settingtypes.txt 94 KB

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  1. # This file contains all settings displayed in the settings menu.
  2. #
  3. # General format:
  4. # name (Readable name) type type_args
  5. #
  6. # Note that the parts are separated by exactly one space
  7. #
  8. # `type` can be:
  9. # - int
  10. # - string
  11. # - bool
  12. # - float
  13. # - enum
  14. # - path
  15. # - filepath
  16. # - key (will be ignored in GUI, since a special key change dialog exists)
  17. # - flags
  18. # - noise_params_2d
  19. # - noise_params_3d
  20. # - v3f
  21. #
  22. # `type_args` can be:
  23. # * int:
  24. # - default
  25. # - default min max
  26. # * string:
  27. # - default (if default is not specified then "" is set)
  28. # * bool:
  29. # - default
  30. # * float:
  31. # - default
  32. # - default min max
  33. # * enum:
  34. # - default value1,value2,...
  35. # * path:
  36. # - default (if default is not specified then "" is set)
  37. # * filepath:
  38. # - default (if default is not specified then "" is set)
  39. # * key:
  40. # - default
  41. # * flags:
  42. # Flags are always separated by comma without spaces.
  43. # - default possible_flags
  44. # * noise_params_2d:
  45. # Format is <offset>, <scale>, (<spreadX>, <spreadY>, <spreadZ>), <seed>, <octaves>, <persistence>, <lacunarity>[, <default flags>]
  46. # - default
  47. # * noise_params_3d:
  48. # Format is <offset>, <scale>, (<spreadX>, <spreadY>, <spreadZ>), <seed>, <octaves>, <persistence>, <lacunarity>[, <default flags>]
  49. # - default
  50. # * v3f:
  51. # Format is (<X>, <Y>, <Z>)
  52. # - default
  53. #
  54. # Comments directly above a setting are bound to this setting.
  55. # All other comments are ignored.
  56. #
  57. # Comments and (Readable name) are handled by gettext.
  58. # Comments should be complete sentences that describe the setting and possibly
  59. # give the user additional useful insight.
  60. # Sections are marked by a single line in the format: [Section Name]
  61. # Sub-section are marked by adding * in front of the section name: [*Sub-section]
  62. # Sub-sub-sections have two * etc.
  63. # There shouldn't be too much settings per category; settings that shouldn't be
  64. # modified by the "average user" should be in (sub-)categories called "Advanced".
  65. [Controls]
  66. # If enabled, you can place blocks at the position (feet + eye level) where you stand.
  67. # This is helpful when working with nodeboxes in small areas.
  68. enable_build_where_you_stand (Build inside player) bool false
  69. # Player is able to fly without being affected by gravity.
  70. # This requires the "fly" privilege on the server.
  71. free_move (Flying) bool false
  72. # If enabled, makes move directions relative to the player's pitch when flying or swimming.
  73. pitch_move (Pitch move mode) bool false
  74. # Fast movement (via the "Aux1" key).
  75. # This requires the "fast" privilege on the server.
  76. fast_move (Fast movement) bool false
  77. # If enabled together with fly mode, player is able to fly through solid nodes.
  78. # This requires the "noclip" privilege on the server.
  79. noclip (Noclip) bool false
  80. # Smooths camera when looking around. Also called look or mouse smoothing.
  81. # Useful for recording videos.
  82. cinematic (Cinematic mode) bool false
  83. # Smooths rotation of camera. 0 to disable.
  84. camera_smoothing (Camera smoothing) float 0.0 0.0 0.99
  85. # Smooths rotation of camera in cinematic mode. 0 to disable.
  86. cinematic_camera_smoothing (Camera smoothing in cinematic mode) float 0.7 0.0 0.99
  87. # Invert vertical mouse movement.
  88. invert_mouse (Invert mouse) bool false
  89. # Mouse sensitivity multiplier.
  90. mouse_sensitivity (Mouse sensitivity) float 0.2
  91. # If enabled, "Aux1" key instead of "Sneak" key is used for climbing down and
  92. # descending.
  93. aux1_descends (Aux1 key for climbing/descending) bool false
  94. # Double-tapping the jump key toggles fly mode.
  95. doubletap_jump (Double tap jump for fly) bool false
  96. # If disabled, "Aux1" key is used to fly fast if both fly and fast mode are
  97. # enabled.
  98. always_fly_fast (Always fly and fast) bool true
  99. # The time in seconds it takes between repeated node placements when holding
  100. # the place button.
  101. repeat_place_time (Place repetition interval) float 0.25 0.001
  102. # Automatically jump up single-node obstacles.
  103. autojump (Automatic jumping) bool false
  104. # Prevent digging and placing from repeating when holding the mouse buttons.
  105. # Enable this when you dig or place too often by accident.
  106. safe_dig_and_place (Safe digging and placing) bool false
  107. # Enable random user input (only used for testing).
  108. random_input (Random input) bool false
  109. # Continuous forward movement, toggled by autoforward key.
  110. # Press the autoforward key again or the backwards movement to disable.
  111. continuous_forward (Continuous forward) bool false
  112. # The length in pixels it takes for touch screen interaction to start.
  113. touchscreen_threshold (Touch screen threshold) int 20 0 100
  114. # (Android) Fixes the position of virtual joystick.
  115. # If disabled, virtual joystick will center to first-touch's position.
  116. fixed_virtual_joystick (Fixed virtual joystick) bool false
  117. # (Android) Use virtual joystick to trigger "Aux1" button.
  118. # If enabled, virtual joystick will also tap "Aux1" button when out of main circle.
  119. virtual_joystick_triggers_aux1 (Virtual joystick triggers Aux1 button) bool false
  120. # Enable joysticks
  121. enable_joysticks (Enable joysticks) bool false
  122. # The identifier of the joystick to use
  123. joystick_id (Joystick ID) int 0
  124. # The type of joystick
  125. joystick_type (Joystick type) enum auto auto,generic,xbox,dragonrise_gamecube
  126. # The time in seconds it takes between repeated events
  127. # when holding down a joystick button combination.
  128. repeat_joystick_button_time (Joystick button repetition interval) float 0.17 0.001
  129. # The dead zone of the joystick
  130. joystick_deadzone (Joystick dead zone) int 2048
  131. # The sensitivity of the joystick axes for moving the
  132. # in-game view frustum around.
  133. joystick_frustum_sensitivity (Joystick frustum sensitivity) float 170
  134. # Key for moving the player forward.
  135. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  136. keymap_forward (Forward key) key KEY_KEY_W
  137. # Key for moving the player backward.
  138. # Will also disable autoforward, when active.
  139. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  140. keymap_backward (Backward key) key KEY_KEY_S
  141. # Key for moving the player left.
  142. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  143. keymap_left (Left key) key KEY_KEY_A
  144. # Key for moving the player right.
  145. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  146. keymap_right (Right key) key KEY_KEY_D
  147. # Key for jumping.
  148. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  149. keymap_jump (Jump key) key KEY_SPACE
  150. # Key for sneaking.
  151. # Also used for climbing down and descending in water if aux1_descends is disabled.
  152. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  153. keymap_sneak (Sneak key) key KEY_LSHIFT
  154. # Key for digging.
  155. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  156. keymap_dig (Dig key) key KEY_LBUTTON
  157. # Key for placing.
  158. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  159. keymap_place (Place key) key KEY_RBUTTON
  160. # Key for opening the inventory.
  161. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  162. keymap_inventory (Inventory key) key KEY_KEY_I
  163. # Key for moving fast in fast mode.
  164. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  165. keymap_aux1 (Aux1 key) key KEY_KEY_E
  166. # Key for opening the chat window.
  167. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  168. keymap_chat (Chat key) key KEY_KEY_T
  169. # Key for opening the chat window to type commands.
  170. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  171. keymap_cmd (Command key) key /
  172. # Key for opening the chat window to type local commands.
  173. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  174. keymap_cmd_local (Command key) key .
  175. # Key for toggling unlimited view range.
  176. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  177. keymap_rangeselect (Range select key) key KEY_KEY_R
  178. # Key for toggling flying.
  179. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  180. keymap_freemove (Fly key) key KEY_KEY_K
  181. # Key for toggling pitch move mode.
  182. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  183. keymap_pitchmove (Pitch move key) key KEY_KEY_P
  184. # Key for toggling fast mode.
  185. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  186. keymap_fastmove (Fast key) key KEY_KEY_J
  187. # Key for toggling noclip mode.
  188. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  189. keymap_noclip (Noclip key) key KEY_KEY_H
  190. # Key for selecting the next item in the hotbar.
  191. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  192. keymap_hotbar_next (Hotbar next key) key KEY_KEY_N
  193. # Key for selecting the previous item in the hotbar.
  194. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  195. keymap_hotbar_previous (Hotbar previous key) key KEY_KEY_B
  196. # Key for muting the game.
  197. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  198. keymap_mute (Mute key) key KEY_KEY_M
  199. # Key for increasing the volume.
  200. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  201. keymap_increase_volume (Inc. volume key) key
  202. # Key for decreasing the volume.
  203. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  204. keymap_decrease_volume (Dec. volume key) key
  205. # Key for toggling autoforward.
  206. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  207. keymap_autoforward (Automatic forward key) key
  208. # Key for toggling cinematic mode.
  209. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  210. keymap_cinematic (Cinematic mode key) key
  211. # Key for toggling display of minimap.
  212. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  213. keymap_minimap (Minimap key) key KEY_KEY_V
  214. # Key for taking screenshots.
  215. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  216. keymap_screenshot (Screenshot) key KEY_F12
  217. # Key for dropping the currently selected item.
  218. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  219. keymap_drop (Drop item key) key KEY_KEY_Q
  220. # Key to use view zoom when possible.
  221. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  222. keymap_zoom (View zoom key) key KEY_KEY_Z
  223. # Key for selecting the first hotbar slot.
  224. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  225. keymap_slot1 (Hotbar slot 1 key) key KEY_KEY_1
  226. # Key for selecting the second hotbar slot.
  227. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  228. keymap_slot2 (Hotbar slot 2 key) key KEY_KEY_2
  229. # Key for selecting the third hotbar slot.
  230. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  231. keymap_slot3 (Hotbar slot 3 key) key KEY_KEY_3
  232. # Key for selecting the fourth hotbar slot.
  233. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  234. keymap_slot4 (Hotbar slot 4 key) key KEY_KEY_4
  235. # Key for selecting the fifth hotbar slot.
  236. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  237. keymap_slot5 (Hotbar slot 5 key) key KEY_KEY_5
  238. # Key for selecting the sixth hotbar slot.
  239. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  240. keymap_slot6 (Hotbar slot 6 key) key KEY_KEY_6
  241. # Key for selecting the seventh hotbar slot.
  242. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  243. keymap_slot7 (Hotbar slot 7 key) key KEY_KEY_7
  244. # Key for selecting the eighth hotbar slot.
  245. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  246. keymap_slot8 (Hotbar slot 8 key) key KEY_KEY_8
  247. # Key for selecting the ninth hotbar slot.
  248. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  249. keymap_slot9 (Hotbar slot 9 key) key KEY_KEY_9
  250. # Key for selecting the tenth hotbar slot.
  251. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  252. keymap_slot10 (Hotbar slot 10 key) key KEY_KEY_0
  253. # Key for selecting the 11th hotbar slot.
  254. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  255. keymap_slot11 (Hotbar slot 11 key) key
  256. # Key for selecting the 12th hotbar slot.
  257. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  258. keymap_slot12 (Hotbar slot 12 key) key
  259. # Key for selecting the 13th hotbar slot.
  260. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  261. keymap_slot13 (Hotbar slot 13 key) key
  262. # Key for selecting the 14th hotbar slot.
  263. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  264. keymap_slot14 (Hotbar slot 14 key) key
  265. # Key for selecting the 15th hotbar slot.
  266. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  267. keymap_slot15 (Hotbar slot 15 key) key
  268. # Key for selecting the 16th hotbar slot.
  269. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  270. keymap_slot16 (Hotbar slot 16 key) key
  271. # Key for selecting the 17th hotbar slot.
  272. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  273. keymap_slot17 (Hotbar slot 17 key) key
  274. # Key for selecting the 18th hotbar slot.
  275. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  276. keymap_slot18 (Hotbar slot 18 key) key
  277. # Key for selecting the 19th hotbar slot.
  278. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  279. keymap_slot19 (Hotbar slot 19 key) key
  280. # Key for selecting the 20th hotbar slot.
  281. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  282. keymap_slot20 (Hotbar slot 20 key) key
  283. # Key for selecting the 21st hotbar slot.
  284. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  285. keymap_slot21 (Hotbar slot 21 key) key
  286. # Key for selecting the 22nd hotbar slot.
  287. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  288. keymap_slot22 (Hotbar slot 22 key) key
  289. # Key for selecting the 23rd hotbar slot.
  290. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  291. keymap_slot23 (Hotbar slot 23 key) key
  292. # Key for selecting the 24th hotbar slot.
  293. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  294. keymap_slot24 (Hotbar slot 24 key) key
  295. # Key for selecting the 25th hotbar slot.
  296. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  297. keymap_slot25 (Hotbar slot 25 key) key
  298. # Key for selecting the 26th hotbar slot.
  299. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  300. keymap_slot26 (Hotbar slot 26 key) key
  301. # Key for selecting the 27th hotbar slot.
  302. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  303. keymap_slot27 (Hotbar slot 27 key) key
  304. # Key for selecting the 28th hotbar slot.
  305. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  306. keymap_slot28 (Hotbar slot 28 key) key
  307. # Key for selecting the 29th hotbar slot.
  308. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  309. keymap_slot29 (Hotbar slot 29 key) key
  310. # Key for selecting the 30th hotbar slot.
  311. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  312. keymap_slot30 (Hotbar slot 30 key) key
  313. # Key for selecting the 31st hotbar slot.
  314. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  315. keymap_slot31 (Hotbar slot 31 key) key
  316. # Key for selecting the 32nd hotbar slot.
  317. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  318. keymap_slot32 (Hotbar slot 32 key) key
  319. # Key for toggling the display of the HUD.
  320. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  321. keymap_toggle_hud (HUD toggle key) key KEY_F1
  322. # Key for toggling the display of chat.
  323. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  324. keymap_toggle_chat (Chat toggle key) key KEY_F2
  325. # Key for toggling the display of the large chat console.
  326. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  327. keymap_console (Large chat console key) key KEY_F10
  328. # Key for toggling the display of fog.
  329. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  330. keymap_toggle_force_fog_off (Fog toggle key) key KEY_F3
  331. # Key for toggling the camera update. Only used for development
  332. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  333. keymap_toggle_update_camera (Camera update toggle key) key
  334. # Key for toggling the display of debug info.
  335. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  336. keymap_toggle_debug (Debug info toggle key) key KEY_F5
  337. # Key for toggling the display of the profiler. Used for development.
  338. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  339. keymap_toggle_profiler (Profiler toggle key) key KEY_F6
  340. # Key for switching between first- and third-person camera.
  341. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  342. keymap_camera_mode (Toggle camera mode key) key KEY_KEY_C
  343. # Key for increasing the viewing range.
  344. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  345. keymap_increase_viewing_range_min (View range increase key) key +
  346. # Key for decreasing the viewing range.
  347. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  348. keymap_decrease_viewing_range_min (View range decrease key) key -
  349. [Graphics]
  350. [*In-Game]
  351. [**Basic]
  352. # Whether name tag backgrounds should be shown by default.
  353. # Mods may still set a background.
  354. show_nametag_backgrounds (Show name tag backgrounds by default) bool true
  355. # Enable vertex buffer objects.
  356. # This should greatly improve graphics performance.
  357. enable_vbo (VBO) bool true
  358. # Whether to fog out the end of the visible area.
  359. enable_fog (Fog) bool true
  360. # Leaves style:
  361. # - Fancy: all faces visible
  362. # - Simple: only outer faces, if defined special_tiles are used
  363. # - Opaque: disable transparency
  364. leaves_style (Leaves style) enum fancy fancy,simple,opaque
  365. # Connects glass if supported by node.
  366. connected_glass (Connect glass) bool false
  367. # Enable smooth lighting with simple ambient occlusion.
  368. # Disable for speed or for different looks.
  369. smooth_lighting (Smooth lighting) bool true
  370. # Enables tradeoffs that reduce CPU load or increase rendering performance
  371. # at the expense of minor visual glitches that do not impact game playability.
  372. performance_tradeoffs (Tradeoffs for performance) bool false
  373. # Clouds are a client side effect.
  374. enable_clouds (Clouds) bool true
  375. # Use 3D cloud look instead of flat.
  376. enable_3d_clouds (3D clouds) bool true
  377. # Method used to highlight selected object.
  378. node_highlighting (Node highlighting) enum box box,halo,none
  379. # Adds particles when digging a node.
  380. enable_particles (Digging particles) bool true
  381. [**Filtering]
  382. # Use mipmapping to scale textures. May slightly increase performance,
  383. # especially when using a high resolution texture pack.
  384. # Gamma correct downscaling is not supported.
  385. mip_map (Mipmapping) bool false
  386. # Use anisotropic filtering when viewing at textures from an angle.
  387. anisotropic_filter (Anisotropic filtering) bool false
  388. # Use bilinear filtering when scaling textures.
  389. bilinear_filter (Bilinear filtering) bool false
  390. # Use trilinear filtering when scaling textures.
  391. trilinear_filter (Trilinear filtering) bool false
  392. # Filtered textures can blend RGB values with fully-transparent neighbors,
  393. # which PNG optimizers usually discard, often resulting in dark or
  394. # light edges to transparent textures. Apply a filter to clean that up
  395. # at texture load time. This is automatically enabled if mipmapping is enabled.
  396. texture_clean_transparent (Clean transparent textures) bool false
  397. # When using bilinear/trilinear/anisotropic filters, low-resolution textures
  398. # can be blurred, so automatically upscale them with nearest-neighbor
  399. # interpolation to preserve crisp pixels. This sets the minimum texture size
  400. # for the upscaled textures; higher values look sharper, but require more
  401. # memory. Powers of 2 are recommended. This setting is ONLY applied if
  402. # bilinear/trilinear/anisotropic filtering is enabled.
  403. # This is also used as the base node texture size for world-aligned
  404. # texture autoscaling.
  405. texture_min_size (Minimum texture size) int 64
  406. # Use multi-sample antialiasing (MSAA) to smooth out block edges.
  407. # This algorithm smooths out the 3D viewport while keeping the image sharp,
  408. # but it doesn't affect the insides of textures
  409. # (which is especially noticeable with transparent textures).
  410. # Visible spaces appear between nodes when shaders are disabled.
  411. # If set to 0, MSAA is disabled.
  412. # A restart is required after changing this option.
  413. fsaa (FSAA) enum 0 0,1,2,4,8,16
  414. # Undersampling is similar to using a lower screen resolution, but it applies
  415. # to the game world only, keeping the GUI intact.
  416. # It should give a significant performance boost at the cost of less detailed image.
  417. # Higher values result in a less detailed image.
  418. undersampling (Undersampling) int 1 1 8
  419. [**Shaders]
  420. # Shaders allow advanced visual effects and may increase performance on some video
  421. # cards.
  422. # This only works with the OpenGL video backend.
  423. enable_shaders (Shaders) bool true
  424. # Path to shader directory. If no path is defined, default location will be used.
  425. shader_path (Shader path) path
  426. [***Tone Mapping]
  427. # Enables Hable's 'Uncharted 2' filmic tone mapping.
  428. # Simulates the tone curve of photographic film and how this approximates the
  429. # appearance of high dynamic range images. Mid-range contrast is slightly
  430. # enhanced, highlights and shadows are gradually compressed.
  431. tone_mapping (Filmic tone mapping) bool false
  432. [***Waving Nodes]
  433. # Set to true to enable waving liquids (like water).
  434. # Requires shaders to be enabled.
  435. enable_waving_water (Waving liquids) bool false
  436. # The maximum height of the surface of waving liquids.
  437. # 4.0 = Wave height is two nodes.
  438. # 0.0 = Wave doesn't move at all.
  439. # Default is 1.0 (1/2 node).
  440. # Requires waving liquids to be enabled.
  441. water_wave_height (Waving liquids wave height) float 1.0 0.0 4.0
  442. # Length of liquid waves.
  443. # Requires waving liquids to be enabled.
  444. water_wave_length (Waving liquids wavelength) float 20.0 0.1
  445. # How fast liquid waves will move. Higher = faster.
  446. # If negative, liquid waves will move backwards.
  447. # Requires waving liquids to be enabled.
  448. water_wave_speed (Waving liquids wave speed) float 5.0
  449. # Set to true to enable waving leaves.
  450. # Requires shaders to be enabled.
  451. enable_waving_leaves (Waving leaves) bool false
  452. # Set to true to enable waving plants.
  453. # Requires shaders to be enabled.
  454. enable_waving_plants (Waving plants) bool false
  455. [***Dynamic shadows]
  456. # Set to true to enable Shadow Mapping.
  457. # Requires shaders to be enabled.
  458. enable_dynamic_shadows (Dynamic shadows) bool false
  459. # Set the shadow strength gamma.
  460. # Adjusts the intensity of in-game dynamic shadows.
  461. # Lower value means lighter shadows, higher value means darker shadows.
  462. shadow_strength_gamma (Shadow strength gamma) float 1.0 0.1 10.0
  463. # Maximum distance to render shadows.
  464. shadow_map_max_distance (Shadow map max distance in nodes to render shadows) float 120.0 10.0 1000.0
  465. # Texture size to render the shadow map on.
  466. # This must be a power of two.
  467. # Bigger numbers create better shadows but it is also more expensive.
  468. shadow_map_texture_size (Shadow map texture size) int 1024 128 8192
  469. # Sets shadow texture quality to 32 bits.
  470. # On false, 16 bits texture will be used.
  471. # This can cause much more artifacts in the shadow.
  472. shadow_map_texture_32bit (Shadow map texture in 32 bits) bool true
  473. # Enable Poisson disk filtering.
  474. # On true uses Poisson disk to make "soft shadows". Otherwise uses PCF filtering.
  475. shadow_poisson_filter (Poisson filtering) bool true
  476. # Define shadow filtering quality.
  477. # This simulates the soft shadows effect by applying a PCF or Poisson disk
  478. # but also uses more resources.
  479. shadow_filters (Shadow filter quality) enum 1 0,1,2
  480. # Enable colored shadows.
  481. # On true translucent nodes cast colored shadows. This is expensive.
  482. shadow_map_color (Colored shadows) bool false
  483. # Spread a complete update of shadow map over given amount of frames.
  484. # Higher values might make shadows laggy, lower values
  485. # will consume more resources.
  486. # Minimum value: 1; maximum value: 16
  487. shadow_update_frames (Map shadows update frames) int 8 1 16
  488. # Set the soft shadow radius size.
  489. # Lower values mean sharper shadows, bigger values mean softer shadows.
  490. # Minimum value: 1.0; maximum value: 10.0
  491. shadow_soft_radius (Soft shadow radius) float 1.0 1.0 10.0
  492. # Set the tilt of Sun/Moon orbit in degrees.
  493. # Value of 0 means no tilt / vertical orbit.
  494. # Minimum value: 0.0; maximum value: 60.0
  495. shadow_sky_body_orbit_tilt (Sky Body Orbit Tilt) float 0.0 0.0 60.0
  496. [**Advanced]
  497. # Arm inertia, gives a more realistic movement of
  498. # the arm when the camera moves.
  499. arm_inertia (Arm inertia) bool true
  500. # If FPS would go higher than this, limit it by sleeping
  501. # to not waste CPU power for no benefit.
  502. fps_max (Maximum FPS) int 60 1
  503. # Maximum FPS when the window is not focused, or when the game is paused.
  504. fps_max_unfocused (FPS when unfocused or paused) int 20 1
  505. # Open the pause menu when the window's focus is lost. Does not pause if a formspec is
  506. # open.
  507. pause_on_lost_focus (Pause on lost window focus) bool false
  508. # View distance in nodes.
  509. viewing_range (Viewing range) int 190 20 4000
  510. # Camera 'near clipping plane' distance in nodes, between 0 and 0.25
  511. # Only works on GLES platforms. Most users will not need to change this.
  512. # Increasing can reduce artifacting on weaker GPUs.
  513. # 0.1 = Default, 0.25 = Good value for weaker tablets.
  514. near_plane (Near plane) float 0.1 0 0.25
  515. # Width component of the initial window size. Ignored in fullscreen mode.
  516. screen_w (Screen width) int 1024 1
  517. # Height component of the initial window size. Ignored in fullscreen mode.
  518. screen_h (Screen height) int 600 1
  519. # Save window size automatically when modified.
  520. autosave_screensize (Autosave screen size) bool true
  521. # Fullscreen mode.
  522. fullscreen (Full screen) bool false
  523. # Vertical screen synchronization.
  524. vsync (VSync) bool false
  525. # Field of view in degrees.
  526. fov (Field of view) int 72 45 160
  527. # Alters the light curve by applying 'gamma correction' to it.
  528. # Higher values make middle and lower light levels brighter.
  529. # Value '1.0' leaves the light curve unaltered.
  530. # This only has significant effect on daylight and artificial
  531. # light, it has very little effect on natural night light.
  532. display_gamma (Light curve gamma) float 1.0 0.33 3.0
  533. # Gradient of light curve at minimum light level.
  534. # Controls the contrast of the lowest light levels.
  535. lighting_alpha (Light curve low gradient) float 0.0 0.0 3.0
  536. # Gradient of light curve at maximum light level.
  537. # Controls the contrast of the highest light levels.
  538. lighting_beta (Light curve high gradient) float 1.5 0.0 3.0
  539. # Strength of light curve boost.
  540. # The 3 'boost' parameters define a range of the light
  541. # curve that is boosted in brightness.
  542. lighting_boost (Light curve boost) float 0.2 0.0 0.4
  543. # Center of light curve boost range.
  544. # Where 0.0 is minimum light level, 1.0 is maximum light level.
  545. lighting_boost_center (Light curve boost center) float 0.5 0.0 1.0
  546. # Spread of light curve boost range.
  547. # Controls the width of the range to be boosted.
  548. # Standard deviation of the light curve boost Gaussian.
  549. lighting_boost_spread (Light curve boost spread) float 0.2 0.0 0.4
  550. # Path to texture directory. All textures are first searched from here.
  551. texture_path (Texture path) path
  552. # The rendering back-end.
  553. # A restart is required after changing this.
  554. # Note: On Android, stick with OGLES1 if unsure! App may fail to start otherwise.
  555. # On other platforms, OpenGL is recommended.
  556. # Shaders are supported by OpenGL (desktop only) and OGLES2 (experimental)
  557. video_driver (Video driver) enum opengl opengl,ogles1,ogles2
  558. # Radius of cloud area stated in number of 64 node cloud squares.
  559. # Values larger than 26 will start to produce sharp cutoffs at cloud area corners.
  560. cloud_radius (Cloud radius) int 12
  561. # Enable view bobbing and amount of view bobbing.
  562. # For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.
  563. view_bobbing_amount (View bobbing factor) float 1.0
  564. # Multiplier for fall bobbing.
  565. # For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.
  566. fall_bobbing_amount (Fall bobbing factor) float 0.03
  567. # 3D support.
  568. # Currently supported:
  569. # - none: no 3d output.
  570. # - anaglyph: cyan/magenta color 3d.
  571. # - interlaced: odd/even line based polarisation screen support.
  572. # - topbottom: split screen top/bottom.
  573. # - sidebyside: split screen side by side.
  574. # - crossview: Cross-eyed 3d
  575. # - pageflip: quadbuffer based 3d.
  576. # Note that the interlaced mode requires shaders to be enabled.
  577. 3d_mode (3D mode) enum none none,anaglyph,interlaced,topbottom,sidebyside,crossview,pageflip
  578. # Strength of 3D mode parallax.
  579. 3d_paralax_strength (3D mode parallax strength) float 0.025
  580. # In-game chat console height, between 0.1 (10%) and 1.0 (100%).
  581. console_height (Console height) float 0.6 0.1 1.0
  582. # In-game chat console background color (R,G,B).
  583. console_color (Console color) string (0,0,0)
  584. # In-game chat console background alpha (opaqueness, between 0 and 255).
  585. console_alpha (Console alpha) int 200 0 255
  586. # Formspec full-screen background opacity (between 0 and 255).
  587. formspec_fullscreen_bg_opacity (Formspec Full-Screen Background Opacity) int 140 0 255
  588. # Formspec full-screen background color (R,G,B).
  589. formspec_fullscreen_bg_color (Formspec Full-Screen Background Color) string (0,0,0)
  590. # Formspec default background opacity (between 0 and 255).
  591. formspec_default_bg_opacity (Formspec Default Background Opacity) int 140 0 255
  592. # Formspec default background color (R,G,B).
  593. formspec_default_bg_color (Formspec Default Background Color) string (0,0,0)
  594. # Selection box border color (R,G,B).
  595. selectionbox_color (Selection box color) string (0,0,0)
  596. # Width of the selection box lines around nodes.
  597. selectionbox_width (Selection box width) int 2 1 5
  598. # Crosshair color (R,G,B).
  599. # Also controls the object crosshair color
  600. crosshair_color (Crosshair color) string (255,255,255)
  601. # Crosshair alpha (opaqueness, between 0 and 255).
  602. # This also applies to the object crosshair.
  603. crosshair_alpha (Crosshair alpha) int 255 0 255
  604. # Maximum number of recent chat messages to show
  605. recent_chat_messages (Recent Chat Messages) int 6 2 20
  606. # Whether node texture animations should be desynchronized per mapblock.
  607. desynchronize_mapblock_texture_animation (Desynchronize block animation) bool true
  608. # Maximum proportion of current window to be used for hotbar.
  609. # Useful if there's something to be displayed right or left of hotbar.
  610. hud_hotbar_max_width (Maximum hotbar width) float 1.0
  611. # Modifies the size of the HUD elements.
  612. hud_scaling (HUD scale factor) float 1.0
  613. # Enables caching of facedir rotated meshes.
  614. enable_mesh_cache (Mesh cache) bool false
  615. # Delay between mesh updates on the client in ms. Increasing this will slow
  616. # down the rate of mesh updates, thus reducing jitter on slower clients.
  617. mesh_generation_interval (Mapblock mesh generation delay) int 0 0 50
  618. # Size of the MapBlock cache of the mesh generator. Increasing this will
  619. # increase the cache hit %, reducing the data being copied from the main
  620. # thread, thus reducing jitter.
  621. meshgen_block_cache_size (Mapblock mesh generator's MapBlock cache size in MB) int 20 0 1000
  622. # Enables minimap.
  623. enable_minimap (Minimap) bool true
  624. # Shape of the minimap. Enabled = round, disabled = square.
  625. minimap_shape_round (Round minimap) bool true
  626. # True = 256
  627. # False = 128
  628. # Usable to make minimap smoother on slower machines.
  629. minimap_double_scan_height (Minimap scan height) bool true
  630. # Make fog and sky colors depend on daytime (dawn/sunset) and view direction.
  631. directional_colored_fog (Colored fog) bool true
  632. # The strength (darkness) of node ambient-occlusion shading.
  633. # Lower is darker, Higher is lighter. The valid range of values for this
  634. # setting is 0.25 to 4.0 inclusive. If the value is out of range it will be
  635. # set to the nearest valid value.
  636. ambient_occlusion_gamma (Ambient occlusion gamma) float 2.2 0.25 4.0
  637. # Enables animation of inventory items.
  638. inventory_items_animations (Inventory items animations) bool false
  639. # Fraction of the visible distance at which fog starts to be rendered
  640. fog_start (Fog start) float 0.4 0.0 0.99
  641. # Makes all liquids opaque
  642. opaque_water (Opaque liquids) bool false
  643. # Textures on a node may be aligned either to the node or to the world.
  644. # The former mode suits better things like machines, furniture, etc., while
  645. # the latter makes stairs and microblocks fit surroundings better.
  646. # However, as this possibility is new, thus may not be used by older servers,
  647. # this option allows enforcing it for certain node types. Note though that
  648. # that is considered EXPERIMENTAL and may not work properly.
  649. world_aligned_mode (World-aligned textures mode) enum enable disable,enable,force_solid,force_nodebox
  650. # World-aligned textures may be scaled to span several nodes. However,
  651. # the server may not send the scale you want, especially if you use
  652. # a specially-designed texture pack; with this option, the client tries
  653. # to determine the scale automatically basing on the texture size.
  654. # See also texture_min_size.
  655. # Warning: This option is EXPERIMENTAL!
  656. autoscale_mode (Autoscaling mode) enum disable disable,enable,force
  657. # Show entity selection boxes
  658. # A restart is required after changing this.
  659. show_entity_selectionbox (Show entity selection boxes) bool false
  660. # Distance in nodes at which transparency depth sorting is enabled
  661. # Use this to limit the performance impact of transparency depth sorting
  662. transparency_sorting_distance (Transparency Sorting Distance) int 16 0 128
  663. [*Menus]
  664. # Use a cloud animation for the main menu background.
  665. menu_clouds (Clouds in menu) bool true
  666. # Scale GUI by a user specified value.
  667. # Use a nearest-neighbor-anti-alias filter to scale the GUI.
  668. # This will smooth over some of the rough edges, and blend
  669. # pixels when scaling down, at the cost of blurring some
  670. # edge pixels when images are scaled by non-integer sizes.
  671. gui_scaling (GUI scaling) float 1.0 0.001
  672. # When gui_scaling_filter is true, all GUI images need to be
  673. # filtered in software, but some images are generated directly
  674. # to hardware (e.g. render-to-texture for nodes in inventory).
  675. gui_scaling_filter (GUI scaling filter) bool false
  676. # When gui_scaling_filter_txr2img is true, copy those images
  677. # from hardware to software for scaling. When false, fall back
  678. # to the old scaling method, for video drivers that don't
  679. # properly support downloading textures back from hardware.
  680. gui_scaling_filter_txr2img (GUI scaling filter txr2img) bool true
  681. # Delay showing tooltips, stated in milliseconds.
  682. tooltip_show_delay (Tooltip delay) int 400
  683. # Append item name to tooltip.
  684. tooltip_append_itemname (Append item name) bool false
  685. font_bold (Font bold by default) bool false
  686. font_italic (Font italic by default) bool false
  687. # Shadow offset (in pixels) of the default font. If 0, then shadow will not be drawn.
  688. font_shadow (Font shadow) int 1
  689. # Opaqueness (alpha) of the shadow behind the default font, between 0 and 255.
  690. font_shadow_alpha (Font shadow alpha) int 127 0 255
  691. # Font size of the default font where 1 unit = 1 pixel at 96 DPI
  692. font_size (Font size) int 16 1
  693. # For pixel-style fonts that do not scale well, this ensures that font sizes used
  694. # with this font will always be divisible by this value, in pixels. For instance,
  695. # a pixel font 16 pixels tall should have this set to 16, so it will only ever be
  696. # sized 16, 32, 48, etc., so a mod requesting a size of 25 will get 32.
  697. font_size_divisible_by (Font size divisible by) int 1 1
  698. # Path to the default font. Must be a TrueType font.
  699. # The fallback font will be used if the font cannot be loaded.
  700. font_path (Regular font path) filepath fonts/Arimo-Regular.ttf
  701. font_path_bold (Bold font path) filepath fonts/Arimo-Bold.ttf
  702. font_path_italic (Italic font path) filepath fonts/Arimo-Italic.ttf
  703. font_path_bold_italic (Bold and italic font path) filepath fonts/Arimo-BoldItalic.ttf
  704. # Font size of the monospace font where 1 unit = 1 pixel at 96 DPI
  705. mono_font_size (Monospace font size) int 16 1
  706. # For pixel-style fonts that do not scale well, this ensures that font sizes used
  707. # with this font will always be divisible by this value, in pixels. For instance,
  708. # a pixel font 16 pixels tall should have this set to 16, so it will only ever be
  709. # sized 16, 32, 48, etc., so a mod requesting a size of 25 will get 32.
  710. mono_font_size_divisible_by (Monospace font size divisible by) int 1 1
  711. # Path to the monospace font. Must be a TrueType font.
  712. # This font is used for e.g. the console and profiler screen.
  713. mono_font_path (Monospace font path) filepath fonts/Cousine-Regular.ttf
  714. mono_font_path_bold (Bold monospace font path) filepath fonts/Cousine-Bold.ttf
  715. mono_font_path_italic (Italic monospace font path) filepath fonts/Cousine-Italic.ttf
  716. mono_font_path_bold_italic (Bold and italic monospace font path) filepath fonts/Cousine-BoldItalic.ttf
  717. # Path of the fallback font. Must be a TrueType font.
  718. # This font will be used for certain languages or if the default font is unavailable.
  719. fallback_font_path (Fallback font path) filepath fonts/DroidSansFallbackFull.ttf
  720. # Font size of the recent chat text and chat prompt in point (pt).
  721. # Value 0 will use the default font size.
  722. chat_font_size (Chat font size) int 0
  723. # Path to save screenshots at. Can be an absolute or relative path.
  724. # The folder will be created if it doesn't already exist.
  725. screenshot_path (Screenshot folder) path screenshots
  726. # Format of screenshots.
  727. screenshot_format (Screenshot format) enum png png,jpg
  728. # Screenshot quality. Only used for JPEG format.
  729. # 1 means worst quality; 100 means best quality.
  730. # Use 0 for default quality.
  731. screenshot_quality (Screenshot quality) int 0 0 100
  732. [*Advanced]
  733. # Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k screens.
  734. screen_dpi (DPI) int 72 1
  735. # Adjust the detected display density, used for scaling UI elements.
  736. display_density_factor (Display Density Scaling Factor) float 1
  737. # Windows systems only: Start Minetest with the command line window in the background.
  738. # Contains the same information as the file debug.txt (default name).
  739. enable_console (Enable console window) bool false
  740. [Sound]
  741. # Enables the sound system.
  742. # If disabled, this completely disables all sounds everywhere and the in-game
  743. # sound controls will be non-functional.
  744. # Changing this setting requires a restart.
  745. enable_sound (Sound) bool true
  746. # Volume of all sounds.
  747. # Requires the sound system to be enabled.
  748. sound_volume (Volume) float 0.7 0.0 1.0
  749. # Whether to mute sounds. You can unmute sounds at any time, unless the
  750. # sound system is disabled (enable_sound=false).
  751. # In-game, you can toggle the mute state with the mute key or by using the
  752. # pause menu.
  753. mute_sound (Mute sound) bool false
  754. [Client]
  755. # Clickable weblinks (middle-click or Ctrl+left-click) enabled in chat console output.
  756. clickable_chat_weblinks (Chat weblinks) bool false
  757. # Optional override for chat weblink color.
  758. chat_weblink_color (Weblink color) string
  759. [*Network]
  760. # Address to connect to.
  761. # Leave this blank to start a local server.
  762. # Note that the address field in the main menu overrides this setting.
  763. address (Server address) string
  764. # Port to connect to (UDP).
  765. # Note that the port field in the main menu overrides this setting.
  766. remote_port (Remote port) int 30000 1 65535
  767. # Prometheus listener address.
  768. # If Minetest is compiled with ENABLE_PROMETHEUS option enabled,
  769. # enable metrics listener for Prometheus on that address.
  770. # Metrics can be fetched on http://127.0.0.1:30000/metrics
  771. prometheus_listener_address (Prometheus listener address) string 127.0.0.1:30000
  772. # Save the map received by the client on disk.
  773. enable_local_map_saving (Saving map received from server) bool false
  774. # Enable usage of remote media server (if provided by server).
  775. # Remote servers offer a significantly faster way to download media (e.g. textures)
  776. # when connecting to the server.
  777. enable_remote_media_server (Connect to external media server) bool true
  778. # Enable Lua modding support on client.
  779. # This support is experimental and API can change.
  780. enable_client_modding (Client modding) bool false
  781. # URL to the server list displayed in the Multiplayer Tab.
  782. serverlist_url (Serverlist URL) string servers.minetest.net
  783. # File in client/serverlist/ that contains your favorite servers displayed in the
  784. # Multiplayer Tab.
  785. serverlist_file (Serverlist file) string favoriteservers.json
  786. # Maximum size of the out chat queue.
  787. # 0 to disable queueing and -1 to make the queue size unlimited.
  788. max_out_chat_queue_size (Maximum size of the out chat queue) int 20
  789. # Enable register confirmation when connecting to server.
  790. # If disabled, new account will be registered automatically.
  791. enable_register_confirmation (Enable register confirmation) bool true
  792. [*Advanced]
  793. # Timeout for client to remove unused map data from memory.
  794. client_unload_unused_data_timeout (Mapblock unload timeout) int 600
  795. # Maximum number of mapblocks for client to be kept in memory.
  796. # Set to -1 for unlimited amount.
  797. client_mapblock_limit (Mapblock limit) int 7500
  798. # Whether to show the client debug info (has the same effect as hitting F5).
  799. show_debug (Show debug info) bool false
  800. [Server / Singleplayer]
  801. # Name of the server, to be displayed when players join and in the serverlist.
  802. server_name (Server name) string Minetest server
  803. # Description of server, to be displayed when players join and in the serverlist.
  804. server_description (Server description) string mine here
  805. # Domain name of server, to be displayed in the serverlist.
  806. server_address (Server address) string game.minetest.net
  807. # Homepage of server, to be displayed in the serverlist.
  808. server_url (Server URL) string https://minetest.net
  809. # Automatically report to the serverlist.
  810. server_announce (Announce server) bool false
  811. # Announce to this serverlist.
  812. serverlist_url (Serverlist URL) string servers.minetest.net
  813. # Remove color codes from incoming chat messages
  814. # Use this to stop players from being able to use color in their messages
  815. strip_color_codes (Strip color codes) bool false
  816. [*Network]
  817. # Network port to listen (UDP).
  818. # This value will be overridden when starting from the main menu.
  819. port (Server port) int 30000
  820. # The network interface that the server listens on.
  821. bind_address (Bind address) string
  822. # Enable to disallow old clients from connecting.
  823. # Older clients are compatible in the sense that they will not crash when connecting
  824. # to new servers, but they may not support all new features that you are expecting.
  825. strict_protocol_version_checking (Strict protocol checking) bool false
  826. # Specifies URL from which client fetches media instead of using UDP.
  827. # $filename should be accessible from $remote_media$filename via cURL
  828. # (obviously, remote_media should end with a slash).
  829. # Files that are not present will be fetched the usual way.
  830. remote_media (Remote media) string
  831. # Enable/disable running an IPv6 server.
  832. # Ignored if bind_address is set.
  833. # Needs enable_ipv6 to be enabled.
  834. ipv6_server (IPv6 server) bool false
  835. [**Advanced]
  836. # Maximum number of blocks that are simultaneously sent per client.
  837. # The maximum total count is calculated dynamically:
  838. # max_total = ceil((#clients + max_users) * per_client / 4)
  839. max_simultaneous_block_sends_per_client (Maximum simultaneous block sends per client) int 40
  840. # To reduce lag, block transfers are slowed down when a player is building something.
  841. # This determines how long they are slowed down after placing or removing a node.
  842. full_block_send_enable_min_time_from_building (Delay in sending blocks after building) float 2.0
  843. # Maximum number of packets sent per send step, if you have a slow connection
  844. # try reducing it, but don't reduce it to a number below double of targeted
  845. # client number.
  846. max_packets_per_iteration (Max. packets per iteration) int 1024
  847. # Compression level to use when sending mapblocks to the client.
  848. # -1 - use default compression level
  849. # 0 - least compression, fastest
  850. # 9 - best compression, slowest
  851. map_compression_level_net (Map Compression Level for Network Transfer) int -1 -1 9
  852. [*Game]
  853. # Default game when creating a new world.
  854. # This will be overridden when creating a world from the main menu.
  855. default_game (Default game) string minetest
  856. # Message of the day displayed to players connecting.
  857. motd (Message of the day) string
  858. # Maximum number of players that can be connected simultaneously.
  859. max_users (Maximum users) int 15
  860. # World directory (everything in the world is stored here).
  861. # Not needed if starting from the main menu.
  862. map-dir (Map directory) path
  863. # Time in seconds for item entity (dropped items) to live.
  864. # Setting it to -1 disables the feature.
  865. item_entity_ttl (Item entity TTL) int 900
  866. # Specifies the default stack size of nodes, items and tools.
  867. # Note that mods or games may explicitly set a stack for certain (or all) items.
  868. default_stack_max (Default stack size) int 99
  869. # Enable players getting damage and dying.
  870. enable_damage (Damage) bool false
  871. # Enable creative mode for all players
  872. creative_mode (Creative) bool false
  873. # A chosen map seed for a new map, leave empty for random.
  874. # Will be overridden when creating a new world in the main menu.
  875. fixed_map_seed (Fixed map seed) string
  876. # New users need to input this password.
  877. default_password (Default password) string
  878. # The privileges that new users automatically get.
  879. # See /privs in game for a full list on your server and mod configuration.
  880. default_privs (Default privileges) string interact, shout
  881. # Privileges that players with basic_privs can grant
  882. basic_privs (Basic privileges) string interact, shout
  883. # Whether players are shown to clients without any range limit.
  884. # Deprecated, use the setting player_transfer_distance instead.
  885. unlimited_player_transfer_distance (Unlimited player transfer distance) bool true
  886. # Defines the maximal player transfer distance in blocks (0 = unlimited).
  887. player_transfer_distance (Player transfer distance) int 0
  888. # Whether to allow players to damage and kill each other.
  889. enable_pvp (Player versus player) bool true
  890. # Enable mod channels support.
  891. enable_mod_channels (Mod channels) bool false
  892. # If this is set, players will always (re)spawn at the given position.
  893. static_spawnpoint (Static spawnpoint) string
  894. # If enabled, new players cannot join with an empty password.
  895. disallow_empty_password (Disallow empty passwords) bool false
  896. # If enabled, disable cheat prevention in multiplayer.
  897. disable_anticheat (Disable anticheat) bool false
  898. # If enabled, actions are recorded for rollback.
  899. # This option is only read when server starts.
  900. enable_rollback_recording (Rollback recording) bool false
  901. # Format of player chat messages. The following strings are valid placeholders:
  902. # @name, @message, @timestamp (optional)
  903. chat_message_format (Chat message format) string <@name> @message
  904. # If the execution of a chat command takes longer than this specified time in
  905. # seconds, add the time information to the chat command message
  906. chatcommand_msg_time_threshold (Chat command time message threshold) float 0.1
  907. # A message to be displayed to all clients when the server shuts down.
  908. kick_msg_shutdown (Shutdown message) string Server shutting down.
  909. # A message to be displayed to all clients when the server crashes.
  910. kick_msg_crash (Crash message) string This server has experienced an internal error. You will now be disconnected.
  911. # Whether to ask clients to reconnect after a (Lua) crash.
  912. # Set this to true if your server is set up to restart automatically.
  913. ask_reconnect_on_crash (Ask to reconnect after crash) bool false
  914. # From how far clients know about objects, stated in mapblocks (16 nodes).
  915. #
  916. # Setting this larger than active_block_range will also cause the server
  917. # to maintain active objects up to this distance in the direction the
  918. # player is looking. (This can avoid mobs suddenly disappearing from view)
  919. active_object_send_range_blocks (Active object send range) int 8
  920. # The radius of the volume of blocks around every player that is subject to the
  921. # active block stuff, stated in mapblocks (16 nodes).
  922. # In active blocks objects are loaded and ABMs run.
  923. # This is also the minimum range in which active objects (mobs) are maintained.
  924. # This should be configured together with active_object_send_range_blocks.
  925. active_block_range (Active block range) int 4
  926. # From how far blocks are sent to clients, stated in mapblocks (16 nodes).
  927. max_block_send_distance (Max block send distance) int 12
  928. # Maximum number of forceloaded mapblocks.
  929. max_forceloaded_blocks (Maximum forceloaded blocks) int 16
  930. # Interval of sending time of day to clients.
  931. time_send_interval (Time send interval) int 5
  932. # Controls length of day/night cycle.
  933. # Examples:
  934. # 72 = 20min, 360 = 4min, 1 = 24hour, 0 = day/night/whatever stays unchanged.
  935. time_speed (Time speed) int 72
  936. # Time of day when a new world is started, in millihours (0-23999).
  937. world_start_time (World start time) int 6125 0 23999
  938. # Interval of saving important changes in the world, stated in seconds.
  939. server_map_save_interval (Map save interval) float 5.3
  940. # Set the maximum character length of a chat message sent by clients.
  941. chat_message_max_size (Chat message max length) int 500
  942. # Amount of messages a player may send per 10 seconds.
  943. chat_message_limit_per_10sec (Chat message count limit) float 10.0
  944. # Kick players who sent more than X messages per 10 seconds.
  945. chat_message_limit_trigger_kick (Chat message kick threshold) int 50
  946. [**Physics]
  947. # Horizontal and vertical acceleration on ground or when climbing,
  948. # in nodes per second per second.
  949. movement_acceleration_default (Default acceleration) float 3
  950. # Horizontal acceleration in air when jumping or falling,
  951. # in nodes per second per second.
  952. movement_acceleration_air (Acceleration in air) float 2
  953. # Horizontal and vertical acceleration in fast mode,
  954. # in nodes per second per second.
  955. movement_acceleration_fast (Fast mode acceleration) float 10
  956. # Walking and flying speed, in nodes per second.
  957. movement_speed_walk (Walking speed) float 4
  958. # Sneaking speed, in nodes per second.
  959. movement_speed_crouch (Sneaking speed) float 1.35
  960. # Walking, flying and climbing speed in fast mode, in nodes per second.
  961. movement_speed_fast (Fast mode speed) float 20
  962. # Vertical climbing speed, in nodes per second.
  963. movement_speed_climb (Climbing speed) float 3
  964. # Initial vertical speed when jumping, in nodes per second.
  965. movement_speed_jump (Jumping speed) float 6.5
  966. # Decrease this to increase liquid resistance to movement.
  967. movement_liquid_fluidity (Liquid fluidity) float 1
  968. # Maximum liquid resistance. Controls deceleration when entering liquid at
  969. # high speed.
  970. movement_liquid_fluidity_smooth (Liquid fluidity smoothing) float 0.5
  971. # Controls sinking speed in liquid.
  972. movement_liquid_sink (Liquid sinking) float 10
  973. # Acceleration of gravity, in nodes per second per second.
  974. movement_gravity (Gravity) float 9.81
  975. [**Advanced]
  976. # Handling for deprecated Lua API calls:
  977. # - none: Do not log deprecated calls
  978. # - log: mimic and log backtrace of deprecated call (default).
  979. # - error: abort on usage of deprecated call (suggested for mod developers).
  980. deprecated_lua_api_handling (Deprecated Lua API handling) enum log none,log,error
  981. # Number of extra blocks that can be loaded by /clearobjects at once.
  982. # This is a trade-off between SQLite transaction overhead and
  983. # memory consumption (4096=100MB, as a rule of thumb).
  984. max_clearobjects_extra_loaded_blocks (Max. clearobjects extra blocks) int 4096
  985. # How much the server will wait before unloading unused mapblocks.
  986. # Higher value is smoother, but will use more RAM.
  987. server_unload_unused_data_timeout (Unload unused server data) int 29
  988. # Maximum number of statically stored objects in a block.
  989. max_objects_per_block (Maximum objects per block) int 256
  990. # See https://www.sqlite.org/pragma.html#pragma_synchronous
  991. sqlite_synchronous (Synchronous SQLite) enum 2 0,1,2
  992. # Compression level to use when saving mapblocks to disk.
  993. # -1 - use default compression level
  994. # 0 - least compression, fastest
  995. # 9 - best compression, slowest
  996. map_compression_level_disk (Map Compression Level for Disk Storage) int -1 -1 9
  997. # Length of a server tick and the interval at which objects are generally updated over
  998. # network.
  999. dedicated_server_step (Dedicated server step) float 0.09
  1000. # Length of time between active block management cycles
  1001. active_block_mgmt_interval (Active block management interval) float 2.0
  1002. # Length of time between Active Block Modifier (ABM) execution cycles
  1003. abm_interval (ABM interval) float 1.0
  1004. # The time budget allowed for ABMs to execute on each step
  1005. # (as a fraction of the ABM Interval)
  1006. abm_time_budget (ABM time budget) float 0.2 0.1 0.9
  1007. # Length of time between NodeTimer execution cycles
  1008. nodetimer_interval (NodeTimer interval) float 0.2
  1009. # If enabled, invalid world data won't cause the server to shut down.
  1010. # Only enable this if you know what you are doing.
  1011. ignore_world_load_errors (Ignore world errors) bool false
  1012. # Max liquids processed per step.
  1013. liquid_loop_max (Liquid loop max) int 100000
  1014. # The time (in seconds) that the liquids queue may grow beyond processing
  1015. # capacity until an attempt is made to decrease its size by dumping old queue
  1016. # items. A value of 0 disables the functionality.
  1017. liquid_queue_purge_time (Liquid queue purge time) int 0
  1018. # Liquid update interval in seconds.
  1019. liquid_update (Liquid update tick) float 1.0
  1020. # At this distance the server will aggressively optimize which blocks are sent to
  1021. # clients.
  1022. # Small values potentially improve performance a lot, at the expense of visible
  1023. # rendering glitches (some blocks will not be rendered under water and in caves,
  1024. # as well as sometimes on land).
  1025. # Setting this to a value greater than max_block_send_distance disables this
  1026. # optimization.
  1027. # Stated in mapblocks (16 nodes).
  1028. block_send_optimize_distance (Block send optimize distance) int 4 2
  1029. # If enabled the server will perform map block occlusion culling based on
  1030. # on the eye position of the player. This can reduce the number of blocks
  1031. # sent to the client 50-80%. The client will not longer receive most invisible
  1032. # so that the utility of noclip mode is reduced.
  1033. server_side_occlusion_culling (Server side occlusion culling) bool true
  1034. # Restricts the access of certain client-side functions on servers.
  1035. # Combine the byteflags below to restrict client-side features, or set to 0
  1036. # for no restrictions:
  1037. # LOAD_CLIENT_MODS: 1 (disable loading client-provided mods)
  1038. # CHAT_MESSAGES: 2 (disable send_chat_message call client-side)
  1039. # READ_ITEMDEFS: 4 (disable get_item_def call client-side)
  1040. # READ_NODEDEFS: 8 (disable get_node_def call client-side)
  1041. # LOOKUP_NODES_LIMIT: 16 (limits get_node call client-side to
  1042. # csm_restriction_noderange)
  1043. # READ_PLAYERINFO: 32 (disable get_player_names call client-side)
  1044. csm_restriction_flags (Client side modding restrictions) int 62
  1045. # If the CSM restriction for node range is enabled, get_node calls are limited
  1046. # to this distance from the player to the node.
  1047. csm_restriction_noderange (Client side node lookup range restriction) int 0
  1048. [*Security]
  1049. # Prevent mods from doing insecure things like running shell commands.
  1050. secure.enable_security (Enable mod security) bool true
  1051. # Comma-separated list of trusted mods that are allowed to access insecure
  1052. # functions even when mod security is on (via request_insecure_environment()).
  1053. secure.trusted_mods (Trusted mods) string
  1054. # Comma-separated list of mods that are allowed to access HTTP APIs, which
  1055. # allow them to upload and download data to/from the internet.
  1056. secure.http_mods (HTTP mods) string
  1057. [*Advanced]
  1058. [**Profiling]
  1059. # Load the game profiler to collect game profiling data.
  1060. # Provides a /profiler command to access the compiled profile.
  1061. # Useful for mod developers and server operators.
  1062. profiler.load (Load the game profiler) bool false
  1063. # The default format in which profiles are being saved,
  1064. # when calling `/profiler save [format]` without format.
  1065. profiler.default_report_format (Default report format) enum txt txt,csv,lua,json,json_pretty
  1066. # The file path relative to your worldpath in which profiles will be saved to.
  1067. profiler.report_path (Report path) string ""
  1068. [***Instrumentation]
  1069. # Instrument the methods of entities on registration.
  1070. instrument.entity (Entity methods) bool true
  1071. # Instrument the action function of Active Block Modifiers on registration.
  1072. instrument.abm (Active Block Modifiers) bool true
  1073. # Instrument the action function of Loading Block Modifiers on registration.
  1074. instrument.lbm (Loading Block Modifiers) bool true
  1075. # Instrument chat commands on registration.
  1076. instrument.chatcommand (Chat commands) bool true
  1077. # Instrument global callback functions on registration.
  1078. # (anything you pass to a minetest.register_*() function)
  1079. instrument.global_callback (Global callbacks) bool true
  1080. [****Advanced]
  1081. # Instrument builtin.
  1082. # This is usually only needed by core/builtin contributors
  1083. instrument.builtin (Builtin) bool false
  1084. # Have the profiler instrument itself:
  1085. # * Instrument an empty function.
  1086. # This estimates the overhead, that instrumentation is adding (+1 function call).
  1087. # * Instrument the sampler being used to update the statistics.
  1088. instrument.profiler (Profiler) bool false
  1089. [Client and Server]
  1090. # Name of the player.
  1091. # When running a server, clients connecting with this name are admins.
  1092. # When starting from the main menu, this is overridden.
  1093. name (Player name) string
  1094. # Set the language. Leave empty to use the system language.
  1095. # A restart is required after changing this.
  1096. language (Language) enum ,be,bg,ca,cs,da,de,el,en,eo,es,et,eu,fi,fr,gd,gl,hu,id,it,ja,jbo,kk,ko,lt,lv,ms,nb,nl,nn,pl,pt,pt_BR,ro,ru,sk,sl,sr_Cyrl,sr_Latn,sv,sw,tr,uk,vi,zh_CN,zh_TW
  1097. # Level of logging to be written to debug.txt:
  1098. # - <nothing> (no logging)
  1099. # - none (messages with no level)
  1100. # - error
  1101. # - warning
  1102. # - action
  1103. # - info
  1104. # - verbose
  1105. debug_log_level (Debug log level) enum action ,none,error,warning,action,info,verbose
  1106. # If the file size of debug.txt exceeds the number of megabytes specified in
  1107. # this setting when it is opened, the file is moved to debug.txt.1,
  1108. # deleting an older debug.txt.1 if it exists.
  1109. # debug.txt is only moved if this setting is positive.
  1110. debug_log_size_max (Debug log file size threshold) int 50
  1111. # Minimal level of logging to be written to chat.
  1112. chat_log_level (Chat log level) enum error ,none,error,warning,action,info,verbose
  1113. # Enable IPv6 support (for both client and server).
  1114. # Required for IPv6 connections to work at all.
  1115. enable_ipv6 (IPv6) bool true
  1116. [*Advanced]
  1117. # Maximum time an interactive request (e.g. server list fetch) may take, stated in milliseconds.
  1118. curl_timeout (cURL interactive timeout) int 20000
  1119. # Limits number of parallel HTTP requests. Affects:
  1120. # - Media fetch if server uses remote_media setting.
  1121. # - Serverlist download and server announcement.
  1122. # - Downloads performed by main menu (e.g. mod manager).
  1123. # Only has an effect if compiled with cURL.
  1124. curl_parallel_limit (cURL parallel limit) int 8
  1125. # Maximum time a file download (e.g. a mod download) may take, stated in milliseconds.
  1126. curl_file_download_timeout (cURL file download timeout) int 300000
  1127. # Replaces the default main menu with a custom one.
  1128. main_menu_script (Main menu script) string
  1129. # Print the engine's profiling data in regular intervals (in seconds).
  1130. # 0 = disable. Useful for developers.
  1131. profiler_print_interval (Engine profiling data print interval) int 0
  1132. [Mapgen]
  1133. # Name of map generator to be used when creating a new world.
  1134. # Creating a world in the main menu will override this.
  1135. # Current mapgens in a highly unstable state:
  1136. # - The optional floatlands of v7 (disabled by default).
  1137. mg_name (Mapgen name) enum v7 v7,valleys,carpathian,v5,flat,fractal,singlenode,v6
  1138. # Water surface level of the world.
  1139. water_level (Water level) int 1
  1140. # From how far blocks are generated for clients, stated in mapblocks (16 nodes).
  1141. max_block_generate_distance (Max block generate distance) int 10
  1142. # Limit of map generation, in nodes, in all 6 directions from (0, 0, 0).
  1143. # Only mapchunks completely within the mapgen limit are generated.
  1144. # Value is stored per-world.
  1145. mapgen_limit (Map generation limit) int 31007 0 31007
  1146. # Global map generation attributes.
  1147. # In Mapgen v6 the 'decorations' flag controls all decorations except trees
  1148. # and jungle grass, in all other mapgens this flag controls all decorations.
  1149. mg_flags (Mapgen flags) flags caves,dungeons,light,decorations,biomes,ores caves,dungeons,light,decorations,biomes,ores,nocaves,nodungeons,nolight,nodecorations,nobiomes,noores
  1150. [*Biome API temperature and humidity noise parameters]
  1151. # Temperature variation for biomes.
  1152. mg_biome_np_heat (Heat noise) noise_params_2d 50, 50, (1000, 1000, 1000), 5349, 3, 0.5, 2.0, eased
  1153. # Small-scale temperature variation for blending biomes on borders.
  1154. mg_biome_np_heat_blend (Heat blend noise) noise_params_2d 0, 1.5, (8, 8, 8), 13, 2, 1.0, 2.0, eased
  1155. # Humidity variation for biomes.
  1156. mg_biome_np_humidity (Humidity noise) noise_params_2d 50, 50, (1000, 1000, 1000), 842, 3, 0.5, 2.0, eased
  1157. # Small-scale humidity variation for blending biomes on borders.
  1158. mg_biome_np_humidity_blend (Humidity blend noise) noise_params_2d 0, 1.5, (8, 8, 8), 90003, 2, 1.0, 2.0, eased
  1159. [*Mapgen V5]
  1160. # Map generation attributes specific to Mapgen v5.
  1161. mgv5_spflags (Mapgen V5 specific flags) flags caverns caverns,nocaverns
  1162. # Controls width of tunnels, a smaller value creates wider tunnels.
  1163. # Value >= 10.0 completely disables generation of tunnels and avoids the
  1164. # intensive noise calculations.
  1165. mgv5_cave_width (Cave width) float 0.09
  1166. # Y of upper limit of large caves.
  1167. mgv5_large_cave_depth (Large cave depth) int -256
  1168. # Minimum limit of random number of small caves per mapchunk.
  1169. mgv5_small_cave_num_min (Small cave minimum number) int 0 0 256
  1170. # Maximum limit of random number of small caves per mapchunk.
  1171. mgv5_small_cave_num_max (Small cave maximum number) int 0 0 256
  1172. # Minimum limit of random number of large caves per mapchunk.
  1173. mgv5_large_cave_num_min (Large cave minimum number) int 0 0 64
  1174. # Maximum limit of random number of large caves per mapchunk.
  1175. mgv5_large_cave_num_max (Large cave maximum number) int 2 0 64
  1176. # Proportion of large caves that contain liquid.
  1177. mgv5_large_cave_flooded (Large cave proportion flooded) float 0.5 0.0 1.0
  1178. # Y-level of cavern upper limit.
  1179. mgv5_cavern_limit (Cavern limit) int -256
  1180. # Y-distance over which caverns expand to full size.
  1181. mgv5_cavern_taper (Cavern taper) int 256
  1182. # Defines full size of caverns, smaller values create larger caverns.
  1183. mgv5_cavern_threshold (Cavern threshold) float 0.7
  1184. # Lower Y limit of dungeons.
  1185. mgv5_dungeon_ymin (Dungeon minimum Y) int -31000
  1186. # Upper Y limit of dungeons.
  1187. mgv5_dungeon_ymax (Dungeon maximum Y) int 31000
  1188. [**Noises]
  1189. # Variation of biome filler depth.
  1190. mgv5_np_filler_depth (Filler depth noise) noise_params_2d 0, 1, (150, 150, 150), 261, 4, 0.7, 2.0, eased
  1191. # Variation of terrain vertical scale.
  1192. # When noise is < -0.55 terrain is near-flat.
  1193. mgv5_np_factor (Factor noise) noise_params_2d 0, 1, (250, 250, 250), 920381, 3, 0.45, 2.0, eased
  1194. # Y-level of average terrain surface.
  1195. mgv5_np_height (Height noise) noise_params_2d 0, 10, (250, 250, 250), 84174, 4, 0.5, 2.0, eased
  1196. # First of two 3D noises that together define tunnels.
  1197. mgv5_np_cave1 (Cave1 noise) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
  1198. # Second of two 3D noises that together define tunnels.
  1199. mgv5_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
  1200. # 3D noise defining giant caverns.
  1201. mgv5_np_cavern (Cavern noise) noise_params_3d 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0
  1202. # 3D noise defining terrain.
  1203. mgv5_np_ground (Ground noise) noise_params_3d 0, 40, (80, 80, 80), 983240, 4, 0.55, 2.0, eased
  1204. # 3D noise that determines number of dungeons per mapchunk.
  1205. mgv5_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 500), 0, 2, 0.8, 2.0
  1206. [*Mapgen V6]
  1207. # Map generation attributes specific to Mapgen v6.
  1208. # The 'snowbiomes' flag enables the new 5 biome system.
  1209. # When the 'snowbiomes' flag is enabled jungles are automatically enabled and
  1210. # the 'jungles' flag is ignored.
  1211. mgv6_spflags (Mapgen V6 specific flags) flags jungles,biomeblend,mudflow,snowbiomes,noflat,trees jungles,biomeblend,mudflow,snowbiomes,flat,trees,nojungles,nobiomeblend,nomudflow,nosnowbiomes,noflat,notrees
  1212. # Deserts occur when np_biome exceeds this value.
  1213. # When the 'snowbiomes' flag is enabled, this is ignored.
  1214. mgv6_freq_desert (Desert noise threshold) float 0.45
  1215. # Sandy beaches occur when np_beach exceeds this value.
  1216. mgv6_freq_beach (Beach noise threshold) float 0.15
  1217. # Lower Y limit of dungeons.
  1218. mgv6_dungeon_ymin (Dungeon minimum Y) int -31000
  1219. # Upper Y limit of dungeons.
  1220. mgv6_dungeon_ymax (Dungeon maximum Y) int 31000
  1221. [**Noises]
  1222. # Y-level of lower terrain and seabed.
  1223. mgv6_np_terrain_base (Terrain base noise) noise_params_2d -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0, eased
  1224. # Y-level of higher terrain that creates cliffs.
  1225. mgv6_np_terrain_higher (Terrain higher noise) noise_params_2d 20, 16, (500, 500, 500), 85039, 5, 0.6, 2.0, eased
  1226. # Varies steepness of cliffs.
  1227. mgv6_np_steepness (Steepness noise) noise_params_2d 0.85, 0.5, (125, 125, 125), -932, 5, 0.7, 2.0, eased
  1228. # Defines distribution of higher terrain.
  1229. mgv6_np_height_select (Height select noise) noise_params_2d 0.5, 1, (250, 250, 250), 4213, 5, 0.69, 2.0, eased
  1230. # Varies depth of biome surface nodes.
  1231. mgv6_np_mud (Mud noise) noise_params_2d 4, 2, (200, 200, 200), 91013, 3, 0.55, 2.0, eased
  1232. # Defines areas with sandy beaches.
  1233. mgv6_np_beach (Beach noise) noise_params_2d 0, 1, (250, 250, 250), 59420, 3, 0.50, 2.0, eased
  1234. # Temperature variation for biomes.
  1235. mgv6_np_biome (Biome noise) noise_params_2d 0, 1, (500, 500, 500), 9130, 3, 0.50, 2.0, eased
  1236. # Variation of number of caves.
  1237. mgv6_np_cave (Cave noise) noise_params_2d 6, 6, (250, 250, 250), 34329, 3, 0.50, 2.0, eased
  1238. # Humidity variation for biomes.
  1239. mgv6_np_humidity (Humidity noise) noise_params_2d 0.5, 0.5, (500, 500, 500), 72384, 3, 0.50, 2.0, eased
  1240. # Defines tree areas and tree density.
  1241. mgv6_np_trees (Trees noise) noise_params_2d 0, 1, (125, 125, 125), 2, 4, 0.66, 2.0, eased
  1242. # Defines areas where trees have apples.
  1243. mgv6_np_apple_trees (Apple trees noise) noise_params_2d 0, 1, (100, 100, 100), 342902, 3, 0.45, 2.0, eased
  1244. [*Mapgen V7]
  1245. # Map generation attributes specific to Mapgen v7.
  1246. # 'ridges': Rivers.
  1247. # 'floatlands': Floating land masses in the atmosphere.
  1248. # 'caverns': Giant caves deep underground.
  1249. mgv7_spflags (Mapgen V7 specific flags) flags mountains,ridges,nofloatlands,caverns mountains,ridges,floatlands,caverns,nomountains,noridges,nofloatlands,nocaverns
  1250. # Y of mountain density gradient zero level. Used to shift mountains vertically.
  1251. mgv7_mount_zero_level (Mountain zero level) int 0
  1252. # Lower Y limit of floatlands.
  1253. mgv7_floatland_ymin (Floatland minimum Y) int 1024
  1254. # Upper Y limit of floatlands.
  1255. mgv7_floatland_ymax (Floatland maximum Y) int 4096
  1256. # Y-distance over which floatlands taper from full density to nothing.
  1257. # Tapering starts at this distance from the Y limit.
  1258. # For a solid floatland layer, this controls the height of hills/mountains.
  1259. # Must be less than or equal to half the distance between the Y limits.
  1260. mgv7_floatland_taper (Floatland tapering distance) int 256
  1261. # Exponent of the floatland tapering. Alters the tapering behaviour.
  1262. # Value = 1.0 creates a uniform, linear tapering.
  1263. # Values > 1.0 create a smooth tapering suitable for the default separated
  1264. # floatlands.
  1265. # Values < 1.0 (for example 0.25) create a more defined surface level with
  1266. # flatter lowlands, suitable for a solid floatland layer.
  1267. mgv7_float_taper_exp (Floatland taper exponent) float 2.0
  1268. # Adjusts the density of the floatland layer.
  1269. # Increase value to increase density. Can be positive or negative.
  1270. # Value = 0.0: 50% of volume is floatland.
  1271. # Value = 2.0 (can be higher depending on 'mgv7_np_floatland', always test
  1272. # to be sure) creates a solid floatland layer.
  1273. mgv7_floatland_density (Floatland density) float -0.6
  1274. # Surface level of optional water placed on a solid floatland layer.
  1275. # Water is disabled by default and will only be placed if this value is set
  1276. # to above 'mgv7_floatland_ymax' - 'mgv7_floatland_taper' (the start of the
  1277. # upper tapering).
  1278. # ***WARNING, POTENTIAL DANGER TO WORLDS AND SERVER PERFORMANCE***:
  1279. # When enabling water placement the floatlands must be configured and tested
  1280. # to be a solid layer by setting 'mgv7_floatland_density' to 2.0 (or other
  1281. # required value depending on 'mgv7_np_floatland'), to avoid
  1282. # server-intensive extreme water flow and to avoid vast flooding of the
  1283. # world surface below.
  1284. mgv7_floatland_ywater (Floatland water level) int -31000
  1285. # Controls width of tunnels, a smaller value creates wider tunnels.
  1286. # Value >= 10.0 completely disables generation of tunnels and avoids the
  1287. # intensive noise calculations.
  1288. mgv7_cave_width (Cave width) float 0.09
  1289. # Y of upper limit of large caves.
  1290. mgv7_large_cave_depth (Large cave depth) int -33
  1291. # Minimum limit of random number of small caves per mapchunk.
  1292. mgv7_small_cave_num_min (Small cave minimum number) int 0 0 256
  1293. # Maximum limit of random number of small caves per mapchunk.
  1294. mgv7_small_cave_num_max (Small cave maximum number) int 0 0 256
  1295. # Minimum limit of random number of large caves per mapchunk.
  1296. mgv7_large_cave_num_min (Large cave minimum number) int 0 0 64
  1297. # Maximum limit of random number of large caves per mapchunk.
  1298. mgv7_large_cave_num_max (Large cave maximum number) int 2 0 64
  1299. # Proportion of large caves that contain liquid.
  1300. mgv7_large_cave_flooded (Large cave proportion flooded) float 0.5 0.0 1.0
  1301. # Y-level of cavern upper limit.
  1302. mgv7_cavern_limit (Cavern limit) int -256
  1303. # Y-distance over which caverns expand to full size.
  1304. mgv7_cavern_taper (Cavern taper) int 256
  1305. # Defines full size of caverns, smaller values create larger caverns.
  1306. mgv7_cavern_threshold (Cavern threshold) float 0.7
  1307. # Lower Y limit of dungeons.
  1308. mgv7_dungeon_ymin (Dungeon minimum Y) int -31000
  1309. # Upper Y limit of dungeons.
  1310. mgv7_dungeon_ymax (Dungeon maximum Y) int 31000
  1311. [**Noises]
  1312. # Y-level of higher terrain that creates cliffs.
  1313. mgv7_np_terrain_base (Terrain base noise) noise_params_2d 4, 70, (600, 600, 600), 82341, 5, 0.6, 2.0, eased
  1314. # Y-level of lower terrain and seabed.
  1315. mgv7_np_terrain_alt (Terrain alternative noise) noise_params_2d 4, 25, (600, 600, 600), 5934, 5, 0.6, 2.0, eased
  1316. # Varies roughness of terrain.
  1317. # Defines the 'persistence' value for terrain_base and terrain_alt noises.
  1318. mgv7_np_terrain_persist (Terrain persistence noise) noise_params_2d 0.6, 0.1, (2000, 2000, 2000), 539, 3, 0.6, 2.0, eased
  1319. # Defines distribution of higher terrain and steepness of cliffs.
  1320. mgv7_np_height_select (Height select noise) noise_params_2d -8, 16, (500, 500, 500), 4213, 6, 0.7, 2.0, eased
  1321. # Variation of biome filler depth.
  1322. mgv7_np_filler_depth (Filler depth noise) noise_params_2d 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0, eased
  1323. # Variation of maximum mountain height (in nodes).
  1324. mgv7_np_mount_height (Mountain height noise) noise_params_2d 256, 112, (1000, 1000, 1000), 72449, 3, 0.6, 2.0, eased
  1325. # Defines large-scale river channel structure.
  1326. mgv7_np_ridge_uwater (Ridge underwater noise) noise_params_2d 0, 1, (1000, 1000, 1000), 85039, 5, 0.6, 2.0, eased
  1327. # 3D noise defining mountain structure and height.
  1328. # Also defines structure of floatland mountain terrain.
  1329. mgv7_np_mountain (Mountain noise) noise_params_3d -0.6, 1, (250, 350, 250), 5333, 5, 0.63, 2.0
  1330. # 3D noise defining structure of river canyon walls.
  1331. mgv7_np_ridge (Ridge noise) noise_params_3d 0, 1, (100, 100, 100), 6467, 4, 0.75, 2.0
  1332. # 3D noise defining structure of floatlands.
  1333. # If altered from the default, the noise 'scale' (0.7 by default) may need
  1334. # to be adjusted, as floatland tapering functions best when this noise has
  1335. # a value range of approximately -2.0 to 2.0.
  1336. mgv7_np_floatland (Floatland noise) noise_params_3d 0, 0.7, (384, 96, 384), 1009, 4, 0.75, 1.618
  1337. # 3D noise defining giant caverns.
  1338. mgv7_np_cavern (Cavern noise) noise_params_3d 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0
  1339. # First of two 3D noises that together define tunnels.
  1340. mgv7_np_cave1 (Cave1 noise) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
  1341. # Second of two 3D noises that together define tunnels.
  1342. mgv7_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
  1343. # 3D noise that determines number of dungeons per mapchunk.
  1344. mgv7_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 500), 0, 2, 0.8, 2.0
  1345. [*Mapgen Carpathian]
  1346. # Map generation attributes specific to Mapgen Carpathian.
  1347. mgcarpathian_spflags (Mapgen Carpathian specific flags) flags caverns,norivers caverns,rivers,nocaverns,norivers
  1348. # Defines the base ground level.
  1349. mgcarpathian_base_level (Base ground level) float 12.0
  1350. # Defines the width of the river channel.
  1351. mgcarpathian_river_width (River channel width) float 0.05
  1352. # Defines the depth of the river channel.
  1353. mgcarpathian_river_depth (River channel depth) float 24.0
  1354. # Defines the width of the river valley.
  1355. mgcarpathian_valley_width (River valley width) float 0.25
  1356. # Controls width of tunnels, a smaller value creates wider tunnels.
  1357. # Value >= 10.0 completely disables generation of tunnels and avoids the
  1358. # intensive noise calculations.
  1359. mgcarpathian_cave_width (Cave width) float 0.09
  1360. # Y of upper limit of large caves.
  1361. mgcarpathian_large_cave_depth (Large cave depth) int -33
  1362. # Minimum limit of random number of small caves per mapchunk.
  1363. mgcarpathian_small_cave_num_min (Small cave minimum number) int 0 0 256
  1364. # Maximum limit of random number of small caves per mapchunk.
  1365. mgcarpathian_small_cave_num_max (Small cave maximum number) int 0 0 256
  1366. # Minimum limit of random number of large caves per mapchunk.
  1367. mgcarpathian_large_cave_num_min (Large cave minimum number) int 0 0 64
  1368. # Maximum limit of random number of large caves per mapchunk.
  1369. mgcarpathian_large_cave_num_max (Large cave maximum number) int 2 0 64
  1370. # Proportion of large caves that contain liquid.
  1371. mgcarpathian_large_cave_flooded (Large cave proportion flooded) float 0.5 0.0 1.0
  1372. # Y-level of cavern upper limit.
  1373. mgcarpathian_cavern_limit (Cavern limit) int -256
  1374. # Y-distance over which caverns expand to full size.
  1375. mgcarpathian_cavern_taper (Cavern taper) int 256
  1376. # Defines full size of caverns, smaller values create larger caverns.
  1377. mgcarpathian_cavern_threshold (Cavern threshold) float 0.7
  1378. # Lower Y limit of dungeons.
  1379. mgcarpathian_dungeon_ymin (Dungeon minimum Y) int -31000
  1380. # Upper Y limit of dungeons.
  1381. mgcarpathian_dungeon_ymax (Dungeon maximum Y) int 31000
  1382. [**Noises]
  1383. # Variation of biome filler depth.
  1384. mgcarpathian_np_filler_depth (Filler depth noise) noise_params_2d 0, 1, (128, 128, 128), 261, 3, 0.7, 2.0, eased
  1385. # First of 4 2D noises that together define hill/mountain range height.
  1386. mgcarpathian_np_height1 (Hilliness1 noise) noise_params_2d 0, 5, (251, 251, 251), 9613, 5, 0.5, 2.0, eased
  1387. # Second of 4 2D noises that together define hill/mountain range height.
  1388. mgcarpathian_np_height2 (Hilliness2 noise) noise_params_2d 0, 5, (383, 383, 383), 1949, 5, 0.5, 2.0, eased
  1389. # Third of 4 2D noises that together define hill/mountain range height.
  1390. mgcarpathian_np_height3 (Hilliness3 noise) noise_params_2d 0, 5, (509, 509, 509), 3211, 5, 0.5, 2.0, eased
  1391. # Fourth of 4 2D noises that together define hill/mountain range height.
  1392. mgcarpathian_np_height4 (Hilliness4 noise) noise_params_2d 0, 5, (631, 631, 631), 1583, 5, 0.5, 2.0, eased
  1393. # 2D noise that controls the size/occurrence of rolling hills.
  1394. mgcarpathian_np_hills_terrain (Rolling hills spread noise) noise_params_2d 1, 1, (1301, 1301, 1301), 1692, 3, 0.5, 2.0, eased
  1395. # 2D noise that controls the size/occurrence of ridged mountain ranges.
  1396. mgcarpathian_np_ridge_terrain (Ridge mountain spread noise) noise_params_2d 1, 1, (1889, 1889, 1889), 3568, 3, 0.5, 2.0, eased
  1397. # 2D noise that controls the size/occurrence of step mountain ranges.
  1398. mgcarpathian_np_step_terrain (Step mountain spread noise) noise_params_2d 1, 1, (1889, 1889, 1889), 4157, 3, 0.5, 2.0, eased
  1399. # 2D noise that controls the shape/size of rolling hills.
  1400. mgcarpathian_np_hills (Rolling hill size noise) noise_params_2d 0, 3, (257, 257, 257), 6604, 6, 0.5, 2.0, eased
  1401. # 2D noise that controls the shape/size of ridged mountains.
  1402. mgcarpathian_np_ridge_mnt (Ridged mountain size noise) noise_params_2d 0, 12, (743, 743, 743), 5520, 6, 0.7, 2.0, eased
  1403. # 2D noise that controls the shape/size of step mountains.
  1404. mgcarpathian_np_step_mnt (Step mountain size noise) noise_params_2d 0, 8, (509, 509, 509), 2590, 6, 0.6, 2.0, eased
  1405. # 2D noise that locates the river valleys and channels.
  1406. mgcarpathian_np_rivers (River noise) noise_params_2d 0, 1, (1000, 1000, 1000), 85039, 5, 0.6, 2.0, eased
  1407. # 3D noise for mountain overhangs, cliffs, etc. Usually small variations.
  1408. mgcarpathian_np_mnt_var (Mountain variation noise) noise_params_3d 0, 1, (499, 499, 499), 2490, 5, 0.55, 2.0
  1409. # First of two 3D noises that together define tunnels.
  1410. mgcarpathian_np_cave1 (Cave1 noise) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
  1411. # Second of two 3D noises that together define tunnels.
  1412. mgcarpathian_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
  1413. # 3D noise defining giant caverns.
  1414. mgcarpathian_np_cavern (Cavern noise) noise_params_3d 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0
  1415. # 3D noise that determines number of dungeons per mapchunk.
  1416. mgcarpathian_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 500), 0, 2, 0.8, 2.0
  1417. [*Mapgen Flat]
  1418. # Map generation attributes specific to Mapgen Flat.
  1419. # Occasional lakes and hills can be added to the flat world.
  1420. mgflat_spflags (Mapgen Flat specific flags) flags nolakes,nohills,nocaverns lakes,hills,caverns,nolakes,nohills,nocaverns
  1421. # Y of flat ground.
  1422. mgflat_ground_level (Ground level) int 8
  1423. # Y of upper limit of large caves.
  1424. mgflat_large_cave_depth (Large cave depth) int -33
  1425. # Minimum limit of random number of small caves per mapchunk.
  1426. mgflat_small_cave_num_min (Small cave minimum number) int 0 0 256
  1427. # Maximum limit of random number of small caves per mapchunk.
  1428. mgflat_small_cave_num_max (Small cave maximum number) int 0 0 256
  1429. # Minimum limit of random number of large caves per mapchunk.
  1430. mgflat_large_cave_num_min (Large cave minimum number) int 0 0 64
  1431. # Maximum limit of random number of large caves per mapchunk.
  1432. mgflat_large_cave_num_max (Large cave maximum number) int 2 0 64
  1433. # Proportion of large caves that contain liquid.
  1434. mgflat_large_cave_flooded (Large cave proportion flooded) float 0.5 0.0 1.0
  1435. # Controls width of tunnels, a smaller value creates wider tunnels.
  1436. # Value >= 10.0 completely disables generation of tunnels and avoids the
  1437. # intensive noise calculations.
  1438. mgflat_cave_width (Cave width) float 0.09
  1439. # Terrain noise threshold for lakes.
  1440. # Controls proportion of world area covered by lakes.
  1441. # Adjust towards 0.0 for a larger proportion.
  1442. mgflat_lake_threshold (Lake threshold) float -0.45
  1443. # Controls steepness/depth of lake depressions.
  1444. mgflat_lake_steepness (Lake steepness) float 48.0
  1445. # Terrain noise threshold for hills.
  1446. # Controls proportion of world area covered by hills.
  1447. # Adjust towards 0.0 for a larger proportion.
  1448. mgflat_hill_threshold (Hill threshold) float 0.45
  1449. # Controls steepness/height of hills.
  1450. mgflat_hill_steepness (Hill steepness) float 64.0
  1451. # Y-level of cavern upper limit.
  1452. mgflat_cavern_limit (Cavern limit) int -256
  1453. # Y-distance over which caverns expand to full size.
  1454. mgflat_cavern_taper (Cavern taper) int 256
  1455. # Defines full size of caverns, smaller values create larger caverns.
  1456. mgflat_cavern_threshold (Cavern threshold) float 0.7
  1457. # Lower Y limit of dungeons.
  1458. mgflat_dungeon_ymin (Dungeon minimum Y) int -31000
  1459. # Upper Y limit of dungeons.
  1460. mgflat_dungeon_ymax (Dungeon maximum Y) int 31000
  1461. [**Noises]
  1462. # Defines location and terrain of optional hills and lakes.
  1463. mgflat_np_terrain (Terrain noise) noise_params_2d 0, 1, (600, 600, 600), 7244, 5, 0.6, 2.0, eased
  1464. # Variation of biome filler depth.
  1465. mgflat_np_filler_depth (Filler depth noise) noise_params_2d 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0, eased
  1466. # First of two 3D noises that together define tunnels.
  1467. mgflat_np_cave1 (Cave1 noise) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
  1468. # Second of two 3D noises that together define tunnels.
  1469. mgflat_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
  1470. # 3D noise defining giant caverns.
  1471. mgflat_np_cavern (Cavern noise) noise_params_3d 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0
  1472. # 3D noise that determines number of dungeons per mapchunk.
  1473. mgflat_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 500), 0, 2, 0.8, 2.0
  1474. [*Mapgen Fractal]
  1475. # Map generation attributes specific to Mapgen Fractal.
  1476. # 'terrain' enables the generation of non-fractal terrain:
  1477. # ocean, islands and underground.
  1478. mgfractal_spflags (Mapgen Fractal specific flags) flags terrain terrain,noterrain
  1479. # Controls width of tunnels, a smaller value creates wider tunnels.
  1480. # Value >= 10.0 completely disables generation of tunnels and avoids the
  1481. # intensive noise calculations.
  1482. mgfractal_cave_width (Cave width) float 0.09
  1483. # Y of upper limit of large caves.
  1484. mgfractal_large_cave_depth (Large cave depth) int -33
  1485. # Minimum limit of random number of small caves per mapchunk.
  1486. mgfractal_small_cave_num_min (Small cave minimum number) int 0 0 256
  1487. # Maximum limit of random number of small caves per mapchunk.
  1488. mgfractal_small_cave_num_max (Small cave maximum number) int 0 0 256
  1489. # Minimum limit of random number of large caves per mapchunk.
  1490. mgfractal_large_cave_num_min (Large cave minimum number) int 0 0 64
  1491. # Maximum limit of random number of large caves per mapchunk.
  1492. mgfractal_large_cave_num_max (Large cave maximum number) int 2 0 64
  1493. # Proportion of large caves that contain liquid.
  1494. mgfractal_large_cave_flooded (Large cave proportion flooded) float 0.5 0.0 1.0
  1495. # Lower Y limit of dungeons.
  1496. mgfractal_dungeon_ymin (Dungeon minimum Y) int -31000
  1497. # Upper Y limit of dungeons.
  1498. mgfractal_dungeon_ymax (Dungeon maximum Y) int 31000
  1499. # Selects one of 18 fractal types.
  1500. # 1 = 4D "Roundy" Mandelbrot set.
  1501. # 2 = 4D "Roundy" Julia set.
  1502. # 3 = 4D "Squarry" Mandelbrot set.
  1503. # 4 = 4D "Squarry" Julia set.
  1504. # 5 = 4D "Mandy Cousin" Mandelbrot set.
  1505. # 6 = 4D "Mandy Cousin" Julia set.
  1506. # 7 = 4D "Variation" Mandelbrot set.
  1507. # 8 = 4D "Variation" Julia set.
  1508. # 9 = 3D "Mandelbrot/Mandelbar" Mandelbrot set.
  1509. # 10 = 3D "Mandelbrot/Mandelbar" Julia set.
  1510. # 11 = 3D "Christmas Tree" Mandelbrot set.
  1511. # 12 = 3D "Christmas Tree" Julia set.
  1512. # 13 = 3D "Mandelbulb" Mandelbrot set.
  1513. # 14 = 3D "Mandelbulb" Julia set.
  1514. # 15 = 3D "Cosine Mandelbulb" Mandelbrot set.
  1515. # 16 = 3D "Cosine Mandelbulb" Julia set.
  1516. # 17 = 4D "Mandelbulb" Mandelbrot set.
  1517. # 18 = 4D "Mandelbulb" Julia set.
  1518. mgfractal_fractal (Fractal type) int 1 1 18
  1519. # Iterations of the recursive function.
  1520. # Increasing this increases the amount of fine detail, but also
  1521. # increases processing load.
  1522. # At iterations = 20 this mapgen has a similar load to mapgen V7.
  1523. mgfractal_iterations (Iterations) int 11
  1524. # (X,Y,Z) scale of fractal in nodes.
  1525. # Actual fractal size will be 2 to 3 times larger.
  1526. # These numbers can be made very large, the fractal does
  1527. # not have to fit inside the world.
  1528. # Increase these to 'zoom' into the detail of the fractal.
  1529. # Default is for a vertically-squashed shape suitable for
  1530. # an island, set all 3 numbers equal for the raw shape.
  1531. mgfractal_scale (Scale) v3f (4096.0, 1024.0, 4096.0)
  1532. # (X,Y,Z) offset of fractal from world center in units of 'scale'.
  1533. # Can be used to move a desired point to (0, 0) to create a
  1534. # suitable spawn point, or to allow 'zooming in' on a desired
  1535. # point by increasing 'scale'.
  1536. # The default is tuned for a suitable spawn point for Mandelbrot
  1537. # sets with default parameters, it may need altering in other
  1538. # situations.
  1539. # Range roughly -2 to 2. Multiply by 'scale' for offset in nodes.
  1540. mgfractal_offset (Offset) v3f (1.79, 0.0, 0.0)
  1541. # W coordinate of the generated 3D slice of a 4D fractal.
  1542. # Determines which 3D slice of the 4D shape is generated.
  1543. # Alters the shape of the fractal.
  1544. # Has no effect on 3D fractals.
  1545. # Range roughly -2 to 2.
  1546. mgfractal_slice_w (Slice w) float 0.0
  1547. # Julia set only.
  1548. # X component of hypercomplex constant.
  1549. # Alters the shape of the fractal.
  1550. # Range roughly -2 to 2.
  1551. mgfractal_julia_x (Julia x) float 0.33
  1552. # Julia set only.
  1553. # Y component of hypercomplex constant.
  1554. # Alters the shape of the fractal.
  1555. # Range roughly -2 to 2.
  1556. mgfractal_julia_y (Julia y) float 0.33
  1557. # Julia set only.
  1558. # Z component of hypercomplex constant.
  1559. # Alters the shape of the fractal.
  1560. # Range roughly -2 to 2.
  1561. mgfractal_julia_z (Julia z) float 0.33
  1562. # Julia set only.
  1563. # W component of hypercomplex constant.
  1564. # Alters the shape of the fractal.
  1565. # Has no effect on 3D fractals.
  1566. # Range roughly -2 to 2.
  1567. mgfractal_julia_w (Julia w) float 0.33
  1568. [**Noises]
  1569. # Y-level of seabed.
  1570. mgfractal_np_seabed (Seabed noise) noise_params_2d -14, 9, (600, 600, 600), 41900, 5, 0.6, 2.0, eased
  1571. # Variation of biome filler depth.
  1572. mgfractal_np_filler_depth (Filler depth noise) noise_params_2d 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0, eased
  1573. # First of two 3D noises that together define tunnels.
  1574. mgfractal_np_cave1 (Cave1 noise) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
  1575. # Second of two 3D noises that together define tunnels.
  1576. mgfractal_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
  1577. # 3D noise that determines number of dungeons per mapchunk.
  1578. mgfractal_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 500), 0, 2, 0.8, 2.0
  1579. [*Mapgen Valleys]
  1580. # Map generation attributes specific to Mapgen Valleys.
  1581. # 'altitude_chill': Reduces heat with altitude.
  1582. # 'humid_rivers': Increases humidity around rivers.
  1583. # 'vary_river_depth': If enabled, low humidity and high heat causes rivers
  1584. # to become shallower and occasionally dry.
  1585. # 'altitude_dry': Reduces humidity with altitude.
  1586. mgvalleys_spflags (Mapgen Valleys specific flags) flags altitude_chill,humid_rivers,vary_river_depth,altitude_dry altitude_chill,humid_rivers,vary_river_depth,altitude_dry,noaltitude_chill,nohumid_rivers,novary_river_depth,noaltitude_dry
  1587. # The vertical distance over which heat drops by 20 if 'altitude_chill' is
  1588. # enabled. Also the vertical distance over which humidity drops by 10 if
  1589. # 'altitude_dry' is enabled.
  1590. mgvalleys_altitude_chill (Altitude chill) int 90
  1591. # Depth below which you'll find large caves.
  1592. mgvalleys_large_cave_depth (Large cave depth) int -33
  1593. # Minimum limit of random number of small caves per mapchunk.
  1594. mgvalleys_small_cave_num_min (Small cave minimum number) int 0 0 256
  1595. # Maximum limit of random number of small caves per mapchunk.
  1596. mgvalleys_small_cave_num_max (Small cave maximum number) int 0 0 256
  1597. # Minimum limit of random number of large caves per mapchunk.
  1598. mgvalleys_large_cave_num_min (Large cave minimum number) int 0 0 64
  1599. # Maximum limit of random number of large caves per mapchunk.
  1600. mgvalleys_large_cave_num_max (Large cave maximum number) int 2 0 64
  1601. # Proportion of large caves that contain liquid.
  1602. mgvalleys_large_cave_flooded (Large cave proportion flooded) float 0.5 0.0 1.0
  1603. # Depth below which you'll find giant caverns.
  1604. mgvalleys_cavern_limit (Cavern upper limit) int -256
  1605. # Y-distance over which caverns expand to full size.
  1606. mgvalleys_cavern_taper (Cavern taper) int 192
  1607. # Defines full size of caverns, smaller values create larger caverns.
  1608. mgvalleys_cavern_threshold (Cavern threshold) float 0.6
  1609. # How deep to make rivers.
  1610. mgvalleys_river_depth (River depth) int 4
  1611. # How wide to make rivers.
  1612. mgvalleys_river_size (River size) int 5
  1613. # Controls width of tunnels, a smaller value creates wider tunnels.
  1614. # Value >= 10.0 completely disables generation of tunnels and avoids the
  1615. # intensive noise calculations.
  1616. mgvalleys_cave_width (Cave width) float 0.09
  1617. # Lower Y limit of dungeons.
  1618. mgvalleys_dungeon_ymin (Dungeon minimum Y) int -31000
  1619. # Upper Y limit of dungeons.
  1620. mgvalleys_dungeon_ymax (Dungeon maximum Y) int 63
  1621. [**Noises]
  1622. # First of two 3D noises that together define tunnels.
  1623. mgvalleys_np_cave1 (Cave noise #1) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
  1624. # Second of two 3D noises that together define tunnels.
  1625. mgvalleys_np_cave2 (Cave noise #2) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
  1626. # The depth of dirt or other biome filler node.
  1627. mgvalleys_np_filler_depth (Filler depth) noise_params_2d 0, 1.2, (256, 256, 256), 1605, 3, 0.5, 2.0, eased
  1628. # 3D noise defining giant caverns.
  1629. mgvalleys_np_cavern (Cavern noise) noise_params_3d 0, 1, (768, 256, 768), 59033, 6, 0.63, 2.0
  1630. # Defines large-scale river channel structure.
  1631. mgvalleys_np_rivers (River noise) noise_params_2d 0, 1, (256, 256, 256), -6050, 5, 0.6, 2.0, eased
  1632. # Base terrain height.
  1633. mgvalleys_np_terrain_height (Terrain height) noise_params_2d -10, 50, (1024, 1024, 1024), 5202, 6, 0.4, 2.0, eased
  1634. # Raises terrain to make valleys around the rivers.
  1635. mgvalleys_np_valley_depth (Valley depth) noise_params_2d 5, 4, (512, 512, 512), -1914, 1, 1.0, 2.0, eased
  1636. # Slope and fill work together to modify the heights.
  1637. mgvalleys_np_inter_valley_fill (Valley fill) noise_params_3d 0, 1, (256, 512, 256), 1993, 6, 0.8, 2.0
  1638. # Amplifies the valleys.
  1639. mgvalleys_np_valley_profile (Valley profile) noise_params_2d 0.6, 0.5, (512, 512, 512), 777, 1, 1.0, 2.0, eased
  1640. # Slope and fill work together to modify the heights.
  1641. mgvalleys_np_inter_valley_slope (Valley slope) noise_params_2d 0.5, 0.5, (128, 128, 128), 746, 1, 1.0, 2.0, eased
  1642. # 3D noise that determines number of dungeons per mapchunk.
  1643. mgvalleys_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 500), 0, 2, 0.8, 2.0
  1644. [*Advanced]
  1645. # Size of mapchunks generated by mapgen, stated in mapblocks (16 nodes).
  1646. # WARNING!: There is no benefit, and there are several dangers, in
  1647. # increasing this value above 5.
  1648. # Reducing this value increases cave and dungeon density.
  1649. # Altering this value is for special usage, leaving it unchanged is
  1650. # recommended.
  1651. chunksize (Chunk size) int 5
  1652. # Dump the mapgen debug information.
  1653. enable_mapgen_debug_info (Mapgen debug) bool false
  1654. # Maximum number of blocks that can be queued for loading.
  1655. emergequeue_limit_total (Absolute limit of queued blocks to emerge) int 1024 1 1000000
  1656. # Maximum number of blocks to be queued that are to be loaded from file.
  1657. # This limit is enforced per player.
  1658. emergequeue_limit_diskonly (Per-player limit of queued blocks load from disk) int 128 1 1000000
  1659. # Maximum number of blocks to be queued that are to be generated.
  1660. # This limit is enforced per player.
  1661. emergequeue_limit_generate (Per-player limit of queued blocks to generate) int 128 1 1000000
  1662. # Number of emerge threads to use.
  1663. # Value 0:
  1664. # - Automatic selection. The number of emerge threads will be
  1665. # - 'number of processors - 2', with a lower limit of 1.
  1666. # Any other value:
  1667. # - Specifies the number of emerge threads, with a lower limit of 1.
  1668. # WARNING: Increasing the number of emerge threads increases engine mapgen
  1669. # speed, but this may harm game performance by interfering with other
  1670. # processes, especially in singleplayer and/or when running Lua code in
  1671. # 'on_generated'. For many users the optimum setting may be '1'.
  1672. num_emerge_threads (Number of emerge threads) int 1
  1673. [Online Content Repository]
  1674. # The URL for the content repository
  1675. contentdb_url (ContentDB URL) string https://content.minetest.net
  1676. # Comma-separated list of flags to hide in the content repository.
  1677. # "nonfree" can be used to hide packages which do not qualify as 'free software',
  1678. # as defined by the Free Software Foundation.
  1679. # You can also specify content ratings.
  1680. # These flags are independent from Minetest versions,
  1681. # so see a full list at https://content.minetest.net/help/content_flags/
  1682. contentdb_flag_blacklist (ContentDB Flag Blacklist) string nonfree, desktop_default
  1683. # Maximum number of concurrent downloads. Downloads exceeding this limit will be queued.
  1684. # This should be lower than curl_parallel_limit.
  1685. contentdb_max_concurrent_downloads (ContentDB Max Concurrent Downloads) int 3