settingtypes.txt 85 KB

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  1. # This file contains all settings displayed in the settings menu.
  2. #
  3. # General format:
  4. # name (Readable name) type type_args
  5. #
  6. # Note that the parts are separated by exactly one space
  7. #
  8. # `type` can be:
  9. # - int
  10. # - string
  11. # - bool
  12. # - float
  13. # - enum
  14. # - path
  15. # - filepath
  16. # - key (will be ignored in GUI, since a special key change dialog exists)
  17. # - flags
  18. # - noise_params_2d
  19. # - noise_params_3d
  20. # - v3f
  21. #
  22. # `type_args` can be:
  23. # * int:
  24. # - default
  25. # - default min max
  26. # * string:
  27. # - default (if default is not specified then "" is set)
  28. # * bool:
  29. # - default
  30. # * float:
  31. # - default
  32. # - default min max
  33. # * enum:
  34. # - default value1,value2,...
  35. # * path:
  36. # - default (if default is not specified then "" is set)
  37. # * filepath:
  38. # - default (if default is not specified then "" is set)
  39. # * key:
  40. # - default
  41. # * flags:
  42. # Flags are always separated by comma without spaces.
  43. # - default possible_flags
  44. # * noise_params_2d:
  45. # Format is <offset>, <scale>, (<spreadX>, <spreadY>, <spreadZ>), <seed>, <octaves>, <persistance>, <lacunarity>[, <default flags>]
  46. # - default
  47. # * noise_params_3d:
  48. # Format is <offset>, <scale>, (<spreadX>, <spreadY>, <spreadZ>), <seed>, <octaves>, <persistance>, <lacunarity>[, <default flags>]
  49. # - default
  50. # * v3f:
  51. # Format is (<X>, <Y>, <Z>)
  52. # - default
  53. #
  54. # Comments directly above a setting are bound to this setting.
  55. # All other comments are ignored.
  56. #
  57. # Comments and (Readable name) are handled by gettext.
  58. # Comments should be complete sentences that describe the setting and possibly
  59. # give the user additional useful insight.
  60. # Sections are marked by a single line in the format: [Section Name]
  61. # Sub-section are marked by adding * in front of the section name: [*Sub-section]
  62. # Sub-sub-sections have two * etc.
  63. # There shouldn't be too much settings per category; settings that shouldn't be
  64. # modified by the "average user" should be in (sub-)categories called "Advanced".
  65. [Controls]
  66. # If enabled, you can place blocks at the position (feet + eye level) where you stand.
  67. # This is helpful when working with nodeboxes in small areas.
  68. enable_build_where_you_stand (Build inside player) bool false
  69. # Player is able to fly without being affected by gravity.
  70. # This requires the "fly" privilege on the server.
  71. free_move (Flying) bool false
  72. # If enabled, makes move directions relative to the player's pitch when flying or swimming.
  73. pitch_move (Pitch move mode) bool false
  74. # Fast movement (via the "special" key).
  75. # This requires the "fast" privilege on the server.
  76. fast_move (Fast movement) bool false
  77. # If enabled together with fly mode, player is able to fly through solid nodes.
  78. # This requires the "noclip" privilege on the server.
  79. noclip (Noclip) bool false
  80. # Smooths camera when looking around. Also called look or mouse smoothing.
  81. # Useful for recording videos.
  82. cinematic (Cinematic mode) bool false
  83. # Smooths rotation of camera. 0 to disable.
  84. camera_smoothing (Camera smoothing) float 0.0 0.0 0.99
  85. # Smooths rotation of camera in cinematic mode. 0 to disable.
  86. cinematic_camera_smoothing (Camera smoothing in cinematic mode) float 0.7 0.0 0.99
  87. # Invert vertical mouse movement.
  88. invert_mouse (Invert mouse) bool false
  89. # Mouse sensitivity multiplier.
  90. mouse_sensitivity (Mouse sensitivity) float 0.2
  91. # If enabled, "special" key instead of "sneak" key is used for climbing down and
  92. # descending.
  93. aux1_descends (Special key for climbing/descending) bool false
  94. # Double-tapping the jump key toggles fly mode.
  95. doubletap_jump (Double tap jump for fly) bool false
  96. # If disabled, "special" key is used to fly fast if both fly and fast mode are
  97. # enabled.
  98. always_fly_fast (Always fly and fast) bool true
  99. # The time in seconds it takes between repeated right clicks when holding the right
  100. # mouse button.
  101. repeat_rightclick_time (Rightclick repetition interval) float 0.25 0.001
  102. # Automatically jump up single-node obstacles.
  103. autojump (Automatic jumping) bool false
  104. # Prevent digging and placing from repeating when holding the mouse buttons.
  105. # Enable this when you dig or place too often by accident.
  106. safe_dig_and_place (Safe digging and placing) bool false
  107. # Enable random user input (only used for testing).
  108. random_input (Random input) bool false
  109. # Continuous forward movement, toggled by autoforward key.
  110. # Press the autoforward key again or the backwards movement to disable.
  111. continuous_forward (Continuous forward) bool false
  112. # The length in pixels it takes for touch screen interaction to start.
  113. touchscreen_threshold (Touch screen threshold) int 20 0 100
  114. # (Android) Fixes the position of virtual joystick.
  115. # If disabled, virtual joystick will center to first-touch's position.
  116. fixed_virtual_joystick (Fixed virtual joystick) bool false
  117. # (Android) Use virtual joystick to trigger "aux" button.
  118. # If enabled, virtual joystick will also tap "aux" button when out of main circle.
  119. virtual_joystick_triggers_aux (Virtual joystick triggers aux button) bool false
  120. # Enable joysticks
  121. enable_joysticks (Enable joysticks) bool false
  122. # The identifier of the joystick to use
  123. joystick_id (Joystick ID) int 0
  124. # The type of joystick
  125. joystick_type (Joystick type) enum auto auto,generic,xbox
  126. # The time in seconds it takes between repeated events
  127. # when holding down a joystick button combination.
  128. repeat_joystick_button_time (Joystick button repetition interval) float 0.17 0.001
  129. # The sensitivity of the joystick axes for moving the
  130. # ingame view frustum around.
  131. joystick_frustum_sensitivity (Joystick frustum sensitivity) float 170
  132. # Key for moving the player forward.
  133. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  134. keymap_forward (Forward key) key KEY_KEY_W
  135. # Key for moving the player backward.
  136. # Will also disable autoforward, when active.
  137. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  138. keymap_backward (Backward key) key KEY_KEY_S
  139. # Key for moving the player left.
  140. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  141. keymap_left (Left key) key KEY_KEY_A
  142. # Key for moving the player right.
  143. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  144. keymap_right (Right key) key KEY_KEY_D
  145. # Key for jumping.
  146. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  147. keymap_jump (Jump key) key KEY_SPACE
  148. # Key for sneaking.
  149. # Also used for climbing down and descending in water if aux1_descends is disabled.
  150. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  151. keymap_sneak (Sneak key) key KEY_LSHIFT
  152. # Key for opening the inventory.
  153. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  154. keymap_inventory (Inventory key) key KEY_KEY_I
  155. # Key for moving fast in fast mode.
  156. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  157. keymap_special1 (Special key) key KEY_KEY_E
  158. # Key for opening the chat window.
  159. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  160. keymap_chat (Chat key) key KEY_KEY_T
  161. # Key for opening the chat window to type commands.
  162. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  163. keymap_cmd (Command key) key /
  164. # Key for opening the chat window to type local commands.
  165. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  166. keymap_cmd_local (Command key) key .
  167. # Key for toggling unlimited view range.
  168. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  169. keymap_rangeselect (Range select key) key KEY_KEY_R
  170. # Key for toggling flying.
  171. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  172. keymap_freemove (Fly key) key KEY_KEY_K
  173. # Key for toggling pitch move mode.
  174. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  175. keymap_pitchmove (Pitch move key) key KEY_KEY_P
  176. # Key for toggling fast mode.
  177. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  178. keymap_fastmove (Fast key) key KEY_KEY_J
  179. # Key for toggling noclip mode.
  180. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  181. keymap_noclip (Noclip key) key KEY_KEY_H
  182. # Key for selecting the next item in the hotbar.
  183. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  184. keymap_hotbar_next (Hotbar next key) key KEY_KEY_N
  185. # Key for selecting the previous item in the hotbar.
  186. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  187. keymap_hotbar_previous (Hotbar previous key) key KEY_KEY_B
  188. # Key for muting the game.
  189. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  190. keymap_mute (Mute key) key KEY_KEY_M
  191. # Key for increasing the volume.
  192. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  193. keymap_increase_volume (Inc. volume key) key
  194. # Key for decreasing the volume.
  195. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  196. keymap_decrease_volume (Dec. volume key) key
  197. # Key for toggling autoforward.
  198. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  199. keymap_autoforward (Automatic forward key) key
  200. # Key for toggling cinematic mode.
  201. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  202. keymap_cinematic (Cinematic mode key) key
  203. # Key for toggling display of minimap.
  204. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  205. keymap_minimap (Minimap key) key KEY_F9
  206. # Key for taking screenshots.
  207. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  208. keymap_screenshot (Screenshot) key KEY_F12
  209. # Key for dropping the currently selected item.
  210. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  211. keymap_drop (Drop item key) key KEY_KEY_Q
  212. # Key to use view zoom when possible.
  213. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  214. keymap_zoom (View zoom key) key KEY_KEY_Z
  215. # Key for selecting the first hotbar slot.
  216. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  217. keymap_slot1 (Hotbar slot 1 key) key KEY_KEY_1
  218. # Key for selecting the second hotbar slot.
  219. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  220. keymap_slot2 (Hotbar slot 2 key) key KEY_KEY_2
  221. # Key for selecting the third hotbar slot.
  222. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  223. keymap_slot3 (Hotbar slot 3 key) key KEY_KEY_3
  224. # Key for selecting the fourth hotbar slot.
  225. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  226. keymap_slot4 (Hotbar slot 4 key) key KEY_KEY_4
  227. # Key for selecting the fifth hotbar slot.
  228. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  229. keymap_slot5 (Hotbar slot 5 key) key KEY_KEY_5
  230. # Key for selecting the sixth hotbar slot.
  231. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  232. keymap_slot6 (Hotbar slot 6 key) key KEY_KEY_6
  233. # Key for selecting the seventh hotbar slot.
  234. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  235. keymap_slot7 (Hotbar slot 7 key) key KEY_KEY_7
  236. # Key for selecting the eighth hotbar slot.
  237. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  238. keymap_slot8 (Hotbar slot 8 key) key KEY_KEY_8
  239. # Key for selecting the ninth hotbar slot.
  240. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  241. keymap_slot9 (Hotbar slot 9 key) key KEY_KEY_9
  242. # Key for selecting the tenth hotbar slot.
  243. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  244. keymap_slot10 (Hotbar slot 10 key) key KEY_KEY_0
  245. # Key for selecting the 11th hotbar slot.
  246. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  247. keymap_slot11 (Hotbar slot 11 key) key
  248. # Key for selecting the 12th hotbar slot.
  249. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  250. keymap_slot12 (Hotbar slot 12 key) key
  251. # Key for selecting the 13th hotbar slot.
  252. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  253. keymap_slot13 (Hotbar slot 13 key) key
  254. # Key for selecting the 14th hotbar slot.
  255. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  256. keymap_slot14 (Hotbar slot 14 key) key
  257. # Key for selecting the 15th hotbar slot.
  258. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  259. keymap_slot15 (Hotbar slot 15 key) key
  260. # Key for selecting the 16th hotbar slot.
  261. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  262. keymap_slot16 (Hotbar slot 16 key) key
  263. # Key for selecting the 17th hotbar slot.
  264. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  265. keymap_slot17 (Hotbar slot 17 key) key
  266. # Key for selecting the 18th hotbar slot.
  267. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  268. keymap_slot18 (Hotbar slot 18 key) key
  269. # Key for selecting the 19th hotbar slot.
  270. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  271. keymap_slot19 (Hotbar slot 19 key) key
  272. # Key for selecting the 20th hotbar slot.
  273. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  274. keymap_slot20 (Hotbar slot 20 key) key
  275. # Key for selecting the 21st hotbar slot.
  276. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  277. keymap_slot21 (Hotbar slot 21 key) key
  278. # Key for selecting the 22nd hotbar slot.
  279. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  280. keymap_slot22 (Hotbar slot 22 key) key
  281. # Key for selecting the 23rd hotbar slot.
  282. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  283. keymap_slot23 (Hotbar slot 23 key) key
  284. # Key for selecting the 24th hotbar slot.
  285. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  286. keymap_slot24 (Hotbar slot 24 key) key
  287. # Key for selecting the 25th hotbar slot.
  288. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  289. keymap_slot25 (Hotbar slot 25 key) key
  290. # Key for selecting the 26th hotbar slot.
  291. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  292. keymap_slot26 (Hotbar slot 26 key) key
  293. # Key for selecting the 27th hotbar slot.
  294. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  295. keymap_slot27 (Hotbar slot 27 key) key
  296. # Key for selecting the 28th hotbar slot.
  297. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  298. keymap_slot28 (Hotbar slot 28 key) key
  299. # Key for selecting the 29th hotbar slot.
  300. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  301. keymap_slot29 (Hotbar slot 29 key) key
  302. # Key for selecting the 30th hotbar slot.
  303. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  304. keymap_slot30 (Hotbar slot 30 key) key
  305. # Key for selecting the 31st hotbar slot.
  306. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  307. keymap_slot31 (Hotbar slot 31 key) key
  308. # Key for selecting the 32nd hotbar slot.
  309. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  310. keymap_slot32 (Hotbar slot 32 key) key
  311. # Key for toggling the display of the HUD.
  312. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  313. keymap_toggle_hud (HUD toggle key) key KEY_F1
  314. # Key for toggling the display of chat.
  315. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  316. keymap_toggle_chat (Chat toggle key) key KEY_F2
  317. # Key for toggling the display of the large chat console.
  318. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  319. keymap_console (Large chat console key) key KEY_F10
  320. # Key for toggling the display of fog.
  321. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  322. keymap_toggle_force_fog_off (Fog toggle key) key KEY_F3
  323. # Key for toggling the camera update. Only used for development
  324. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  325. keymap_toggle_update_camera (Camera update toggle key) key
  326. # Key for toggling the display of debug info.
  327. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  328. keymap_toggle_debug (Debug info toggle key) key KEY_F5
  329. # Key for toggling the display of the profiler. Used for development.
  330. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  331. keymap_toggle_profiler (Profiler toggle key) key KEY_F6
  332. # Key for switching between first- and third-person camera.
  333. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  334. keymap_camera_mode (Toggle camera mode key) key KEY_F7
  335. # Key for increasing the viewing range.
  336. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  337. keymap_increase_viewing_range_min (View range increase key) key +
  338. # Key for decreasing the viewing range.
  339. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  340. keymap_decrease_viewing_range_min (View range decrease key) key -
  341. [Graphics]
  342. [*In-Game]
  343. [**Basic]
  344. # Enable vertex buffer objects.
  345. # This should greatly improve graphics performance.
  346. enable_vbo (VBO) bool true
  347. # Whether to fog out the end of the visible area.
  348. enable_fog (Fog) bool true
  349. # Leaves style:
  350. # - Fancy: all faces visible
  351. # - Simple: only outer faces, if defined special_tiles are used
  352. # - Opaque: disable transparency
  353. leaves_style (Leaves style) enum fancy fancy,simple,opaque
  354. # Connects glass if supported by node.
  355. connected_glass (Connect glass) bool false
  356. # Enable smooth lighting with simple ambient occlusion.
  357. # Disable for speed or for different looks.
  358. smooth_lighting (Smooth lighting) bool true
  359. # Clouds are a client side effect.
  360. enable_clouds (Clouds) bool true
  361. # Use 3D cloud look instead of flat.
  362. enable_3d_clouds (3D clouds) bool true
  363. # Method used to highlight selected object.
  364. node_highlighting (Node highlighting) enum box box,halo,none
  365. # Adds particles when digging a node.
  366. enable_particles (Digging particles) bool true
  367. [**Filtering]
  368. # Use mip mapping to scale textures. May slightly increase performance,
  369. # especially when using a high resolution texture pack.
  370. # Gamma correct downscaling is not supported.
  371. mip_map (Mipmapping) bool false
  372. # Use anisotropic filtering when viewing at textures from an angle.
  373. anisotropic_filter (Anisotropic filtering) bool false
  374. # Use bilinear filtering when scaling textures.
  375. bilinear_filter (Bilinear filtering) bool false
  376. # Use trilinear filtering when scaling textures.
  377. trilinear_filter (Trilinear filtering) bool false
  378. # Filtered textures can blend RGB values with fully-transparent neighbors,
  379. # which PNG optimizers usually discard, sometimes resulting in a dark or
  380. # light edge to transparent textures. Apply this filter to clean that up
  381. # at texture load time.
  382. texture_clean_transparent (Clean transparent textures) bool false
  383. # When using bilinear/trilinear/anisotropic filters, low-resolution textures
  384. # can be blurred, so automatically upscale them with nearest-neighbor
  385. # interpolation to preserve crisp pixels. This sets the minimum texture size
  386. # for the upscaled textures; higher values look sharper, but require more
  387. # memory. Powers of 2 are recommended. Setting this higher than 1 may not
  388. # have a visible effect unless bilinear/trilinear/anisotropic filtering is
  389. # enabled.
  390. # This is also used as the base node texture size for world-aligned
  391. # texture autoscaling.
  392. texture_min_size (Minimum texture size) int 64
  393. # Experimental option, might cause visible spaces between blocks
  394. # when set to higher number than 0.
  395. fsaa (FSAA) enum 0 0,1,2,4,8,16
  396. # Undersampling is similar to using a lower screen resolution, but it applies
  397. # to the game world only, keeping the GUI intact.
  398. # It should give a significant performance boost at the cost of less detailed image.
  399. # Higher values result in a less detailed image.
  400. undersampling (Undersampling) int 1 1 8
  401. [**Shaders]
  402. # Shaders allow advanced visual effects and may increase performance on some video
  403. # cards.
  404. # This only works with the OpenGL video backend.
  405. enable_shaders (Shaders) bool true
  406. # Path to shader directory. If no path is defined, default location will be used.
  407. shader_path (Shader path) path
  408. [***Tone Mapping]
  409. # Enables Hable's 'Uncharted 2' filmic tone mapping.
  410. # Simulates the tone curve of photographic film and how this approximates the
  411. # appearance of high dynamic range images. Mid-range contrast is slightly
  412. # enhanced, highlights and shadows are gradually compressed.
  413. tone_mapping (Filmic tone mapping) bool false
  414. [***Bumpmapping]
  415. # Enables bumpmapping for textures. Normalmaps need to be supplied by the texture pack
  416. # or need to be auto-generated.
  417. # Requires shaders to be enabled.
  418. enable_bumpmapping (Bumpmapping) bool false
  419. # Enables on the fly normalmap generation (Emboss effect).
  420. # Requires bumpmapping to be enabled.
  421. generate_normalmaps (Generate normalmaps) bool false
  422. # Strength of generated normalmaps.
  423. normalmaps_strength (Normalmaps strength) float 0.6
  424. # Defines sampling step of texture.
  425. # A higher value results in smoother normal maps.
  426. normalmaps_smooth (Normalmaps sampling) int 0 0 2
  427. [***Parallax Occlusion]
  428. # Enables parallax occlusion mapping.
  429. # Requires shaders to be enabled.
  430. enable_parallax_occlusion (Parallax occlusion) bool false
  431. # 0 = parallax occlusion with slope information (faster).
  432. # 1 = relief mapping (slower, more accurate).
  433. parallax_occlusion_mode (Parallax occlusion mode) int 1 0 1
  434. # Strength of parallax.
  435. 3d_paralax_strength (Parallax occlusion strength) float 0.025
  436. # Number of parallax occlusion iterations.
  437. parallax_occlusion_iterations (Parallax occlusion iterations) int 4
  438. # Overall scale of parallax occlusion effect.
  439. parallax_occlusion_scale (Parallax occlusion scale) float 0.08
  440. # Overall bias of parallax occlusion effect, usually scale/2.
  441. parallax_occlusion_bias (Parallax occlusion bias) float 0.04
  442. [***Waving Nodes]
  443. # Set to true to enable waving liquids (like water).
  444. # Requires shaders to be enabled.
  445. enable_waving_water (Waving liquids) bool false
  446. # The maximum height of the surface of waving liquids.
  447. # 1.0 = Wave reaches the top of blocks.
  448. # 0.0 = Wave doesn't move at all.
  449. # Requires waving liquids to be enabled.
  450. water_wave_height (Waving liquids wave height) float 1.0 0.0 1.0
  451. # Length of liquid waves.
  452. # Requires waving liquids to be enabled.
  453. water_wave_length (Waving liquids wavelength) float 20.0 0.1
  454. # How fast liquid waves will move. Higher = faster.
  455. # If negative, liquid waves will move backwards.
  456. # Requires waving liquids to be enabled.
  457. water_wave_speed (Waving liquids wave speed) float 5.0
  458. # Set to true to enable waving leaves.
  459. # Requires shaders to be enabled.
  460. enable_waving_leaves (Waving leaves) bool false
  461. # Set to true to enable waving plants.
  462. # Requires shaders to be enabled.
  463. enable_waving_plants (Waving plants) bool false
  464. [**Advanced]
  465. # Arm inertia, gives a more realistic movement of
  466. # the arm when the camera moves.
  467. arm_inertia (Arm inertia) bool true
  468. # If FPS would go higher than this, limit it by sleeping
  469. # to not waste CPU power for no benefit.
  470. fps_max (Maximum FPS) int 60 1
  471. # Maximum FPS when game is paused.
  472. pause_fps_max (FPS in pause menu) int 20 1
  473. # Open the pause menu when the window's focus is lost. Does not pause if a formspec is
  474. # open.
  475. pause_on_lost_focus (Pause on lost window focus) bool false
  476. # View distance in nodes.
  477. viewing_range (Viewing range) int 100 20 4000
  478. # Camera 'near clipping plane' distance in nodes, between 0 and 0.5.
  479. # Most users will not need to change this.
  480. # Increasing can reduce artifacting on weaker GPUs.
  481. # 0.1 = Default, 0.25 = Good value for weaker tablets.
  482. near_plane (Near clipping plane) float 0.1 0 0.5
  483. # Width component of the initial window size.
  484. screen_w (Screen width) int 1024 1
  485. # Height component of the initial window size.
  486. screen_h (Screen height) int 600 1
  487. # Save window size automatically when modified.
  488. autosave_screensize (Autosave screen size) bool true
  489. # Fullscreen mode.
  490. fullscreen (Full screen) bool false
  491. # Bits per pixel (aka color depth) in fullscreen mode.
  492. fullscreen_bpp (Full screen BPP) int 24
  493. # Vertical screen synchronization.
  494. vsync (VSync) bool false
  495. # Field of view in degrees.
  496. fov (Field of view) int 72 45 160
  497. # Alters the light curve by applying 'gamma correction' to it.
  498. # Higher values make middle and lower light levels brighter.
  499. # Value '1.0' leaves the light curve unaltered.
  500. # This only has significant effect on daylight and artificial
  501. # light, it has very little effect on natural night light.
  502. display_gamma (Light curve gamma) float 1.0 0.33 3.0
  503. # Gradient of light curve at minimum light level.
  504. # Controls the contrast of the lowest light levels.
  505. lighting_alpha (Light curve low gradient) float 0.0 0.0 3.0
  506. # Gradient of light curve at maximum light level.
  507. # Controls the contrast of the highest light levels.
  508. lighting_beta (Light curve high gradient) float 1.5 0.0 3.0
  509. # Strength of light curve boost.
  510. # The 3 'boost' parameters define a range of the light
  511. # curve that is boosted in brightness.
  512. lighting_boost (Light curve boost) float 0.2 0.0 0.4
  513. # Center of light curve boost range.
  514. # Where 0.0 is minimum light level, 1.0 is maximum light level.
  515. lighting_boost_center (Light curve boost center) float 0.5 0.0 1.0
  516. # Spread of light curve boost range.
  517. # Controls the width of the range to be boosted.
  518. # Standard deviation of the light curve boost Gaussian.
  519. lighting_boost_spread (Light curve boost spread) float 0.2 0.0 0.4
  520. # Path to texture directory. All textures are first searched from here.
  521. texture_path (Texture path) path
  522. # The rendering back-end for Irrlicht.
  523. # A restart is required after changing this.
  524. # Note: On Android, stick with OGLES1 if unsure! App may fail to start otherwise.
  525. # On other platforms, OpenGL is recommended, and it’s the only driver with
  526. # shader support currently.
  527. video_driver (Video driver) enum opengl null,software,burningsvideo,direct3d8,direct3d9,opengl,ogles1,ogles2
  528. # Radius of cloud area stated in number of 64 node cloud squares.
  529. # Values larger than 26 will start to produce sharp cutoffs at cloud area corners.
  530. cloud_radius (Cloud radius) int 12
  531. # Enable view bobbing and amount of view bobbing.
  532. # For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.
  533. view_bobbing_amount (View bobbing factor) float 1.0
  534. # Multiplier for fall bobbing.
  535. # For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.
  536. fall_bobbing_amount (Fall bobbing factor) float 0.03
  537. # 3D support.
  538. # Currently supported:
  539. # - none: no 3d output.
  540. # - anaglyph: cyan/magenta color 3d.
  541. # - interlaced: odd/even line based polarisation screen support.
  542. # - topbottom: split screen top/bottom.
  543. # - sidebyside: split screen side by side.
  544. # - crossview: Cross-eyed 3d
  545. # - pageflip: quadbuffer based 3d.
  546. # Note that the interlaced mode requires shaders to be enabled.
  547. 3d_mode (3D mode) enum none none,anaglyph,interlaced,topbottom,sidebyside,crossview,pageflip
  548. # In-game chat console height, between 0.1 (10%) and 1.0 (100%).
  549. console_height (Console height) float 0.6 0.1 1.0
  550. # In-game chat console background color (R,G,B).
  551. console_color (Console color) string (0,0,0)
  552. # In-game chat console background alpha (opaqueness, between 0 and 255).
  553. console_alpha (Console alpha) int 200 0 255
  554. # Formspec full-screen background opacity (between 0 and 255).
  555. formspec_fullscreen_bg_opacity (Formspec Full-Screen Background Opacity) int 140 0 255
  556. # Formspec full-screen background color (R,G,B).
  557. formspec_fullscreen_bg_color (Formspec Full-Screen Background Color) string (0,0,0)
  558. # Formspec default background opacity (between 0 and 255).
  559. formspec_default_bg_opacity (Formspec Default Background Opacity) int 140 0 255
  560. # Formspec default background color (R,G,B).
  561. formspec_default_bg_color (Formspec Default Background Color) string (0,0,0)
  562. # Selection box border color (R,G,B).
  563. selectionbox_color (Selection box color) string (0,0,0)
  564. # Width of the selection box lines around nodes.
  565. selectionbox_width (Selection box width) int 2 1 5
  566. # Crosshair color (R,G,B).
  567. crosshair_color (Crosshair color) string (255,255,255)
  568. # Crosshair alpha (opaqueness, between 0 and 255).
  569. crosshair_alpha (Crosshair alpha) int 255 0 255
  570. # Maximum number of recent chat messages to show
  571. recent_chat_messages (Recent Chat Messages) int 6 2 20
  572. # Whether node texture animations should be desynchronized per mapblock.
  573. desynchronize_mapblock_texture_animation (Desynchronize block animation) bool true
  574. # Maximum proportion of current window to be used for hotbar.
  575. # Useful if there's something to be displayed right or left of hotbar.
  576. hud_hotbar_max_width (Maximum hotbar width) float 1.0
  577. # Modifies the size of the hudbar elements.
  578. hud_scaling (HUD scale factor) float 1.0
  579. # Enables caching of facedir rotated meshes.
  580. enable_mesh_cache (Mesh cache) bool false
  581. # Delay between mesh updates on the client in ms. Increasing this will slow
  582. # down the rate of mesh updates, thus reducing jitter on slower clients.
  583. mesh_generation_interval (Mapblock mesh generation delay) int 0 0 50
  584. # Size of the MapBlock cache of the mesh generator. Increasing this will
  585. # increase the cache hit %, reducing the data being copied from the main
  586. # thread, thus reducing jitter.
  587. meshgen_block_cache_size (Mapblock mesh generator's MapBlock cache size in MB) int 20 0 1000
  588. # Enables minimap.
  589. enable_minimap (Minimap) bool true
  590. # Shape of the minimap. Enabled = round, disabled = square.
  591. minimap_shape_round (Round minimap) bool true
  592. # True = 256
  593. # False = 128
  594. # Usable to make minimap smoother on slower machines.
  595. minimap_double_scan_height (Minimap scan height) bool true
  596. # Make fog and sky colors depend on daytime (dawn/sunset) and view direction.
  597. directional_colored_fog (Colored fog) bool true
  598. # The strength (darkness) of node ambient-occlusion shading.
  599. # Lower is darker, Higher is lighter. The valid range of values for this
  600. # setting is 0.25 to 4.0 inclusive. If the value is out of range it will be
  601. # set to the nearest valid value.
  602. ambient_occlusion_gamma (Ambient occlusion gamma) float 2.2 0.25 4.0
  603. # Enables animation of inventory items.
  604. inventory_items_animations (Inventory items animations) bool false
  605. # Fraction of the visible distance at which fog starts to be rendered
  606. fog_start (Fog start) float 0.4 0.0 0.99
  607. # Makes all liquids opaque
  608. opaque_water (Opaque liquids) bool false
  609. # Textures on a node may be aligned either to the node or to the world.
  610. # The former mode suits better things like machines, furniture, etc., while
  611. # the latter makes stairs and microblocks fit surroundings better.
  612. # However, as this possibility is new, thus may not be used by older servers,
  613. # this option allows enforcing it for certain node types. Note though that
  614. # that is considered EXPERIMENTAL and may not work properly.
  615. world_aligned_mode (World-aligned textures mode) enum enable disable,enable,force_solid,force_nodebox
  616. # World-aligned textures may be scaled to span several nodes. However,
  617. # the server may not send the scale you want, especially if you use
  618. # a specially-designed texture pack; with this option, the client tries
  619. # to determine the scale automatically basing on the texture size.
  620. # See also texture_min_size.
  621. # Warning: This option is EXPERIMENTAL!
  622. autoscale_mode (Autoscaling mode) enum disable disable,enable,force
  623. # Show entity selection boxes
  624. show_entity_selectionbox (Show entity selection boxes) bool true
  625. [*Menus]
  626. # Use a cloud animation for the main menu background.
  627. menu_clouds (Clouds in menu) bool true
  628. # Scale GUI by a user specified value.
  629. # Use a nearest-neighbor-anti-alias filter to scale the GUI.
  630. # This will smooth over some of the rough edges, and blend
  631. # pixels when scaling down, at the cost of blurring some
  632. # edge pixels when images are scaled by non-integer sizes.
  633. gui_scaling (GUI scaling) float 1.0 0.001
  634. # When gui_scaling_filter is true, all GUI images need to be
  635. # filtered in software, but some images are generated directly
  636. # to hardware (e.g. render-to-texture for nodes in inventory).
  637. gui_scaling_filter (GUI scaling filter) bool false
  638. # When gui_scaling_filter_txr2img is true, copy those images
  639. # from hardware to software for scaling. When false, fall back
  640. # to the old scaling method, for video drivers that don't
  641. # properly support downloading textures back from hardware.
  642. gui_scaling_filter_txr2img (GUI scaling filter txr2img) bool true
  643. # Delay showing tooltips, stated in milliseconds.
  644. tooltip_show_delay (Tooltip delay) int 400
  645. # Append item name to tooltip.
  646. tooltip_append_itemname (Append item name) bool false
  647. # Whether FreeType fonts are used, requires FreeType support to be compiled in.
  648. # If disabled, bitmap and XML vectors fonts are used instead.
  649. freetype (FreeType fonts) bool true
  650. font_bold (Font bold by default) bool false
  651. font_italic (Font italic by default) bool false
  652. # Shadow offset (in pixels) of the default font. If 0, then shadow will not be drawn.
  653. font_shadow (Font shadow) int 1
  654. # Opaqueness (alpha) of the shadow behind the default font, between 0 and 255.
  655. font_shadow_alpha (Font shadow alpha) int 127 0 255
  656. # Font size of the default font in point (pt).
  657. font_size (Font size) int 16 1
  658. # Path to the default font.
  659. # If “freetype” setting is enabled: Must be a TrueType font.
  660. # If “freetype” setting is disabled: Must be a bitmap or XML vectors font.
  661. # The fallback font will be used if the font cannot be loaded.
  662. font_path (Regular font path) filepath fonts/Arimo-Regular.ttf
  663. font_path_bold (Bold font path) filepath fonts/Arimo-Bold.ttf
  664. font_path_italic (Italic font path) filepath fonts/Arimo-Italic.ttf
  665. font_path_bolditalic (Bold and italic font path) filepath fonts/Arimo-BoldItalic.ttf
  666. # Font size of the monospace font in point (pt).
  667. mono_font_size (Monospace font size) int 15 1
  668. # Path to the monospace font.
  669. # If “freetype” setting is enabled: Must be a TrueType font.
  670. # If “freetype” setting is disabled: Must be a bitmap or XML vectors font.
  671. # This font is used for e.g. the console and profiler screen.
  672. mono_font_path (Monospace font path) filepath fonts/Cousine-Regular.ttf
  673. mono_font_path_bold (Bold monospace font path) filepath fonts/Cousine-Bold.ttf
  674. mono_font_path_italic (Italic monospace font path) filepath fonts/Cousine-Italic.ttf
  675. mono_font_path_bolditalic (Bold and italic monospace font path) filepath fonts/Cousine-BoldItalic.ttf
  676. # Font size of the fallback font in point (pt).
  677. fallback_font_size (Fallback font size) int 15 1
  678. # Shadow offset (in pixels) of the fallback font. If 0, then shadow will not be drawn.
  679. fallback_font_shadow (Fallback font shadow) int 1
  680. # Opaqueness (alpha) of the shadow behind the fallback font, between 0 and 255.
  681. fallback_font_shadow_alpha (Fallback font shadow alpha) int 128 0 255
  682. # Path of the fallback font.
  683. # If “freetype” setting is enabled: Must be a TrueType font.
  684. # If “freetype” setting is disabled: Must be a bitmap or XML vectors font.
  685. # This font will be used for certain languages or if the default font is unavailable.
  686. fallback_font_path (Fallback font path) filepath fonts/DroidSansFallbackFull.ttf
  687. # Path to save screenshots at.
  688. screenshot_path (Screenshot folder) path
  689. # Format of screenshots.
  690. screenshot_format (Screenshot format) enum png png,jpg,bmp,pcx,ppm,tga
  691. # Screenshot quality. Only used for JPEG format.
  692. # 1 means worst quality; 100 means best quality.
  693. # Use 0 for default quality.
  694. screenshot_quality (Screenshot quality) int 0 0 100
  695. [*Advanced]
  696. # Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k screens.
  697. screen_dpi (DPI) int 72 1
  698. # Windows systems only: Start Minetest with the command line window in the background.
  699. # Contains the same information as the file debug.txt (default name).
  700. enable_console (Enable console window) bool false
  701. [Sound]
  702. # Enables the sound system.
  703. # If disabled, this completely disables all sounds everywhere and the in-game
  704. # sound controls will be non-functional.
  705. # Changing this setting requires a restart.
  706. enable_sound (Sound) bool true
  707. # Volume of all sounds.
  708. # Requires the sound system to be enabled.
  709. sound_volume (Volume) float 0.7 0.0 1.0
  710. # Whether to mute sounds. You can unmute sounds at any time, unless the
  711. # sound system is disabled (enable_sound=false).
  712. # In-game, you can toggle the mute state with the mute key or by using the
  713. # pause menu.
  714. mute_sound (Mute sound) bool false
  715. [Client]
  716. [*Network]
  717. # Address to connect to.
  718. # Leave this blank to start a local server.
  719. # Note that the address field in the main menu overrides this setting.
  720. address (Server address) string
  721. # Port to connect to (UDP).
  722. # Note that the port field in the main menu overrides this setting.
  723. remote_port (Remote port) int 30000 1 65535
  724. # Save the map received by the client on disk.
  725. enable_local_map_saving (Saving map received from server) bool false
  726. # Enable usage of remote media server (if provided by server).
  727. # Remote servers offer a significantly faster way to download media (e.g. textures)
  728. # when connecting to the server.
  729. enable_remote_media_server (Connect to external media server) bool true
  730. # Enable Lua modding support on client.
  731. # This support is experimental and API can change.
  732. enable_client_modding (Client modding) bool false
  733. # URL to the server list displayed in the Multiplayer Tab.
  734. serverlist_url (Serverlist URL) string servers.minetest.net
  735. # File in client/serverlist/ that contains your favorite servers displayed in the
  736. # Multiplayer Tab.
  737. serverlist_file (Serverlist file) string favoriteservers.txt
  738. # Maximum size of the out chat queue.
  739. # 0 to disable queueing and -1 to make the queue size unlimited.
  740. max_out_chat_queue_size (Maximum size of the out chat queue) int 20
  741. # Enable register confirmation when connecting to server.
  742. # If disabled, new account will be registered automatically.
  743. enable_register_confirmation (Enable register confirmation) bool true
  744. [*Advanced]
  745. # Timeout for client to remove unused map data from memory.
  746. client_unload_unused_data_timeout (Mapblock unload timeout) int 600
  747. # Maximum number of mapblocks for client to be kept in memory.
  748. # Set to -1 for unlimited amount.
  749. client_mapblock_limit (Mapblock limit) int 5000
  750. # Whether to show the client debug info (has the same effect as hitting F5).
  751. show_debug (Show debug info) bool false
  752. [Server / Singleplayer]
  753. # Name of the server, to be displayed when players join and in the serverlist.
  754. server_name (Server name) string Minetest server
  755. # Description of server, to be displayed when players join and in the serverlist.
  756. server_description (Server description) string mine here
  757. # Domain name of server, to be displayed in the serverlist.
  758. server_address (Server address) string game.minetest.net
  759. # Homepage of server, to be displayed in the serverlist.
  760. server_url (Server URL) string https://minetest.net
  761. # Automatically report to the serverlist.
  762. server_announce (Announce server) bool false
  763. # Announce to this serverlist.
  764. serverlist_url (Serverlist URL) string servers.minetest.net
  765. # Remove color codes from incoming chat messages
  766. # Use this to stop players from being able to use color in their messages
  767. strip_color_codes (Strip color codes) bool false
  768. [*Network]
  769. # Network port to listen (UDP).
  770. # This value will be overridden when starting from the main menu.
  771. port (Server port) int 30000
  772. # The network interface that the server listens on.
  773. bind_address (Bind address) string
  774. # Enable to disallow old clients from connecting.
  775. # Older clients are compatible in the sense that they will not crash when connecting
  776. # to new servers, but they may not support all new features that you are expecting.
  777. strict_protocol_version_checking (Strict protocol checking) bool false
  778. # Specifies URL from which client fetches media instead of using UDP.
  779. # $filename should be accessible from $remote_media$filename via cURL
  780. # (obviously, remote_media should end with a slash).
  781. # Files that are not present will be fetched the usual way.
  782. remote_media (Remote media) string
  783. # Enable/disable running an IPv6 server.
  784. # Ignored if bind_address is set.
  785. # Needs enable_ipv6 to be enabled.
  786. ipv6_server (IPv6 server) bool false
  787. [**Advanced]
  788. # Maximum number of blocks that are simultaneously sent per client.
  789. # The maximum total count is calculated dynamically:
  790. # max_total = ceil((#clients + max_users) * per_client / 4)
  791. max_simultaneous_block_sends_per_client (Maximum simultaneous block sends per client) int 40
  792. # To reduce lag, block transfers are slowed down when a player is building something.
  793. # This determines how long they are slowed down after placing or removing a node.
  794. full_block_send_enable_min_time_from_building (Delay in sending blocks after building) float 2.0
  795. # Maximum number of packets sent per send step, if you have a slow connection
  796. # try reducing it, but don't reduce it to a number below double of targeted
  797. # client number.
  798. max_packets_per_iteration (Max. packets per iteration) int 1024
  799. [*Game]
  800. # Default game when creating a new world.
  801. # This will be overridden when creating a world from the main menu.
  802. default_game (Default game) string minetest
  803. # Message of the day displayed to players connecting.
  804. motd (Message of the day) string
  805. # Maximum number of players that can be connected simultaneously.
  806. max_users (Maximum users) int 15
  807. # World directory (everything in the world is stored here).
  808. # Not needed if starting from the main menu.
  809. map-dir (Map directory) path
  810. # Time in seconds for item entity (dropped items) to live.
  811. # Setting it to -1 disables the feature.
  812. item_entity_ttl (Item entity TTL) int 900
  813. # Enable players getting damage and dying.
  814. enable_damage (Damage) bool false
  815. # Enable creative mode for new created maps.
  816. creative_mode (Creative) bool false
  817. # A chosen map seed for a new map, leave empty for random.
  818. # Will be overridden when creating a new world in the main menu.
  819. fixed_map_seed (Fixed map seed) string
  820. # New users need to input this password.
  821. default_password (Default password) string
  822. # The privileges that new users automatically get.
  823. # See /privs in game for a full list on your server and mod configuration.
  824. default_privs (Default privileges) string interact, shout
  825. # Privileges that players with basic_privs can grant
  826. basic_privs (Basic privileges) string interact, shout
  827. # Whether players are shown to clients without any range limit.
  828. # Deprecated, use the setting player_transfer_distance instead.
  829. unlimited_player_transfer_distance (Unlimited player transfer distance) bool true
  830. # Defines the maximal player transfer distance in blocks (0 = unlimited).
  831. player_transfer_distance (Player transfer distance) int 0
  832. # Whether to allow players to damage and kill each other.
  833. enable_pvp (Player versus player) bool true
  834. # Enable mod channels support.
  835. enable_mod_channels (Mod channels) bool false
  836. # If this is set, players will always (re)spawn at the given position.
  837. static_spawnpoint (Static spawnpoint) string
  838. # If enabled, new players cannot join with an empty password.
  839. disallow_empty_password (Disallow empty passwords) bool false
  840. # If enabled, disable cheat prevention in multiplayer.
  841. disable_anticheat (Disable anticheat) bool false
  842. # If enabled, actions are recorded for rollback.
  843. # This option is only read when server starts.
  844. enable_rollback_recording (Rollback recording) bool false
  845. # Format of player chat messages. The following strings are valid placeholders:
  846. # @name, @message, @timestamp (optional)
  847. chat_message_format (Chat message format) string <@name> @message
  848. # A message to be displayed to all clients when the server shuts down.
  849. kick_msg_shutdown (Shutdown message) string Server shutting down.
  850. # A message to be displayed to all clients when the server crashes.
  851. kick_msg_crash (Crash message) string This server has experienced an internal error. You will now be disconnected.
  852. # Whether to ask clients to reconnect after a (Lua) crash.
  853. # Set this to true if your server is set up to restart automatically.
  854. ask_reconnect_on_crash (Ask to reconnect after crash) bool false
  855. # From how far clients know about objects, stated in mapblocks (16 nodes).
  856. #
  857. # Setting this larger than active_block_range will also cause the server
  858. # to maintain active objects up to this distance in the direction the
  859. # player is looking. (This can avoid mobs suddenly disappearing from view)
  860. active_object_send_range_blocks (Active object send range) int 4
  861. # The radius of the volume of blocks around every player that is subject to the
  862. # active block stuff, stated in mapblocks (16 nodes).
  863. # In active blocks objects are loaded and ABMs run.
  864. # This is also the minimum range in which active objects (mobs) are maintained.
  865. # This should be configured together with active_object_range.
  866. active_block_range (Active block range) int 3
  867. # From how far blocks are sent to clients, stated in mapblocks (16 nodes).
  868. max_block_send_distance (Max block send distance) int 10
  869. # Maximum number of forceloaded mapblocks.
  870. max_forceloaded_blocks (Maximum forceloaded blocks) int 16
  871. # Interval of sending time of day to clients.
  872. time_send_interval (Time send interval) int 5
  873. # Controls length of day/night cycle.
  874. # Examples:
  875. # 72 = 20min, 360 = 4min, 1 = 24hour, 0 = day/night/whatever stays unchanged.
  876. time_speed (Time speed) int 72
  877. # Time of day when a new world is started, in millihours (0-23999).
  878. world_start_time (World start time) int 6125 0 23999
  879. # Interval of saving important changes in the world, stated in seconds.
  880. server_map_save_interval (Map save interval) float 5.3
  881. # Set the maximum character length of a chat message sent by clients.
  882. chat_message_max_size (Chat message max length) int 500
  883. # Amount of messages a player may send per 10 seconds.
  884. chat_message_limit_per_10sec (Chat message count limit) float 10.0
  885. # Kick players who sent more than X messages per 10 seconds.
  886. chat_message_limit_trigger_kick (Chat message kick threshold) int 50
  887. [**Physics]
  888. # Horizontal and vertical acceleration on ground or when climbing,
  889. # in nodes per second per second.
  890. movement_acceleration_default (Default acceleration) float 3
  891. # Horizontal acceleration in air when jumping or falling,
  892. # in nodes per second per second.
  893. movement_acceleration_air (Acceleration in air) float 2
  894. # Horizontal and vertical acceleration in fast mode,
  895. # in nodes per second per second.
  896. movement_acceleration_fast (Fast mode acceleration) float 10
  897. # Walking and flying speed, in nodes per second.
  898. movement_speed_walk (Walking speed) float 4
  899. # Sneaking speed, in nodes per second.
  900. movement_speed_crouch (Sneaking speed) float 1.35
  901. # Walking, flying and climbing speed in fast mode, in nodes per second.
  902. movement_speed_fast (Fast mode speed) float 20
  903. # Vertical climbing speed, in nodes per second.
  904. movement_speed_climb (Climbing speed) float 3
  905. # Initial vertical speed when jumping, in nodes per second.
  906. movement_speed_jump (Jumping speed) float 6.5
  907. # Decrease this to increase liquid resistance to movement.
  908. movement_liquid_fluidity (Liquid fluidity) float 1
  909. # Maximum liquid resistance. Controls deceleration when entering liquid at
  910. # high speed.
  911. movement_liquid_fluidity_smooth (Liquid fluidity smoothing) float 0.5
  912. # Controls sinking speed in liquid.
  913. movement_liquid_sink (Liquid sinking) float 10
  914. # Acceleration of gravity, in nodes per second per second.
  915. movement_gravity (Gravity) float 9.81
  916. [**Advanced]
  917. # Handling for deprecated Lua API calls:
  918. # - legacy: (try to) mimic old behaviour (default for release).
  919. # - log: mimic and log backtrace of deprecated call (default for debug).
  920. # - error: abort on usage of deprecated call (suggested for mod developers).
  921. deprecated_lua_api_handling (Deprecated Lua API handling) enum legacy legacy,log,error
  922. # Number of extra blocks that can be loaded by /clearobjects at once.
  923. # This is a trade-off between sqlite transaction overhead and
  924. # memory consumption (4096=100MB, as a rule of thumb).
  925. max_clearobjects_extra_loaded_blocks (Max. clearobjects extra blocks) int 4096
  926. # How much the server will wait before unloading unused mapblocks.
  927. # Higher value is smoother, but will use more RAM.
  928. server_unload_unused_data_timeout (Unload unused server data) int 29
  929. # Maximum number of statically stored objects in a block.
  930. max_objects_per_block (Maximum objects per block) int 64
  931. # See https://www.sqlite.org/pragma.html#pragma_synchronous
  932. sqlite_synchronous (Synchronous SQLite) enum 2 0,1,2
  933. # Length of a server tick and the interval at which objects are generally updated over
  934. # network.
  935. dedicated_server_step (Dedicated server step) float 0.09
  936. # Length of time between active block management cycles
  937. active_block_mgmt_interval (Active block management interval) float 2.0
  938. # Length of time between Active Block Modifier (ABM) execution cycles
  939. abm_interval (ABM interval) float 1.0
  940. # Length of time between NodeTimer execution cycles
  941. nodetimer_interval (NodeTimer interval) float 0.2
  942. # If enabled, invalid world data won't cause the server to shut down.
  943. # Only enable this if you know what you are doing.
  944. ignore_world_load_errors (Ignore world errors) bool false
  945. # Max liquids processed per step.
  946. liquid_loop_max (Liquid loop max) int 100000
  947. # The time (in seconds) that the liquids queue may grow beyond processing
  948. # capacity until an attempt is made to decrease its size by dumping old queue
  949. # items. A value of 0 disables the functionality.
  950. liquid_queue_purge_time (Liquid queue purge time) int 0
  951. # Liquid update interval in seconds.
  952. liquid_update (Liquid update tick) float 1.0
  953. # At this distance the server will aggressively optimize which blocks are sent to
  954. # clients.
  955. # Small values potentially improve performance a lot, at the expense of visible
  956. # rendering glitches (some blocks will not be rendered under water and in caves,
  957. # as well as sometimes on land).
  958. # Setting this to a value greater than max_block_send_distance disables this
  959. # optimization.
  960. # Stated in mapblocks (16 nodes).
  961. block_send_optimize_distance (Block send optimize distance) int 4 2
  962. # If enabled the server will perform map block occlusion culling based on
  963. # on the eye position of the player. This can reduce the number of blocks
  964. # sent to the client 50-80%. The client will not longer receive most invisible
  965. # so that the utility of noclip mode is reduced.
  966. server_side_occlusion_culling (Server side occlusion culling) bool true
  967. # Restricts the access of certain client-side functions on servers.
  968. # Combine the byteflags below to restrict client-side features, or set to 0
  969. # for no restrictions:
  970. # LOAD_CLIENT_MODS: 1 (disable loading client-provided mods)
  971. # CHAT_MESSAGES: 2 (disable send_chat_message call client-side)
  972. # READ_ITEMDEFS: 4 (disable get_item_def call client-side)
  973. # READ_NODEDEFS: 8 (disable get_node_def call client-side)
  974. # LOOKUP_NODES_LIMIT: 16 (limits get_node call client-side to
  975. # csm_restriction_noderange)
  976. # READ_PLAYERINFO: 32 (disable get_player_names call client-side)
  977. csm_restriction_flags (Client side modding restrictions) int 62
  978. # If the CSM restriction for node range is enabled, get_node calls are limited
  979. # to this distance from the player to the node.
  980. csm_restriction_noderange (Client side node lookup range restriction) int 0
  981. [*Security]
  982. # Prevent mods from doing insecure things like running shell commands.
  983. secure.enable_security (Enable mod security) bool true
  984. # Comma-separated list of trusted mods that are allowed to access insecure
  985. # functions even when mod security is on (via request_insecure_environment()).
  986. secure.trusted_mods (Trusted mods) string
  987. # Comma-separated list of mods that are allowed to access HTTP APIs, which
  988. # allow them to upload and download data to/from the internet.
  989. secure.http_mods (HTTP mods) string
  990. [*Advanced]
  991. [**Profiling]
  992. # Load the game profiler to collect game profiling data.
  993. # Provides a /profiler command to access the compiled profile.
  994. # Useful for mod developers and server operators.
  995. profiler.load (Load the game profiler) bool false
  996. # The default format in which profiles are being saved,
  997. # when calling `/profiler save [format]` without format.
  998. profiler.default_report_format (Default report format) enum txt txt,csv,lua,json,json_pretty
  999. # The file path relative to your worldpath in which profiles will be saved to.
  1000. profiler.report_path (Report path) string ""
  1001. [***Instrumentation]
  1002. # Instrument the methods of entities on registration.
  1003. instrument.entity (Entity methods) bool true
  1004. # Instrument the action function of Active Block Modifiers on registration.
  1005. instrument.abm (Active Block Modifiers) bool true
  1006. # Instrument the action function of Loading Block Modifiers on registration.
  1007. instrument.lbm (Loading Block Modifiers) bool true
  1008. # Instrument chatcommands on registration.
  1009. instrument.chatcommand (Chatcommands) bool true
  1010. # Instrument global callback functions on registration.
  1011. # (anything you pass to a minetest.register_*() function)
  1012. instrument.global_callback (Global callbacks) bool true
  1013. [****Advanced]
  1014. # Instrument builtin.
  1015. # This is usually only needed by core/builtin contributors
  1016. instrument.builtin (Builtin) bool false
  1017. # Have the profiler instrument itself:
  1018. # * Instrument an empty function.
  1019. # This estimates the overhead, that instrumentation is adding (+1 function call).
  1020. # * Instrument the sampler being used to update the statistics.
  1021. instrument.profiler (Profiler) bool false
  1022. [Client and Server]
  1023. # Name of the player.
  1024. # When running a server, clients connecting with this name are admins.
  1025. # When starting from the main menu, this is overridden.
  1026. name (Player name) string
  1027. # Set the language. Leave empty to use the system language.
  1028. # A restart is required after changing this.
  1029. language (Language) enum ,be,ca,cs,da,de,dv,en,eo,es,et,fr,he,hu,id,it,ja,jbo,ko,ky,lt,ms,nb,nl,pl,pt,pt_BR,ro,ru,sl,sr_Cyrl,sv,sw,tr,uk,zh_CN,zh_TW
  1030. # Level of logging to be written to debug.txt:
  1031. # - <nothing> (no logging)
  1032. # - none (messages with no level)
  1033. # - error
  1034. # - warning
  1035. # - action
  1036. # - info
  1037. # - verbose
  1038. debug_log_level (Debug log level) enum action ,none,error,warning,action,info,verbose
  1039. # If the file size of debug.txt exceeds the number of megabytes specified in
  1040. # this setting when it is opened, the file is moved to debug.txt.1,
  1041. # deleting an older debug.txt.1 if it exists.
  1042. # debug.txt is only moved if this setting is positive.
  1043. debug_log_size_max (Debug log file size threshold) int 50
  1044. # Enable IPv6 support (for both client and server).
  1045. # Required for IPv6 connections to work at all.
  1046. enable_ipv6 (IPv6) bool true
  1047. [*Advanced]
  1048. # Default timeout for cURL, stated in milliseconds.
  1049. # Only has an effect if compiled with cURL.
  1050. curl_timeout (cURL timeout) int 5000
  1051. # Limits number of parallel HTTP requests. Affects:
  1052. # - Media fetch if server uses remote_media setting.
  1053. # - Serverlist download and server announcement.
  1054. # - Downloads performed by main menu (e.g. mod manager).
  1055. # Only has an effect if compiled with cURL.
  1056. curl_parallel_limit (cURL parallel limit) int 8
  1057. # Maximum time in ms a file download (e.g. a mod download) may take.
  1058. curl_file_download_timeout (cURL file download timeout) int 300000
  1059. # Makes DirectX work with LuaJIT. Disable if it causes troubles.
  1060. high_precision_fpu (High-precision FPU) bool true
  1061. # Changes the main menu UI:
  1062. # - Full: Multiple singleplayer worlds, game choice, texture pack chooser, etc.
  1063. # - Simple: One singleplayer world, no game or texture pack choosers. May be
  1064. # necessary for smaller screens.
  1065. main_menu_style (Main menu style) enum full full,simple
  1066. # Replaces the default main menu with a custom one.
  1067. main_menu_script (Main menu script) string
  1068. # Print the engine's profiling data in regular intervals (in seconds).
  1069. # 0 = disable. Useful for developers.
  1070. profiler_print_interval (Engine profiling data print interval) int 0
  1071. [Mapgen]
  1072. # Name of map generator to be used when creating a new world.
  1073. # Creating a world in the main menu will override this.
  1074. # Current mapgens in a highly unstable state:
  1075. # - The optional floatlands of v7 (disabled by default).
  1076. mg_name (Mapgen name) enum v7 v7,valleys,carpathian,v5,flat,fractal,singlenode,v6
  1077. # Water surface level of the world.
  1078. water_level (Water level) int 1
  1079. # From how far blocks are generated for clients, stated in mapblocks (16 nodes).
  1080. max_block_generate_distance (Max block generate distance) int 8
  1081. # Limit of map generation, in nodes, in all 6 directions from (0, 0, 0).
  1082. # Only mapchunks completely within the mapgen limit are generated.
  1083. # Value is stored per-world.
  1084. mapgen_limit (Map generation limit) int 31000 0 31000
  1085. # Global map generation attributes.
  1086. # In Mapgen v6 the 'decorations' flag controls all decorations except trees
  1087. # and junglegrass, in all other mapgens this flag controls all decorations.
  1088. mg_flags (Mapgen flags) flags caves,dungeons,light,decorations,biomes caves,dungeons,light,decorations,biomes,nocaves,nodungeons,nolight,nodecorations,nobiomes
  1089. [*Biome API temperature and humidity noise parameters]
  1090. # Temperature variation for biomes.
  1091. mg_biome_np_heat (Heat noise) noise_params_2d 50, 50, (1000, 1000, 1000), 5349, 3, 0.5, 2.0, eased
  1092. # Small-scale temperature variation for blending biomes on borders.
  1093. mg_biome_np_heat_blend (Heat blend noise) noise_params_2d 0, 1.5, (8, 8, 8), 13, 2, 1.0, 2.0, eased
  1094. # Humidity variation for biomes.
  1095. mg_biome_np_humidity (Humidity noise) noise_params_2d 50, 50, (1000, 1000, 1000), 842, 3, 0.5, 2.0, eased
  1096. # Small-scale humidity variation for blending biomes on borders.
  1097. mg_biome_np_humidity_blend (Humidity blend noise) noise_params_2d 0, 1.5, (8, 8, 8), 90003, 2, 1.0, 2.0, eased
  1098. [*Mapgen V5]
  1099. # Map generation attributes specific to Mapgen v5.
  1100. mgv5_spflags (Mapgen V5 specific flags) flags caverns caverns,nocaverns
  1101. # Controls width of tunnels, a smaller value creates wider tunnels.
  1102. mgv5_cave_width (Cave width) float 0.09
  1103. # Y of upper limit of large caves.
  1104. mgv5_large_cave_depth (Large cave depth) int -256
  1105. # Deprecated, define and locate cave liquids using biome definitions instead.
  1106. # Y of upper limit of lava in large caves.
  1107. mgv5_lava_depth (Lava depth) int -256
  1108. # Y-level of cavern upper limit.
  1109. mgv5_cavern_limit (Cavern limit) int -256
  1110. # Y-distance over which caverns expand to full size.
  1111. mgv5_cavern_taper (Cavern taper) int 256
  1112. # Defines full size of caverns, smaller values create larger caverns.
  1113. mgv5_cavern_threshold (Cavern threshold) float 0.7
  1114. # Lower Y limit of dungeons.
  1115. mgv5_dungeon_ymin (Dungeon minimum Y) int -31000
  1116. # Upper Y limit of dungeons.
  1117. mgv5_dungeon_ymax (Dungeon maximum Y) int 31000
  1118. [**Noises]
  1119. # Variation of biome filler depth.
  1120. mgv5_np_filler_depth (Filler depth noise) noise_params_2d 0, 1, (150, 150, 150), 261, 4, 0.7, 2.0, eased
  1121. # Variation of terrain vertical scale.
  1122. # When noise is < -0.55 terrain is near-flat.
  1123. mgv5_np_factor (Factor noise) noise_params_2d 0, 1, (250, 250, 250), 920381, 3, 0.45, 2.0, eased
  1124. # Y-level of average terrain surface.
  1125. mgv5_np_height (Height noise) noise_params_2d 0, 10, (250, 250, 250), 84174, 4, 0.5, 2.0, eased
  1126. # First of two 3D noises that together define tunnels.
  1127. mgv5_np_cave1 (Cave1 noise) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
  1128. # Second of two 3D noises that together define tunnels.
  1129. mgv5_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
  1130. # 3D noise defining giant caverns.
  1131. mgv5_np_cavern (Cavern noise) noise_params_3d 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0
  1132. # 3D noise defining terrain.
  1133. mgv5_np_ground (Ground noise) noise_params_3d 0, 40, (80, 80, 80), 983240, 4, 0.55, 2.0, eased
  1134. # 3D noise that determines number of dungeons per mapchunk.
  1135. mgv5_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 500), 0, 2, 0.8, 2.0
  1136. [*Mapgen V6]
  1137. # Map generation attributes specific to Mapgen v6.
  1138. # The 'snowbiomes' flag enables the new 5 biome system.
  1139. # When the 'snowbiomes' flag is enabled jungles are automatically enabled and
  1140. # the 'jungles' flag is ignored.
  1141. mgv6_spflags (Mapgen V6 specific flags) flags jungles,biomeblend,mudflow,snowbiomes,noflat,trees jungles,biomeblend,mudflow,snowbiomes,flat,trees,nojungles,nobiomeblend,nomudflow,nosnowbiomes,noflat,notrees
  1142. # Deserts occur when np_biome exceeds this value.
  1143. # When the 'snowbiomes' flag is enabled, this is ignored.
  1144. mgv6_freq_desert (Desert noise threshold) float 0.45
  1145. # Sandy beaches occur when np_beach exceeds this value.
  1146. mgv6_freq_beach (Beach noise threshold) float 0.15
  1147. # Lower Y limit of dungeons.
  1148. mgv6_dungeon_ymin (Dungeon minimum Y) int -31000
  1149. # Upper Y limit of dungeons.
  1150. mgv6_dungeon_ymax (Dungeon maximum Y) int 31000
  1151. [**Noises]
  1152. # Y-level of lower terrain and seabed.
  1153. mgv6_np_terrain_base (Terrain base noise) noise_params_2d -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0, eased
  1154. # Y-level of higher terrain that creates cliffs.
  1155. mgv6_np_terrain_higher (Terrain higher noise) noise_params_2d 20, 16, (500, 500, 500), 85039, 5, 0.6, 2.0, eased
  1156. # Varies steepness of cliffs.
  1157. mgv6_np_steepness (Steepness noise) noise_params_2d 0.85, 0.5, (125, 125, 125), -932, 5, 0.7, 2.0, eased
  1158. # Defines distribution of higher terrain.
  1159. mgv6_np_height_select (Height select noise) noise_params_2d 0.5, 1, (250, 250, 250), 4213, 5, 0.69, 2.0, eased
  1160. # Varies depth of biome surface nodes.
  1161. mgv6_np_mud (Mud noise) noise_params_2d 4, 2, (200, 200, 200), 91013, 3, 0.55, 2.0, eased
  1162. # Defines areas with sandy beaches.
  1163. mgv6_np_beach (Beach noise) noise_params_2d 0, 1, (250, 250, 250), 59420, 3, 0.50, 2.0, eased
  1164. # Temperature variation for biomes.
  1165. mgv6_np_biome (Biome noise) noise_params_2d 0, 1, (500, 500, 500), 9130, 3, 0.50, 2.0, eased
  1166. # Variation of number of caves.
  1167. mgv6_np_cave (Cave noise) noise_params_2d 6, 6, (250, 250, 250), 34329, 3, 0.50, 2.0, eased
  1168. # Humidity variation for biomes.
  1169. mgv6_np_humidity (Humidity noise) noise_params_2d 0.5, 0.5, (500, 500, 500), 72384, 3, 0.50, 2.0, eased
  1170. # Defines tree areas and tree density.
  1171. mgv6_np_trees (Trees noise) noise_params_2d 0, 1, (125, 125, 125), 2, 4, 0.66, 2.0, eased
  1172. # Defines areas where trees have apples.
  1173. mgv6_np_apple_trees (Apple trees noise) noise_params_2d 0, 1, (100, 100, 100), 342902, 3, 0.45, 2.0, eased
  1174. [*Mapgen V7]
  1175. # Map generation attributes specific to Mapgen v7.
  1176. # 'ridges' enables the rivers.
  1177. mgv7_spflags (Mapgen V7 specific flags) flags mountains,ridges,nofloatlands,caverns mountains,ridges,floatlands,caverns,nomountains,noridges,nofloatlands,nocaverns
  1178. # Y of mountain density gradient zero level. Used to shift mountains vertically.
  1179. mgv7_mount_zero_level (Mountain zero level) int 0
  1180. # Controls width of tunnels, a smaller value creates wider tunnels.
  1181. mgv7_cave_width (Cave width) float 0.09
  1182. # Y of upper limit of large caves.
  1183. mgv7_large_cave_depth (Large cave depth) int -33
  1184. # Deprecated, define and locate cave liquids using biome definitions instead.
  1185. # Y of upper limit of lava in large caves.
  1186. mgv7_lava_depth (Lava depth) int -256
  1187. # Controls the density of mountain-type floatlands.
  1188. # Is a noise offset added to the 'mgv7_np_mountain' noise value.
  1189. mgv7_float_mount_density (Floatland mountain density) float 0.6
  1190. # Typical maximum height, above and below midpoint, of floatland mountains.
  1191. mgv7_float_mount_height (Floatland mountain height) float 128.0
  1192. # Alters how mountain-type floatlands taper above and below midpoint.
  1193. mgv7_float_mount_exponent (Floatland mountain exponent) float 0.75
  1194. # Y-level of floatland midpoint and lake surface.
  1195. mgv7_floatland_level (Floatland level) int 1280
  1196. # Y-level to which floatland shadows extend.
  1197. mgv7_shadow_limit (Shadow limit) int 1024
  1198. # Y-level of cavern upper limit.
  1199. mgv7_cavern_limit (Cavern limit) int -256
  1200. # Y-distance over which caverns expand to full size.
  1201. mgv7_cavern_taper (Cavern taper) int 256
  1202. # Defines full size of caverns, smaller values create larger caverns.
  1203. mgv7_cavern_threshold (Cavern threshold) float 0.7
  1204. # Lower Y limit of dungeons.
  1205. mgv7_dungeon_ymin (Dungeon minimum Y) int -31000
  1206. # Upper Y limit of dungeons.
  1207. mgv7_dungeon_ymax (Dungeon maximum Y) int 31000
  1208. [**Noises]
  1209. # Y-level of higher terrain that creates cliffs.
  1210. mgv7_np_terrain_base (Terrain base noise) noise_params_2d 4, 70, (600, 600, 600), 82341, 5, 0.6, 2.0, eased
  1211. # Y-level of lower terrain and seabed.
  1212. mgv7_np_terrain_alt (Terrain alternative noise) noise_params_2d 4, 25, (600, 600, 600), 5934, 5, 0.6, 2.0, eased
  1213. # Varies roughness of terrain.
  1214. # Defines the 'persistence' value for terrain_base and terrain_alt noises.
  1215. mgv7_np_terrain_persist (Terrain persistence noise) noise_params_2d 0.6, 0.1, (2000, 2000, 2000), 539, 3, 0.6, 2.0, eased
  1216. # Defines distribution of higher terrain and steepness of cliffs.
  1217. mgv7_np_height_select (Height select noise) noise_params_2d -8, 16, (500, 500, 500), 4213, 6, 0.7, 2.0, eased
  1218. # Variation of biome filler depth.
  1219. mgv7_np_filler_depth (Filler depth noise) noise_params_2d 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0, eased
  1220. # Variation of maximum mountain height (in nodes).
  1221. mgv7_np_mount_height (Mountain height noise) noise_params_2d 256, 112, (1000, 1000, 1000), 72449, 3, 0.6, 2.0, eased
  1222. # Defines large-scale river channel structure.
  1223. mgv7_np_ridge_uwater (Ridge underwater noise) noise_params_2d 0, 1, (1000, 1000, 1000), 85039, 5, 0.6, 2.0, eased
  1224. # Defines areas of floatland smooth terrain.
  1225. # Smooth floatlands occur when noise > 0.
  1226. mgv7_np_floatland_base (Floatland base noise) noise_params_2d -0.6, 1.5, (600, 600, 600), 114, 5, 0.6, 2.0, eased
  1227. # Variation of hill height and lake depth on floatland smooth terrain.
  1228. mgv7_np_float_base_height (Floatland base height noise) noise_params_2d 48, 24, (300, 300, 300), 907, 4, 0.7, 2.0, eased
  1229. # 3D noise defining mountain structure and height.
  1230. # Also defines structure of floatland mountain terrain.
  1231. mgv7_np_mountain (Mountain noise) noise_params_3d -0.6, 1, (250, 350, 250), 5333, 5, 0.63, 2.0
  1232. # 3D noise defining structure of river canyon walls.
  1233. mgv7_np_ridge (Ridge noise) noise_params_3d 0, 1, (100, 100, 100), 6467, 4, 0.75, 2.0
  1234. # 3D noise defining giant caverns.
  1235. mgv7_np_cavern (Cavern noise) noise_params_3d 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0
  1236. # First of two 3D noises that together define tunnels.
  1237. mgv7_np_cave1 (Cave1 noise) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
  1238. # Second of two 3D noises that together define tunnels.
  1239. mgv7_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
  1240. # 3D noise that determines number of dungeons per mapchunk.
  1241. mgv7_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 500), 0, 2, 0.8, 2.0
  1242. [*Mapgen Carpathian]
  1243. # Map generation attributes specific to Mapgen Carpathian.
  1244. mgcarpathian_spflags (Mapgen Carpathian specific flags) flags caverns,norivers caverns,rivers,nocaverns,norivers
  1245. # Defines the base ground level.
  1246. mgcarpathian_base_level (Base ground level) float 12.0
  1247. # Defines the width of the river channel.
  1248. mgcarpathian_river_width (River channel width) float 0.05
  1249. # Defines the depth of the river channel.
  1250. mgcarpathian_river_depth (River channel depth) float 24.0
  1251. # Defines the width of the river valley.
  1252. mgcarpathian_valley_width (River valley width) float 0.25
  1253. # Controls width of tunnels, a smaller value creates wider tunnels.
  1254. mgcarpathian_cave_width (Cave width) float 0.09
  1255. # Y of upper limit of large caves.
  1256. mgcarpathian_large_cave_depth (Large cave depth) int -33
  1257. # Deprecated, define and locate cave liquids using biome definitions instead.
  1258. # Y of upper limit of lava in large caves.
  1259. mgcarpathian_lava_depth (Lava depth) int -256
  1260. # Y-level of cavern upper limit.
  1261. mgcarpathian_cavern_limit (Cavern limit) int -256
  1262. # Y-distance over which caverns expand to full size.
  1263. mgcarpathian_cavern_taper (Cavern taper) int 256
  1264. # Defines full size of caverns, smaller values create larger caverns.
  1265. mgcarpathian_cavern_threshold (Cavern threshold) float 0.7
  1266. # Lower Y limit of dungeons.
  1267. mgcarpathian_dungeon_ymin (Dungeon minimum Y) int -31000
  1268. # Upper Y limit of dungeons.
  1269. mgcarpathian_dungeon_ymax (Dungeon maximum Y) int 31000
  1270. [**Noises]
  1271. # Variation of biome filler depth.
  1272. mgcarpathian_np_filler_depth (Filler depth noise) noise_params_2d 0, 1, (128, 128, 128), 261, 3, 0.7, 2.0, eased
  1273. # First of 4 2D noises that together define hill/mountain range height.
  1274. mgcarpathian_np_height1 (Hilliness1 noise) noise_params_2d 0, 5, (251, 251, 251), 9613, 5, 0.5, 2.0, eased
  1275. # Second of 4 2D noises that together define hill/mountain range height.
  1276. mgcarpathian_np_height2 (Hilliness2 noise) noise_params_2d 0, 5, (383, 383, 383), 1949, 5, 0.5, 2.0, eased
  1277. # Third of 4 2D noises that together define hill/mountain range height.
  1278. mgcarpathian_np_height3 (Hilliness3 noise) noise_params_2d 0, 5, (509, 509, 509), 3211, 5, 0.5, 2.0, eased
  1279. # Fourth of 4 2D noises that together define hill/mountain range height.
  1280. mgcarpathian_np_height4 (Hilliness4 noise) noise_params_2d 0, 5, (631, 631, 631), 1583, 5, 0.5, 2.0, eased
  1281. # 2D noise that controls the size/occurrence of rolling hills.
  1282. mgcarpathian_np_hills_terrain (Rolling hills spread noise) noise_params_2d 1, 1, (1301, 1301, 1301), 1692, 3, 0.5, 2.0, eased
  1283. # 2D noise that controls the size/occurrence of ridged mountain ranges.
  1284. mgcarpathian_np_ridge_terrain (Ridge mountain spread noise) noise_params_2d 1, 1, (1889, 1889, 1889), 3568, 3, 0.5, 2.0, eased
  1285. # 2D noise that controls the size/occurrence of step mountain ranges.
  1286. mgcarpathian_np_step_terrain (Step mountain spread noise) noise_params_2d 1, 1, (1889, 1889, 1889), 4157, 3, 0.5, 2.0, eased
  1287. # 2D noise that controls the shape/size of rolling hills.
  1288. mgcarpathian_np_hills (Rolling hill size noise) noise_params_2d 0, 3, (257, 257, 257), 6604, 6, 0.5, 2.0, eased
  1289. # 2D noise that controls the shape/size of ridged mountains.
  1290. mgcarpathian_np_ridge_mnt (Ridged mountain size noise) noise_params_2d 0, 12, (743, 743, 743), 5520, 6, 0.7, 2.0, eased
  1291. # 2D noise that controls the shape/size of step mountains.
  1292. mgcarpathian_np_step_mnt (Step mountain size noise) noise_params_2d 0, 8, (509, 509, 509), 2590, 6, 0.6, 2.0, eased
  1293. # 2D noise that locates the river valleys and channels.
  1294. mgcarpathian_np_rivers (River noise) noise_params_2d 0, 1, (1000, 1000, 1000), 85039, 5, 0.6, 2.0, eased
  1295. # 3D noise for mountain overhangs, cliffs, etc. Usually small variations.
  1296. mgcarpathian_np_mnt_var (Mountain variation noise) noise_params_3d 0, 1, (499, 499, 499), 2490, 5, 0.55, 2.0
  1297. # First of two 3D noises that together define tunnels.
  1298. mgcarpathian_np_cave1 (Cave1 noise) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
  1299. # Second of two 3D noises that together define tunnels.
  1300. mgcarpathian_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
  1301. # 3D noise defining giant caverns.
  1302. mgcarpathian_np_cavern (Cavern noise) noise_params_3d 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0
  1303. # 3D noise that determines number of dungeons per mapchunk.
  1304. mgcarpathian_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 500), 0, 2, 0.8, 2.0
  1305. [*Mapgen Flat]
  1306. # Map generation attributes specific to Mapgen Flat.
  1307. # Occasional lakes and hills can be added to the flat world.
  1308. mgflat_spflags (Mapgen Flat specific flags) flags nolakes,nohills lakes,hills,nolakes,nohills
  1309. # Y of flat ground.
  1310. mgflat_ground_level (Ground level) int 8
  1311. # Y of upper limit of large caves.
  1312. mgflat_large_cave_depth (Large cave depth) int -33
  1313. # Deprecated, define and locate cave liquids using biome definitions instead.
  1314. # Y of upper limit of lava in large caves.
  1315. mgflat_lava_depth (Lava depth) int -256
  1316. # Controls width of tunnels, a smaller value creates wider tunnels.
  1317. mgflat_cave_width (Cave width) float 0.09
  1318. # Terrain noise threshold for lakes.
  1319. # Controls proportion of world area covered by lakes.
  1320. # Adjust towards 0.0 for a larger proportion.
  1321. mgflat_lake_threshold (Lake threshold) float -0.45
  1322. # Controls steepness/depth of lake depressions.
  1323. mgflat_lake_steepness (Lake steepness) float 48.0
  1324. # Terrain noise threshold for hills.
  1325. # Controls proportion of world area covered by hills.
  1326. # Adjust towards 0.0 for a larger proportion.
  1327. mgflat_hill_threshold (Hill threshold) float 0.45
  1328. # Controls steepness/height of hills.
  1329. mgflat_hill_steepness (Hill steepness) float 64.0
  1330. # Lower Y limit of dungeons.
  1331. mgflat_dungeon_ymin (Dungeon minimum Y) int -31000
  1332. # Upper Y limit of dungeons.
  1333. mgflat_dungeon_ymax (Dungeon maximum Y) int 31000
  1334. [**Noises]
  1335. # Defines location and terrain of optional hills and lakes.
  1336. mgflat_np_terrain (Terrain noise) noise_params_2d 0, 1, (600, 600, 600), 7244, 5, 0.6, 2.0, eased
  1337. # Variation of biome filler depth.
  1338. mgflat_np_filler_depth (Filler depth noise) noise_params_2d 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0, eased
  1339. # First of two 3D noises that together define tunnels.
  1340. mgflat_np_cave1 (Cave1 noise) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
  1341. # Second of two 3D noises that together define tunnels.
  1342. mgflat_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
  1343. # 3D noise that determines number of dungeons per mapchunk.
  1344. mgflat_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 500), 0, 2, 0.8, 2.0
  1345. [*Mapgen Fractal]
  1346. # Map generation attributes specific to Mapgen Fractal.
  1347. # 'terrain' enables the generation of non-fractal terrain:
  1348. # ocean, islands and underground.
  1349. mgfractal_spflags (Mapgen Fractal specific flags) flags terrain terrain,noterrain
  1350. # Controls width of tunnels, a smaller value creates wider tunnels.
  1351. mgfractal_cave_width (Cave width) float 0.09
  1352. # Y of upper limit of large caves.
  1353. mgfractal_large_cave_depth (Large cave depth) int -33
  1354. # Deprecated, define and locate cave liquids using biome definitions instead.
  1355. # Y of upper limit of lava in large caves.
  1356. mgfractal_lava_depth (Lava depth) int -256
  1357. # Lower Y limit of dungeons.
  1358. mgfractal_dungeon_ymin (Dungeon minimum Y) int -31000
  1359. # Upper Y limit of dungeons.
  1360. mgfractal_dungeon_ymax (Dungeon maximum Y) int 31000
  1361. # Selects one of 18 fractal types.
  1362. # 1 = 4D "Roundy" Mandelbrot set.
  1363. # 2 = 4D "Roundy" Julia set.
  1364. # 3 = 4D "Squarry" Mandelbrot set.
  1365. # 4 = 4D "Squarry" Julia set.
  1366. # 5 = 4D "Mandy Cousin" Mandelbrot set.
  1367. # 6 = 4D "Mandy Cousin" Julia set.
  1368. # 7 = 4D "Variation" Mandelbrot set.
  1369. # 8 = 4D "Variation" Julia set.
  1370. # 9 = 3D "Mandelbrot/Mandelbar" Mandelbrot set.
  1371. # 10 = 3D "Mandelbrot/Mandelbar" Julia set.
  1372. # 11 = 3D "Christmas Tree" Mandelbrot set.
  1373. # 12 = 3D "Christmas Tree" Julia set.
  1374. # 13 = 3D "Mandelbulb" Mandelbrot set.
  1375. # 14 = 3D "Mandelbulb" Julia set.
  1376. # 15 = 3D "Cosine Mandelbulb" Mandelbrot set.
  1377. # 16 = 3D "Cosine Mandelbulb" Julia set.
  1378. # 17 = 4D "Mandelbulb" Mandelbrot set.
  1379. # 18 = 4D "Mandelbulb" Julia set.
  1380. mgfractal_fractal (Fractal type) int 1 1 18
  1381. # Iterations of the recursive function.
  1382. # Increasing this increases the amount of fine detail, but also
  1383. # increases processing load.
  1384. # At iterations = 20 this mapgen has a similar load to mapgen V7.
  1385. mgfractal_iterations (Iterations) int 11
  1386. # (X,Y,Z) scale of fractal in nodes.
  1387. # Actual fractal size will be 2 to 3 times larger.
  1388. # These numbers can be made very large, the fractal does
  1389. # not have to fit inside the world.
  1390. # Increase these to 'zoom' into the detail of the fractal.
  1391. # Default is for a vertically-squashed shape suitable for
  1392. # an island, set all 3 numbers equal for the raw shape.
  1393. mgfractal_scale (Scale) v3f (4096.0, 1024.0, 4096.0)
  1394. # (X,Y,Z) offset of fractal from world center in units of 'scale'.
  1395. # Can be used to move a desired point to (0, 0) to create a
  1396. # suitable spawn point, or to allow 'zooming in' on a desired
  1397. # point by increasing 'scale'.
  1398. # The default is tuned for a suitable spawn point for Mandelbrot
  1399. # sets with default parameters, it may need altering in other
  1400. # situations.
  1401. # Range roughly -2 to 2. Multiply by 'scale' for offset in nodes.
  1402. mgfractal_offset (Offset) v3f (1.79, 0.0, 0.0)
  1403. # W coordinate of the generated 3D slice of a 4D fractal.
  1404. # Determines which 3D slice of the 4D shape is generated.
  1405. # Alters the shape of the fractal.
  1406. # Has no effect on 3D fractals.
  1407. # Range roughly -2 to 2.
  1408. mgfractal_slice_w (Slice w) float 0.0
  1409. # Julia set only.
  1410. # X component of hypercomplex constant.
  1411. # Alters the shape of the fractal.
  1412. # Range roughly -2 to 2.
  1413. mgfractal_julia_x (Julia x) float 0.33
  1414. # Julia set only.
  1415. # Y component of hypercomplex constant.
  1416. # Alters the shape of the fractal.
  1417. # Range roughly -2 to 2.
  1418. mgfractal_julia_y (Julia y) float 0.33
  1419. # Julia set only.
  1420. # Z component of hypercomplex constant.
  1421. # Alters the shape of the fractal.
  1422. # Range roughly -2 to 2.
  1423. mgfractal_julia_z (Julia z) float 0.33
  1424. # Julia set only.
  1425. # W component of hypercomplex constant.
  1426. # Alters the shape of the fractal.
  1427. # Has no effect on 3D fractals.
  1428. # Range roughly -2 to 2.
  1429. mgfractal_julia_w (Julia w) float 0.33
  1430. [**Noises]
  1431. # Y-level of seabed.
  1432. mgfractal_np_seabed (Seabed noise) noise_params_2d -14, 9, (600, 600, 600), 41900, 5, 0.6, 2.0, eased
  1433. # Variation of biome filler depth.
  1434. mgfractal_np_filler_depth (Filler depth noise) noise_params_2d 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0, eased
  1435. # First of two 3D noises that together define tunnels.
  1436. mgfractal_np_cave1 (Cave1 noise) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
  1437. # Second of two 3D noises that together define tunnels.
  1438. mgfractal_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
  1439. # 3D noise that determines number of dungeons per mapchunk.
  1440. mgfractal_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 500), 0, 2, 0.8, 2.0
  1441. [*Mapgen Valleys]
  1442. # Map generation attributes specific to Mapgen Valleys.
  1443. # 'altitude_chill': Reduces heat with altitude.
  1444. # 'humid_rivers': Increases humidity around rivers.
  1445. # 'vary_river_depth': If enabled, low humidity and high heat causes rivers
  1446. # to become shallower and occasionally dry.
  1447. # 'altitude_dry': Reduces humidity with altitude.
  1448. mgvalleys_spflags (Mapgen Valleys specific flags) flags altitude_chill,humid_rivers,vary_river_depth,altitude_dry altitude_chill,humid_rivers,vary_river_depth,altitude_dry,noaltitude_chill,nohumid_rivers,novary_river_depth,noaltitude_dry
  1449. # The vertical distance over which heat drops by 20 if 'altitude_chill' is
  1450. # enabled. Also the vertical distance over which humidity drops by 10 if
  1451. # 'altitude_dry' is enabled.
  1452. mgvalleys_altitude_chill (Altitude chill) int 90
  1453. # Depth below which you'll find large caves.
  1454. mgvalleys_large_cave_depth (Large cave depth) int -33
  1455. # Deprecated, define and locate cave liquids using biome definitions instead.
  1456. # Y of upper limit of lava in large caves.
  1457. mgvalleys_lava_depth (Lava depth) int 1
  1458. # Depth below which you'll find giant caverns.
  1459. mgvalleys_cavern_limit (Cavern upper limit) int -256
  1460. # Y-distance over which caverns expand to full size.
  1461. mgvalleys_cavern_taper (Cavern taper) int 192
  1462. # Defines full size of caverns, smaller values create larger caverns.
  1463. mgvalleys_cavern_threshold (Cavern threshold) float 0.6
  1464. # How deep to make rivers.
  1465. mgvalleys_river_depth (River depth) int 4
  1466. # How wide to make rivers.
  1467. mgvalleys_river_size (River size) int 5
  1468. # Controls width of tunnels, a smaller value creates wider tunnels.
  1469. mgvalleys_cave_width (Cave width) float 0.09
  1470. # Lower Y limit of dungeons.
  1471. mgvalleys_dungeon_ymin (Dungeon minimum Y) int -31000
  1472. # Upper Y limit of dungeons.
  1473. mgvalleys_dungeon_ymax (Dungeon maximum Y) int 63
  1474. [**Noises]
  1475. # First of two 3D noises that together define tunnels.
  1476. mgvalleys_np_cave1 (Cave noise #1) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
  1477. # Second of two 3D noises that together define tunnels.
  1478. mgvalleys_np_cave2 (Cave noise #2) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
  1479. # The depth of dirt or other biome filler node.
  1480. mgvalleys_np_filler_depth (Filler depth) noise_params_2d 0, 1.2, (256, 256, 256), 1605, 3, 0.5, 2.0, eased
  1481. # 3D noise defining giant caverns.
  1482. mgvalleys_np_cavern (Cavern noise) noise_params_3d 0, 1, (768, 256, 768), 59033, 6, 0.63, 2.0
  1483. # Defines large-scale river channel structure.
  1484. mgvalleys_np_rivers (River noise) noise_params_2d 0, 1, (256, 256, 256), -6050, 5, 0.6, 2.0, eased
  1485. # Base terrain height.
  1486. mgvalleys_np_terrain_height (Terrain height) noise_params_2d -10, 50, (1024, 1024, 1024), 5202, 6, 0.4, 2.0, eased
  1487. # Raises terrain to make valleys around the rivers.
  1488. mgvalleys_np_valley_depth (Valley depth) noise_params_2d 5, 4, (512, 512, 512), -1914, 1, 1.0, 2.0, eased
  1489. # Slope and fill work together to modify the heights.
  1490. mgvalleys_np_inter_valley_fill (Valley fill) noise_params_3d 0, 1, (256, 512, 256), 1993, 6, 0.8, 2.0
  1491. # Amplifies the valleys.
  1492. mgvalleys_np_valley_profile (Valley profile) noise_params_2d 0.6, 0.5, (512, 512, 512), 777, 1, 1.0, 2.0, eased
  1493. # Slope and fill work together to modify the heights.
  1494. mgvalleys_np_inter_valley_slope (Valley slope) noise_params_2d 0.5, 0.5, (128, 128, 128), 746, 1, 1.0, 2.0, eased
  1495. # 3D noise that determines number of dungeons per mapchunk.
  1496. mgvalleys_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 500), 0, 2, 0.8, 2.0
  1497. [*Advanced]
  1498. # Size of mapchunks generated by mapgen, stated in mapblocks (16 nodes).
  1499. # WARNING!: There is no benefit, and there are several dangers, in
  1500. # increasing this value above 5.
  1501. # Reducing this value increases cave and dungeon density.
  1502. # Altering this value is for special usage, leaving it unchanged is
  1503. # recommended.
  1504. chunksize (Chunk size) int 5
  1505. # Dump the mapgen debug information.
  1506. enable_mapgen_debug_info (Mapgen debug) bool false
  1507. # Maximum number of blocks that can be queued for loading.
  1508. emergequeue_limit_total (Absolute limit of emerge queues) int 512
  1509. # Maximum number of blocks to be queued that are to be loaded from file.
  1510. # Set to blank for an appropriate amount to be chosen automatically.
  1511. emergequeue_limit_diskonly (Limit of emerge queues on disk) int 64
  1512. # Maximum number of blocks to be queued that are to be generated.
  1513. # Set to blank for an appropriate amount to be chosen automatically.
  1514. emergequeue_limit_generate (Limit of emerge queues to generate) int 64
  1515. # Number of emerge threads to use.
  1516. # WARNING: Currently there are multiple bugs that may cause crashes when
  1517. # 'num_emerge_threads' is larger than 1. Until this warning is removed it is
  1518. # strongly recommended this value is set to the default '1'.
  1519. # Value 0:
  1520. # - Automatic selection. The number of emerge threads will be
  1521. # - 'number of processors - 2', with a lower limit of 1.
  1522. # Any other value:
  1523. # - Specifies the number of emerge threads, with a lower limit of 1.
  1524. # WARNING: Increasing the number of emerge threads increases engine mapgen
  1525. # speed, but this may harm game performance by interfering with other
  1526. # processes, especially in singleplayer and/or when running Lua code in
  1527. # 'on_generated'. For many users the optimum setting may be '1'.
  1528. num_emerge_threads (Number of emerge threads) int 1
  1529. [Online Content Repository]
  1530. # The URL for the content repository
  1531. contentdb_url (ContentDB URL) string https://content.minetest.net
  1532. # Comma-separated list of flags to hide in the content repository.
  1533. # "nonfree" can be used to hide packages which do not qualify as 'free software',
  1534. # as defined by the Free Software Foundation.
  1535. # You can also specify content ratings.
  1536. # These flags are independent from Minetest versions,
  1537. # so see a full list at https://content.minetest.net/help/content_flags/
  1538. contentdb_flag_blacklist (ContentDB Flag Blacklist) string nonfree, desktop_default