- uniform mat4 mWorld;
- varying lowp vec4 varColor;
- varying mediump vec2 varTexCoord;
- void main(void)
- {
- varTexCoord = inTexCoord0.st;
- gl_Position = mWorldViewProj * inVertexPosition;
- #ifdef GL_ES
- varColor = inVertexColor.bgra;
- #else
- varColor = inVertexColor;
- #endif
- }
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