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- // Copyright (C) 2008-2012 Nikolaus Gebhardt
- // This file is part of the "Irrlicht Engine".
- // For conditions of distribution and use, see copyright notice in irrlicht.h
- #pragma once
- #include "IReferenceCounted.h"
- #include "irrArray.h"
- #include "EHardwareBufferFlags.h"
- #include "S3DVertex.h"
- namespace irr
- {
- namespace scene
- {
- class IVertexBuffer : public virtual IReferenceCounted
- {
- public:
- virtual void *getData() = 0;
- virtual video::E_VERTEX_TYPE getType() const = 0;
- virtual void setType(video::E_VERTEX_TYPE vertexType) = 0;
- virtual u32 stride() const = 0;
- virtual u32 size() const = 0;
- virtual void push_back(const video::S3DVertex &element) = 0;
- virtual video::S3DVertex &operator[](const u32 index) const = 0;
- virtual video::S3DVertex &getLast() = 0;
- virtual void set_used(u32 usedNow) = 0;
- virtual void reallocate(u32 new_size) = 0;
- virtual u32 allocated_size() const = 0;
- virtual video::S3DVertex *pointer() = 0;
- //! get the current hardware mapping hint
- virtual E_HARDWARE_MAPPING getHardwareMappingHint() const = 0;
- //! set the hardware mapping hint, for driver
- virtual void setHardwareMappingHint(E_HARDWARE_MAPPING NewMappingHint) = 0;
- //! flags the meshbuffer as changed, reloads hardware buffers
- virtual void setDirty() = 0;
- //! Get the currently used ID for identification of changes.
- /** This shouldn't be used for anything outside the VideoDriver. */
- virtual u32 getChangedID() const = 0;
- };
- } // end namespace scene
- } // end namespace irr
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