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- // Copyright (C) 2002-2012 Nikolaus Gebhardt
- // This file is part of the "Irrlicht Engine".
- // For conditions of distribution and use, see copyright notice in irrlicht.h
- #pragma once
- #include "irrArray.h"
- #include "IMeshBuffer.h"
- namespace irr
- {
- namespace scene
- {
- //! Template implementation of the IMeshBuffer interface
- template <class T>
- class CMeshBuffer : public IMeshBuffer
- {
- public:
- //! Default constructor for empty meshbuffer
- CMeshBuffer() :
- ChangedID_Vertex(1), ChangedID_Index(1), MappingHint_Vertex(EHM_NEVER), MappingHint_Index(EHM_NEVER), HWBuffer(NULL), PrimitiveType(EPT_TRIANGLES)
- {
- #ifdef _DEBUG
- setDebugName("CMeshBuffer");
- #endif
- }
- //! Get material of this meshbuffer
- /** \return Material of this buffer */
- const video::SMaterial &getMaterial() const override
- {
- return Material;
- }
- //! Get material of this meshbuffer
- /** \return Material of this buffer */
- video::SMaterial &getMaterial() override
- {
- return Material;
- }
- //! Get pointer to vertices
- /** \return Pointer to vertices. */
- const void *getVertices() const override
- {
- return Vertices.const_pointer();
- }
- //! Get pointer to vertices
- /** \return Pointer to vertices. */
- void *getVertices() override
- {
- return Vertices.pointer();
- }
- //! Get number of vertices
- /** \return Number of vertices. */
- u32 getVertexCount() const override
- {
- return Vertices.size();
- }
- //! Get type of index data which is stored in this meshbuffer.
- /** \return Index type of this buffer. */
- video::E_INDEX_TYPE getIndexType() const override
- {
- return video::EIT_16BIT;
- }
- //! Get pointer to indices
- /** \return Pointer to indices. */
- const u16 *getIndices() const override
- {
- return Indices.const_pointer();
- }
- //! Get pointer to indices
- /** \return Pointer to indices. */
- u16 *getIndices() override
- {
- return Indices.pointer();
- }
- //! Get number of indices
- /** \return Number of indices. */
- u32 getIndexCount() const override
- {
- return Indices.size();
- }
- //! Get the axis aligned bounding box
- /** \return Axis aligned bounding box of this buffer. */
- const core::aabbox3d<f32> &getBoundingBox() const override
- {
- return BoundingBox;
- }
- //! Set the axis aligned bounding box
- /** \param box New axis aligned bounding box for this buffer. */
- //! set user axis aligned bounding box
- void setBoundingBox(const core::aabbox3df &box) override
- {
- BoundingBox = box;
- }
- //! Recalculate the bounding box.
- /** should be called if the mesh changed. */
- void recalculateBoundingBox() override
- {
- if (!Vertices.empty()) {
- BoundingBox.reset(Vertices[0].Pos);
- const irr::u32 vsize = Vertices.size();
- for (u32 i = 1; i < vsize; ++i)
- BoundingBox.addInternalPoint(Vertices[i].Pos);
- } else
- BoundingBox.reset(0, 0, 0);
- }
- //! Get type of vertex data stored in this buffer.
- /** \return Type of vertex data. */
- video::E_VERTEX_TYPE getVertexType() const override
- {
- return T::getType();
- }
- //! returns position of vertex i
- const core::vector3df &getPosition(u32 i) const override
- {
- return Vertices[i].Pos;
- }
- //! returns position of vertex i
- core::vector3df &getPosition(u32 i) override
- {
- return Vertices[i].Pos;
- }
- //! returns normal of vertex i
- const core::vector3df &getNormal(u32 i) const override
- {
- return Vertices[i].Normal;
- }
- //! returns normal of vertex i
- core::vector3df &getNormal(u32 i) override
- {
- return Vertices[i].Normal;
- }
- //! returns texture coord of vertex i
- const core::vector2df &getTCoords(u32 i) const override
- {
- return Vertices[i].TCoords;
- }
- //! returns texture coord of vertex i
- core::vector2df &getTCoords(u32 i) override
- {
- return Vertices[i].TCoords;
- }
- //! Append the vertices and indices to the current buffer
- /** Only works for compatible types, i.e. either the same type
- or the main buffer is of standard type. Otherwise, behavior is
- undefined.
- */
- void append(const void *const vertices, u32 numVertices, const u16 *const indices, u32 numIndices) override
- {
- if (vertices == getVertices())
- return;
- const u32 vertexCount = getVertexCount();
- u32 i;
- Vertices.reallocate(vertexCount + numVertices);
- for (i = 0; i < numVertices; ++i) {
- Vertices.push_back(static_cast<const T *>(vertices)[i]);
- BoundingBox.addInternalPoint(static_cast<const T *>(vertices)[i].Pos);
- }
- Indices.reallocate(getIndexCount() + numIndices);
- for (i = 0; i < numIndices; ++i) {
- Indices.push_back(indices[i] + vertexCount);
- }
- }
- //! get the current hardware mapping hint
- E_HARDWARE_MAPPING getHardwareMappingHint_Vertex() const override
- {
- return MappingHint_Vertex;
- }
- //! get the current hardware mapping hint
- E_HARDWARE_MAPPING getHardwareMappingHint_Index() const override
- {
- return MappingHint_Index;
- }
- //! set the hardware mapping hint, for driver
- void setHardwareMappingHint(E_HARDWARE_MAPPING NewMappingHint, E_BUFFER_TYPE Buffer = EBT_VERTEX_AND_INDEX) override
- {
- if (Buffer == EBT_VERTEX_AND_INDEX || Buffer == EBT_VERTEX)
- MappingHint_Vertex = NewMappingHint;
- if (Buffer == EBT_VERTEX_AND_INDEX || Buffer == EBT_INDEX)
- MappingHint_Index = NewMappingHint;
- }
- //! Describe what kind of primitive geometry is used by the meshbuffer
- void setPrimitiveType(E_PRIMITIVE_TYPE type) override
- {
- PrimitiveType = type;
- }
- //! Get the kind of primitive geometry which is used by the meshbuffer
- E_PRIMITIVE_TYPE getPrimitiveType() const override
- {
- return PrimitiveType;
- }
- //! flags the mesh as changed, reloads hardware buffers
- void setDirty(E_BUFFER_TYPE Buffer = EBT_VERTEX_AND_INDEX) override
- {
- if (Buffer == EBT_VERTEX_AND_INDEX || Buffer == EBT_VERTEX)
- ++ChangedID_Vertex;
- if (Buffer == EBT_VERTEX_AND_INDEX || Buffer == EBT_INDEX)
- ++ChangedID_Index;
- }
- //! Get the currently used ID for identification of changes.
- /** This shouldn't be used for anything outside the VideoDriver. */
- u32 getChangedID_Vertex() const override { return ChangedID_Vertex; }
- //! Get the currently used ID for identification of changes.
- /** This shouldn't be used for anything outside the VideoDriver. */
- u32 getChangedID_Index() const override { return ChangedID_Index; }
- void setHWBuffer(void *ptr) const override
- {
- HWBuffer = ptr;
- }
- void *getHWBuffer() const override
- {
- return HWBuffer;
- }
- u32 ChangedID_Vertex;
- u32 ChangedID_Index;
- //! hardware mapping hint
- E_HARDWARE_MAPPING MappingHint_Vertex;
- E_HARDWARE_MAPPING MappingHint_Index;
- mutable void *HWBuffer;
- //! Material for this meshbuffer.
- video::SMaterial Material;
- //! Vertices of this buffer
- core::array<T> Vertices;
- //! Indices into the vertices of this buffer.
- core::array<u16> Indices;
- //! Bounding box of this meshbuffer.
- core::aabbox3d<f32> BoundingBox;
- //! Primitive type used for rendering (triangles, lines, ...)
- E_PRIMITIVE_TYPE PrimitiveType;
- };
- //! Standard meshbuffer
- typedef CMeshBuffer<video::S3DVertex> SMeshBuffer;
- //! Meshbuffer with two texture coords per vertex, e.g. for lightmaps
- typedef CMeshBuffer<video::S3DVertex2TCoords> SMeshBufferLightMap;
- //! Meshbuffer with vertices having tangents stored, e.g. for normal mapping
- typedef CMeshBuffer<video::S3DVertexTangents> SMeshBufferTangents;
- } // end namespace scene
- } // end namespace irr
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