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- -- Minetest: builtin/detached_inventory.lua
- core.detached_inventories = {}
- local create_detached_inventory_raw = core.create_detached_inventory_raw
- core.create_detached_inventory_raw = nil
- function core.create_detached_inventory(name, callbacks, player_name)
- local stuff = {}
- stuff.name = name
- if callbacks then
- stuff.allow_move = callbacks.allow_move
- stuff.allow_put = callbacks.allow_put
- stuff.allow_take = callbacks.allow_take
- stuff.on_move = callbacks.on_move
- stuff.on_put = callbacks.on_put
- stuff.on_take = callbacks.on_take
- end
- stuff.mod_origin = core.get_current_modname() or "??"
- core.detached_inventories[name] = stuff
- return create_detached_inventory_raw(name, player_name)
- end
- local remove_detached_inventory_raw = core.remove_detached_inventory_raw
- core.remove_detached_inventory_raw = nil
- function core.remove_detached_inventory(name)
- core.detached_inventories[name] = nil
- return remove_detached_inventory_raw(name)
- end
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