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- // Copyright (C) 2002-2012 Nikolaus Gebhardt
- // This file is part of the "Irrlicht Engine".
- // For conditions of distribution and use, see copyright notice in irrlicht.h
- #pragma once
- #include "ISceneNode.h"
- namespace irr
- {
- namespace scene
- {
- class IMesh;
- //! A scene node displaying a static mesh
- class IMeshSceneNode : public ISceneNode
- {
- public:
- //! Constructor
- /** Use setMesh() to set the mesh to display.
- */
- IMeshSceneNode(ISceneNode *parent, ISceneManager *mgr, s32 id,
- const core::vector3df &position = core::vector3df(0, 0, 0),
- const core::vector3df &rotation = core::vector3df(0, 0, 0),
- const core::vector3df &scale = core::vector3df(1, 1, 1)) :
- ISceneNode(parent, mgr, id, position, rotation, scale) {}
- //! Sets a new mesh to display
- /** \param mesh Mesh to display. */
- virtual void setMesh(IMesh *mesh) = 0;
- //! Get the currently defined mesh for display.
- /** \return Pointer to mesh which is displayed by this node. */
- virtual IMesh *getMesh(void) = 0;
- //! Sets if the scene node should not copy the materials of the mesh but use them in a read only style.
- /** In this way it is possible to change the materials of a mesh
- causing all mesh scene nodes referencing this mesh to change, too.
- \param readonly Flag if the materials shall be read-only. */
- virtual void setReadOnlyMaterials(bool readonly) = 0;
- //! Check if the scene node should not copy the materials of the mesh but use them in a read only style
- /** This flag can be set by setReadOnlyMaterials().
- \return Whether the materials are read-only. */
- virtual bool isReadOnlyMaterials() const = 0;
- };
- } // end namespace scene
- } // end namespace irr
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