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- // Copyright (C) 2002-2012 Nikolaus Gebhardt
- // This file is part of the "Irrlicht Engine".
- // For conditions of distribution and use, see copyright notice in irrlicht.h
- #pragma once
- #include "IMeshBuffer.h"
- #include "S3DVertex.h"
- namespace irr
- {
- namespace scene
- {
- //! A mesh buffer able to choose between S3DVertex2TCoords, S3DVertex and S3DVertexTangents at runtime
- struct SSkinMeshBuffer : public IMeshBuffer
- {
- //! Default constructor
- SSkinMeshBuffer(video::E_VERTEX_TYPE vt = video::EVT_STANDARD) :
- ChangedID_Vertex(1), ChangedID_Index(1), VertexType(vt),
- PrimitiveType(EPT_TRIANGLES),
- MappingHint_Vertex(EHM_NEVER), MappingHint_Index(EHM_NEVER),
- HWBuffer(NULL),
- BoundingBoxNeedsRecalculated(true)
- {
- #ifdef _DEBUG
- setDebugName("SSkinMeshBuffer");
- #endif
- }
- //! Get Material of this buffer.
- const video::SMaterial &getMaterial() const override
- {
- return Material;
- }
- //! Get Material of this buffer.
- video::SMaterial &getMaterial() override
- {
- return Material;
- }
- //! Get standard vertex at given index
- virtual video::S3DVertex *getVertex(u32 index)
- {
- switch (VertexType) {
- case video::EVT_2TCOORDS:
- return (video::S3DVertex *)&Vertices_2TCoords[index];
- case video::EVT_TANGENTS:
- return (video::S3DVertex *)&Vertices_Tangents[index];
- default:
- return &Vertices_Standard[index];
- }
- }
- //! Get pointer to vertex array
- const void *getVertices() const override
- {
- switch (VertexType) {
- case video::EVT_2TCOORDS:
- return Vertices_2TCoords.const_pointer();
- case video::EVT_TANGENTS:
- return Vertices_Tangents.const_pointer();
- default:
- return Vertices_Standard.const_pointer();
- }
- }
- //! Get pointer to vertex array
- void *getVertices() override
- {
- switch (VertexType) {
- case video::EVT_2TCOORDS:
- return Vertices_2TCoords.pointer();
- case video::EVT_TANGENTS:
- return Vertices_Tangents.pointer();
- default:
- return Vertices_Standard.pointer();
- }
- }
- //! Get vertex count
- u32 getVertexCount() const override
- {
- switch (VertexType) {
- case video::EVT_2TCOORDS:
- return Vertices_2TCoords.size();
- case video::EVT_TANGENTS:
- return Vertices_Tangents.size();
- default:
- return Vertices_Standard.size();
- }
- }
- //! Get type of index data which is stored in this meshbuffer.
- /** \return Index type of this buffer. */
- video::E_INDEX_TYPE getIndexType() const override
- {
- return video::EIT_16BIT;
- }
- //! Get pointer to index array
- const u16 *getIndices() const override
- {
- return Indices.const_pointer();
- }
- //! Get pointer to index array
- u16 *getIndices() override
- {
- return Indices.pointer();
- }
- //! Get index count
- u32 getIndexCount() const override
- {
- return Indices.size();
- }
- //! Get bounding box
- const core::aabbox3d<f32> &getBoundingBox() const override
- {
- return BoundingBox;
- }
- //! Set bounding box
- void setBoundingBox(const core::aabbox3df &box) override
- {
- BoundingBox = box;
- }
- //! Recalculate bounding box
- void recalculateBoundingBox() override
- {
- if (!BoundingBoxNeedsRecalculated)
- return;
- BoundingBoxNeedsRecalculated = false;
- switch (VertexType) {
- case video::EVT_STANDARD: {
- if (Vertices_Standard.empty())
- BoundingBox.reset(0, 0, 0);
- else {
- BoundingBox.reset(Vertices_Standard[0].Pos);
- for (u32 i = 1; i < Vertices_Standard.size(); ++i)
- BoundingBox.addInternalPoint(Vertices_Standard[i].Pos);
- }
- break;
- }
- case video::EVT_2TCOORDS: {
- if (Vertices_2TCoords.empty())
- BoundingBox.reset(0, 0, 0);
- else {
- BoundingBox.reset(Vertices_2TCoords[0].Pos);
- for (u32 i = 1; i < Vertices_2TCoords.size(); ++i)
- BoundingBox.addInternalPoint(Vertices_2TCoords[i].Pos);
- }
- break;
- }
- case video::EVT_TANGENTS: {
- if (Vertices_Tangents.empty())
- BoundingBox.reset(0, 0, 0);
- else {
- BoundingBox.reset(Vertices_Tangents[0].Pos);
- for (u32 i = 1; i < Vertices_Tangents.size(); ++i)
- BoundingBox.addInternalPoint(Vertices_Tangents[i].Pos);
- }
- break;
- }
- }
- }
- //! Get vertex type
- video::E_VERTEX_TYPE getVertexType() const override
- {
- return VertexType;
- }
- //! Convert to 2tcoords vertex type
- void convertTo2TCoords()
- {
- if (VertexType == video::EVT_STANDARD) {
- for (u32 n = 0; n < Vertices_Standard.size(); ++n) {
- video::S3DVertex2TCoords Vertex;
- Vertex.Color = Vertices_Standard[n].Color;
- Vertex.Pos = Vertices_Standard[n].Pos;
- Vertex.Normal = Vertices_Standard[n].Normal;
- Vertex.TCoords = Vertices_Standard[n].TCoords;
- Vertices_2TCoords.push_back(Vertex);
- }
- Vertices_Standard.clear();
- VertexType = video::EVT_2TCOORDS;
- }
- }
- //! Convert to tangents vertex type
- void convertToTangents()
- {
- if (VertexType == video::EVT_STANDARD) {
- for (u32 n = 0; n < Vertices_Standard.size(); ++n) {
- video::S3DVertexTangents Vertex;
- Vertex.Color = Vertices_Standard[n].Color;
- Vertex.Pos = Vertices_Standard[n].Pos;
- Vertex.Normal = Vertices_Standard[n].Normal;
- Vertex.TCoords = Vertices_Standard[n].TCoords;
- Vertices_Tangents.push_back(Vertex);
- }
- Vertices_Standard.clear();
- VertexType = video::EVT_TANGENTS;
- } else if (VertexType == video::EVT_2TCOORDS) {
- for (u32 n = 0; n < Vertices_2TCoords.size(); ++n) {
- video::S3DVertexTangents Vertex;
- Vertex.Color = Vertices_2TCoords[n].Color;
- Vertex.Pos = Vertices_2TCoords[n].Pos;
- Vertex.Normal = Vertices_2TCoords[n].Normal;
- Vertex.TCoords = Vertices_2TCoords[n].TCoords;
- Vertices_Tangents.push_back(Vertex);
- }
- Vertices_2TCoords.clear();
- VertexType = video::EVT_TANGENTS;
- }
- }
- //! returns position of vertex i
- const core::vector3df &getPosition(u32 i) const override
- {
- switch (VertexType) {
- case video::EVT_2TCOORDS:
- return Vertices_2TCoords[i].Pos;
- case video::EVT_TANGENTS:
- return Vertices_Tangents[i].Pos;
- default:
- return Vertices_Standard[i].Pos;
- }
- }
- //! returns position of vertex i
- core::vector3df &getPosition(u32 i) override
- {
- switch (VertexType) {
- case video::EVT_2TCOORDS:
- return Vertices_2TCoords[i].Pos;
- case video::EVT_TANGENTS:
- return Vertices_Tangents[i].Pos;
- default:
- return Vertices_Standard[i].Pos;
- }
- }
- //! returns normal of vertex i
- const core::vector3df &getNormal(u32 i) const override
- {
- switch (VertexType) {
- case video::EVT_2TCOORDS:
- return Vertices_2TCoords[i].Normal;
- case video::EVT_TANGENTS:
- return Vertices_Tangents[i].Normal;
- default:
- return Vertices_Standard[i].Normal;
- }
- }
- //! returns normal of vertex i
- core::vector3df &getNormal(u32 i) override
- {
- switch (VertexType) {
- case video::EVT_2TCOORDS:
- return Vertices_2TCoords[i].Normal;
- case video::EVT_TANGENTS:
- return Vertices_Tangents[i].Normal;
- default:
- return Vertices_Standard[i].Normal;
- }
- }
- //! returns texture coords of vertex i
- const core::vector2df &getTCoords(u32 i) const override
- {
- switch (VertexType) {
- case video::EVT_2TCOORDS:
- return Vertices_2TCoords[i].TCoords;
- case video::EVT_TANGENTS:
- return Vertices_Tangents[i].TCoords;
- default:
- return Vertices_Standard[i].TCoords;
- }
- }
- //! returns texture coords of vertex i
- core::vector2df &getTCoords(u32 i) override
- {
- switch (VertexType) {
- case video::EVT_2TCOORDS:
- return Vertices_2TCoords[i].TCoords;
- case video::EVT_TANGENTS:
- return Vertices_Tangents[i].TCoords;
- default:
- return Vertices_Standard[i].TCoords;
- }
- }
- //! append the vertices and indices to the current buffer
- void append(const void *const vertices, u32 numVertices, const u16 *const indices, u32 numIndices) override {}
- //! get the current hardware mapping hint for vertex buffers
- E_HARDWARE_MAPPING getHardwareMappingHint_Vertex() const override
- {
- return MappingHint_Vertex;
- }
- //! get the current hardware mapping hint for index buffers
- E_HARDWARE_MAPPING getHardwareMappingHint_Index() const override
- {
- return MappingHint_Index;
- }
- //! set the hardware mapping hint, for driver
- void setHardwareMappingHint(E_HARDWARE_MAPPING NewMappingHint, E_BUFFER_TYPE Buffer = EBT_VERTEX_AND_INDEX) override
- {
- if (Buffer == EBT_VERTEX)
- MappingHint_Vertex = NewMappingHint;
- else if (Buffer == EBT_INDEX)
- MappingHint_Index = NewMappingHint;
- else if (Buffer == EBT_VERTEX_AND_INDEX) {
- MappingHint_Vertex = NewMappingHint;
- MappingHint_Index = NewMappingHint;
- }
- }
- //! Describe what kind of primitive geometry is used by the meshbuffer
- void setPrimitiveType(E_PRIMITIVE_TYPE type) override
- {
- PrimitiveType = type;
- }
- //! Get the kind of primitive geometry which is used by the meshbuffer
- E_PRIMITIVE_TYPE getPrimitiveType() const override
- {
- return PrimitiveType;
- }
- //! flags the mesh as changed, reloads hardware buffers
- void setDirty(E_BUFFER_TYPE Buffer = EBT_VERTEX_AND_INDEX) override
- {
- if (Buffer == EBT_VERTEX_AND_INDEX || Buffer == EBT_VERTEX)
- ++ChangedID_Vertex;
- if (Buffer == EBT_VERTEX_AND_INDEX || Buffer == EBT_INDEX)
- ++ChangedID_Index;
- }
- u32 getChangedID_Vertex() const override { return ChangedID_Vertex; }
- u32 getChangedID_Index() const override { return ChangedID_Index; }
- void setHWBuffer(void *ptr) const override
- {
- HWBuffer = ptr;
- }
- void *getHWBuffer() const override
- {
- return HWBuffer;
- }
- //! Call this after changing the positions of any vertex.
- void boundingBoxNeedsRecalculated(void) { BoundingBoxNeedsRecalculated = true; }
- core::array<video::S3DVertexTangents> Vertices_Tangents;
- core::array<video::S3DVertex2TCoords> Vertices_2TCoords;
- core::array<video::S3DVertex> Vertices_Standard;
- core::array<u16> Indices;
- u32 ChangedID_Vertex;
- u32 ChangedID_Index;
- // ISkinnedMesh::SJoint *AttachedJoint;
- core::matrix4 Transformation;
- video::SMaterial Material;
- video::E_VERTEX_TYPE VertexType;
- core::aabbox3d<f32> BoundingBox;
- //! Primitive type used for rendering (triangles, lines, ...)
- E_PRIMITIVE_TYPE PrimitiveType;
- // hardware mapping hint
- E_HARDWARE_MAPPING MappingHint_Vertex : 3;
- E_HARDWARE_MAPPING MappingHint_Index : 3;
- mutable void *HWBuffer;
- bool BoundingBoxNeedsRecalculated : 1;
- };
- } // end namespace scene
- } // end namespace irr
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