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- /*
- Minetest
- Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
- This program is free software; you can redistribute it and/or modify
- it under the terms of the GNU Lesser General Public License as published by
- the Free Software Foundation; either version 2.1 of the License, or
- (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU Lesser General Public License for more details.
- You should have received a copy of the GNU Lesser General Public License along
- with this program; if not, write to the Free Software Foundation, Inc.,
- 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- */
- #pragma once
- #include "config.h"
- #if USE_LEVELDB
- #include <string>
- #include "database.h"
- #include "leveldb/db.h"
- class Database_LevelDB : public MapDatabase
- {
- public:
- Database_LevelDB(const std::string &savedir);
- ~Database_LevelDB();
- bool saveBlock(const v3s16 &pos, const std::string &data);
- void loadBlock(const v3s16 &pos, std::string *block);
- bool deleteBlock(const v3s16 &pos);
- void listAllLoadableBlocks(std::vector<v3s16> &dst);
- void beginSave() {}
- void endSave() {}
- private:
- leveldb::DB *m_database;
- };
- class PlayerDatabaseLevelDB : public PlayerDatabase
- {
- public:
- PlayerDatabaseLevelDB(const std::string &savedir);
- ~PlayerDatabaseLevelDB();
- void savePlayer(RemotePlayer *player);
- bool loadPlayer(RemotePlayer *player, PlayerSAO *sao);
- bool removePlayer(const std::string &name);
- void listPlayers(std::vector<std::string> &res);
- private:
- leveldb::DB *m_database;
- };
- class AuthDatabaseLevelDB : public AuthDatabase
- {
- public:
- AuthDatabaseLevelDB(const std::string &savedir);
- virtual ~AuthDatabaseLevelDB();
- virtual bool getAuth(const std::string &name, AuthEntry &res);
- virtual bool saveAuth(const AuthEntry &authEntry);
- virtual bool createAuth(AuthEntry &authEntry);
- virtual bool deleteAuth(const std::string &name);
- virtual void listNames(std::vector<std::string> &res);
- virtual void reload();
- private:
- leveldb::DB *m_database;
- };
- #endif // USE_LEVELDB
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