_proto()
  29. ^ returns the minimum supported network protocol version
  30. core.get_max_supp_proto()
  31. ^ returns the maximum supported network protocol version
  32. core.open_url(url)
  33. ^ opens the URL in a web browser, returns false on failure.
  34. ^ Must begin with http:// or https://
  35. core.open_dir(path)
  36. ^ opens the path in the system file browser/explorer, returns false on failure.
  37. ^ Must be an existing directory.
  38. core.get_version() (possible in async calls)
  39. ^ returns current core version
  40. Filesystem
  41. ----------
  42. core.get_builtin_path()
  43. ^ returns path to builtin root
  44. core.create_dir(absolute_path) (possible in async calls)
  45. ^ absolute_path to directory to create (needs to be absolute)
  46. ^ returns true/false
  47. core.delete_dir(absolute_path) (possible in async calls)
  48. ^ absolute_path to directory to delete (needs to be absolute)
  49. ^ returns true/false
  50. core.copy_dir(source,destination,keep_soure) (possible in async calls)
  51. ^ source folder
  52. ^ destination folder
  53. ^ keep_source DEFAULT true --> if set to false source is deleted after copying
  54. ^ returns true/false
  55. core.is_dir(path) (possible in async calls)
  56. ^ returns true if path is a valid dir
  57. core.extract_zip(zipfile,destination) [unzip within path required]
  58. ^ zipfile to extract
  59. ^ destination folder to extract to
  60. ^ returns true/false
  61. core.sound_play(spec, looped) -> handle
  62. ^ spec = SimpleSoundSpec (see lua-api.txt)
  63. ^ looped = bool
  64. core.sound_stop(handle)
  65. core.get_video_drivers()
  66. ^ get list of video drivers supported by engine (not all modes are guaranteed to work)
  67. ^ returns list of available video drivers' settings name and 'friendly' display name
  68. ^ e.g. { {name="opengl", friendly_name="OpenGL"}, {name="software", friendly_name="Software Renderer"} }
  69. ^ first element of returned list is guaranteed to be the NULL driver
  70. core.get_mapgen_names([include_hidden=false]) -> table of map generator algorithms
  71. registered in the core (possible in async calls)
  72. core.get_cache_path() -> path of cache
  73. core.get_temp_path() -> path of temp folder
  74. HTTP Requests
  75. -------------
  76. * core.download_file(url, target) (possible in async calls)
  77. * url to download, and target to store to
  78. * returns true/false
  79. * `minetest.get_http_api()` (possible in async calls)
  80. * returns `HTTPApiTable` containing http functions.
  81. * The returned table contains the functions `fetch_sync`, `fetch_async` and
  82. `fetch_async_get` described below.
  83. * Function only exists if minetest server was built with cURL support.
  84. * `HTTPApiTable.fetch_sync(HTTPRequest req)`: returns HTTPRequestResult
  85. * Performs given request synchronously
  86. * `HTTPApiTable.fetch_async(HTTPRequest req)`: returns handle
  87. * Performs given request asynchronously and returns handle for
  88. `HTTPApiTable.fetch_async_get`
  89. * `HTTPApiTable.fetch_async_get(handle)`: returns HTTPRequestResult
  90. * Return response data for given asynchronous HTTP request
  91. ### `HTTPRequest` definition
  92. Used by `HTTPApiTable.fetch` and `HTTPApiTable.fetch_async`.
  93. {
  94. url = "http://example.org",
  95. timeout = 10,
  96. -- Timeout for connection in seconds. Default is 3 seconds.
  97. post_data = "Raw POST request data string" OR {field1 = "data1", field2 = "data2"},
  98. -- Optional, if specified a POST request with post_data is performed.
  99. -- Accepts both a string and a table. If a table is specified, encodes
  100. -- table as x-www-form-urlencoded key-value pairs.
  101. -- If post_data is not specified, a GET request is performed instead.
  102. user_agent = "ExampleUserAgent",
  103. -- Optional, if specified replaces the default minetest user agent with
  104. -- given string
  105. extra_headers = { "Accept-Language: en-us", "Accept-Charset: utf-8" },
  106. -- Optional, if specified adds additional headers to the HTTP request.
  107. -- You must make sure that the header strings follow HTTP specification
  108. -- ("Key: Value").
  109. multipart = boolean
  110. -- Optional, if true performs a multipart HTTP request.
  111. -- Default is false.
  112. }
  113. ### `HTTPRequestResult` definition
  114. Passed to `HTTPApiTable.fetch` callback. Returned by
  115. `HTTPApiTable.fetch_async_get`.
  116. {
  117. completed = true,
  118. -- If true, the request has finished (either succeeded, failed or timed
  119. -- out)
  120. succeeded = true,
  121. -- If true, the request was successful
  122. timeout = false,
  123. -- If true, the request timed out
  124. code = 200,
  125. -- HTTP status code
  126. data = "response"
  127. }
  128. Formspec
  129. --------
  130. core.update_formspec(formspec)
  131. core.get_table_index(tablename) -> index
  132. ^ can also handle textlists
  133. core.formspec_escape(string) -> string
  134. ^ escapes characters [ ] \ , ; that can not be used in formspecs
  135. core.explode_table_event(string) -> table
  136. ^ returns e.g. {type="CHG", row=1, column=2}
  137. ^ type: "INV" (no row selected), "CHG" (selected) or "DCL" (double-click)
  138. core.explode_textlist_event(string) -> table
  139. ^ returns e.g. {type="CHG", index=1}
  140. ^ type: "INV" (no row selected), "CHG" (selected) or "DCL" (double-click)
  141. core.set_formspec_prepend(formspec)
  142. ^ string to be added to every mainmenu formspec, to be used for theming.
  143. GUI
  144. ---
  145. core.set_background(type, texturepath,[tile],[minsize])
  146. ^ type: "background", "overlay", "header" or "footer"
  147. ^ tile: tile the image instead of scaling (background only)
  148. ^ minsize: minimum tile size, images are scaled to at least this size prior
  149. ^ doing tiling (background only)
  150. core.set_clouds(<true/false>)
  151. core.set_topleft_text(text)
  152. core.show_keys_menu()
  153. core.show_path_select_dialog(formname, caption, is_file_select)
  154. ^ shows a path select dialog
  155. ^ formname is base name of dialog response returned in fields
  156. ^ -if dialog was accepted "_accepted"
  157. ^ will be added to fieldname containing the path
  158. ^ -if dialog was canceled "_cancelled"
  159. ^ will be added to fieldname value is set to formname itself
  160. ^ if `is_file_select` is `true`, a file and not a folder will be selected
  161. ^ returns nil or selected file/folder
  162. core.get_screen_info()
  163. ^ returns {
  164. density = <screen density 0.75,1.0,2.0,3.0 ... (dpi)>,
  165. display_width = <width of display>,
  166. display_height = <height of display>,
  167. window_width = <current window width>,
  168. window_height = <current window height>
  169. }
  170. Content and Packages
  171. --------------------
  172. Content - an installed mod, modpack, game, or texture pack (txt)
  173. Package - content which is downloadable from the content db, may or may not be installed.
  174. * core.get_user_path() (possible in async calls)
  175. * returns path to global user data,
  176. the directory that contains user-provided mods, worlds, games, and texture packs.
  177. * core.get_modpath() (possible in async calls)
  178. * returns path to global modpath
  179. * core.get_clientmodpath() (possible in async calls)
  180. * returns path to global client-side modpath
  181. * core.get_gamepath() (possible in async calls)
  182. * returns path to global gamepath
  183. * core.get_texturepath() (possible in async calls)
  184. * returns path to default textures
  185. * core.get_game(index)
  186. * returns:
  187. {
  188. id = <id>,
  189. path = <full path to game>,
  190. gamemods_path = <path>,
  191. name = <name of game>,
  192. menuicon_path = <full path to menuicon>,
  193. author = "author",
  194. DEPRECATED:
  195. addon_mods_paths = {[1] = <path>,},
  196. }
  197. * core.get_games() -> table of all games in upper format (possible in async calls)
  198. * core.get_content_info(path)
  199. * returns
  200. {
  201. name = "name of content",
  202. type = "mod" or "modpack" or "game" or "txp",
  203. description = "description",
  204. author = "author",
  205. path = "path/to/content",
  206. depends = {"mod", "names"}, -- mods only
  207. optional_depends = {"mod", "names"}, -- mods only
  208. }
  209. Logging
  210. -------
  211. core.debug(line) (possible in async calls)
  212. ^ Always printed to stderr and logfile (print() is redirected here)
  213. core.log(line) (possible in async calls)
  214. core.log(loglevel, line) (possible in async calls)
  215. ^ loglevel one of "error", "action", "info", "verbose"
  216. Settings
  217. --------
  218. core.settings:set(name, value)
  219. core.settings:get(name) -> string or nil (possible in async calls)
  220. core.settings:set_bool(name, value)
  221. core.settings:get_bool(name) -> bool or nil (possible in async calls)
  222. core.settings:save() -> nil, save all settings to config file
  223. For a complete list of methods of the Settings object see
  224. [lua_api.txt](https://github.com/minetest/minetest/blob/master/doc/lua_api.txt)
  225. Worlds
  226. ------
  227. core.get_worlds() -> list of worlds (possible in async calls)
  228. ^ returns {
  229. [1] = {
  230. path = <full path to world>,
  231. name = <name of world>,
  232. gameid = <gameid of world>,
  233. },
  234. }
  235. core.create_world(worldname, gameid)
  236. core.delete_world(index)
  237. Helpers
  238. -------
  239. core.get_us_time()
  240. ^ returns time with microsecond precision
  241. core.gettext(string) -> string
  242. ^ look up the translation of a string in the gettext message catalog
  243. fgettext_ne(string, ...)
  244. ^ call core.gettext(string), replace "$1"..."$9" with the given
  245. ^ extra arguments and return the result
  246. fgettext(string, ...) -> string
  247. ^ same as fgettext_ne(), but calls core.formspec_escape before returning result
  248. core.parse_json(string[, nullvalue]) -> something (possible in async calls)
  249. ^ see core.parse_json (lua_api.txt)
  250. dump(obj, dumped={})
  251. ^ Return object serialized as a string
  252. string:split(separator)
  253. ^ eg. string:split("a,b", ",") == {"a","b"}
  254. string:trim()
  255. ^ eg. string.trim("\n \t\tfoo bar\t ") == "foo bar"
  256. core.is_yes(arg) (possible in async calls)
  257. ^ returns whether arg can be interpreted as yes
  258. minetest.encode_base64(string) (possible in async calls)
  259. ^ Encodes a string in base64.
  260. minetest.decode_base64(string) (possible in async calls)
  261. ^ Decodes a string encoded in base64.
  262. Async
  263. -----
  264. core.handle_async(async_job,parameters,finished)
  265. ^ execute a function asynchronously
  266. ^ async_job is a function receiving one parameter and returning one parameter
  267. ^ parameters parameter table passed to async_job
  268. ^ finished function to be called once async_job has finished
  269. ^ the result of async_job is passed to this function
  270. Limitations of Async operations
  271. -No access to global lua variables, don't even try
  272. -Limited set of available functions
  273. e.g. No access to functions modifying menu like core.start,core.close,
  274. core.show_path_select_dialog
  275. Background music
  276. ----------------
  277. The main menu supports background music.
  278. It looks for a `main_menu` sound in `$USER_PATH/sounds`. The same naming
  279. conventions as for normal sounds apply.
  280. This means the player can add a custom sound.
  281. It will be played in the main menu (gain = 1.0), looped.