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- // Copyright (C) 2002-2012 Nikolaus Gebhardt
- // This file is part of the "Irrlicht Engine".
- // For conditions of distribution and use, see copyright notice in irrlicht.h
- #pragma once
- namespace irr
- {
- namespace scene
- {
- //! Enumeration for all primitive types there are.
- enum E_PRIMITIVE_TYPE
- {
- //! All vertices are non-connected points.
- EPT_POINTS = 0,
- //! All vertices form a single connected line.
- EPT_LINE_STRIP,
- //! Just as LINE_STRIP, but the last and the first vertex is also connected.
- EPT_LINE_LOOP,
- //! Every two vertices are connected creating n/2 lines.
- EPT_LINES,
- //! After the first two vertices each vertex defines a new triangle.
- //! Always the two last and the new one form a new triangle.
- EPT_TRIANGLE_STRIP,
- //! After the first two vertices each vertex defines a new triangle.
- //! All around the common first vertex.
- EPT_TRIANGLE_FAN,
- //! Explicitly set all vertices for each triangle.
- EPT_TRIANGLES,
- //! The single vertices are expanded to quad billboards on the GPU.
- EPT_POINT_SPRITES
- };
- } // end namespace scene
- } // end namespace irr
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