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- local math_floor = math.floor
- local vector_new = vector.new
- VoxelArea = {
- MinEdge = vector_new(1, 1, 1),
- MaxEdge = vector_new(0, 0, 0),
- ystride = 0,
- zstride = 0,
- }
- local class_metatable = {}
- setmetatable(VoxelArea, class_metatable)
- local function new(self, o)
- o = o or {}
- setmetatable(o, self)
- self.__index = self
- local e = o:getExtent()
- o.ystride = e.x
- o.zstride = e.x * e.y
- return o
- end
- function class_metatable:__call(MinEdge, MaxEdge)
- return new(self, {MinEdge = MinEdge, MaxEdge = MaxEdge})
- end
- VoxelArea.new = new
- function VoxelArea:getExtent()
- local MaxEdge, MinEdge = self.MaxEdge, self.MinEdge
- return vector_new(
- MaxEdge.x - MinEdge.x + 1,
- MaxEdge.y - MinEdge.y + 1,
- MaxEdge.z - MinEdge.z + 1
- )
- end
- function VoxelArea:getVolume()
- local e = self:getExtent()
- return e.x * e.y * e.z
- end
- function VoxelArea:index(x, y, z)
- local MinEdge = self.MinEdge
- local i = (z - MinEdge.z) * self.zstride +
- (y - MinEdge.y) * self.ystride +
- (x - MinEdge.x) + 1
- return math_floor(i)
- end
- function VoxelArea:indexp(p)
- local MinEdge = self.MinEdge
- local i = (p.z - MinEdge.z) * self.zstride +
- (p.y - MinEdge.y) * self.ystride +
- (p.x - MinEdge.x) + 1
- return math_floor(i)
- end
- function VoxelArea:position(i)
- local MinEdge = self.MinEdge
- i = i - 1
- local z = math_floor(i / self.zstride) + MinEdge.z
- i = i % self.zstride
- local y = math_floor(i / self.ystride) + MinEdge.y
- i = i % self.ystride
- local x = math_floor(i) + MinEdge.x
- return vector_new(x, y, z)
- end
- function VoxelArea:contains(x, y, z)
- local MaxEdge, MinEdge = self.MaxEdge, self.MinEdge
- return (x >= MinEdge.x) and (x <= MaxEdge.x) and
- (y >= MinEdge.y) and (y <= MaxEdge.y) and
- (z >= MinEdge.z) and (z <= MaxEdge.z)
- end
- function VoxelArea:containsp(p)
- local MaxEdge, MinEdge = self.MaxEdge, self.MinEdge
- return (p.x >= MinEdge.x) and (p.x <= MaxEdge.x) and
- (p.y >= MinEdge.y) and (p.y <= MaxEdge.y) and
- (p.z >= MinEdge.z) and (p.z <= MaxEdge.z)
- end
- function VoxelArea:containsi(i)
- return (i >= 1) and (i <= self:getVolume())
- end
- function VoxelArea:iter(minx, miny, minz, maxx, maxy, maxz)
- local i = self:index(minx, miny, minz) - 1
- local xrange = maxx - minx + 1
- local nextaction = i + 1 + xrange
- local y = 0
- local yrange = maxy - miny + 1
- local yreqstride = self.ystride - xrange
- local z = 0
- local zrange = maxz - minz + 1
- local multistride = self.zstride - ((yrange - 1) * self.ystride + xrange)
- return function()
- -- continue i until it needs to jump
- i = i + 1
- if i ~= nextaction then
- return i
- end
- -- continue y until maxy is exceeded
- y = y + 1
- if y ~= yrange then
- -- set i to index(minx, miny + y, minz + z) - 1
- i = i + yreqstride
- nextaction = i + xrange
- return i
- end
- -- continue z until maxz is exceeded
- z = z + 1
- if z == zrange then
- -- cuboid finished, return nil
- return
- end
- -- set i to index(minx, miny, minz + z) - 1
- i = i + multistride
- y = 0
- nextaction = i + xrange
- return i
- end
- end
- function VoxelArea:iterp(minp, maxp)
- return self:iter(minp.x, minp.y, minp.z, maxp.x, maxp.y, maxp.z)
- end
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