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- --Minetest
- --Copyright (C) 2013 sapier
- --
- --This program is free software; you can redistribute it and/or modify
- --it under the terms of the GNU Lesser General Public License as published by
- --the Free Software Foundation; either version 2.1 of the License, or
- --(at your option) any later version.
- --
- --This program is distributed in the hope that it will be useful,
- --but WITHOUT ANY WARRANTY; without even the implied warranty of
- --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- --GNU Lesser General Public License for more details.
- --
- --You should have received a copy of the GNU Lesser General Public License along
- --with this program; if not, write to the Free Software Foundation, Inc.,
- --51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- --------------------------------------------------------------------------------
- local function get_last_folder(text,count)
- local parts = text:split(DIR_DELIM)
- if count == nil then
- return parts[#parts]
- end
- local retval = ""
- for i=1,count,1 do
- retval = retval .. parts[#parts - (count-i)] .. DIR_DELIM
- end
- return retval
- end
- local function cleanup_path(temppath)
- local parts = temppath:split("-")
- temppath = ""
- for i=1,#parts,1 do
- if temppath ~= "" then
- temppath = temppath .. "_"
- end
- temppath = temppath .. parts[i]
- end
- parts = temppath:split(".")
- temppath = ""
- for i=1,#parts,1 do
- if temppath ~= "" then
- temppath = temppath .. "_"
- end
- temppath = temppath .. parts[i]
- end
- parts = temppath:split("'")
- temppath = ""
- for i=1,#parts,1 do
- if temppath ~= "" then
- temppath = temppath .. ""
- end
- temppath = temppath .. parts[i]
- end
- parts = temppath:split(" ")
- temppath = ""
- for i=1,#parts,1 do
- if temppath ~= "" then
- temppath = temppath
- end
- temppath = temppath .. parts[i]
- end
- return temppath
- end
- local function load_texture_packs(txtpath, retval)
- local list = core.get_dir_list(txtpath, true)
- local current_texture_path = core.settings:get("texture_path")
- for _, item in ipairs(list) do
- if item ~= "base" then
- local path = txtpath .. DIR_DELIM .. item .. DIR_DELIM
- local conf = Settings(path .. "texture_pack.conf")
- local enabled = path == current_texture_path
- local title = conf:get("title") or item
- -- list_* is only used if non-nil, else the regular versions are used.
- retval[#retval + 1] = {
- name = item,
- title = title,
- list_name = enabled and fgettext("$1 (Enabled)", item) or nil,
- list_title = enabled and fgettext("$1 (Enabled)", title) or nil,
- author = conf:get("author"),
- release = tonumber(conf:get("release")) or 0,
- type = "txp",
- path = path,
- enabled = enabled,
- }
- end
- end
- end
- --modmanager implementation
- pkgmgr = {}
- --- Scans a directory recursively for mods and adds them to `listing`
- -- @param path Absolute directory path to scan recursively
- -- @param virtual_path Prettified unique path (e.g. "mods", "mods/mt_modpack")
- -- @param listing Input. Flat array to insert located mods and modpacks
- -- @param modpack Currently processing modpack or nil/"" if none (recursion)
- function pkgmgr.get_mods(path, virtual_path, listing, modpack)
- local mods = core.get_dir_list(path, true)
- for _, name in ipairs(mods) do
- if name:sub(1, 1) ~= "." then
- local mod_path = path .. DIR_DELIM .. name
- local mod_virtual_path = virtual_path .. "/" .. name
- local toadd = {
- dir_name = name,
- parent_dir = path,
- }
- listing[#listing + 1] = toadd
- -- Get config file
- local mod_conf
- local modpack_conf = io.open(mod_path .. DIR_DELIM .. "modpack.conf")
- if modpack_conf then
- toadd.is_modpack = true
- modpack_conf:close()
- mod_conf = Settings(mod_path .. DIR_DELIM .. "modpack.conf"):to_table()
- if mod_conf.name then
- name = mod_conf.name
- toadd.is_name_explicit = true
- end
- else
- mod_conf = Settings(mod_path .. DIR_DELIM .. "mod.conf"):to_table()
- if mod_conf.name then
- name = mod_conf.name
- toadd.is_name_explicit = true
- end
- end
- -- Read from config
- toadd.name = name
- toadd.title = mod_conf.title
- toadd.author = mod_conf.author
- toadd.release = tonumber(mod_conf.release) or 0
- toadd.path = mod_path
- toadd.virtual_path = mod_virtual_path
- toadd.type = "mod"
- pkgmgr.update_translations({ toadd })
- -- Check modpack.txt
- -- Note: modpack.conf is already checked above
- local modpackfile = io.open(mod_path .. DIR_DELIM .. "modpack.txt")
- if modpackfile then
- modpackfile:close()
- toadd.is_modpack = true
- end
- -- Deal with modpack contents
- if modpack and modpack ~= "" then
- toadd.modpack = modpack
- elseif toadd.is_modpack then
- toadd.type = "modpack"
- toadd.is_modpack = true
- pkgmgr.get_mods(mod_path, mod_virtual_path, listing, name)
- end
- end
- end
- if not modpack then
- -- Sort all when the recursion is done
- table.sort(listing, function(a, b)
- return a.virtual_path:lower() < b.virtual_path:lower()
- end)
- end
- end
- --------------------------------------------------------------------------------
- function pkgmgr.get_texture_packs()
- local txtpath = core.get_texturepath()
- local txtpath_system = core.get_texturepath_share()
- local retval = {}
- load_texture_packs(txtpath, retval)
- -- on portable versions these two paths coincide. It avoids loading the path twice
- if txtpath ~= txtpath_system then
- load_texture_packs(txtpath_system, retval)
- end
- pkgmgr.update_translations(retval)
- table.sort(retval, function(a, b)
- return a.title:lower() < b.title:lower()
- end)
- return retval
- end
- --------------------------------------------------------------------------------
- function pkgmgr.get_all()
- local result = {}
- for _, mod in pairs(pkgmgr.global_mods:get_list()) do
- result[#result + 1] = mod
- end
- for _, game in pairs(pkgmgr.games) do
- result[#result + 1] = game
- end
- for _, txp in pairs(pkgmgr.get_texture_packs()) do
- result[#result + 1] = txp
- end
- return result
- end
- --------------------------------------------------------------------------------
- function pkgmgr.get_folder_type(path)
- local testfile = io.open(path .. DIR_DELIM .. "init.lua","r")
- if testfile ~= nil then
- testfile:close()
- return { type = "mod", path = path }
- end
- testfile = io.open(path .. DIR_DELIM .. "modpack.conf","r")
- if testfile ~= nil then
- testfile:close()
- return { type = "modpack", path = path }
- end
- testfile = io.open(path .. DIR_DELIM .. "modpack.txt","r")
- if testfile ~= nil then
- testfile:close()
- return { type = "modpack", path = path }
- end
- testfile = io.open(path .. DIR_DELIM .. "game.conf","r")
- if testfile ~= nil then
- testfile:close()
- return { type = "game", path = path }
- end
- testfile = io.open(path .. DIR_DELIM .. "texture_pack.conf","r")
- if testfile ~= nil then
- testfile:close()
- return { type = "txp", path = path }
- end
- return nil
- end
- -------------------------------------------------------------------------------
- function pkgmgr.get_base_folder(temppath)
- if temppath == nil then
- return { type = "invalid", path = "" }
- end
- local ret = pkgmgr.get_folder_type(temppath)
- if ret then
- return ret
- end
- local subdirs = core.get_dir_list(temppath, true)
- if #subdirs == 1 then
- ret = pkgmgr.get_folder_type(temppath .. DIR_DELIM .. subdirs[1])
- if ret then
- return ret
- else
- return { type = "invalid", path = temppath .. DIR_DELIM .. subdirs[1] }
- end
- end
- return nil
- end
- --------------------------------------------------------------------------------
- function pkgmgr.is_valid_modname(modpath)
- return modpath:match("[^a-z0-9_]") == nil
- end
- --------------------------------------------------------------------------------
- --- @param render_list filterlist
- --- @param use_technical_names boolean to show technical names instead of human-readable titles
- --- @param with_icon table or nil, from virtual path to icon object
- function pkgmgr.render_packagelist(render_list, use_technical_names, with_icon)
- if not render_list then
- if not pkgmgr.global_mods then
- pkgmgr.refresh_globals()
- end
- render_list = pkgmgr.global_mods
- end
- local list = render_list:get_list()
- local retval = {}
- for i, v in ipairs(list) do
- local color = ""
- local icon = 0
- local icon_info = with_icon and with_icon[v.virtual_path or v.path]
- local function update_icon_info(val)
- if val and (not icon_info or (icon_info.type == "warning" and val.type == "error")) then
- icon_info = val
- end
- end
- if v.is_modpack then
- local rawlist = render_list:get_raw_list()
- color = mt_color_dark_green
- for j = 1, #rawlist do
- if rawlist[j].modpack == list[i].name then
- if with_icon then
- update_icon_info(with_icon[rawlist[j].virtual_path or rawlist[j].path])
- end
- if rawlist[j].enabled then
- icon = 1
- else
- -- Modpack not entirely enabled so showing as grey
- color = mt_color_grey
- end
- end
- end
- elseif v.is_game_content or v.type == "game" then
- icon = 1
- color = mt_color_blue
- local rawlist = render_list:get_raw_list()
- if v.type == "game" and with_icon then
- for j = 1, #rawlist do
- if rawlist[j].is_game_content then
- update_icon_info(with_icon[rawlist[j].virtual_path or rawlist[j].path])
- end
- end
- end
- elseif v.enabled or v.type == "txp" then
- icon = 1
- color = mt_color_green
- end
- if icon_info then
- if icon_info.type == "warning" then
- color = mt_color_orange
- icon = 2
- elseif icon_info.type == "error" then
- color = mt_color_red
- icon = 3
- elseif icon_info.type == "update" then
- icon = 4
- else
- error("Unknown icon type " .. icon_info.type)
- end
- end
- retval[#retval + 1] = color
- if v.modpack ~= nil or v.loc == "game" then
- retval[#retval + 1] = "1"
- else
- retval[#retval + 1] = "0"
- end
- if with_icon then
- retval[#retval + 1] = icon
- end
- if use_technical_names then
- retval[#retval + 1] = core.formspec_escape(v.list_name or v.name)
- else
- retval[#retval + 1] = core.formspec_escape(v.list_title or v.list_name or v.title or v.name)
- end
- end
- return table.concat(retval, ",")
- end
- --------------------------------------------------------------------------------
- function pkgmgr.get_dependencies(path)
- if path == nil then
- return {}, {}
- end
- local info = core.get_content_info(path)
- return info.depends or {}, info.optional_depends or {}
- end
- ----------- tests whether all of the mods in the modpack are enabled -----------
- function pkgmgr.is_modpack_entirely_enabled(data, name)
- local rawlist = data.list:get_raw_list()
- for j = 1, #rawlist do
- if rawlist[j].modpack == name and not rawlist[j].enabled then
- return false
- end
- end
- return true
- end
- local function disable_all_by_name(list, name, except)
- for i=1, #list do
- if list[i].name == name and list[i] ~= except then
- list[i].enabled = false
- end
- end
- end
- ---------- toggles or en/disables a mod or modpack and its dependencies --------
- local function toggle_mod_or_modpack(list, toggled_mods, enabled_mods, toset, mod)
- if not mod.is_modpack then
- -- Toggle or en/disable the mod
- if toset == nil then
- toset = not mod.enabled
- end
- if mod.enabled ~= toset then
- toggled_mods[#toggled_mods+1] = mod.name
- end
- if toset then
- -- Mark this mod for recursive dependency traversal
- enabled_mods[mod.name] = true
- -- Disable other mods with the same name
- disable_all_by_name(list, mod.name, mod)
- end
- mod.enabled = toset
- else
- -- Toggle or en/disable every mod in the modpack,
- -- interleaved unsupported
- for i = 1, #list do
- if list[i].modpack == mod.name then
- toggle_mod_or_modpack(list, toggled_mods, enabled_mods, toset, list[i])
- end
- end
- end
- end
- function pkgmgr.enable_mod(this, toset)
- local list = this.data.list:get_list()
- local mod = list[this.data.selected_mod]
- -- Game mods can't be enabled or disabled
- if mod.is_game_content then
- return
- end
- local toggled_mods = {}
- local enabled_mods = {}
- toggle_mod_or_modpack(list, toggled_mods, enabled_mods, toset, mod)
- if next(enabled_mods) == nil then
- -- Mod(s) were disabled, so no dependencies need to be enabled
- table.sort(toggled_mods)
- core.log("info", "Following mods were disabled: " ..
- table.concat(toggled_mods, ", "))
- return
- end
- -- Enable mods' depends after activation
- -- Make a list of mod ids indexed by their names. Among mods with the
- -- same name, enabled mods take precedence, after which game mods take
- -- precedence, being last in the mod list.
- local mod_ids = {}
- for id, mod2 in pairs(list) do
- if mod2.type == "mod" and not mod2.is_modpack then
- local prev_id = mod_ids[mod2.name]
- if not prev_id or not list[prev_id].enabled then
- mod_ids[mod2.name] = id
- end
- end
- end
- -- to_enable is used as a DFS stack with sp as stack pointer
- local to_enable = {}
- local sp = 0
- for name in pairs(enabled_mods) do
- local depends = pkgmgr.get_dependencies(list[mod_ids[name]].path)
- for i = 1, #depends do
- local dependency_name = depends[i]
- if not enabled_mods[dependency_name] then
- sp = sp+1
- to_enable[sp] = dependency_name
- end
- end
- end
- -- If sp is 0, every dependency is already activated
- while sp > 0 do
- local name = to_enable[sp]
- sp = sp-1
- if not enabled_mods[name] then
- enabled_mods[name] = true
- local mod_to_enable = list[mod_ids[name]]
- if not mod_to_enable then
- core.log("warning", "Mod dependency \"" .. name ..
- "\" not found!")
- elseif not mod_to_enable.is_game_content then
- if not mod_to_enable.enabled then
- mod_to_enable.enabled = true
- toggled_mods[#toggled_mods+1] = mod_to_enable.name
- end
- -- Push the dependencies of the dependency onto the stack
- local depends = pkgmgr.get_dependencies(mod_to_enable.path)
- for i = 1, #depends do
- if not enabled_mods[depends[i]] then
- sp = sp+1
- to_enable[sp] = depends[i]
- end
- end
- end
- end
- end
- -- Log the list of enabled mods
- table.sort(toggled_mods)
- core.log("info", "Following mods were enabled: " ..
- table.concat(toggled_mods, ", "))
- end
- --------------------------------------------------------------------------------
- function pkgmgr.get_worldconfig(worldpath)
- local filename = worldpath ..
- DIR_DELIM .. "world.mt"
- local worldfile = Settings(filename)
- local worldconfig = {}
- worldconfig.global_mods = {}
- worldconfig.game_mods = {}
- for key,value in pairs(worldfile:to_table()) do
- if key == "gameid" then
- worldconfig.id = value
- elseif key:sub(0, 9) == "load_mod_" then
- -- Compatibility: Check against "nil" which was erroneously used
- -- as value for fresh configured worlds
- worldconfig.global_mods[key] = value ~= "false" and value ~= "nil"
- and value
- else
- worldconfig[key] = value
- end
- end
- --read gamemods
- local gamespec = pkgmgr.find_by_gameid(worldconfig.id)
- pkgmgr.get_game_mods(gamespec, worldconfig.game_mods)
- return worldconfig
- end
- --------------------------------------------------------------------------------
- function pkgmgr.install_dir(expected_type, path, basename, targetpath)
- assert(type(expected_type) == "string")
- assert(type(path) == "string")
- assert(basename == nil or type(basename) == "string")
- assert(targetpath == nil or type(targetpath) == "string")
- local basefolder = pkgmgr.get_base_folder(path)
- if expected_type == "txp" then
- assert(basename)
- -- There's no good way to detect a texture pack, so let's just assume
- -- it's correct for now.
- if basefolder and basefolder.type ~= "invalid" and basefolder.type ~= "txp" then
- return nil, fgettext_ne("Unable to install a $1 as a texture pack", basefolder.type)
- end
- local from = basefolder and basefolder.path or path
- if not targetpath then
- targetpath = core.get_texturepath() .. DIR_DELIM .. basename
- end
- core.delete_dir(targetpath)
- if not core.copy_dir(from, targetpath, false) then
- return nil,
- fgettext_ne("Failed to install $1 to $2", basename, targetpath)
- end
- return targetpath, nil
- elseif not basefolder then
- return nil, fgettext_ne("Unable to find a valid mod, modpack, or game")
- end
- -- Check type
- if basefolder.type ~= expected_type and (basefolder.type ~= "modpack" or expected_type ~= "mod") then
- return nil, fgettext_ne("Unable to install a $1 as a $2", basefolder.type, expected_type)
- end
- -- Set targetpath if not predetermined
- if not targetpath then
- local content_path
- if basefolder.type == "modpack" or basefolder.type == "mod" then
- if not basename then
- basename = get_last_folder(cleanup_path(basefolder.path))
- end
- content_path = core.get_modpath()
- elseif basefolder.type == "game" then
- content_path = core.get_gamepath()
- else
- error("Unknown content type")
- end
- if basename and (basefolder.type ~= "mod" or pkgmgr.is_valid_modname(basename)) then
- targetpath = content_path .. DIR_DELIM .. basename
- else
- return nil,
- fgettext_ne("Install: Unable to find suitable folder name for $1", path)
- end
- end
- -- Copy it
- core.delete_dir(targetpath)
- if not core.copy_dir(basefolder.path, targetpath, false) then
- return nil,
- fgettext_ne("Failed to install $1 to $2", basename, targetpath)
- end
- if basefolder.type == "game" then
- pkgmgr.update_gamelist()
- else
- pkgmgr.refresh_globals()
- end
- return targetpath, nil
- end
- --------------------------------------------------------------------------------
- function pkgmgr.preparemodlist(data)
- local retval = {}
- local global_mods = {}
- local game_mods = {}
- --read global mods
- local modpaths = core.get_modpaths()
- for key, modpath in pairs(modpaths) do
- pkgmgr.get_mods(modpath, key, global_mods)
- end
- for i=1,#global_mods,1 do
- global_mods[i].type = "mod"
- global_mods[i].loc = "global"
- global_mods[i].enabled = false
- retval[#retval + 1] = global_mods[i]
- end
- --read game mods
- local gamespec = pkgmgr.find_by_gameid(data.gameid)
- pkgmgr.get_game_mods(gamespec, game_mods)
- if #game_mods > 0 then
- -- Add title
- retval[#retval + 1] = {
- type = "game",
- is_game_content = true,
- name = fgettext("$1 mods", gamespec.title),
- path = gamespec.path
- }
- end
- for i=1,#game_mods,1 do
- game_mods[i].type = "mod"
- game_mods[i].loc = "game"
- game_mods[i].is_game_content = true
- retval[#retval + 1] = game_mods[i]
- end
- if data.worldpath == nil then
- return retval
- end
- --read world mod configuration
- local filename = data.worldpath ..
- DIR_DELIM .. "world.mt"
- local worldfile = Settings(filename)
- for key, value in pairs(worldfile:to_table()) do
- if key:sub(1, 9) == "load_mod_" then
- key = key:sub(10)
- local mod_found = false
- local fallback_found = false
- local fallback_mod = nil
- for i=1, #retval do
- if retval[i].name == key and
- not retval[i].is_modpack then
- if core.is_yes(value) or retval[i].virtual_path == value then
- retval[i].enabled = true
- mod_found = true
- break
- elseif fallback_found then
- -- Only allow fallback if only one mod matches
- fallback_mod = nil
- else
- fallback_found = true
- fallback_mod = retval[i]
- end
- end
- end
- if not mod_found then
- if fallback_mod and value:find("/") then
- fallback_mod.enabled = true
- else
- core.log("info", "Mod: " .. key .. " " .. dump(value) .. " but not found")
- end
- end
- end
- end
- return retval
- end
- function pkgmgr.compare_package(a, b)
- return a and b and a.name == b.name and a.path == b.path
- end
- --------------------------------------------------------------------------------
- function pkgmgr.comparemod(elem1,elem2)
- if elem1 == nil or elem2 == nil then
- return false
- end
- if elem1.name ~= elem2.name then
- return false
- end
- if elem1.is_modpack ~= elem2.is_modpack then
- return false
- end
- if elem1.type ~= elem2.type then
- return false
- end
- if elem1.modpack ~= elem2.modpack then
- return false
- end
- if elem1.path ~= elem2.path then
- return false
- end
- return true
- end
- --------------------------------------------------------------------------------
- function pkgmgr.refresh_globals()
- local function is_equal(element,uid) --uid match
- if element.name == uid then
- return true
- end
- end
- pkgmgr.global_mods = filterlist.create(pkgmgr.preparemodlist,
- pkgmgr.comparemod, is_equal, nil, {})
- pkgmgr.global_mods:add_sort_mechanism("alphabetic", sort_mod_list)
- pkgmgr.global_mods:set_sortmode("alphabetic")
- end
- --------------------------------------------------------------------------------
- function pkgmgr.find_by_gameid(gameid)
- for i, game in ipairs(pkgmgr.games) do
- if game.id == gameid then
- return game, i
- end
- end
- return nil, nil
- end
- --------------------------------------------------------------------------------
- function pkgmgr.get_game_mods(gamespec, retval)
- if gamespec ~= nil and
- gamespec.gamemods_path ~= nil and
- gamespec.gamemods_path ~= "" then
- pkgmgr.get_mods(gamespec.gamemods_path, ("games/%s/mods"):format(gamespec.id), retval)
- end
- end
- --------------------------------------------------------------------------------
- function pkgmgr.update_gamelist()
- pkgmgr.games = core.get_games()
- table.sort(pkgmgr.games, function(a, b)
- return a.title:lower() < b.title:lower()
- end)
- pkgmgr.update_translations(pkgmgr.games)
- end
- --------------------------------------------------------------------------------
- function pkgmgr.update_translations(list)
- for _, item in ipairs(list) do
- local info = core.get_content_info(item.path)
- assert(info.path)
- assert(info.textdomain)
- assert(not item.is_translated)
- item.is_translated = true
- if info.title and info.title ~= "" then
- item.title = core.get_content_translation(info.path, info.textdomain,
- core.translate(info.textdomain, info.title))
- end
- if info.description and info.description ~= "" then
- item.description = core.get_content_translation(info.path, info.textdomain,
- core.translate(info.textdomain, info.description))
- end
- end
- end
- --------------------------------------------------------------------------------
- -- Returns the ContentDB ID for an installed piece of content.
- function pkgmgr.get_contentdb_id(content)
- -- core.get_games() will return "" instead of nil if there is no "author" field.
- if content.author and content.author ~= "" and content.release > 0 then
- if content.type == "game" then
- return content.author:lower() .. "/" .. content.id
- end
- return content.author:lower() .. "/" .. content.name
- end
- -- Until Minetest 5.8.0, Minetest Game was bundled with Minetest.
- -- Unfortunately, the bundled MTG was not versioned (missing "release"
- -- field in game.conf).
- -- Therefore, we consider any installation of MTG that is not versioned,
- -- has not been cloned from Git, and is not system-wide to be updatable.
- if content.type == "game" and content.id == "minetest" and content.release == 0 and
- not core.is_dir(content.path .. "/.git") and core.may_modify_path(content.path) then
- return "minetest/minetest"
- end
- return nil
- end
- --------------------------------------------------------------------------------
- -- read initial data
- --------------------------------------------------------------------------------
- pkgmgr.update_gamelist()
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