x2048 48f7c5603e Adjust shadowmap distortion to use entire SM texture (#12166) 2 éve
..
pass1_fragment.glsl c47313db65 Shadow mapping render pass (#11244) 3 éve
pass1_trans_fragment.glsl cef016d393 Apply shadow only to the naturally lit part of the fragment color (#11722) 3 éve
pass1_trans_vertex.glsl 48f7c5603e Adjust shadowmap distortion to use entire SM texture (#12166) 2 éve
pass1_vertex.glsl 48f7c5603e Adjust shadowmap distortion to use entire SM texture (#12166) 2 éve
pass2_fragment.glsl c47313db65 Shadow mapping render pass (#11244) 3 éve
pass2_vertex.glsl c47313db65 Shadow mapping render pass (#11244) 3 éve