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- /*
- Minetest
- Copyright (C) 2010-2013 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
- This program is free software; you can redistribute it and/or modify
- it under the terms of the GNU Lesser General Public License as published by
- the Free Software Foundation; either version 2.1 of the License, or
- (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU Lesser General Public License for more details.
- You should have received a copy of the GNU Lesser General Public License along
- with this program; if not, write to the Free Software Foundation, Inc.,
- 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- */
- #ifndef HUD_HEADER
- #define HUD_HEADER
- #include "irrlichttypes_extrabloated.h"
- #include <string>
- #define HUD_DIR_LEFT_RIGHT 0
- #define HUD_DIR_RIGHT_LEFT 1
- #define HUD_DIR_TOP_BOTTOM 2
- #define HUD_DIR_BOTTOM_TOP 3
- #define HUD_CORNER_UPPER 0
- #define HUD_CORNER_LOWER 1
- #define HUD_CORNER_CENTER 2
- // Note that these visibility flags do not determine if the hud items are
- // actually drawn, but rather, whether to draw the item should the rest
- // of the game state permit it.
- #define HUD_FLAG_HOTBAR_VISIBLE (1 << 0)
- #define HUD_FLAG_HEALTHBAR_VISIBLE (1 << 1)
- #define HUD_FLAG_CROSSHAIR_VISIBLE (1 << 2)
- #define HUD_FLAG_WIELDITEM_VISIBLE (1 << 3)
- #define HUD_FLAG_BREATHBAR_VISIBLE (1 << 4)
- #define HUD_FLAG_MINIMAP_VISIBLE (1 << 5)
- #define HUD_PARAM_HOTBAR_ITEMCOUNT 1
- #define HUD_PARAM_HOTBAR_IMAGE 2
- #define HUD_PARAM_HOTBAR_SELECTED_IMAGE 3
- #define HUD_HOTBAR_ITEMCOUNT_DEFAULT 8
- #define HUD_HOTBAR_ITEMCOUNT_MAX 23
- #define HOTBAR_IMAGE_SIZE 48
- enum HudElementType {
- HUD_ELEM_IMAGE = 0,
- HUD_ELEM_TEXT = 1,
- HUD_ELEM_STATBAR = 2,
- HUD_ELEM_INVENTORY = 3,
- HUD_ELEM_WAYPOINT = 4,
- };
- enum HudElementStat {
- HUD_STAT_POS = 0,
- HUD_STAT_NAME,
- HUD_STAT_SCALE,
- HUD_STAT_TEXT,
- HUD_STAT_NUMBER,
- HUD_STAT_ITEM,
- HUD_STAT_DIR,
- HUD_STAT_ALIGN,
- HUD_STAT_OFFSET,
- HUD_STAT_WORLD_POS,
- HUD_STAT_SIZE
- };
- struct HudElement {
- HudElementType type;
- v2f pos;
- std::string name;
- v2f scale;
- std::string text;
- u32 number;
- u32 item;
- u32 dir;
- v2f align;
- v2f offset;
- v3f world_pos;
- v2s32 size;
- };
- #ifndef SERVER
- #include <vector>
- #include <IGUIFont.h>
- #include "irr_aabb3d.h"
- class Client;
- class ITextureSource;
- class Inventory;
- class InventoryList;
- class LocalPlayer;
- struct ItemStack;
- class Hud {
- public:
- video::IVideoDriver *driver;
- scene::ISceneManager* smgr;
- gui::IGUIEnvironment *guienv;
- Client *client;
- LocalPlayer *player;
- Inventory *inventory;
- ITextureSource *tsrc;
- video::SColor crosshair_argb;
- video::SColor selectionbox_argb;
- bool use_crosshair_image = false;
- std::string hotbar_image = "";
- bool use_hotbar_image = false;
- std::string hotbar_selected_image = "";
- bool use_hotbar_selected_image;
- Hud(video::IVideoDriver *driver,scene::ISceneManager* smgr,
- gui::IGUIEnvironment* guienv, Client *client, LocalPlayer *player,
- Inventory *inventory);
- ~Hud();
- void drawHotbar(u16 playeritem);
- void resizeHotbar();
- void drawCrosshair();
- void drawSelectionMesh();
- void updateSelectionMesh(const v3s16 &camera_offset);
- std::vector<aabb3f> *getSelectionBoxes()
- { return &m_selection_boxes; }
- void setSelectionPos(const v3f &pos, const v3s16 &camera_offset);
- v3f getSelectionPos() const
- { return m_selection_pos; }
- void setSelectionMeshColor(const video::SColor &color)
- { m_selection_mesh_color = color; }
- void setSelectedFaceNormal(const v3f &face_normal)
- { m_selected_face_normal = face_normal; }
- void drawLuaElements(const v3s16 &camera_offset);
- private:
- void drawStatbar(v2s32 pos, u16 corner, u16 drawdir, std::string texture,
- s32 count, v2s32 offset, v2s32 size=v2s32());
- void drawItems(v2s32 upperleftpos, v2s32 screen_offset, s32 itemcount,
- s32 inv_offset, InventoryList *mainlist, u16 selectitem, u16 direction);
- void drawItem(const ItemStack &item, const core::rect<s32>& rect,
- bool selected);
- float m_hud_scaling; // cached minetest setting
- v3s16 m_camera_offset;
- v2u32 m_screensize;
- v2s32 m_displaycenter;
- s32 m_hotbar_imagesize; // Takes hud_scaling into account, updated by resizeHotbar()
- s32 m_padding; // Takes hud_scaling into account, updated by resizeHotbar()
- video::SColor hbar_colors[4];
- std::vector<aabb3f> m_selection_boxes;
- std::vector<aabb3f> m_halo_boxes;
- v3f m_selection_pos;
- v3f m_selection_pos_with_offset;
- scene::IMesh *m_selection_mesh = nullptr;
- video::SColor m_selection_mesh_color;
- v3f m_selected_face_normal;
- video::SMaterial m_selection_material;
- enum {
- HIGHLIGHT_BOX,
- HIGHLIGHT_HALO,
- HIGHLIGHT_NONE } m_mode;
- };
- enum ItemRotationKind {
- IT_ROT_SELECTED,
- IT_ROT_HOVERED,
- IT_ROT_DRAGGED,
- IT_ROT_NONE, // Must be last, also serves as number
- };
- void drawItemStack(video::IVideoDriver *driver,
- gui::IGUIFont *font,
- const ItemStack &item,
- const core::rect<s32> &rect,
- const core::rect<s32> *clip,
- Client *client,
- ItemRotationKind rotation_kind);
- #endif
- #endif
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