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- // Copyright (C) 2002-2012 Nikolaus Gebhardt
- // This file is part of the "Irrlicht Engine".
- // For conditions of distribution and use, see copyright notice in irrlicht.h
- #pragma once
- #include "irrTypes.h"
- /*! \file SceneParameters.h
- \brief Header file containing all scene parameters for modifying mesh loading etc.
- This file includes all parameter names which can be set using ISceneManager::getParameters()
- to modify the behavior of plugins and mesh loaders.
- */
- namespace irr
- {
- namespace scene
- {
- //! Name of the parameter for changing how Irrlicht handles the ZWrite flag for transparent (blending) materials
- /** The default behavior in Irrlicht is to disable writing to the
- z-buffer for all really transparent, i.e. blending materials. This
- avoids problems with intersecting faces, but can also break renderings.
- If transparent materials should use the SMaterial flag for ZWriteEnable
- just as other material types use this attribute.
- Use it like this:
- \code
- SceneManager->getParameters()->setAttribute(scene::ALLOW_ZWRITE_ON_TRANSPARENT, true);
- \endcode
- **/
- const c8 *const ALLOW_ZWRITE_ON_TRANSPARENT = "Allow_ZWrite_On_Transparent";
- //! Flag to avoid loading group structures in .obj files
- /** Use it like this:
- \code
- SceneManager->getParameters()->setAttribute(scene::OBJ_LOADER_IGNORE_GROUPS, true);
- \endcode
- **/
- const c8 *const OBJ_LOADER_IGNORE_GROUPS = "OBJ_IgnoreGroups";
- //! Flag to avoid loading material .mtl file for .obj files
- /** Use it like this:
- \code
- SceneManager->getParameters()->setAttribute(scene::OBJ_LOADER_IGNORE_MATERIAL_FILES, true);
- \endcode
- **/
- const c8 *const OBJ_LOADER_IGNORE_MATERIAL_FILES = "OBJ_IgnoreMaterialFiles";
- } // end namespace scene
- } // end namespace irr
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