hud.cpp 36 KB

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  1. /*
  2. Minetest
  3. Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
  4. Copyright (C) 2010-2013 blue42u, Jonathon Anderson <anderjon@umail.iu.edu>
  5. Copyright (C) 2010-2013 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
  6. This program is free software; you can redistribute it and/or modify
  7. it under the terms of the GNU Lesser General Public License as published by
  8. the Free Software Foundation; either version 2.1 of the License, or
  9. (at your option) any later version.
  10. This program is distributed in the hope that it will be useful,
  11. but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. GNU Lesser General Public License for more details.
  14. You should have received a copy of the GNU Lesser General Public License along
  15. with this program; if not, write to the Free Software Foundation, Inc.,
  16. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
  17. */
  18. #include "client/hud.h"
  19. #include <cmath>
  20. #include "settings.h"
  21. #include "util/numeric.h"
  22. #include "log.h"
  23. #include "client.h"
  24. #include "inventory.h"
  25. #include "shader.h"
  26. #include "client/tile.h"
  27. #include "localplayer.h"
  28. #include "camera.h"
  29. #include "porting.h"
  30. #include "fontengine.h"
  31. #include "guiscalingfilter.h"
  32. #include "mesh.h"
  33. #include "wieldmesh.h"
  34. #include "client/renderingengine.h"
  35. #include "client/minimap.h"
  36. #ifdef HAVE_TOUCHSCREENGUI
  37. #include "gui/touchscreengui.h"
  38. #endif
  39. #define OBJECT_CROSSHAIR_LINE_SIZE 8
  40. #define CROSSHAIR_LINE_SIZE 10
  41. Hud::Hud(gui::IGUIEnvironment *guienv, Client *client, LocalPlayer *player,
  42. Inventory *inventory)
  43. {
  44. driver = RenderingEngine::get_video_driver();
  45. this->guienv = guienv;
  46. this->client = client;
  47. this->player = player;
  48. this->inventory = inventory;
  49. m_hud_scaling = g_settings->getFloat("hud_scaling");
  50. m_scale_factor = m_hud_scaling * RenderingEngine::getDisplayDensity();
  51. m_hotbar_imagesize = std::floor(HOTBAR_IMAGE_SIZE *
  52. RenderingEngine::getDisplayDensity() + 0.5f);
  53. m_hotbar_imagesize *= m_hud_scaling;
  54. m_padding = m_hotbar_imagesize / 12;
  55. for (auto &hbar_color : hbar_colors)
  56. hbar_color = video::SColor(255, 255, 255, 255);
  57. tsrc = client->getTextureSource();
  58. v3f crosshair_color = g_settings->getV3F("crosshair_color");
  59. u32 cross_r = rangelim(myround(crosshair_color.X), 0, 255);
  60. u32 cross_g = rangelim(myround(crosshair_color.Y), 0, 255);
  61. u32 cross_b = rangelim(myround(crosshair_color.Z), 0, 255);
  62. u32 cross_a = rangelim(g_settings->getS32("crosshair_alpha"), 0, 255);
  63. crosshair_argb = video::SColor(cross_a, cross_r, cross_g, cross_b);
  64. v3f selectionbox_color = g_settings->getV3F("selectionbox_color");
  65. u32 sbox_r = rangelim(myround(selectionbox_color.X), 0, 255);
  66. u32 sbox_g = rangelim(myround(selectionbox_color.Y), 0, 255);
  67. u32 sbox_b = rangelim(myround(selectionbox_color.Z), 0, 255);
  68. selectionbox_argb = video::SColor(255, sbox_r, sbox_g, sbox_b);
  69. use_crosshair_image = tsrc->isKnownSourceImage("crosshair.png");
  70. use_object_crosshair_image = tsrc->isKnownSourceImage("object_crosshair.png");
  71. m_selection_boxes.clear();
  72. m_halo_boxes.clear();
  73. std::string mode_setting = g_settings->get("node_highlighting");
  74. if (mode_setting == "halo") {
  75. m_mode = HIGHLIGHT_HALO;
  76. } else if (mode_setting == "none") {
  77. m_mode = HIGHLIGHT_NONE;
  78. } else {
  79. m_mode = HIGHLIGHT_BOX;
  80. }
  81. m_selection_material.Lighting = false;
  82. if (g_settings->getBool("enable_shaders")) {
  83. IShaderSource *shdrsrc = client->getShaderSource();
  84. u16 shader_id = shdrsrc->getShader(
  85. m_mode == HIGHLIGHT_HALO ? "selection_shader" : "default_shader", TILE_MATERIAL_ALPHA);
  86. m_selection_material.MaterialType = shdrsrc->getShaderInfo(shader_id).material;
  87. } else {
  88. m_selection_material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
  89. }
  90. if (m_mode == HIGHLIGHT_BOX) {
  91. m_selection_material.Thickness =
  92. rangelim(g_settings->getS16("selectionbox_width"), 1, 5);
  93. } else if (m_mode == HIGHLIGHT_HALO) {
  94. m_selection_material.setTexture(0, tsrc->getTextureForMesh("halo.png"));
  95. m_selection_material.setFlag(video::EMF_BACK_FACE_CULLING, true);
  96. } else {
  97. m_selection_material.MaterialType = video::EMT_SOLID;
  98. }
  99. // Prepare mesh for compass drawing
  100. m_rotation_mesh_buffer.Vertices.set_used(4);
  101. m_rotation_mesh_buffer.Indices.set_used(6);
  102. video::SColor white(255, 255, 255, 255);
  103. v3f normal(0.f, 0.f, 1.f);
  104. m_rotation_mesh_buffer.Vertices[0] = video::S3DVertex(v3f(-1.f, -1.f, 0.f), normal, white, v2f(0.f, 1.f));
  105. m_rotation_mesh_buffer.Vertices[1] = video::S3DVertex(v3f(-1.f, 1.f, 0.f), normal, white, v2f(0.f, 0.f));
  106. m_rotation_mesh_buffer.Vertices[2] = video::S3DVertex(v3f( 1.f, 1.f, 0.f), normal, white, v2f(1.f, 0.f));
  107. m_rotation_mesh_buffer.Vertices[3] = video::S3DVertex(v3f( 1.f, -1.f, 0.f), normal, white, v2f(1.f, 1.f));
  108. m_rotation_mesh_buffer.Indices[0] = 0;
  109. m_rotation_mesh_buffer.Indices[1] = 1;
  110. m_rotation_mesh_buffer.Indices[2] = 2;
  111. m_rotation_mesh_buffer.Indices[3] = 2;
  112. m_rotation_mesh_buffer.Indices[4] = 3;
  113. m_rotation_mesh_buffer.Indices[5] = 0;
  114. m_rotation_mesh_buffer.getMaterial().Lighting = false;
  115. m_rotation_mesh_buffer.getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
  116. }
  117. Hud::~Hud()
  118. {
  119. if (m_selection_mesh)
  120. m_selection_mesh->drop();
  121. }
  122. void Hud::drawItem(const ItemStack &item, const core::rect<s32>& rect,
  123. bool selected)
  124. {
  125. if (selected) {
  126. /* draw hihlighting around selected item */
  127. if (use_hotbar_selected_image) {
  128. core::rect<s32> imgrect2 = rect;
  129. imgrect2.UpperLeftCorner.X -= (m_padding*2);
  130. imgrect2.UpperLeftCorner.Y -= (m_padding*2);
  131. imgrect2.LowerRightCorner.X += (m_padding*2);
  132. imgrect2.LowerRightCorner.Y += (m_padding*2);
  133. video::ITexture *texture = tsrc->getTexture(hotbar_selected_image);
  134. core::dimension2di imgsize(texture->getOriginalSize());
  135. draw2DImageFilterScaled(driver, texture, imgrect2,
  136. core::rect<s32>(core::position2d<s32>(0,0), imgsize),
  137. NULL, hbar_colors, true);
  138. } else {
  139. video::SColor c_outside(255,255,0,0);
  140. //video::SColor c_outside(255,0,0,0);
  141. //video::SColor c_inside(255,192,192,192);
  142. s32 x1 = rect.UpperLeftCorner.X;
  143. s32 y1 = rect.UpperLeftCorner.Y;
  144. s32 x2 = rect.LowerRightCorner.X;
  145. s32 y2 = rect.LowerRightCorner.Y;
  146. // Black base borders
  147. driver->draw2DRectangle(c_outside,
  148. core::rect<s32>(
  149. v2s32(x1 - m_padding, y1 - m_padding),
  150. v2s32(x2 + m_padding, y1)
  151. ), NULL);
  152. driver->draw2DRectangle(c_outside,
  153. core::rect<s32>(
  154. v2s32(x1 - m_padding, y2),
  155. v2s32(x2 + m_padding, y2 + m_padding)
  156. ), NULL);
  157. driver->draw2DRectangle(c_outside,
  158. core::rect<s32>(
  159. v2s32(x1 - m_padding, y1),
  160. v2s32(x1, y2)
  161. ), NULL);
  162. driver->draw2DRectangle(c_outside,
  163. core::rect<s32>(
  164. v2s32(x2, y1),
  165. v2s32(x2 + m_padding, y2)
  166. ), NULL);
  167. /*// Light inside borders
  168. driver->draw2DRectangle(c_inside,
  169. core::rect<s32>(
  170. v2s32(x1 - padding/2, y1 - padding/2),
  171. v2s32(x2 + padding/2, y1)
  172. ), NULL);
  173. driver->draw2DRectangle(c_inside,
  174. core::rect<s32>(
  175. v2s32(x1 - padding/2, y2),
  176. v2s32(x2 + padding/2, y2 + padding/2)
  177. ), NULL);
  178. driver->draw2DRectangle(c_inside,
  179. core::rect<s32>(
  180. v2s32(x1 - padding/2, y1),
  181. v2s32(x1, y2)
  182. ), NULL);
  183. driver->draw2DRectangle(c_inside,
  184. core::rect<s32>(
  185. v2s32(x2, y1),
  186. v2s32(x2 + padding/2, y2)
  187. ), NULL);
  188. */
  189. }
  190. }
  191. video::SColor bgcolor2(128, 0, 0, 0);
  192. if (!use_hotbar_image)
  193. driver->draw2DRectangle(bgcolor2, rect, NULL);
  194. drawItemStack(driver, g_fontengine->getFont(), item, rect, NULL,
  195. client, selected ? IT_ROT_SELECTED : IT_ROT_NONE);
  196. }
  197. //NOTE: selectitem = 0 -> no selected; selectitem 1-based
  198. void Hud::drawItems(v2s32 upperleftpos, v2s32 screen_offset, s32 itemcount,
  199. s32 inv_offset, InventoryList *mainlist, u16 selectitem, u16 direction)
  200. {
  201. #ifdef HAVE_TOUCHSCREENGUI
  202. if (g_touchscreengui && inv_offset == 0)
  203. g_touchscreengui->resetHud();
  204. #endif
  205. s32 height = m_hotbar_imagesize + m_padding * 2;
  206. s32 width = (itemcount - inv_offset) * (m_hotbar_imagesize + m_padding * 2);
  207. if (direction == HUD_DIR_TOP_BOTTOM || direction == HUD_DIR_BOTTOM_TOP) {
  208. s32 tmp = height;
  209. height = width;
  210. width = tmp;
  211. }
  212. // Position of upper left corner of bar
  213. v2s32 pos = screen_offset * m_scale_factor;
  214. pos += upperleftpos;
  215. // Store hotbar_image in member variable, used by drawItem()
  216. if (hotbar_image != player->hotbar_image) {
  217. hotbar_image = player->hotbar_image;
  218. use_hotbar_image = !hotbar_image.empty();
  219. }
  220. // Store hotbar_selected_image in member variable, used by drawItem()
  221. if (hotbar_selected_image != player->hotbar_selected_image) {
  222. hotbar_selected_image = player->hotbar_selected_image;
  223. use_hotbar_selected_image = !hotbar_selected_image.empty();
  224. }
  225. // draw customized item background
  226. if (use_hotbar_image) {
  227. core::rect<s32> imgrect2(-m_padding/2, -m_padding/2,
  228. width+m_padding/2, height+m_padding/2);
  229. core::rect<s32> rect2 = imgrect2 + pos;
  230. video::ITexture *texture = tsrc->getTexture(hotbar_image);
  231. core::dimension2di imgsize(texture->getOriginalSize());
  232. draw2DImageFilterScaled(driver, texture, rect2,
  233. core::rect<s32>(core::position2d<s32>(0,0), imgsize),
  234. NULL, hbar_colors, true);
  235. }
  236. // Draw items
  237. core::rect<s32> imgrect(0, 0, m_hotbar_imagesize, m_hotbar_imagesize);
  238. for (s32 i = inv_offset; i < itemcount && (size_t)i < mainlist->getSize(); i++) {
  239. s32 fullimglen = m_hotbar_imagesize + m_padding * 2;
  240. v2s32 steppos;
  241. switch (direction) {
  242. case HUD_DIR_RIGHT_LEFT:
  243. steppos = v2s32(-(m_padding + (i - inv_offset) * fullimglen), m_padding);
  244. break;
  245. case HUD_DIR_TOP_BOTTOM:
  246. steppos = v2s32(m_padding, m_padding + (i - inv_offset) * fullimglen);
  247. break;
  248. case HUD_DIR_BOTTOM_TOP:
  249. steppos = v2s32(m_padding, -(m_padding + (i - inv_offset) * fullimglen));
  250. break;
  251. default:
  252. steppos = v2s32(m_padding + (i - inv_offset) * fullimglen, m_padding);
  253. break;
  254. }
  255. drawItem(mainlist->getItem(i), (imgrect + pos + steppos), (i + 1) == selectitem);
  256. #ifdef HAVE_TOUCHSCREENGUI
  257. if (g_touchscreengui)
  258. g_touchscreengui->registerHudItem(i, (imgrect + pos + steppos));
  259. #endif
  260. }
  261. }
  262. bool Hud::hasElementOfType(HudElementType type)
  263. {
  264. for (size_t i = 0; i != player->maxHudId(); i++) {
  265. HudElement *e = player->getHud(i);
  266. if (!e)
  267. continue;
  268. if (e->type == type)
  269. return true;
  270. }
  271. return false;
  272. }
  273. // Calculates screen position of waypoint. Returns true if waypoint is visible (in front of the player), else false.
  274. bool Hud::calculateScreenPos(const v3s16 &camera_offset, HudElement *e, v2s32 *pos)
  275. {
  276. v3f w_pos = e->world_pos * BS;
  277. scene::ICameraSceneNode* camera =
  278. RenderingEngine::get_scene_manager()->getActiveCamera();
  279. w_pos -= intToFloat(camera_offset, BS);
  280. core::matrix4 trans = camera->getProjectionMatrix();
  281. trans *= camera->getViewMatrix();
  282. f32 transformed_pos[4] = { w_pos.X, w_pos.Y, w_pos.Z, 1.0f };
  283. trans.multiplyWith1x4Matrix(transformed_pos);
  284. if (transformed_pos[3] < 0)
  285. return false;
  286. f32 zDiv = transformed_pos[3] == 0.0f ? 1.0f :
  287. core::reciprocal(transformed_pos[3]);
  288. pos->X = m_screensize.X * (0.5 * transformed_pos[0] * zDiv + 0.5);
  289. pos->Y = m_screensize.Y * (0.5 - transformed_pos[1] * zDiv * 0.5);
  290. return true;
  291. }
  292. void Hud::drawLuaElements(const v3s16 &camera_offset)
  293. {
  294. u32 text_height = g_fontengine->getTextHeight();
  295. irr::gui::IGUIFont* font = g_fontengine->getFont();
  296. // Reorder elements by z_index
  297. std::vector<size_t> ids;
  298. for (size_t i = 0; i != player->maxHudId(); i++) {
  299. HudElement *e = player->getHud(i);
  300. if (!e)
  301. continue;
  302. auto it = ids.begin();
  303. while (it != ids.end() && player->getHud(*it)->z_index <= e->z_index)
  304. ++it;
  305. ids.insert(it, i);
  306. }
  307. for (size_t i : ids) {
  308. HudElement *e = player->getHud(i);
  309. v2s32 pos(floor(e->pos.X * (float) m_screensize.X + 0.5),
  310. floor(e->pos.Y * (float) m_screensize.Y + 0.5));
  311. switch (e->type) {
  312. case HUD_ELEM_TEXT: {
  313. irr::gui::IGUIFont *textfont = font;
  314. unsigned int font_size = g_fontengine->getDefaultFontSize();
  315. if (e->size.X > 0)
  316. font_size *= e->size.X;
  317. if (font_size != g_fontengine->getDefaultFontSize())
  318. textfont = g_fontengine->getFont(font_size);
  319. video::SColor color(255, (e->number >> 16) & 0xFF,
  320. (e->number >> 8) & 0xFF,
  321. (e->number >> 0) & 0xFF);
  322. std::wstring text = unescape_translate(utf8_to_wide(e->text));
  323. core::dimension2d<u32> textsize = textfont->getDimension(text.c_str());
  324. #ifdef __ANDROID__
  325. // The text size on Android is not proportional with the actual scaling
  326. irr::gui::IGUIFont *font_scaled = font_size <= 3 ?
  327. textfont : g_fontengine->getFont(font_size - 3);
  328. if (e->offset.X < -20)
  329. textsize = font_scaled->getDimension(text.c_str());
  330. #endif
  331. v2s32 offset((e->align.X - 1.0) * (textsize.Width / 2),
  332. (e->align.Y - 1.0) * (textsize.Height / 2));
  333. core::rect<s32> size(0, 0, e->scale.X * m_scale_factor,
  334. text_height * e->scale.Y * m_scale_factor);
  335. v2s32 offs(e->offset.X * m_scale_factor,
  336. e->offset.Y * m_scale_factor);
  337. #ifdef __ANDROID__
  338. if (e->offset.X < -20)
  339. font_scaled->draw(text.c_str(), size + pos + offset + offs, color);
  340. else
  341. #endif
  342. {
  343. textfont->draw(text.c_str(), size + pos + offset + offs, color);
  344. }
  345. break; }
  346. case HUD_ELEM_STATBAR: {
  347. v2s32 offs(e->offset.X, e->offset.Y);
  348. drawStatbar(pos, HUD_CORNER_UPPER, e->dir, e->text, e->text2,
  349. e->number, e->item, offs, e->size);
  350. break; }
  351. case HUD_ELEM_INVENTORY: {
  352. InventoryList *inv = inventory->getList(e->text);
  353. drawItems(pos, v2s32(e->offset.X, e->offset.Y), e->number, 0,
  354. inv, e->item, e->dir);
  355. break; }
  356. case HUD_ELEM_WAYPOINT: {
  357. if (!calculateScreenPos(camera_offset, e, &pos))
  358. break;
  359. v3f p_pos = player->getPosition() / BS;
  360. pos += v2s32(e->offset.X, e->offset.Y);
  361. video::SColor color(255, (e->number >> 16) & 0xFF,
  362. (e->number >> 8) & 0xFF,
  363. (e->number >> 0) & 0xFF);
  364. std::wstring text = unescape_translate(utf8_to_wide(e->name));
  365. const std::string &unit = e->text;
  366. // waypoints reuse the item field to store precision, item = precision + 1
  367. u32 item = e->item;
  368. float precision = (item == 0) ? 10.0f : (item - 1.f);
  369. bool draw_precision = precision > 0;
  370. core::rect<s32> bounds(0, 0, font->getDimension(text.c_str()).Width, (draw_precision ? 2:1) * text_height);
  371. pos.Y += (e->align.Y - 1.0) * bounds.getHeight() / 2;
  372. bounds += pos;
  373. font->draw(text.c_str(), bounds + v2s32((e->align.X - 1.0) * bounds.getWidth() / 2, 0), color);
  374. if (draw_precision) {
  375. std::ostringstream os;
  376. float distance = std::floor(precision * p_pos.getDistanceFrom(e->world_pos)) / precision;
  377. os << distance << unit;
  378. text = unescape_translate(utf8_to_wide(os.str()));
  379. bounds.LowerRightCorner.X = bounds.UpperLeftCorner.X + font->getDimension(text.c_str()).Width;
  380. font->draw(text.c_str(), bounds + v2s32((e->align.X - 1.0f) * bounds.getWidth() / 2, text_height), color);
  381. }
  382. break; }
  383. case HUD_ELEM_IMAGE_WAYPOINT: {
  384. if (!calculateScreenPos(camera_offset, e, &pos))
  385. break;
  386. }
  387. case HUD_ELEM_IMAGE: {
  388. video::ITexture *texture = tsrc->getTexture(e->text);
  389. if (!texture)
  390. continue;
  391. const video::SColor color(255, 255, 255, 255);
  392. const video::SColor colors[] = {color, color, color, color};
  393. core::dimension2di imgsize(texture->getOriginalSize());
  394. v2s32 dstsize(imgsize.Width * e->scale.X * m_scale_factor,
  395. imgsize.Height * e->scale.Y * m_scale_factor);
  396. if (e->scale.X < 0)
  397. dstsize.X = m_screensize.X * (e->scale.X * -0.01);
  398. if (e->scale.Y < 0)
  399. dstsize.Y = m_screensize.Y * (e->scale.Y * -0.01);
  400. v2s32 offset((e->align.X - 1.0) * dstsize.X / 2,
  401. (e->align.Y - 1.0) * dstsize.Y / 2);
  402. core::rect<s32> rect(0, 0, dstsize.X, dstsize.Y);
  403. rect += pos + offset + v2s32(e->offset.X * m_scale_factor,
  404. e->offset.Y * m_scale_factor);
  405. draw2DImageFilterScaled(driver, texture, rect,
  406. core::rect<s32>(core::position2d<s32>(0,0), imgsize),
  407. NULL, colors, true);
  408. break; }
  409. case HUD_ELEM_COMPASS: {
  410. video::ITexture *texture = tsrc->getTexture(e->text);
  411. if (!texture)
  412. continue;
  413. // Positionning :
  414. v2s32 dstsize(e->size.X, e->size.Y);
  415. if (e->size.X < 0)
  416. dstsize.X = m_screensize.X * (e->size.X * -0.01);
  417. if (e->size.Y < 0)
  418. dstsize.Y = m_screensize.Y * (e->size.Y * -0.01);
  419. if (dstsize.X <= 0 || dstsize.Y <= 0)
  420. return; // Avoid zero divides
  421. // Angle according to camera view
  422. v3f fore(0.f, 0.f, 1.f);
  423. scene::ICameraSceneNode *cam = RenderingEngine::get_scene_manager()->getActiveCamera();
  424. cam->getAbsoluteTransformation().rotateVect(fore);
  425. int angle = - fore.getHorizontalAngle().Y;
  426. // Limit angle and ajust with given offset
  427. angle = (angle + (int)e->number) % 360;
  428. core::rect<s32> dstrect(0, 0, dstsize.X, dstsize.Y);
  429. dstrect += pos + v2s32(
  430. (e->align.X - 1.0) * dstsize.X / 2,
  431. (e->align.Y - 1.0) * dstsize.Y / 2) +
  432. v2s32(e->offset.X * m_hud_scaling, e->offset.Y * m_hud_scaling);
  433. switch (e->dir) {
  434. case HUD_COMPASS_ROTATE:
  435. drawCompassRotate(e, texture, dstrect, angle);
  436. break;
  437. case HUD_COMPASS_ROTATE_REVERSE:
  438. drawCompassRotate(e, texture, dstrect, -angle);
  439. break;
  440. case HUD_COMPASS_TRANSLATE:
  441. drawCompassTranslate(e, texture, dstrect, angle);
  442. break;
  443. case HUD_COMPASS_TRANSLATE_REVERSE:
  444. drawCompassTranslate(e, texture, dstrect, -angle);
  445. break;
  446. default:
  447. break;
  448. }
  449. break; }
  450. case HUD_ELEM_MINIMAP: {
  451. if (e->size.X <= 0 || e->size.Y <= 0)
  452. break;
  453. if (!client->getMinimap())
  454. break;
  455. // Draw a minimap of size "size"
  456. v2s32 dstsize(e->size.X * m_scale_factor,
  457. e->size.Y * m_scale_factor);
  458. // (no percent size as minimap would likely be anamorphosed)
  459. v2s32 offset((e->align.X - 1.0) * dstsize.X / 2,
  460. (e->align.Y - 1.0) * dstsize.Y / 2);
  461. core::rect<s32> rect(0, 0, dstsize.X, dstsize.Y);
  462. rect += pos + offset + v2s32(e->offset.X * m_scale_factor,
  463. e->offset.Y * m_scale_factor);
  464. client->getMinimap()->drawMinimap(rect);
  465. break; }
  466. default:
  467. infostream << "Hud::drawLuaElements: ignoring drawform " << e->type <<
  468. " of hud element ID " << i << " due to unrecognized type" << std::endl;
  469. }
  470. }
  471. }
  472. void Hud::drawCompassTranslate(HudElement *e, video::ITexture *texture,
  473. const core::rect<s32> &rect, int angle)
  474. {
  475. const video::SColor color(255, 255, 255, 255);
  476. const video::SColor colors[] = {color, color, color, color};
  477. // Compute source image scaling
  478. core::dimension2di imgsize(texture->getOriginalSize());
  479. core::rect<s32> srcrect(0, 0, imgsize.Width, imgsize.Height);
  480. v2s32 dstsize(rect.getHeight() * e->scale.X * imgsize.Width / imgsize.Height,
  481. rect.getHeight() * e->scale.Y);
  482. // Avoid infinite loop
  483. if (dstsize.X <= 0 || dstsize.Y <= 0)
  484. return;
  485. core::rect<s32> tgtrect(0, 0, dstsize.X, dstsize.Y);
  486. tgtrect += v2s32(
  487. (rect.getWidth() - dstsize.X) / 2,
  488. (rect.getHeight() - dstsize.Y) / 2) +
  489. rect.UpperLeftCorner;
  490. int offset = angle * dstsize.X / 360;
  491. tgtrect += v2s32(offset, 0);
  492. // Repeat image as much as needed
  493. while (tgtrect.UpperLeftCorner.X > rect.UpperLeftCorner.X)
  494. tgtrect -= v2s32(dstsize.X, 0);
  495. draw2DImageFilterScaled(driver, texture, tgtrect, srcrect, &rect, colors, true);
  496. tgtrect += v2s32(dstsize.X, 0);
  497. while (tgtrect.UpperLeftCorner.X < rect.LowerRightCorner.X) {
  498. draw2DImageFilterScaled(driver, texture, tgtrect, srcrect, &rect, colors, true);
  499. tgtrect += v2s32(dstsize.X, 0);
  500. }
  501. }
  502. void Hud::drawCompassRotate(HudElement *e, video::ITexture *texture,
  503. const core::rect<s32> &rect, int angle)
  504. {
  505. core::dimension2di imgsize(texture->getOriginalSize());
  506. core::rect<s32> oldViewPort = driver->getViewPort();
  507. core::matrix4 oldProjMat = driver->getTransform(video::ETS_PROJECTION);
  508. core::matrix4 oldViewMat = driver->getTransform(video::ETS_VIEW);
  509. core::matrix4 Matrix;
  510. Matrix.makeIdentity();
  511. Matrix.setRotationDegrees(v3f(0.f, 0.f, angle));
  512. driver->setViewPort(rect);
  513. driver->setTransform(video::ETS_PROJECTION, core::matrix4());
  514. driver->setTransform(video::ETS_VIEW, core::matrix4());
  515. driver->setTransform(video::ETS_WORLD, Matrix);
  516. video::SMaterial &material = m_rotation_mesh_buffer.getMaterial();
  517. material.TextureLayer[0].Texture = texture;
  518. driver->setMaterial(material);
  519. driver->drawMeshBuffer(&m_rotation_mesh_buffer);
  520. driver->setTransform(video::ETS_WORLD, core::matrix4());
  521. driver->setTransform(video::ETS_VIEW, oldViewMat);
  522. driver->setTransform(video::ETS_PROJECTION, oldProjMat);
  523. // restore the view area
  524. driver->setViewPort(oldViewPort);
  525. }
  526. void Hud::drawStatbar(v2s32 pos, u16 corner, u16 drawdir,
  527. const std::string &texture, const std::string &bgtexture,
  528. s32 count, s32 maxcount, v2s32 offset, v2s32 size)
  529. {
  530. const video::SColor color(255, 255, 255, 255);
  531. const video::SColor colors[] = {color, color, color, color};
  532. video::ITexture *stat_texture = tsrc->getTexture(texture);
  533. if (!stat_texture)
  534. return;
  535. video::ITexture *stat_texture_bg = nullptr;
  536. if (!bgtexture.empty()) {
  537. stat_texture_bg = tsrc->getTexture(bgtexture);
  538. }
  539. core::dimension2di srcd(stat_texture->getOriginalSize());
  540. core::dimension2di dstd;
  541. if (size == v2s32()) {
  542. dstd = srcd;
  543. dstd.Height *= m_scale_factor;
  544. dstd.Width *= m_scale_factor;
  545. offset.X *= m_scale_factor;
  546. offset.Y *= m_scale_factor;
  547. } else {
  548. dstd.Height = size.Y * m_scale_factor;
  549. dstd.Width = size.X * m_scale_factor;
  550. offset.X *= m_scale_factor;
  551. offset.Y *= m_scale_factor;
  552. }
  553. v2s32 p = pos;
  554. if (corner & HUD_CORNER_LOWER)
  555. p -= dstd.Height;
  556. p += offset;
  557. v2s32 steppos;
  558. switch (drawdir) {
  559. case HUD_DIR_RIGHT_LEFT:
  560. steppos = v2s32(-1, 0);
  561. break;
  562. case HUD_DIR_TOP_BOTTOM:
  563. steppos = v2s32(0, 1);
  564. break;
  565. case HUD_DIR_BOTTOM_TOP:
  566. steppos = v2s32(0, -1);
  567. break;
  568. default:
  569. // From left to right
  570. steppos = v2s32(1, 0);
  571. break;
  572. }
  573. auto calculate_clipping_rect = [] (core::dimension2di src,
  574. v2s32 steppos) -> core::rect<s32> {
  575. // Create basic rectangle
  576. core::rect<s32> rect(0, 0,
  577. src.Width - std::abs(steppos.X) * src.Width / 2,
  578. src.Height - std::abs(steppos.Y) * src.Height / 2
  579. );
  580. // Move rectangle left or down
  581. if (steppos.X == -1)
  582. rect += v2s32(src.Width / 2, 0);
  583. if (steppos.Y == -1)
  584. rect += v2s32(0, src.Height / 2);
  585. return rect;
  586. };
  587. // Rectangles for 1/2 the actual value to display
  588. core::rect<s32> srchalfrect, dsthalfrect;
  589. // Rectangles for 1/2 the "off state" texture
  590. core::rect<s32> srchalfrect2, dsthalfrect2;
  591. if (count % 2 == 1) {
  592. // Need to draw halves: Calculate rectangles
  593. srchalfrect = calculate_clipping_rect(srcd, steppos);
  594. dsthalfrect = calculate_clipping_rect(dstd, steppos);
  595. srchalfrect2 = calculate_clipping_rect(srcd, steppos * -1);
  596. dsthalfrect2 = calculate_clipping_rect(dstd, steppos * -1);
  597. }
  598. steppos.X *= dstd.Width;
  599. steppos.Y *= dstd.Height;
  600. // Draw full textures
  601. for (s32 i = 0; i < count / 2; i++) {
  602. core::rect<s32> srcrect(0, 0, srcd.Width, srcd.Height);
  603. core::rect<s32> dstrect(0, 0, dstd.Width, dstd.Height);
  604. dstrect += p;
  605. draw2DImageFilterScaled(driver, stat_texture,
  606. dstrect, srcrect, NULL, colors, true);
  607. p += steppos;
  608. }
  609. if (count % 2 == 1) {
  610. // Draw half a texture
  611. draw2DImageFilterScaled(driver, stat_texture,
  612. dsthalfrect + p, srchalfrect, NULL, colors, true);
  613. if (stat_texture_bg && maxcount > count) {
  614. draw2DImageFilterScaled(driver, stat_texture_bg,
  615. dsthalfrect2 + p, srchalfrect2,
  616. NULL, colors, true);
  617. p += steppos;
  618. }
  619. }
  620. if (stat_texture_bg && maxcount > count / 2) {
  621. // Draw "off state" textures
  622. s32 start_offset;
  623. if (count % 2 == 1)
  624. start_offset = count / 2 + 1;
  625. else
  626. start_offset = count / 2;
  627. for (s32 i = start_offset; i < maxcount / 2; i++) {
  628. core::rect<s32> srcrect(0, 0, srcd.Width, srcd.Height);
  629. core::rect<s32> dstrect(0, 0, dstd.Width, dstd.Height);
  630. dstrect += p;
  631. draw2DImageFilterScaled(driver, stat_texture_bg,
  632. dstrect, srcrect,
  633. NULL, colors, true);
  634. p += steppos;
  635. }
  636. if (maxcount % 2 == 1) {
  637. draw2DImageFilterScaled(driver, stat_texture_bg,
  638. dsthalfrect + p, srchalfrect,
  639. NULL, colors, true);
  640. }
  641. }
  642. }
  643. void Hud::drawHotbar(u16 playeritem) {
  644. v2s32 centerlowerpos(m_displaycenter.X, m_screensize.Y);
  645. InventoryList *mainlist = inventory->getList("main");
  646. if (mainlist == NULL) {
  647. //silently ignore this we may not be initialized completely
  648. return;
  649. }
  650. s32 hotbar_itemcount = player->hud_hotbar_itemcount;
  651. s32 width = hotbar_itemcount * (m_hotbar_imagesize + m_padding * 2);
  652. v2s32 pos = centerlowerpos - v2s32(width / 2, m_hotbar_imagesize + m_padding * 3);
  653. const v2u32 &window_size = RenderingEngine::get_instance()->getWindowSize();
  654. if ((float) width / (float) window_size.X <=
  655. g_settings->getFloat("hud_hotbar_max_width")) {
  656. if (player->hud_flags & HUD_FLAG_HOTBAR_VISIBLE) {
  657. drawItems(pos, v2s32(0, 0), hotbar_itemcount, 0, mainlist, playeritem + 1, 0);
  658. }
  659. } else {
  660. pos.X += width/4;
  661. v2s32 secondpos = pos;
  662. pos = pos - v2s32(0, m_hotbar_imagesize + m_padding);
  663. if (player->hud_flags & HUD_FLAG_HOTBAR_VISIBLE) {
  664. drawItems(pos, v2s32(0, 0), hotbar_itemcount / 2, 0,
  665. mainlist, playeritem + 1, 0);
  666. drawItems(secondpos, v2s32(0, 0), hotbar_itemcount,
  667. hotbar_itemcount / 2, mainlist, playeritem + 1, 0);
  668. }
  669. }
  670. }
  671. void Hud::drawCrosshair()
  672. {
  673. if (pointing_at_object) {
  674. if (use_object_crosshair_image) {
  675. video::ITexture *object_crosshair = tsrc->getTexture("object_crosshair.png");
  676. v2u32 size = object_crosshair->getOriginalSize();
  677. v2s32 lsize = v2s32(m_displaycenter.X - (size.X / 2),
  678. m_displaycenter.Y - (size.Y / 2));
  679. driver->draw2DImage(object_crosshair, lsize,
  680. core::rect<s32>(0, 0, size.X, size.Y),
  681. nullptr, crosshair_argb, true);
  682. } else {
  683. driver->draw2DLine(
  684. m_displaycenter - v2s32(OBJECT_CROSSHAIR_LINE_SIZE,
  685. OBJECT_CROSSHAIR_LINE_SIZE),
  686. m_displaycenter + v2s32(OBJECT_CROSSHAIR_LINE_SIZE,
  687. OBJECT_CROSSHAIR_LINE_SIZE), crosshair_argb);
  688. driver->draw2DLine(
  689. m_displaycenter + v2s32(OBJECT_CROSSHAIR_LINE_SIZE,
  690. -OBJECT_CROSSHAIR_LINE_SIZE),
  691. m_displaycenter + v2s32(-OBJECT_CROSSHAIR_LINE_SIZE,
  692. OBJECT_CROSSHAIR_LINE_SIZE), crosshair_argb);
  693. }
  694. return;
  695. }
  696. if (use_crosshair_image) {
  697. video::ITexture *crosshair = tsrc->getTexture("crosshair.png");
  698. v2u32 size = crosshair->getOriginalSize();
  699. v2s32 lsize = v2s32(m_displaycenter.X - (size.X / 2),
  700. m_displaycenter.Y - (size.Y / 2));
  701. driver->draw2DImage(crosshair, lsize,
  702. core::rect<s32>(0, 0, size.X, size.Y),
  703. nullptr, crosshair_argb, true);
  704. } else {
  705. driver->draw2DLine(m_displaycenter - v2s32(CROSSHAIR_LINE_SIZE, 0),
  706. m_displaycenter + v2s32(CROSSHAIR_LINE_SIZE, 0), crosshair_argb);
  707. driver->draw2DLine(m_displaycenter - v2s32(0, CROSSHAIR_LINE_SIZE),
  708. m_displaycenter + v2s32(0, CROSSHAIR_LINE_SIZE), crosshair_argb);
  709. }
  710. }
  711. void Hud::setSelectionPos(const v3f &pos, const v3s16 &camera_offset)
  712. {
  713. m_camera_offset = camera_offset;
  714. m_selection_pos = pos;
  715. m_selection_pos_with_offset = pos - intToFloat(camera_offset, BS);
  716. }
  717. void Hud::drawSelectionMesh()
  718. {
  719. if (m_mode == HIGHLIGHT_BOX) {
  720. // Draw 3D selection boxes
  721. video::SMaterial oldmaterial = driver->getMaterial2D();
  722. driver->setMaterial(m_selection_material);
  723. for (auto & selection_box : m_selection_boxes) {
  724. aabb3f box = aabb3f(
  725. selection_box.MinEdge + m_selection_pos_with_offset,
  726. selection_box.MaxEdge + m_selection_pos_with_offset);
  727. u32 r = (selectionbox_argb.getRed() *
  728. m_selection_mesh_color.getRed() / 255);
  729. u32 g = (selectionbox_argb.getGreen() *
  730. m_selection_mesh_color.getGreen() / 255);
  731. u32 b = (selectionbox_argb.getBlue() *
  732. m_selection_mesh_color.getBlue() / 255);
  733. driver->draw3DBox(box, video::SColor(255, r, g, b));
  734. }
  735. driver->setMaterial(oldmaterial);
  736. } else if (m_mode == HIGHLIGHT_HALO && m_selection_mesh) {
  737. // Draw selection mesh
  738. video::SMaterial oldmaterial = driver->getMaterial2D();
  739. driver->setMaterial(m_selection_material);
  740. setMeshColor(m_selection_mesh, m_selection_mesh_color);
  741. video::SColor face_color(0,
  742. MYMIN(255, m_selection_mesh_color.getRed() * 1.5),
  743. MYMIN(255, m_selection_mesh_color.getGreen() * 1.5),
  744. MYMIN(255, m_selection_mesh_color.getBlue() * 1.5));
  745. setMeshColorByNormal(m_selection_mesh, m_selected_face_normal,
  746. face_color);
  747. scene::IMesh* mesh = cloneMesh(m_selection_mesh);
  748. translateMesh(mesh, m_selection_pos_with_offset);
  749. u32 mc = m_selection_mesh->getMeshBufferCount();
  750. for (u32 i = 0; i < mc; i++) {
  751. scene::IMeshBuffer *buf = mesh->getMeshBuffer(i);
  752. driver->drawMeshBuffer(buf);
  753. }
  754. mesh->drop();
  755. driver->setMaterial(oldmaterial);
  756. }
  757. }
  758. void Hud::updateSelectionMesh(const v3s16 &camera_offset)
  759. {
  760. m_camera_offset = camera_offset;
  761. if (m_mode != HIGHLIGHT_HALO)
  762. return;
  763. if (m_selection_mesh) {
  764. m_selection_mesh->drop();
  765. m_selection_mesh = NULL;
  766. }
  767. if (m_selection_boxes.empty()) {
  768. // No pointed object
  769. return;
  770. }
  771. // New pointed object, create new mesh.
  772. // Texture UV coordinates for selection boxes
  773. static f32 texture_uv[24] = {
  774. 0,0,1,1,
  775. 0,0,1,1,
  776. 0,0,1,1,
  777. 0,0,1,1,
  778. 0,0,1,1,
  779. 0,0,1,1
  780. };
  781. // Use single halo box instead of multiple overlapping boxes.
  782. // Temporary solution - problem can be solved with multiple
  783. // rendering targets, or some method to remove inner surfaces.
  784. // Thats because of halo transparency.
  785. aabb3f halo_box(100.0, 100.0, 100.0, -100.0, -100.0, -100.0);
  786. m_halo_boxes.clear();
  787. for (const auto &selection_box : m_selection_boxes) {
  788. halo_box.addInternalBox(selection_box);
  789. }
  790. m_halo_boxes.push_back(halo_box);
  791. m_selection_mesh = convertNodeboxesToMesh(
  792. m_halo_boxes, texture_uv, 0.5);
  793. }
  794. void Hud::resizeHotbar() {
  795. const v2u32 &window_size = RenderingEngine::get_instance()->getWindowSize();
  796. if (m_screensize != window_size) {
  797. m_hotbar_imagesize = floor(HOTBAR_IMAGE_SIZE *
  798. RenderingEngine::getDisplayDensity() + 0.5);
  799. m_hotbar_imagesize *= m_hud_scaling;
  800. m_padding = m_hotbar_imagesize / 12;
  801. m_screensize = window_size;
  802. m_displaycenter = v2s32(m_screensize.X/2,m_screensize.Y/2);
  803. }
  804. }
  805. struct MeshTimeInfo {
  806. u64 time;
  807. scene::IMesh *mesh = nullptr;
  808. };
  809. void drawItemStack(
  810. video::IVideoDriver *driver,
  811. gui::IGUIFont *font,
  812. const ItemStack &item,
  813. const core::rect<s32> &rect,
  814. const core::rect<s32> *clip,
  815. Client *client,
  816. ItemRotationKind rotation_kind,
  817. const v3s16 &angle,
  818. const v3s16 &rotation_speed)
  819. {
  820. static MeshTimeInfo rotation_time_infos[IT_ROT_NONE];
  821. if (item.empty()) {
  822. if (rotation_kind < IT_ROT_NONE && rotation_kind != IT_ROT_OTHER) {
  823. rotation_time_infos[rotation_kind].mesh = NULL;
  824. }
  825. return;
  826. }
  827. const ItemDefinition &def = item.getDefinition(client->idef());
  828. ItemMesh *imesh = client->idef()->getWieldMesh(def.name, client);
  829. if (imesh && imesh->mesh) {
  830. scene::IMesh *mesh = imesh->mesh;
  831. driver->clearZBuffer();
  832. s32 delta = 0;
  833. if (rotation_kind < IT_ROT_NONE) {
  834. MeshTimeInfo &ti = rotation_time_infos[rotation_kind];
  835. if (mesh != ti.mesh && rotation_kind != IT_ROT_OTHER) {
  836. ti.mesh = mesh;
  837. ti.time = porting::getTimeMs();
  838. } else {
  839. delta = porting::getDeltaMs(ti.time, porting::getTimeMs()) % 100000;
  840. }
  841. }
  842. core::rect<s32> oldViewPort = driver->getViewPort();
  843. core::matrix4 oldProjMat = driver->getTransform(video::ETS_PROJECTION);
  844. core::matrix4 oldViewMat = driver->getTransform(video::ETS_VIEW);
  845. core::rect<s32> viewrect = rect;
  846. if (clip)
  847. viewrect.clipAgainst(*clip);
  848. core::matrix4 ProjMatrix;
  849. ProjMatrix.buildProjectionMatrixOrthoLH(2.0f, 2.0f, -1.0f, 100.0f);
  850. core::matrix4 ViewMatrix;
  851. ViewMatrix.buildProjectionMatrixOrthoLH(
  852. 2.0f * viewrect.getWidth() / rect.getWidth(),
  853. 2.0f * viewrect.getHeight() / rect.getHeight(),
  854. -1.0f,
  855. 100.0f);
  856. ViewMatrix.setTranslation(core::vector3df(
  857. 1.0f * (rect.LowerRightCorner.X + rect.UpperLeftCorner.X -
  858. viewrect.LowerRightCorner.X - viewrect.UpperLeftCorner.X) /
  859. viewrect.getWidth(),
  860. 1.0f * (viewrect.LowerRightCorner.Y + viewrect.UpperLeftCorner.Y -
  861. rect.LowerRightCorner.Y - rect.UpperLeftCorner.Y) /
  862. viewrect.getHeight(),
  863. 0.0f));
  864. driver->setTransform(video::ETS_PROJECTION, ProjMatrix);
  865. driver->setTransform(video::ETS_VIEW, ViewMatrix);
  866. core::matrix4 matrix;
  867. matrix.makeIdentity();
  868. static thread_local bool enable_animations =
  869. g_settings->getBool("inventory_items_animations");
  870. if (enable_animations) {
  871. float timer_f = (float) delta / 5000.f;
  872. matrix.setRotationDegrees(v3f(
  873. angle.X + rotation_speed.X * 3.60f * timer_f,
  874. angle.Y + rotation_speed.Y * 3.60f * timer_f,
  875. angle.Z + rotation_speed.Z * 3.60f * timer_f)
  876. );
  877. }
  878. driver->setTransform(video::ETS_WORLD, matrix);
  879. driver->setViewPort(viewrect);
  880. video::SColor basecolor =
  881. client->idef()->getItemstackColor(item, client);
  882. u32 mc = mesh->getMeshBufferCount();
  883. for (u32 j = 0; j < mc; ++j) {
  884. scene::IMeshBuffer *buf = mesh->getMeshBuffer(j);
  885. // we can modify vertices relatively fast,
  886. // because these meshes are not buffered.
  887. assert(buf->getHardwareMappingHint_Vertex() == scene::EHM_NEVER);
  888. video::SColor c = basecolor;
  889. if (imesh->buffer_colors.size() > j) {
  890. ItemPartColor *p = &imesh->buffer_colors[j];
  891. if (p->override_base)
  892. c = p->color;
  893. }
  894. if (imesh->needs_shading)
  895. colorizeMeshBuffer(buf, &c);
  896. else
  897. setMeshBufferColor(buf, c);
  898. video::SMaterial &material = buf->getMaterial();
  899. material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
  900. material.Lighting = false;
  901. driver->setMaterial(material);
  902. driver->drawMeshBuffer(buf);
  903. }
  904. driver->setTransform(video::ETS_VIEW, oldViewMat);
  905. driver->setTransform(video::ETS_PROJECTION, oldProjMat);
  906. driver->setViewPort(oldViewPort);
  907. // draw the inventory_overlay
  908. if (def.type == ITEM_NODE && def.inventory_image.empty() &&
  909. !def.inventory_overlay.empty()) {
  910. ITextureSource *tsrc = client->getTextureSource();
  911. video::ITexture *overlay_texture = tsrc->getTexture(def.inventory_overlay);
  912. core::dimension2d<u32> dimens = overlay_texture->getOriginalSize();
  913. core::rect<s32> srcrect(0, 0, dimens.Width, dimens.Height);
  914. draw2DImageFilterScaled(driver, overlay_texture, rect, srcrect, clip, 0, true);
  915. }
  916. }
  917. if (def.type == ITEM_TOOL && item.wear != 0) {
  918. // Draw a progressbar
  919. float barheight = static_cast<float>(rect.getHeight()) / 16;
  920. float barpad_x = static_cast<float>(rect.getWidth()) / 16;
  921. float barpad_y = static_cast<float>(rect.getHeight()) / 16;
  922. core::rect<s32> progressrect(
  923. rect.UpperLeftCorner.X + barpad_x,
  924. rect.LowerRightCorner.Y - barpad_y - barheight,
  925. rect.LowerRightCorner.X - barpad_x,
  926. rect.LowerRightCorner.Y - barpad_y);
  927. // Shrink progressrect by amount of tool damage
  928. float wear = item.wear / 65535.0f;
  929. int progressmid =
  930. wear * progressrect.UpperLeftCorner.X +
  931. (1 - wear) * progressrect.LowerRightCorner.X;
  932. // Compute progressbar color
  933. // wear = 0.0: green
  934. // wear = 0.5: yellow
  935. // wear = 1.0: red
  936. video::SColor color(255, 255, 255, 255);
  937. int wear_i = MYMIN(std::floor(wear * 600), 511);
  938. wear_i = MYMIN(wear_i + 10, 511);
  939. if (wear_i <= 255)
  940. color.set(255, wear_i, 255, 0);
  941. else
  942. color.set(255, 255, 511 - wear_i, 0);
  943. core::rect<s32> progressrect2 = progressrect;
  944. progressrect2.LowerRightCorner.X = progressmid;
  945. driver->draw2DRectangle(color, progressrect2, clip);
  946. color = video::SColor(255, 0, 0, 0);
  947. progressrect2 = progressrect;
  948. progressrect2.UpperLeftCorner.X = progressmid;
  949. driver->draw2DRectangle(color, progressrect2, clip);
  950. }
  951. if (font != NULL && item.count >= 2) {
  952. // Get the item count as a string
  953. std::string text = itos(item.count);
  954. v2u32 dim = font->getDimension(utf8_to_wide(text).c_str());
  955. v2s32 sdim(dim.X, dim.Y);
  956. core::rect<s32> rect2(
  957. /*rect.UpperLeftCorner,
  958. core::dimension2d<u32>(rect.getWidth(), 15)*/
  959. rect.LowerRightCorner - sdim,
  960. sdim
  961. );
  962. video::SColor bgcolor(128, 0, 0, 0);
  963. driver->draw2DRectangle(bgcolor, rect2, clip);
  964. video::SColor color(255, 255, 255, 255);
  965. font->draw(text.c_str(), rect2, color, false, false, clip);
  966. }
  967. }
  968. void drawItemStack(
  969. video::IVideoDriver *driver,
  970. gui::IGUIFont *font,
  971. const ItemStack &item,
  972. const core::rect<s32> &rect,
  973. const core::rect<s32> *clip,
  974. Client *client,
  975. ItemRotationKind rotation_kind)
  976. {
  977. drawItemStack(driver, font, item, rect, clip, client, rotation_kind,
  978. v3s16(0, 0, 0), v3s16(0, 100, 0));
  979. }